27.11.2012, 08:32
I tried to make Hash password on PPC Trucking but I get 1 error and can't find the line where it is
Код:
C:\Users\_______\Desktop\Script Proect\pawno\include\PPC_Dialogs.inc(18) : error 033: array must be indexed (variable "HashPass")
pawn Код:
// Process the Register-dialog
Dialog_Register(playerid, response, inputtext[])
{
new file[100], Name[MAX_PLAYER_NAME]; // Setup local variables
GetPlayerName(playerid, Name, sizeof(Name)); // Get the playername
format(file, sizeof(file), PlayerFile, Name); // Construct the complete filename for this player's account
switch (response) // Check which button was clicked
{
case 1: // Player clicked "Register"
{
// Check if the player entered a password
if(strlen(inputtext)>0)
{
new HashPass[129];
WP_Hash(HashPass, sizeof(HashPass), inputtext);
// Store the password
format(APlayerData[playerid][HashPass], 50, "%s", inputtext);
// Create the file and save default data to it, then reload it (so all data is put into the correct place)
PlayerFile_Create(playerid);
PlayerFile_Load(playerid);
// Send a message to the client to inform him that his account has been registered
SendClientMessage(playerid, 0xFFFFFFFF, TXT_AccountRegistered);
APlayerData[playerid][LoggedIn] = true; // The player has logged in properly
}
else
{
SendClientMessage(playerid, 0xFFFFFFFF, TXT_WrongPassword);
Kick(playerid);
}
}
case 0: // Player clicked "Cancel"
{
// Show a message that the player must be registered to play on this server
SendClientMessage(playerid, 0xFFFFFFFF, TXT_PlayerMustRegister);
// Kick the player
Kick(playerid);
}
}
return 1;
}
// Process the login-dialog
Dialog_Login(playerid, response, inputtext[])
{
switch (response) // Check which button was clicked
{
case 1: // Player clicked "Login"
{
// Check if the player entered a password
if (strlen(inputtext) > 0)
{
// Check if the entered password is the same as the password saved in the player's account
new HashPass[129];
WP_Hash(HashPass, sizeof(HashPass), inputtext);
if(strcmp(HashPass, APlayerData[playerid][PlayerPassword]) == 0)
{
APlayerData[playerid][LoggedIn] = true; // The player has logged in properly
BankFile_Load(playerid); // Load your bank account (if it exists, the player will be notified about this)
SendClientMessage(playerid, 0xFFFFFFFF, TXT_LoggedIn); // Send a message to the client to inform him that he logged in properly
}
else
{
SendClientMessage(playerid, 0xFFFFFFFF, TXT_WrongPassword);
Kick(playerid);
}
}
else
{
SendClientMessage(playerid, 0xFFFFFFFF, TXT_WrongPassword);
Kick(playerid);
}
}
case 0: // Player clicked "Cancel"
{
// Show a message that the player must be logged in to play on this server
SendClientMessage(playerid, 0xFFFFFFFF, TXT_PlayerMustLogin);
// Kick the player
Kick(playerid);
}
}
return 1;
}