House System (/createhouse) - just 23 houses...
#1

Hi there guys and happy new year I need some help with this command! It works fine for 23 houses ... but after that says Unknown Command... so i guess something return 0 in that command after 23 ..
With Crash Detect says line : 1570
pawn Код:
CMD:createhouse(playerid, params[])
{
    new cost, h = GetFreeHouseID(), labeltext[250], hint;
    if(pInfo[playerid][pAdmin] < 1)
        return SendClientMessage(playerid, COLOR_RED, "{FFFFFF}[{6B6B6B}ERROR{FFFFFF}] "RED_E"You are not authorized to use this command!");
    if(sscanf(params, "iD(0)", cost, hint)) return ShowInfoBoxEx(playerid, COLOUR_SYSTEM, E_CMD_USAGE_CREATEHOUSE);
    if(h < 0)
    {
        ShowInfoBox(playerid, E_TOO_MANY_HOUSES, MAX_HOUSES);
        return 1;
    }
    if(hint == 0)
    {
        hint = random(10);
    }

    if(hint < 0 || hint > MAX_HOUSE_INTERIORS) return ShowInfoBoxEx(playerid, COLOUR_SYSTEM, E_INVALID_HINT);
    if(IsHouseInteriorValid(hint) == 0) return ShowInfoBoxEx(playerid, COLOUR_SYSTEM, E_HINT_DOESNT_EXIST);
    if(cost < MIN_HOUSE_VALUE || cost > MAX_HOUSE_VALUE) return ShowInfoBoxEx(playerid, COLOUR_SYSTEM, E_INVALID_HVALUE);
    else
    {
        new file[80];
        format(file, sizeof(file), "Houses/%d.json", h);
        djCreateFile(file);
        GetPlayerPos(playerid, Xp, Yp, Zp);
        GetPlayerFacingAngle(playerid, Angle);
        new world = GetPlayerVirtualWorld(playerid), interior = GetPlayerInterior(playerid);
        hInfo[h][CPOutX] = Xp, hInfo[h][CPOutY] = Yp, hInfo[h][CPOutZ] = Zp;
        format(HouseNameP[h], MAX_HOUSE_NAME, "%s", DEFAULT_HOUSE_NAME);
        format(HouseOwnerP[h], MAX_PLAYER_NAME, "%s", INVALID_HOWNER_NAME);
        format(hInfo[h][HouseLocation], MAX_ZONE_NAME, "%s", GetHouseLocation(h));
        HousePassword[h] = "9996";
        hInfo[h][HouseValue] = cost, hInfo[h][HouseStorage] = 0;
       
        djSetFloat(file, "CPOutX", Xp);
        djSetFloat(file, "CPOutY", Yp);
        djSetFloat(file, "CPOutZ", Zp);
        djSet(file, "HouseName", DEFAULT_HOUSE_NAME);
        djSet(file, "HouseOwner", INVALID_HOWNER_NAME);
        djSet(file, "HouseLocation", hInfo[h][HouseLocation]);
        djSet(file, "HousePassword", HousePassword[h]);
        djSet(file, "HouseCreator", pInfo[playerid][pName]);
        djSetInt(file, "HouseValue", cost);
        djSetInt(file, "HouseStorage", 0);
        format(labeltext, sizeof(labeltext), LABELTEXT1, DEFAULT_HOUSE_NAME, cost, h);

        HousePickupOut[h] = CreateDynamicPickup(PICKUP_MODEL_OUT, PICKUP_TYPE, Xp, Yp, Zp, world, interior, -1, 40.0);
        HousePickupInt[h] = CreateDynamicPickup(PICKUP_MODEL_INT, PICKUP_TYPE, hIntInfo[hint][IntCPX], hIntInfo[hint][IntCPY], hIntInfo[hint][IntCPZ], (h + 1000), hIntInfo[hint][IntInterior], -1, 15.0);
       
        HouseMIcon[h] = CreateDynamicMapIcon(Xp, Yp, Zp, 31, -1, world, interior, -1, 50.0);
        HouseLabel[h] = CreateDynamic3DTextLabel(labeltext, COLOUR_GREEN, Xp, Yp, Zp+0.7, TEXTLABEL_DISTANCE, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, TEXTLABEL_TESTLOS, world, interior, -1, TEXTLABEL_DISTANCE);
        ShowInfoBox(playerid, I_H_CREATED, h);
        GetPosInFrontOfPlayer(playerid, Xp, Yp, -2.5);
        djSetFloat(file, "SpawnOutX", Xp);
        djSetFloat(file, "SpawnOutY", Yp);
        djSetFloat(file, "SpawnOutZ", Zp);
        djSetFloat(file, "SpawnOutAngle", (180.0 + Angle));
        djSetInt(file, "SpawnWorld", world);
        djSetInt(file, "SpawnInterior", interior);
        djSetInt(file, "HouseInterior", hint);
        hInfo[h][SpawnOutX] = Xp, hInfo[h][SpawnOutY] = Yp, hInfo[h][SpawnOutZ] = Zp, hInfo[h][SpawnOutAngle] = (180.0 + Angle);
        hInfo[h][SpawnWorld] = world, hInfo[h][SpawnInterior] = interior, hInfo[h][HouseInterior] = hint;
        hInfo[h][HouseAlarm] = hInfo[h][HouseDog] = hInfo[h][HouseCamera] = hInfo[h][UpgradedLock] = 0;

        CurrentID++;
        format(file, sizeof(file), "SE/House/%d.json", h);
        djSetInt(file, "CurrentID", CurrentID);
       
        Iter_Add(Houses, h);
    }
    return 1;
}
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#2

Check your defined MAX_HOUSES and try to raise it.
Reply
#3

pawn Код:
#define MAX_HOUSES                  500 // Max houses createdp
problem is on line
pawn Код:
format(hInfo[h][HouseLocation], MAX_ZONE_NAME, "%s", GetHouseLocation(h));
and
pawn Код:
#define MAX_ZONE_NAME               60 // Max length of a zone name
Reply
#4

The problem is you got bug i cant see anyproblem

try using another /creathouse system
Reply
#5

Thx for nothing...
Reply
#6

Well man just try debugging the whole code and see
Reply
#7

mhh, Debug Debug Debug
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