SetPlayerAttachedObject bug.
#1

Good ta having a strange bug in my gm, when I use the arrow SetPlayerAttachedObject the object, but it vanishes in even seconds, without the function I use to remove it, which can be thought there might be conflicts, I use only one SetPlayerAttachedObject function.

I have only this function with the gm SetPlayerAttachedObject.
SetPlayerAttachedObject(playerid,4,18642,7,0.1,0.0 ,-0.11,0.0,-90.0,90.0);
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#2

Check all the RemovePlayerAttachedObject calls in your script up.
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#3

RemovePlayerAttachedObject not have my gm I to not using any fs.
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#4

Tinha que ficar desse geito aqui:

had to stay that way:


but ta thereby:
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#5

/
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#6

The Offset's your using are wrong i guess! Check them and correct them! Else Put every offset as 0.00 and then check!
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#7

Quote:
Originally Posted by Ballu Miaa
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The Offset's your using are wrong i guess! Check them and correct them! Else Put every offset as 0.00 and then check!
Sorry, we did not understand what do you want Diser, can you explain better.
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#8

Change this:
pawn Код:
SetPlayerAttachedObject(playerid,4,18642,7,0.1,0.0 ,-0.11,0.0,-90.0,90.0);
To This:
pawn Код:
SetPlayerAttachedObject(playerid, 4, 18642, 7, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1, 1, 1);
and check that the object is attaching to the player! And correct the offset's according to your usage!
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#9

Quote:
Originally Posted by Ballu Miaa
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Change this:
pawn Код:
SetPlayerAttachedObject(playerid,4,18642,7,0.1,0.0 ,-0.11,0.0,-90.0,90.0);
To This:
pawn Код:
SetPlayerAttachedObject(playerid, 4, 18642, 7, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1, 1, 1);
and check that the object is attaching to the player! And correct the offset's according to your usage!
Nгo й esse o poblema.
the bug and just like that here: [ame]http://www.youtube.com/watch?v=41fJfFvLWUk[/ame]
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#10

Thanks for providing a video.
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