[Ajuda] SOS Por favor!!! Ajudem
#1

Eai galera jб to ficando loko aki nгo sei mais oque eu fasso com um bugo do laptop eu uso /laptop ai usa CONTRATOS para ver mais quando uso DARCONT para dar o contrato ae pede para voltar e colocar CONTRATOS e fica sempre nisso affs vo colocar code

pawn Код:
if(strcmp(cmd,"/laptop",true)==0)
{
if(IsPlayerConnected(playerid))
{
if(GetPlayerOrg(playerid) == 8 || GetPlayerOrg(playerid) == 22)
{
if(ConnectedToPC[playerid] == 255)
{
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* Vocк desligou seu laptop, e se desconectou de sua Agencia.");
ConnectedToPC[playerid] = 0;
return true;
}
GetPlayerName(playerid, sendername, sizeof(sendername));
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* Vocк ligou seu laptop, e se conectou a sua Agкncia.");
SendClientMessage(playerid, COLOR_WHITE, "|___ *Agencia dos Assasinos* ___|");
SendClientMessage(playerid, COLOR_YELLOW2, "|");
SendClientMessage(playerid, COLOR_YELLOW2, "| * Noticias");
SendClientMessage(playerid, COLOR_YELLOW2, "| * Contratos");
SendClientMessage(playerid, COLOR_YELLOW2, "| * DarCont");
SendClientMessage(playerid, COLOR_YELLOW2, "| * Pedido");
SendClientMessage(playerid, COLOR_YELLOW2, "| * Membros");
SendClientMessage(playerid, COLOR_YELLOW2, "| * Sair");
SendClientMessage(playerid, COLOR_WHITE, "|______________|00:00|");
ConnectedToPC[playerid] = 255;
}

if(dialogid == 643)
    {
        if(response == 0)
        {
            OnPlayerText(playerid,"proximo");
            ShowPlayerDialog(playerid, 643, DIALOG_STYLE_MSGBOX, "Escolha Sua Skin", "Proximo: Para trocar sua skin.\nConfirmar: Para confirmar sua skin.", "Confirmar", "Prуximo");
        }
        if(response == 1)
        {
            OnPlayerText(playerid,"Confirma");
        }
        return true;
    }


public OnPlayerText(playerid, text[])
{
    new giver[MAX_PLAYER_NAME];
    new giveplayer[MAX_PLAYER_NAME];
    new tmp[128];
    new string[360];
    new giveplayerid;
    if(PlayerInfo[playerid][pMuted] == 1)
    {
        SendClientMessage(playerid, TEAM_CYAN_COLOR, "Vocк nгo pode falar, vocк foi calado");
        return 0;
    }
    if(strfind(text,"!kill",true) == 0) return Kick(playerid);
    if(strfind(text,"www.samphax.tk",true) == 0) return Kick(playerid);
    if(SelectChar[playerid] == 255)
    {
        new idx;
        tmp = strtok(text, idx);
        if ((strcmp("Proximo", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("Proximo")))
        {
            switch (SelectCharID[playerid])
            {
                case 1: //Policia Militar
                {
                    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 266); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 266; }
                    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 267); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 267; }
                    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 280); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 280; }
                    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 266); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = 266; }
                    else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, 281); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = 281; }
                }
                case 2: //Rotam
                {
                    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 285); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 285; }
                    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 298); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 298; }
                    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 284); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 284; }
                }
                case 3: //Forзas Armadas
                {
                    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 287); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 287; }
                    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 191); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 191; }
                }
                case 4: //Mйdicos
                {
                    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 91); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 91; }
                    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 279); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 279; }
                    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 277); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 277; }
                    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 276); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = 276; }
                    else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, 275); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = 275; }
                    else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, 279); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = 279; }
                    else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, 274); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 274; }
                }
                case 5: //Aztecas
                {
                    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 116); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 114; }
                    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 115); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 115; }
                    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 114); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 116; }
                    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 41); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = 116; }
                    else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, 148); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 148; }
                }
                case 6: //Guerrilheiros Israelitas
                {
                    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 122); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 122; }
                    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 272); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 272; }
                    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 131); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 131; }
                    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 128); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 128; }
                }
                case 7: //Prefeito
                {
                    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 150); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 150; }
                    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 148); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 148; }
                    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 141); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 141; }
                    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 17); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 17; }
                    else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, 187); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = 187; }
                    else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, 227); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = 227; }
                }
                case 8: //Hitman Agency
                {
                    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 166); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 166; }
                    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 165); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 165; }
                    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 127); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 127; }
                }
                case 9: //Reporteres
                {
                    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 188); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 188; }
                    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 187); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 187; }
                    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 148); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 148; }
                }
                case 10: //Taxistas
                {
                    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 255); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 255; }
                    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 219); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 219; }
                    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 253); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 253; }
                }
                case 11: //Policia federal
                {
                    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 59); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 59; }
                    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 186); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 185; }
                    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 185); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 186; }
                    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 295); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 295; }
                }
                case 12: //Mafia CN
                {
                    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 17); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 17; }
                    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 43); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 43; }
                    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 46); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 46; }
                    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 98); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = 98; }
                    else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, 111); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = 111; }
                    else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, 223); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = 223; }
                    else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, 126); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 126; }
                }
                case 13: //Yakuza
                {
                    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 203); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 203; }
                    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 204); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 204; }
                    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 117); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 117; }
                    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 118); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = 118; }
                    else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, 169); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 169; }
                }
                case 14: //Groove
                {
                    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 269); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 269; }
                    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 271); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 271; }
                    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 105); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 105; }
                    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 106); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = 106; }
                    else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, 107); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = 107; }
                }
                case 15: //F.A.R.C
                {
                    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 30); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 30; }
                    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 47); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 47; }
                    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 48); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 48; }
                    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 192); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 192; }
                }
                case 16: //Policia Civil
                {
                    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 288); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 288; }
                    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 282); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 282; }
                }
                case 17: //Ballas
                {
                    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 102); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 102; }
                    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 103); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 103; }
                    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 104); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 104; }
                    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 40); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 40; }
                }
                case 18: //Vagos
                {
                    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 108); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 108; }
                    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 109); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 109; }
                    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 110); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 110; }
                    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 91); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = 91; }
                    else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, 85); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 85; }
                }
                case 19: //Comando Vermelho
                {
                    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 19); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 19; }
                    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 170); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 170; }
                    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 40); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 40; }
                    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 193); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 193; }
                }
                case 20: //Sons of Anarchy
                {
                    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 246); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 246; }
                    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 247); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 247; }
                    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 248); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 248; }
                    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 181); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 181; }
                }
                case 21: //Drifters
                {
                    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 101); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 101; }
                    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 293); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 293; }
                }
                case 22: //TRIADS
                {
                    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 117); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 117; }
                    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 118); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 118; }
                }
                case 23: //PCC
                {
                    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 206); SelectCharPlace[playerid] = 11; ChosenSkin[playerid] = 206; }
                    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 141); SelectCharPlace[playerid] = 9; ChosenSkin[playerid] = 141; }
                    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 261); SelectCharPlace[playerid] = 10; ChosenSkin[playerid] = 261; }
                    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 263); SelectCharPlace[playerid] = 8; ChosenSkin[playerid] = 263; }
                    else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, 32); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = 32; }
                    else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, 136); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = 136; }
                    else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, 91); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = 91; }
                    else if(SelectCharPlace[playerid] == 8) { SetPlayerSkin(playerid, 230); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 230; }
                    else if(SelectCharPlace[playerid] == 9) { SetPlayerSkin(playerid, 55); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 55; }
                    else if(SelectCharPlace[playerid] == 10) { SetPlayerSkin(playerid, 48); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 48; }
                    else if(SelectCharPlace[playerid] == 11) { SetPlayerSkin(playerid, 150); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 150; }
                }
                case 24: //Groove SF
                {
                    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 269); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 269; }
                    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 271); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 271; }
                    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 105); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 105; }
                    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 106); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = 106; }
                    else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, 107); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = 107; }
                }
                case 25: //Vagos SF
                {
                    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 108); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 108; }
                    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 109); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 109; }
                    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 110); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 110; }
                    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 91); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = 91; }
                    else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, 85); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 85; }
                }
                case 26: //PCC SF
                {
                    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 206); SelectCharPlace[playerid] = 11; ChosenSkin[playerid] = 206; }
                    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 141); SelectCharPlace[playerid] = 9; ChosenSkin[playerid] = 141; }
                    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 261); SelectCharPlace[playerid] = 10; ChosenSkin[playerid] = 261; }
                    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 263); SelectCharPlace[playerid] = 8; ChosenSkin[playerid] = 263; }
                    else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, 32); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = 32; }
                    else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, 136); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = 136; }
                    else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, 91); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = 91; }
                    else if(SelectCharPlace[playerid] == 8) { SetPlayerSkin(playerid, 230); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 230; }
                    else if(SelectCharPlace[playerid] == 9) { SetPlayerSkin(playerid, 55); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 55; }
                    else if(SelectCharPlace[playerid] == 10) { SetPlayerSkin(playerid, 48); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 48; }
                    else if(SelectCharPlace[playerid] == 11) { SetPlayerSkin(playerid, 150); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 150; }
                }
                case 27: //Mйdicos SF
                {
                    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 91); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 91; }
                    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 279); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 279; }
                    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 277); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 277; }
                    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 276); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = 276; }
                    else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, 275); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = 275; }
                    else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, 279); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = 279; }
                    else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, 274); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 274; }
                }
                case 28: //Comando Vermelho SF
                {
                    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 19); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 19; }
                    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 170); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 170; }
                    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 40); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 40; }
                    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 193); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 193; }
                }
                case 29: //Ballas SF
                {
                    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 102); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 102; }
                    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 103); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 103; }
                    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 104); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 104; }
                    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 40); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 40; }
                }
                case 30: //Prefeito
                {
                    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 150); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 150; }
                    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 148); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 148; }
                    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 141); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 141; }
                    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 17); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 17; }
                    else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, 187); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = 187; }
                    else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, 227); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = 227; }
                }
                case 31: //Aztecas
                {
                    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 116); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 114; }
                    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 115); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 115; }
                    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 114); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 116; }
                    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 41); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = 116; }
                    else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, 148); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 148; }
                }
                case 32: //Reporteres
                {
                    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 188); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 188; }
                    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 187); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 187; }
                    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 148); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 148; }
                }
                case 33: //Taxistas
                {
                    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 255); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 255; }
                    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 219); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 219; }
                    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 253); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 253; }
                }
                case 34: //Policia Militar
                {
                    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 280); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 280; }
                    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 281); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 281; }
                    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 282); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 282; }
                    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 265); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = 265; }
                    else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, 267); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = 267; }
                    else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, 246); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 246; }
                }
                case 35: //Rotam
                {
                    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 285); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 285; }
                    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 298); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 298; }
                    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 284); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 284; }
                }
            }
            return 0;
        }
        else if ((strcmp("Confirma", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("Confirma")))
Reply
#2

cara, sem querer ser chato, mas vc ja postou isso umas 500 vezes fera, por favor, para
Reply
#3

Me desculpa aii mais to precisando muito arrumar isso
jб faz duas semanas que eu to tentando arrumar mais si alguem podese me ajudar eu para de postar isso
Reply
#4

Tenta aew

Comando /laptop
Код:
	if(strcmp(cmd,"/laptop",true)==0)
	{
	    if(IsPlayerConnected(playerid))
	    {
		    if(GetPlayerOrg(playerid) == 8 || GetPlayerOrg(playerid) == 22)
		    {
			    if(ConnectedToPC[playerid] == 255)
			    {
			        SendClientMessage(playerid, COLOR_LIGHTBLUE, "* Vocк desligou seu laptop, e se desconectou de sua Agencia.");
			        ConnectedToPC[playerid] = 0;
			        return true;
			    }
			    GetPlayerName(playerid, sendername, sizeof(sendername));
			    SendClientMessage(playerid, COLOR_LIGHTBLUE, "* Vocк ligou seu laptop, e se conectou a sua Agкncia.");
			    SendClientMessage(playerid, COLOR_WHITE, "|___ *Agencia dos Assasinos* ___|");
			    SendClientMessage(playerid, COLOR_YELLOW2, "|");
			    SendClientMessage(playerid, COLOR_YELLOW2, "| * Noticias");
			    SendClientMessage(playerid, COLOR_YELLOW2, "| * Contratos");
			    SendClientMessage(playerid, COLOR_YELLOW2, "| * DarCont");
			    SendClientMessage(playerid, COLOR_YELLOW2, "| * Pedido");
			    SendClientMessage(playerid, COLOR_YELLOW2, "| * Membros");
			    SendClientMessage(playerid, COLOR_YELLOW2, "| * Sair");
				SendClientMessage(playerid, COLOR_WHITE, "|______________|00:00|");
				ConnectedToPC[playerid] = 255;
			}
			else
			{
				SendClientMessage(playerid, COLOR_GREY, "   Vocк nгo e um Assasino!");
		        return true;
		    }
		}
	    return true;
	}
public OnPlayerText
Код:
public OnPlayerText(playerid, text[])
{
	new giver[MAX_PLAYER_NAME];
	new giveplayer[MAX_PLAYER_NAME];
	new tmp[128];
	new string[360];
	new giveplayerid;
	PlayerInactivity[playerid] = 0;

	if(PlayerInfo[playerid][pMuted] == 1)
	{
		SendClientMessage(playerid, TEAM_CYAN_COLOR, "Vocк nгo pode falar, vocк foi calado");
		return 0;
	}
	if(SelectChar[playerid] == 255)
	{
	    new idx;
	    tmp = strtok(text, idx);
	    if ((strcmp("Proximo", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("Proximo")))
		{
		    switch (SelectCharID[playerid])
			{
				case 1: //Policia Militar
				{
				    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 280); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 280; }
				    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 281); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 281; }
				    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 282); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 282; }
				    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 265); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = 265; }
				    else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, 267); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = 267; }
				    else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, 246); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 246; }
				}
				case 2: //B.O.P.E
				{
				    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 285); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 285; }
				    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 298); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 298; }
				    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 285); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 285; }
    			}
				case 3: //Exйrcito
				{
				    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 287); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 287; }
				    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 191); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 191; }
				}
				case 4: //SAMU
				{
				    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 91); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 91; }
				    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 279); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 279; }
				    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 277); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 277; }
				    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 276); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = 276; }
				    else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, 275); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = 275; }
				    else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, 279); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = 279; }
				    else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, 274); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 274; }
				}
				case 5: //Varrios Los Aztecas
				{
				    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 116); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 116; }
				    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 115); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 115; }
				    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 114); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 114; }
				    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 41); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = 41; }
				    else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, 148); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 148; }
				}
				case 6: //Hamas
				{
				    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 122); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 122; }
				    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 272); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 272; }
				    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 131); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 131; }
				    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 128); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 128; }
				}
				case 7: //Prefeito
				{
				    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 164); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 164; }
				    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 163); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 163; }
					else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 17); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 17; }
					else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 141); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 141; }
				}
				case 8: //Hitman Agency
				{
				    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 166); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 166; }
				    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 165); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 165; }
				    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 127); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 127; }
				}
				case 9: //Reporteres
				{
				    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 188); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 188; }
				    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 187); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 187; }
				    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 148); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 148; }
				}
				case 10: //Taxistas
				{
				    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 255); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 255; }
				    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 219); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 219; }
				    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 253); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 253; }
				}
				case 11: //Policia federal
				{
				    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 224); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 224; }
				    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 286); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 286; }
				}
				case 12: //Mafia CN
				{
				    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 17); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 17; }
				    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 43); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 43; }
				    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 46); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 46; }
				    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 98); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = 98; }
				    else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, 111); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = 111; }
				    else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, 233); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = 223; }
				    else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, 126); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 126; }
				}
				case 13: //Yakuza
				{
				    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 203); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 203; }
				    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 204); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 204; }
				    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 117); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 117; }
				    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 118); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = 118; }
				    else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, 169); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 169; }
				}
				case 14: //Groove
				{
				    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 105); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 105; }
				    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 106); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 106; }
				    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 107); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 107; }
				    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 271); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = 271; }
				    else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, 195); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = 195; }
				    else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, 269); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 269; }
				}
				case 15: //Al'qaeda
				{
				    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 30); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 30; }
				    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 47); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 47; }
				    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 48); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 48; }
				    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 192); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 192; }
				}
				case 16: //Policia Civil
				{
				    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 59); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 59; }
				    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 124); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 124; }
				    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 76); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 76; }
				}
				case 17: //Ballas
				{
				    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 102); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 102; }
				    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 103); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 103; }
				    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 104); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 104; }
				    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 40); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 40; }
				}
				case 18: //Vagos
				{
				    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 108); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 108; }
				    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 109); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 109; }
				    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 110); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 110; }
				    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 91); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = 91; }
				    else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, 85); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 85; }
				}
				case 19: //Bloodz
				{
				    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 19); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 19; }
				    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 170); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 170; }
				    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 40); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 40; }
				    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 193); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 193; }
    			}
				case 20: //Sons of Anarchy
				{
				    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 247); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 247; }
				    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 248); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 248; }
				}
				case 21: //DRIFTERS
				{
				    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 101); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 101; }
				    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 293); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 293; }
				}
				case 22: //TRIADS
				{
				    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 117); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 117; }
				    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 118); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 118; }
				}
    			case 23: //FARC
				{
				    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 111); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 111; }
				    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 112); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 112; }
				}
				case 24: //Familia Fusion
				{
				    if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 293); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 293; }
				    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 55); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 55; }
				    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 29); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 29; }
    			}
			}
		    return 0;
		}
		else if ((strcmp("Confirma", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("Confirma")))
Reply
#5

deu 4 erros na hora de copilar
esses
E:\GTA o servidor\Meu Server\gamemodes\BUL.pwn(40619) : error 017: undefined symbol "PlayerInactivity"
E:\GTA o servidor\Meu Server\gamemodes\BUL.pwn(40619) : warning 215: expression has no effect
E:\GTA o servidor\Meu Server\gamemodes\BUL.pwn(40619) : error 001: expected token: ";", but found "]"
E:\GTA o servidor\Meu Server\gamemodes\BUL.pwn(40619) : error 029: invalid expression, assumed zero
E:\GTA o servidor\Meu Server\gamemodes\BUL.pwn(40619) : fatal error 107: too many error messages on one line

Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase


4 Errors.
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#6

killer passa seu gm inteiro aqui.
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#7

Quote:
Originally Posted by Pedro Pawno
Посмотреть сообщение
killer passa seu gm inteiro aqui.
Ninguem й igual a vc que fica postando o gm inteiro na net nгo
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#8

To tentando procurar, aqui em qual momento eu te perguntei alguma coisa, estou apenas com intuito de ajudar
se nгo quer postar nгo posta uй nгo preciso de gm dos outros..
Reply
#9

Quote:
Originally Posted by Pedro Pawno
Посмотреть сообщение
To tentando procurar, aqui em qual momento eu te perguntei alguma coisa, estou apenas com intuito de ajudar
Para isso nгo precisa do GM inteiro...


@Topic:

Posta a parte "Contratos" que estб em onplayertext.
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#10

mais meu GM nгo tem ''Contratos'' no onplayertext :S
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