[Ajuda] 2 erros anti God DraKoN
#1

Code:
error 017: undefined symbol "GetPVar"
Code:
error 017: undefined symbol "SetPVar
linhas:

Code:
if(gettime() - GetPVar(playerid, #comandoGd) < 4) {
Code:
SetPVar(playerid, #comandoGd,  gettime());
Fs enteiro:
Code:
#include <a_samp>
#include <zcmd>

#define NARANJA 0xF97804FF

new Float:GODX;
new Float:GODY;
new Float:GODZ;
new Float:ComandoGod;

CMD:god(playerid, params[])
{

    if(gettime() - GetPVar(playerid, #comandoGd) < 4) {
        return false;
    }
    SetPVar(playerid, #comandoGd,  gettime());
    new otherid = strval(params);

    if(GetDistanceBetweenPlayers(playerid, otherid) > 20) {
        return SendClientMessage(playerid,NARANJA, "[ERRO]: Jogador Longe de Mais (20mt)");
    }

    if( GetPlayerInterior(otherid) ) {
        return SendClientMessage(playerid,NARANJA,"[ERRO]: Jogaddor em interior");
    }

    if(!IsPlayerConnected(otherid)) return SendClientMessage(playerid, NARANJA, "[ERRO]: Jogador Off");
    if(otherid == playerid) return SendClientMessage(playerid, NARANJA, "[ERRO]:Reportando a Si Mesmo?");

    GetPlayerHealth(otherid, ComandoGod);
    SetPlayerHealth(otherid, 80);
    GetPlayerPos(otherid, GODX, GODY, GODZ);
    SetPlayerPos(otherid, GODX, GODY, GODZ+20);

    SetTimerEx("CheckGod", 2000, false, "ii", playerid, otherid);
    SendClientMessage(playerid, NARANJA, "[INFO]: Aguarde 2 Segundos");
    TogglePlayerControllable(playerid, 0);
    return true;
}


//By: Slick
GetDistanceBetweenPlayers(playerid,playerid2)
{
    new Float:x1,Float:y1,Float:z1,Float:x2,Float:y2,Float:z2;
    new Float:dis;
    GetPlayerPos(playerid,x1,y1,z1);
    GetPlayerPos(playerid2,x2,y2,z2);
    dis = floatsqroot(floatpower(floatabs(floatsub(x2,x1)),2)+floatpower(floatabs(floatsub(y2,y1)),2)+floatpower(floatabs(floatsub(z2,z1)),2));
    return floatround(dis);
}


CheckGod(health1,playerid);
public CheckGod(health1,playerid)
{
    static
        string[62+MAX_PLAYER_NAME+MAX_PLAYER_NAME]
        ;

    static Float:x, Float:y, Float:z;
    GetPlayerPos(playerid, x, y, z);

    if(z != GODZ) return 0;

    static Float:health;
    GetPlayerHealth(playerid,health);

    if(health >= 80) {

        static name2[MAX_PLAYER_NAME];
        GetPlayerName(health1, name2, sizeof(name2));

        static name[MAX_PLAYER_NAME];
        GetPlayerName(playerid, name, sizeof(name));

        format(string, sizeof(string),"-AntiGod-: %s foi banido  (By: %s [/god])",name,name2);
        SendClientMessageToAll(NARANJA, string);

        Ban(playerid);
    }
    if(health < 80) {
        SendClientMessage(health1,NARANJA,"[ERRO]: Player Nгo God,Preste Mais atencao ao  reportar [Como Puniзгo Morreras]");
        SetPlayerHealth(health1,0.0);
    }

    SetPlayerHealth(playerid, ComandoGod);
    TogglePlayerControllable(health1,1);

    return 1;
}
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#2

pawn Code:
if(gettime() - GetPVarInt(playerid, #comandoGd) < 4) {
pawn Code:
SetPVarInt(playerid, #comandoGd,  gettime());
Acho que й isso.
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