[Ayuda] Acomodar йsto.
#1

Necesito reemplazar los textdraws que lleva este velocнmetro:

Код:
#include <a_samp>
#pragma tabsize 0
new Text:Textdraw[MAX_PLAYERS];
new Text:TextdrawG[MAX_PLAYERS];
new TimerAct[MAX_PLAYERS];
new Fuel[MAX_VEHICLES];
new FuelTimer[MAX_PLAYERS];
forward Actu(playerid);
forward Gasolina(playerid);

public OnFilterScriptInit()
{
for(new i; i<GetMaxPlayers(); i++)
{
   Textdraw[i] = TextDrawCreate(542.000000, 400.000000, "Velocidad: 250Km/h");
   TextDrawBackgroundColor(Textdraw[i], 255);
   TextDrawFont(Textdraw[i], 1);
   TextDrawLetterSize(Textdraw[i], 0.500000, 1.000000);
   TextDrawColor(Textdraw[i], -1);
   TextDrawSetOutline(Textdraw[i], 0);
   TextDrawSetProportional(Textdraw[i], 1);
   TextDrawSetShadow(Textdraw[i], 1);
   TextDrawUseBox(Textdraw[i], 1);
   TextDrawBoxColor(Textdraw[i], 65535);
   TextDrawTextSize(Textdraw[i], 628.000000, -141.000000);
   //---------------------------------------------------------------//
   TextdrawG[i] = TextDrawCreate(542.000000, 423.000000, "Gasolina: 1000");
   TextDrawBackgroundColor(TextdrawG[i], 255);
   TextDrawFont(TextdrawG[i], 1);
   TextDrawLetterSize(TextdrawG[i], 0.500000, 1.000000);
   TextDrawColor(TextdrawG[i], -1);
   TextDrawSetOutline(TextdrawG[i], 0);
   TextDrawSetProportional(TextdrawG[i], 1);
   TextDrawSetShadow(TextdrawG[i], 1);
   TextDrawUseBox(TextdrawG[i], 1);
   TextDrawBoxColor(TextdrawG[i], 16711935);
   TextDrawTextSize(TextdrawG[i], 628.000000, 0.000000);

   for(new v=0;v<MAX_VEHICLES;v++)
   {
   Fuel[v] = 100;
   }
}
   return 1;
}

public OnFilterScriptExit()
{
for(new i; i<GetMaxPlayers(); i++)
{
   TextDrawHideForAll(Textdraw[i]);
   TextDrawDestroy(Textdraw[i]);
   TextDrawHideForAll(TextdrawG[i]);
   TextDrawDestroy(TextdrawG[i]);
}
   return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
   if(newstate == PLAYER_STATE_DRIVER || newstate == PLAYER_STATE_PASSENGER)
   {
      TextDrawShowForPlayer(playerid, Textdraw[playerid]);
      TextDrawShowForPlayer(playerid, TextdrawG[playerid]);
      TimerAct[playerid] = SetTimerEx("Actu", 100, true, "u", playerid);
       FuelTimer[playerid] = SetTimerEx("Gasolina", 10000, true, "i", playerid); // 
   }
   else if(oldstate == PLAYER_STATE_DRIVER || oldstate == PLAYER_STATE_PASSENGER)
   {
      TextDrawHideForPlayer(playerid, Textdraw[playerid]);
      KillTimer(TimerAct[playerid]);
      KillTimer(FuelTimer[playerid]);
      TextDrawHideForPlayer(playerid, TextdrawG[playerid]);
      if(GetPVarInt(playerid, "CheckOn") == 1)
      {
      SetPVarInt(playerid, "CheckOn", 0);
        DisablePlayerCheckpoint(playerid);
      }
   }
   return 1;
}
public OnVehicleSpawn(vehicleid)
{
for(new v = 0; v < MAX_VEHICLES;  v++)
{
Fuel[v] = 100;
}
return 1;
}
public Gasolina(playerid)
{
new veh = GetPlayerVehicleID(playerid);
{
new lights,alarm,engine, doors,bonnet,boot,objective;
GetVehicleParamsEx(veh,engine,lights,alarm,doors,bonnet,boot,objective);
if(Fuel[veh] > 0)
{
Fuel[veh] -= 1;
}
if(Fuel[veh] < 1 && GetPVarInt(playerid, "CheckOn") == 0)
{
SetPlayerCheckpoint(playerid, 1938.0389,-1773.1208,13.0801, 5.0);
GameTextForPlayer(playerid, "Vehiculo sin Gasolina", 3000, 3);
SetPVarInt(playerid, "CheckOn", 1);
SetVehicleParamsEx(veh,0,lights,alarm,doors,bonnet,boot,objective);
}
}
return 1;
}
public Actu(playerid)
{
new string[256];
new vspeed = GetVehicleSpeed(GetPlayerVehicleID(playerid));
format(string, sizeof(string), "Velocidad: %d Kmh", vspeed);
TextDrawSetString(Textdraw[playerid], string);
TextDrawShowForPlayer(playerid, Textdraw[playerid]);
//-------------------//
new string2[256];
new Gasoil = Fuel[GetPlayerVehicleID(playerid)];
format(string2, sizeof(string2), "Gasolina: %d", Gasoil);
TextDrawSetString(TextdrawG[playerid], string2);
TextDrawShowForPlayer(playerid, TextdrawG[playerid]);
}
public OnPlayerEnterCheckpoint(playerid)
{
if(GetPVarInt(playerid, "CheckOn") == 1)
{
if(IsPlayerInAnyVehicle(playerid))
{
new veh = GetPlayerVehicleID(playerid);
Fuel[veh] += 100;
SendClientMessage(playerid, -1, "{9BA8B7}Aviso: {FFFFFF}Gasolina del coche rellenada");
SetPVarInt(playerid, "CheckOn", 0);
DisablePlayerCheckpoint(playerid);
}
return 1;
}
   return 1;
}
stock GetVehicleSpeed(vehicleid)
{
        if(vehicleid != INVALID_VEHICLE_ID)
        {
                new Float:Pos[3],Float:VS ;
                GetVehicleVelocity(vehicleid, Pos[0], Pos[1], Pos[2]);
                VS = floatsqroot(Pos[0]*Pos[0] + Pos[1]*Pos[1] + Pos[2]*Pos[2])*200;
                return floatround(VS,floatround_round);
        }
        return INVALID_VEHICLE_ID;
}
Por йstos textdraws y progress bars:

Код:
new Text:TextdrawA;
new Text:TextdrawB;
new Text:TextdrawC;
new Text:TextdrawD;
new Text:TextdrawE;
new Text:TextdrawF;
new Text:TextdrawG;
new Bar:Combustible;
new Bar:Vehlocimetro;
Combustible = CreateProgressBar(552.00, 370.00, 68.50, 3.20, 128822783, 100.0);
Vehlocimetro = CreateProgressBar(552.00, 427.00, 69.50, 4.19, -1131993857, 100.0);

TextdrawA = TextDrawCreate(547.000000, 389.000000, "-");
TextDrawBackgroundColor(TextdrawA, 255);
TextDrawFont(TextdrawA, 1);
TextDrawLetterSize(TextdrawA, 6.199995, 5.599997);
TextDrawColor(TextdrawA, 255);
TextDrawSetOutline(TextdrawA, 0);
TextDrawSetProportional(TextdrawA, 1);
TextDrawSetShadow(TextdrawA, 3);
TextDrawUseBox(TextdrawA, 1);
TextDrawBoxColor(TextdrawA, 255);
TextDrawTextSize(TextdrawA, 628.000000, -91.000000);

TextdrawB = TextDrawCreate(551.000000, 389.000000, "Velocimetro");
TextDrawBackgroundColor(TextdrawB, 255);
TextDrawFont(TextdrawB, 1);
TextDrawLetterSize(TextdrawB, 0.360000, 1.200000);
TextDrawColor(TextdrawB, -1);
TextDrawSetOutline(TextdrawB, 0);
TextDrawSetProportional(TextdrawB, 1);
TextDrawSetShadow(TextdrawB, 1);

TextdrawC = TextDrawCreate(590.000000, 404.000000, "0");
TextDrawAlignment(TextdrawC, 3);
TextDrawBackgroundColor(TextdrawC, 255);
TextDrawFont(TextdrawC, 1);
TextDrawLetterSize(TextdrawC, 0.500000, 1.700000);
TextDrawColor(TextdrawC, -1);
TextDrawSetOutline(TextdrawC, 0);
TextDrawSetProportional(TextdrawC, 1);
TextDrawSetShadow(TextdrawC, 1);

TextdrawD = TextDrawCreate(593.000000, 407.000000, "KM/h");
TextDrawBackgroundColor(TextdrawD, 255);
TextDrawFont(TextdrawD, 1);
TextDrawLetterSize(TextdrawD, 0.349999, 1.200000);
TextDrawColor(TextdrawD, -1);
TextDrawSetOutline(TextdrawD, 0);
TextDrawSetProportional(TextdrawD, 1);
TextDrawSetShadow(TextdrawD, 1);

TextdrawE = TextDrawCreate(547.000000, 329.000000, "-");
TextDrawBackgroundColor(TextdrawE, 255);
TextDrawFont(TextdrawE, 1);
TextDrawLetterSize(TextdrawE, 6.199995, 5.599997);
TextDrawColor(TextdrawE, 255);
TextDrawSetOutline(TextdrawE, 0);
TextDrawSetProportional(TextdrawE, 1);
TextDrawSetShadow(TextdrawE, 3);
TextDrawUseBox(TextdrawE, 1);
TextDrawBoxColor(TextdrawE, 255);
TextDrawTextSize(TextdrawE, 628.000000, -91.000000);

TextdrawF = TextDrawCreate(551.000000, 327.000000, "Combustible");
TextDrawBackgroundColor(TextdrawF, 255);
TextDrawFont(TextdrawF, 1);
TextDrawLetterSize(TextdrawF, 0.360000, 1.200000);
TextDrawColor(TextdrawF, -1);
TextDrawSetOutline(TextdrawF, 0);
TextDrawSetProportional(TextdrawF, 1);
TextDrawSetShadow(TextdrawF, 1);

TextdrawG = TextDrawCreate(623.000000, 342.000000, "0/140");
TextDrawAlignment(TextdrawG, 3);
TextDrawBackgroundColor(TextdrawG, 255);
TextDrawFont(TextdrawG, 1);
TextDrawLetterSize(TextdrawG, 0.549998, 2.199999);
TextDrawColor(TextdrawG, -1);
TextDrawSetOutline(TextdrawG, 0);
TextDrawSetProportional(TextdrawG, 1);
TextDrawSetShadow(TextdrawG, 1);
Gracias de antemano.
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#2

Quieres armar ese FS ?? Eso es lo ъnico que tengo entendido.
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