pawn Код:
public OnPlayerUpdate(playerid) {
if(playerVariables[playerid][pTutorial] == 1) {
new
Keys,
ud,
lr;
GetPlayerKeys(playerid, Keys, ud, lr);
if(lr > 0) {
if(playerVariables[playerid][pSkinCount]+1 >= sizeof(tutorialSkins)) {
SetPlayerSkin(playerid, 0);
playerVariables[playerid][pSkinCount] = 0;
PlayerPlaySound(playerid, 1055, 0.0, 0.0, 0.0);
}
else {
playerVariables[playerid][pSkinCount]++;
SetPlayerSkin(playerid, tutorialSkins[playerVariables[playerid][pSkinCount]]);
}
}
else if(lr < 0) {
if(playerVariables[playerid][pSkinCount]-1 < 0) {
SetPlayerSkin(playerid, 0);
playerVariables[playerid][pSkinCount] = 0;
PlayerPlaySound(playerid, 1055, 0.0, 0.0, 0.0);
}
else {
playerVariables[playerid][pSkinCount]--;
SetPlayerSkin(playerid, tutorialSkins[playerVariables[playerid][pSkinCount]]);
}
}
}
SetPlayerScore(playerid, playerVariables[playerid][pLevel]);
if(IsPlayerInRangeOfPoint(playerid, 4, -2033.1531,-117.4760,1035.1719)) {
format(szMessage, sizeof(szMessage), "~g~DMV~n~~h~Type /dmv for the licencing menu!");
GameTextForPlayer(playerid, szMessage, 3000, 4);
}
new Float:health;
new veh;
veh = GetPlayerVehicleID(playerid);
GetVehicleHealth(veh, health);
if(health < 450 && Engine[veh] == 1) {
new engine,lights,alarm,doors,bonnet,boot,objective;
GetVehicleParamsEx(veh, engine, lights, alarm, doors, bonnet, boot, objective);
SetVehicleParamsEx(veh, 0, 0, alarm, doors, bonnet, boot, objective);
format(szMessage, sizeof(szMessage), "* %s's engine sputters, and stops working.", playerVariables[GetVehicleDriver(veh)][pNormalName]);
nearByMessage(GetVehicleDriver(veh), COLOR_PURPLE, szMessage);
SendClientMessage(GetVehicleDriver(veh), COLOR_GREY, "You must call a mechanic to fix your vehicle before it can be used again.");
Engine[veh] = 0;
Lights[veh] = 0;
}
if(health < 250) {
SetVehicleHealth(veh, 250.0);
}
if(playerVariables[playerid][pOnRequest] != INVALID_PLAYER_ID) {
new
Keys,
ud,
lr;
GetPlayerKeys(playerid, Keys, ud, lr);
if(lr > 0) {
GetPlayerPos(playerVariables[playerid][pOnRequest], playerVariables[playerVariables[playerid][pOnRequest]][pPos][0], playerVariables[playerVariables[playerid][pOnRequest]][pPos][1], playerVariables[playerVariables[playerid][pOnRequest]][pPos][2]);
SetPlayerPos(playerid, playerVariables[playerVariables[playerid][pOnRequest]][pPos][0], playerVariables[playerVariables[playerid][pOnRequest]][pPos][1], playerVariables[playerVariables[playerid][pOnRequest]][pPos][2]);
TextDrawHideForPlayer(playerid, textdrawVariables[1]);
SendClientMessage(playerid, COLOR_WHITE, "You have teleported to the player who has requested help.");
playerVariables[playerid][pOnRequest] = INVALID_PLAYER_ID;
}
else if(lr < 0) {
TextDrawHideForPlayer(playerid, textdrawVariables[1]);
playerVariables[playerid][pOnRequest] = INVALID_PLAYER_ID;
}
}
if(playerVariables[playerid][pTabbed] == 1) {
playerVariables[playerid][pTabbed] = 0;
if(playerVariables[playerid][pOutstandingWeaponRemovalSlot] >= 1) {
if(playerVariables[playerid][pOutstandingWeaponRemovalSlot] == 40) {
ResetPlayerWeapons(playerid);
}
else {
ResetPlayerWeapons(playerid);
playerVariables[playerid][pWeapons][playerVariables[playerid][pOutstandingWeaponRemovalSlot]] = 0;
playerVariables[playerid][pAmmo][playerVariables[playerid][pOutstandingWeaponRemovalSlot]] = 0;
givePlayerWeapons(playerid);
}
playerVariables[playerid][pAnticheatExemption] = 6;
}
}
if(playerVariables[playerid][pJobSkill][0] == 1 && playerVariables[playerid][pGunsMade] == 100) {
playerVariables[playerid][pJobSkill][1] = 2;
SendClientMessage(playerid, COLOR_GREY, "Congratulations. Your arms dealing has leveled to 2.");
}
if(playerVariables[playerid][pJobSkill][0] == 2 && playerVariables[playerid][pGunsMade] == 200) {
playerVariables[playerid][pJobSkill][1] = 3;
SendClientMessage(playerid, COLOR_GREY, "Congratulations. Your arms dealing has leveled to 3.");
}
if(playerVariables[playerid][pJobSkill][0] == 3 && playerVariables[playerid][pGunsMade] == 300) {
playerVariables[playerid][pJobSkill][1] = 4;
SendClientMessage(playerid, COLOR_GREY, "Congratulations. Your arms dealing has leveled to 4.");
}
if(playerVariables[playerid][pJobSkill][0] == 4 && playerVariables[playerid][pGunsMade] == 400) {
playerVariables[playerid][pJobSkill][1] = 5;
SendClientMessage(playerid, COLOR_GREY, "Congratulations. Your arms dealing has leveled to 5.");
}
if(playerVariables[playerid][pTutorial] >= 4 && playerVariables[playerid][pTutorial] < 14 && GetPVarInt(playerid, "tutTime") > 0)
TextDrawShowForPlayer(playerid, textdrawVariables[8]);
if(playerVariables[playerid][pTutorial] >= 4 && playerVariables[playerid][pTutorial] < 14 && GetPVarInt(playerid, "tutTime") < 1) {
new
Keys,
ud,
lr;
GetPlayerKeys(playerid, Keys, ud, lr);
if(lr > 0) {
playerVariables[playerid][pTutorial]++;
switch(playerVariables[playerid][pTutorial]) {
case 5: {
SendClientMessage(playerid, COLOR_YELLOW, "Overview");
SendClientMessage(playerid, COLOR_WHITE, "This is a roleplay server, which means you act out a character as if it were real.");
SendClientMessage(playerid, COLOR_WHITE, "Pressing the button to open the textbox (usually T) and simply typing a message,");
SendClientMessage(playerid, COLOR_WHITE, "will broadcast what you've typed to the people around you as an 'IC' (in character) message.");
SendClientMessage(playerid, COLOR_WHITE, " ");
SendClientMessage(playerid, COLOR_WHITE, "Using /b and typing your message (e.g. /b hello) will enclose what you've written in double parenthesis.");
SendClientMessage(playerid, COLOR_WHITE, "This will broadcast your message to the people around you as an 'OOC' (out of character) message.");
SendClientMessage(playerid, COLOR_WHITE, " ");
SendClientMessage(playerid, COLOR_WHITE, "Similarly, using /o has the same purpose as /b, though this time the message will be broadcasted throughout the entire server.");
SetPVarInt(playerid, "tutTime", 10);
TextDrawHideForPlayer(playerid, textdrawVariables[7]);
SendClientMessage(playerid, COLOR_YELLOW, "");
}
case 6: {
clearScreen(playerid);
SendClientMessage(playerid, COLOR_YELLOW, "Locations:");
SendClientMessage(playerid, COLOR_YELLOW, "");
SendClientMessage(playerid, COLOR_YELLOW, "The Bank");
SendClientMessage(playerid, COLOR_WHITE, "This is the place you'll want to go to make your various monetary transactions.");
SendClientMessage(playerid, COLOR_WHITE, "The following commands will be useful:");
SendClientMessage(playerid, COLOR_WHITE, "/balance, /withdraw and /deposit");
SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid, 0);
SetPlayerCameraPos(playerid, 608.430480, -1203.073608, 17.801227);
SetPlayerCameraLookAt(playerid, 594.246276, -1237.907348, 17.801227);
SetPlayerPos(playerid, 526.8502, -1261.1985, 16.2272-30);
SetPVarInt(playerid, "tutTime", 4);
TextDrawHideForPlayer(playerid, textdrawVariables[7]);
SendClientMessage(playerid, COLOR_YELLOW, "");
}
case 7: {
SendClientMessage(playerid, COLOR_YELLOW, "The Crane");
SendClientMessage(playerid, COLOR_WHITE, "At the crane, you can drop off vehicles for money.");
SendClientMessage(playerid, COLOR_WHITE, "Use the command /dropcar to drive the vehicle to the red marker.");
SetPlayerCameraPos(playerid, 2637.447265, -2226.906738, 16.296875);
SetPlayerCameraLookAt(playerid, 2651.442626, -2227.208496, 16.296875);
SetPlayerPos(playerid, 2641.4473, -2226.9067, 16.2969-30);
SetPVarInt(playerid, "tutTime", 5);
TextDrawHideForPlayer(playerid, textdrawVariables[7]);
SendClientMessage(playerid, COLOR_YELLOW, "");
}
case 8: {
SendClientMessage(playerid, COLOR_YELLOW, "Los Santos Police Department");
SendClientMessage(playerid, COLOR_WHITE, "This is the place where you'll find police officers.");
SendClientMessage(playerid, COLOR_WHITE, "Inside, you should wait in lobby before being served.");
SendClientMessage(playerid, COLOR_WHITE, "If you want to apply to the LSPD, please visit our forum.");
SetPlayerCameraPos(playerid, 1495.273925, -1675.542358, 28.382812);
SetPlayerCameraLookAt(playerid, 1535.268432, -1675.874023, 13.382812);
SetPlayerPos(playerid, 2641.4473, -2226.9067, 16.2969-30);
SetPVarInt(playerid, "tutTime", 6);
TextDrawHideForPlayer(playerid, textdrawVariables[7]);
SendClientMessage(playerid, COLOR_YELLOW, "");
}
case 9: {
clearScreen(playerid);
SendClientMessage(playerid, COLOR_YELLOW, "Jobs:");
SendClientMessage(playerid, COLOR_YELLOW, "");
SendClientMessage(playerid, COLOR_WHITE, "Having a job gives you something to do. ");
SendClientMessage(playerid, COLOR_WHITE, "Your job may also have a skill depending on the job you have.");
SendClientMessage(playerid, COLOR_WHITE, "All jobs are productive in some way.");
SetPVarInt(playerid, "tutTime", 2);
TextDrawHideForPlayer(playerid, textdrawVariables[7]);
SendClientMessage(playerid, COLOR_YELLOW, "");
}
case 10: {
SendClientMessage(playerid, COLOR_YELLOW, "Mechanic Job");
SendClientMessage(playerid, COLOR_WHITE, "You can find the Mechanic job near the crane at Ocean Docks.");
SendClientMessage(playerid, COLOR_WHITE, "A mechanic can repair vehicles, add nitrous and even repaint vehicles.");
SetPlayerCameraPos(playerid, 2314.167724, -2328.139892, 21.382812);
SetPlayerCameraLookAt(playerid, 2323.291748, -2321.122314, 13.382812);
SetPlayerPos(playerid, 2316.1677, -2328.1399, 13.3828-30);
SetPVarInt(playerid, "tutTime", 5);
TextDrawHideForPlayer(playerid, textdrawVariables[7]);
SendClientMessage(playerid, COLOR_YELLOW, "");
}
case 11: {
SendClientMessage(playerid, COLOR_YELLOW, "Arms Dealer Job");
SendClientMessage(playerid, COLOR_WHITE, "An arms dealer can smuggle parts by visiting a secret location.");
SendClientMessage(playerid, COLOR_WHITE, "They can then use those parts to create weapons.");
SendClientMessage(playerid, COLOR_WHITE, "There are five weapon levels.");
SendClientMessage(playerid, COLOR_WHITE, "Each level unlocks new weapons. Every 100 weapons created levels you up.");
SetPlayerCameraPos(playerid, 1353.600097, -1301.909790, 19.382812);
SetPlayerCameraLookAt(playerid, 1361.592285, -1285.515136, 13.382812);
SetPlayerPos(playerid, 1351.6001, -1285.9098, 13.3828-30);
SetPVarInt(playerid, "tutTime", 6);
TextDrawHideForPlayer(playerid, textdrawVariables[7]);
SendClientMessage(playerid, COLOR_YELLOW, "");
}
case 12: {
SendClientMessage(playerid, COLOR_YELLOW, "Detective Job");
SendClientMessage(playerid, COLOR_WHITE, "You can find the Detective job near the bank.");
SendClientMessage(playerid, COLOR_WHITE, "A detective can track people, vehicles and houses");
SendClientMessage(playerid, COLOR_WHITE, "To track vehicles and houses, however, you'll need to level up.");
SendClientMessage(playerid, COLOR_WHITE, "As with the arms dealer job, there are 10 levels.");
SendClientMessage(playerid, COLOR_WHITE, "Every 50 searches levels you up.");
SetPlayerCameraPos(playerid, 622.514709, -1458.283691, 22.256816);
SetPlayerCameraLookAt(playerid, 612.514709, -1458.298583, 14.256817);
SetPlayerPos(playerid, 622.5147, -1458.2837, 14.2568-30);
SetPVarInt(playerid, "tutTime", 10);
TextDrawHideForPlayer(playerid, textdrawVariables[7]);
}
case 13: {
SendClientMessage(playerid, COLOR_YELLOW, "Levels");
SendClientMessage(playerid, COLOR_WHITE, "A very new feature to this script is a levels system.");
SendClientMessage(playerid, COLOR_WHITE, "");
SendClientMessage(playerid, COLOR_WHITE, "You can now gain OOC levels which will benefit you throughout the server.");
SendClientMessage(playerid, COLOR_WHITE, "As of present, levels don't really do much - but future updates shall introduce a bunch of new features!");
SendClientMessage(playerid, COLOR_WHITE, "");
SendClientMessage(playerid, COLOR_WHITE, "You can only level up every X hours, and it costs money from your character's bank account.");
SetPlayerCameraPos(playerid, 622.514709, -1458.283691, 22.256816);
SetPlayerCameraLookAt(playerid, 612.514709, -1458.298583, 14.256817);
SetPlayerPos(playerid, 622.5147, -1458.2837, 14.2568-30);
SetPVarInt(playerid, "tutTime", 10);
TextDrawHideForPlayer(playerid, textdrawVariables[7]);
}
case 14: {
SendClientMessage(playerid, COLOR_YELLOW, "Conclusion");
SendClientMessage(playerid, COLOR_WHITE, "Thanks for reading/watching the tutorial, your character will now spawn. ");
SendClientMessage(playerid, COLOR_WHITE, "If you have any questions or concerns which relate to gameplay on our server, please use "EMBED_GREY"/n"EMBED_WHITE".");
SendClientMessage(playerid, COLOR_WHITE, "If you wish to obtain help from an official member of staff, please use "EMBED_GREY"/helpme"EMBED_WHITE".");
SendClientMessage(playerid, COLOR_WHITE, "If you see any players breaking rules, please use "EMBED_GREY"/report"EMBED_WHITE".");
format(szMessage, sizeof(szMessage), "Last, but not least, please make sure that you register on our community forums: "EMBED_GREY"%s"EMBED_WHITE".", szServerWebsite);
SendClientMessage(playerid, COLOR_WHITE, szMessage);
firstPlayerSpawn(playerid);
TextDrawHideForPlayer(playerid, textdrawVariables[7]);
}
}
}
else if(lr < 0) {
playerVariables[playerid][pTutorial]--;
if(playerVariables[playerid][pTutorial] < 5) {
playerVariables[playerid][pTutorial] = 5;
PlayerPlaySound(playerid, 1055, 0.0, 0.0, 0.0);
}
switch(playerVariables[playerid][pTutorial]) {
case 5: {
SendClientMessage(playerid, COLOR_YELLOW, "Overview");
SendClientMessage(playerid, COLOR_WHITE, "This is a roleplay server, which means you act out a character as if it were real.");
SendClientMessage(playerid, COLOR_WHITE, "Pressing the button to open the textbox (usually T) and simply typing a message,");
SendClientMessage(playerid, COLOR_WHITE, "will broadcast what you've typed to the people around you as an 'IC' (in character) message.");
SendClientMessage(playerid, COLOR_WHITE, " ");
SendClientMessage(playerid, COLOR_WHITE, "Using /b and typing your message (e.g. /b hello) will enclose what you've written in double parenthesis.");
SendClientMessage(playerid, COLOR_WHITE, "This will broadcast your message to the people around you as an 'OOC' (out of character) message.");
SendClientMessage(playerid, COLOR_WHITE, " ");
SendClientMessage(playerid, COLOR_WHITE, "Similarly, using /o has the same purpose as /b, though this time the message will be broadcasted throughout the entire server.");
SetPVarInt(playerid, "tutTime", 10);
TextDrawHideForPlayer(playerid, textdrawVariables[7]);
}
case 6: {
clearScreen(playerid);
SendClientMessage(playerid, COLOR_YELLOW, "Locations:");
SendClientMessage(playerid, COLOR_YELLOW, "");
SendClientMessage(playerid, COLOR_YELLOW, "The Bank");
SendClientMessage(playerid, COLOR_WHITE, "This is the place you'll want to go to make your various monetary transactions.");
SendClientMessage(playerid, COLOR_WHITE, "The following commands will be useful:");
SendClientMessage(playerid, COLOR_WHITE, "/balance, /withdraw and /deposit");
SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid, 0);
SetPlayerCameraPos(playerid, 608.430480, -1203.073608, 17.801227);
SetPlayerCameraLookAt(playerid, 594.246276, -1237.907348, 17.801227);
SetPlayerPos(playerid, 526.8502, -1261.1985, 16.2272-30);
SetPVarInt(playerid, "tutTime", 4);
TextDrawHideForPlayer(playerid, textdrawVariables[7]);
}
case 7: {
SendClientMessage(playerid, COLOR_YELLOW, "The Crane");
SendClientMessage(playerid, COLOR_WHITE, "At the crane, you can drop off vehicles for money.");
SendClientMessage(playerid, COLOR_WHITE, "Use the command /dropcar to drive the vehicle to the red marker.");
SetPlayerCameraPos(playerid, 2637.447265, -2226.906738, 16.296875);
SetPlayerCameraLookAt(playerid, 2651.442626, -2227.208496, 16.296875);
SetPlayerPos(playerid, 2641.4473, -2226.9067, 16.2969-30);
SetPVarInt(playerid, "tutTime", 5);
TextDrawHideForPlayer(playerid, textdrawVariables[8]);
}
case 8: {
SendClientMessage(playerid, COLOR_YELLOW, "Los Santos Police Department");
SendClientMessage(playerid, COLOR_WHITE, "This is the place where you'll find police officers.");
SendClientMessage(playerid, COLOR_WHITE, "Inside, you should wait in lobby before being served.");
SendClientMessage(playerid, COLOR_WHITE, "If you want to apply to the LSPD, please visit our forum.");
SetPlayerCameraPos(playerid, 1495.273925, -1675.542358, 28.382812);
SetPlayerCameraLookAt(playerid, 1535.268432, -1675.874023, 13.382812);
SetPlayerPos(playerid, 2641.4473, -2226.9067, 16.2969-30);
SetPVarInt(playerid, "tutTime", 6);
TextDrawHideForPlayer(playerid, textdrawVariables[7]);
}
case 9: {
clearScreen(playerid);
SendClientMessage(playerid, COLOR_YELLOW, "Jobs:");
SendClientMessage(playerid, COLOR_YELLOW, "");
SendClientMessage(playerid, COLOR_WHITE, "Having a job gives you something to do. ");
SendClientMessage(playerid, COLOR_WHITE, "Your job may also have a skill depending on the job you have.");
SendClientMessage(playerid, COLOR_WHITE, "All jobs are productive in some way.");
SetPVarInt(playerid, "tutTime", 5);
TextDrawHideForPlayer(playerid, textdrawVariables[7]);
}
case 10: {
SendClientMessage(playerid, COLOR_YELLOW, "Mechanic Job");
SendClientMessage(playerid, COLOR_WHITE, "You can find the Mechanic job near the crane at Ocean Docks.");
SendClientMessage(playerid, COLOR_WHITE, "A mechanic can repair vehicles, add nitrous and even repaint vehicles.");
SetPlayerCameraPos(playerid, 2314.167724, -2328.139892, 21.382812);
SetPlayerCameraLookAt(playerid, 2323.291748, -2321.122314, 13.382812);
SetPlayerPos(playerid, 2316.1677, -2328.1399, 13.3828-30);
SetPVarInt(playerid, "tutTime", 5);
TextDrawHideForPlayer(playerid, textdrawVariables[7]);
}
case 11: {
SendClientMessage(playerid, COLOR_YELLOW, "Arms Dealer Job");
SendClientMessage(playerid, COLOR_WHITE, "An arms dealer can smuggle parts by visiting a secret location.");
SendClientMessage(playerid, COLOR_WHITE, "They can then use those parts to create weapons.");
SendClientMessage(playerid, COLOR_WHITE, "There are five weapon levels.");
SendClientMessage(playerid, COLOR_WHITE, "Each level unlocks new weapons. Every 100 weapons created levels you up.");
SetPlayerCameraPos(playerid, 1353.600097, -1301.909790, 19.382812);
SetPlayerCameraLookAt(playerid, 1361.592285, -1285.515136, 13.382812);
SetPlayerPos(playerid, 1351.6001, -1285.9098, 13.3828-30);
SetPVarInt(playerid, "tutTime", 10);
TextDrawHideForPlayer(playerid, textdrawVariables[7]);
}
case 12: {
SendClientMessage(playerid, COLOR_YELLOW, "Detective Job");
SendClientMessage(playerid, COLOR_WHITE, "You can find the Detective job near the bank.");
SendClientMessage(playerid, COLOR_WHITE, "A detective can track people, vehicles and houses");
SendClientMessage(playerid, COLOR_WHITE, "To track vehicles and houses, however, you'll need to level up.");
SendClientMessage(playerid, COLOR_WHITE, "As with the arms dealer job, there are 10 levels.");
SendClientMessage(playerid, COLOR_WHITE, "Every 50 searches levels you up.");
SetPlayerCameraPos(playerid, 622.514709, -1458.283691, 22.256816);
SetPlayerCameraLookAt(playerid, 612.514709, -1458.298583, 14.256817);
SetPlayerPos(playerid, 622.5147, -1458.2837, 14.2568-30);
SetPVarInt(playerid, "tutTime", 10);
TextDrawHideForPlayer(playerid, textdrawVariables[7]);
}
case 13: {
SendClientMessage(playerid, COLOR_YELLOW, "Levels");
SendClientMessage(playerid, COLOR_WHITE, "A very new feature to this script is a levels system.");
SendClientMessage(playerid, COLOR_WHITE, "");
SendClientMessage(playerid, COLOR_WHITE, "You can now gain OOC levels which will benefit you throughout the server.");
SendClientMessage(playerid, COLOR_WHITE, "As of present, levels don't really do much - but future updates shall introduce a bunch of new features!");
SendClientMessage(playerid, COLOR_WHITE, "");
SendClientMessage(playerid, COLOR_WHITE, "You can only level up every X hours, and it costs money from your character's bank account.");
SetPlayerCameraPos(playerid, 622.514709, -1458.283691, 22.256816);
SetPlayerCameraLookAt(playerid, 612.514709, -1458.298583, 14.256817);
SetPlayerPos(playerid, 622.5147, -1458.2837, 14.2568-30);
SetPVarInt(playerid, "tutTime", 10);
TextDrawHideForPlayer(playerid, textdrawVariables[7]);
}
case 14: {
SendClientMessage(playerid, COLOR_YELLOW, "Conclusion");
SendClientMessage(playerid, COLOR_WHITE, "Thanks for reading/watching the tutorial, your character will now spawn. ");
SendClientMessage(playerid, COLOR_WHITE, "If you have any questions or concerns which relate to gameplay on our server, please use "EMBED_GREY"/n"EMBED_WHITE".");
SendClientMessage(playerid, COLOR_WHITE, "If you wish to obtain help from an official member of staff, please use "EMBED_GREY"/helpme"EMBED_WHITE".");
SendClientMessage(playerid, COLOR_WHITE, "If you see any players breaking rules, please use "EMBED_GREY"/report"EMBED_WHITE".");
format(szMessage, sizeof(szMessage), "Last, but not least, please make sure that you register on our community forums: "EMBED_GREY"%s"EMBED_WHITE".", szServerWebsite);
SendClientMessage(playerid, COLOR_WHITE, szMessage);
firstPlayerSpawn(playerid);
TextDrawHideForPlayer(playerid, textdrawVariables[7]);
}
}
}
}
if(GetPlayerState(playerid) == 2) {
for(new v; v < MAX_SPIKES; v++) {
if(spikeVariables[v][sPos][0] != 0 && spikeVariables[v][sPos][1] != 0 && spikeVariables[v][sPos][2] != 0) {
if(IsVehicleInRangeOfPoint(GetPlayerVehicleID(playerid), 2.0, spikeVariables[v][sPos][0], spikeVariables[v][sPos][1], spikeVariables[v][sPos][2])) {
new
Damage[4];
GetVehicleDamageStatus(GetPlayerVehicleID(playerid), Damage[0], Damage[1], Damage[2], Damage[3]); // Set tires to 15 and watch 'em pop.
UpdateVehicleDamageStatus(GetPlayerVehicleID(playerid), Damage[0], Damage[1], Damage[2], 15);
}
}
}
}
playerVariables[playerid][pConnectedSeconds] = gettime();
return 1;
}