15.10.2012, 14:57
(
Последний раз редактировалось RenovanZ; 22.11.2012 в 11:20.
)
Removed
for() { }
for() ( )
#pragma tabsize 0
for(new b = 1; b < sizeof(BusinessInfo); b++) {
if (IsPlayerInRangeOfPoint(playerid,1.0, BusinessInfo[b][bExitX], BusinessInfo[b][bExitY], BusinessInfo[b][bExitZ])) {
SetPlayerPos(playerid, BusinessInfo[b][bEntranceX], BusinessInfo[b][bEntranceY], BusinessInfo[b][bEntranceZ]);
SetPlayerFacingAngle(playerid, BusinessInfo[b][bEntranceA]);
SetPlayerInterior(playerid, BusinessInfo[b][bInt]);
SetPlayerVirtualWorld(playerid, BusinessInfo[b][bWorld]);
InsideBiz[playerid] = 0;
return 1;
}
if (IsPlayerInRangeOfPoint(playerid,1.0, BusinessInfo[b][bExitX], BusinessInfo[b][bExitY], BusinessInfo[b][bExitZ])) {