[Map] Los santos - Villa house
#1

Los santos - Villa house

Hello, I'm very very bored and I maked a Villa house in Los santos.
* No remove building for player!

Statistics
Objects converted: 70
Vehicles converted: 3

ScreenShots










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vehicles:
pawn Код:
AddStaticVehicleEx(411,2500.89990234,-1517.50000000,23.79999924,0.00000000,6,1,15); //Infernus
AddStaticVehicleEx(411,2500.80004883,-1524.09997559,23.79999924,0.00000000,6,1,15); //Infernus
AddStaticVehicleEx(469,2510.60009766,-1551.59997559,23.39999962,0.00000000,-1,-1,15); //Sparrow
Objects(CreateObject):
pawn Код:
CreateObject(7191,2519.39990234,-1564.00000000,25.00000000,0.00000000,0.00000000,270.00000000); //object(vegasnnewfence2b) (1)
CreateObject(7191,2541.69995117,-1541.40002441,25.00000000,0.00000000,0.00000000,0.00000000); //object(vegasnnewfence2b) (2)
CreateObject(7191,2541.69995117,-1536.30004883,25.00000000,0.00000000,0.00000000,0.00000000); //object(vegasnnewfence2b) (4)
CreateObject(3605,2523.30004883,-1528.40002441,28.89999962,0.00000000,0.00000000,0.00000000); //object(bevman3_law2) (1)
CreateObject(1432,2506.00000000,-1516.80004883,23.60000038,0.00000000,0.00000000,295.75000000); //object(dyn_table_2) (1)
CreateObject(1432,2538.50000000,-1521.00000000,23.60000038,0.00000000,0.00000000,221.74645996); //object(dyn_table_2) (2)
CreateObject(1594,2509.89990234,-1519.59997559,24.10000038,0.00000000,0.00000000,0.00000000); //object(chairsntable) (1)
CreateObject(1594,2534.80004883,-1517.30004883,24.10000038,0.00000000,0.00000000,294.00000000); //object(chairsntable) (2)
CreateObject(910,2542.39990234,-1521.19995117,24.20000076,0.00000000,0.00000000,90.00000000); //object(bust_cabinet_4) (1)
CreateObject(910,2542.39990234,-1519.00000000,24.20000076,0.00000000,0.00000000,90.00000000); //object(bust_cabinet_4) (2)
CreateObject(910,2542.39990234,-1516.90002441,24.20000076,0.00000000,0.00000000,90.00000000); //object(bust_cabinet_4) (3)
CreateObject(1233,2536.00000000,-1510.00000000,24.60000038,0.00000000,0.00000000,176.00000000); //object(noparkingsign1) (1)
CreateObject(3508,2498.00000000,-1563.09997559,22.89999962,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02) (1)
CreateObject(3508,2501.50000000,-1563.09997559,22.89999962,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02) (2)
CreateObject(3508,2505.00000000,-1563.09997559,22.89999962,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02) (3)
CreateObject(3508,2508.50000000,-1563.09997559,22.89999962,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02) (4)
CreateObject(3508,2512.00000000,-1563.09997559,22.89999962,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02) (5)
CreateObject(3508,2515.50000000,-1563.09997559,22.89999962,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02) (6)
CreateObject(3508,2519.00000000,-1563.09997559,22.89999962,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02) (7)
CreateObject(3508,2522.50000000,-1563.09997559,22.89999962,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02) (8)
CreateObject(3508,2526.00000000,-1563.09997559,22.89999962,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02) (9)
CreateObject(3508,2529.50000000,-1563.09997559,22.89999962,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02) (10)
CreateObject(3508,2533.00000000,-1563.09960938,22.89999962,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02) (11)
CreateObject(3508,2536.50000000,-1563.09960938,22.89999962,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02) (12)
CreateObject(3508,2540.00000000,-1563.09960938,22.89999962,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02) (13)
CreateObject(3508,2498.00000000,-1559.40026855,22.89999962,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02) (15)
CreateObject(3508,2498.00000000,-1555.70056152,22.89999962,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02) (16)
CreateObject(3508,2498.00000000,-1552.00085449,22.89999962,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02) (17)
CreateObject(3508,2498.00000000,-1548.30114746,22.89999962,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02) (18)
CreateObject(3508,2498.00000000,-1544.60144043,22.89999962,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02) (19)
CreateObject(3508,2498.00000000,-1540.90173340,22.89999962,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02) (20)
CreateObject(3508,2498.00000000,-1537.20202637,22.89999962,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02) (21)
CreateObject(3508,2498.00000000,-1533.50231934,22.89999962,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02) (22)
CreateObject(3508,2498.00000000,-1529.80261230,22.89999962,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02) (23)
CreateObject(3508,2498.00000000,-1526.10290527,22.89999962,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02) (24)
CreateObject(3508,2498.00000000,-1522.40319824,22.89999962,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02) (25)
CreateObject(3508,2498.00000000,-1518.70312500,22.89999962,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02) (26)
CreateObject(3508,2498.00000000,-1515.00378418,22.89999962,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02) (27)
CreateObject(3508,2498.00000000,-1555.70056152,22.89999962,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02) (28)
CreateObject(3508,2498.00000000,-1552.00085449,22.89999962,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02) (29)
CreateObject(3508,2498.00000000,-1548.30114746,22.89999962,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02) (30)
CreateObject(3508,2498.00000000,-1544.60144043,22.89999962,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02) (31)
CreateObject(3508,2498.00000000,-1540.90173340,22.89999962,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02) (32)
CreateObject(3508,2498.00000000,-1537.20202637,22.89999962,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02) (33)
CreateObject(3508,2498.00000000,-1533.50231934,22.89999962,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02) (34)
CreateObject(3508,2498.00000000,-1529.80261230,22.89999962,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02) (35)
CreateObject(3508,2498.00000000,-1526.10290527,22.89999962,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02) (36)
CreateObject(3508,2498.00000000,-1522.40319824,22.89999962,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02) (37)
CreateObject(3508,2498.00000000,-1518.70349121,22.89999962,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02) (38)
CreateObject(3508,2498.00000000,-1515.00292969,22.89999962,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02) (39)
CreateObject(3508,2540.00000000,-1559.40026855,22.89999962,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02) (43)
CreateObject(3508,2540.00000000,-1555.70092773,22.89999962,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02) (44)
CreateObject(3508,2540.00000000,-1552.00158691,22.89999962,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02) (45)
CreateObject(3508,2540.00000000,-1548.30224609,22.89999962,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02) (46)
CreateObject(3508,2540.00000000,-1544.60290527,22.89999962,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02) (47)
CreateObject(3508,2540.00000000,-1533.50488281,22.89999962,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02) (50)
CreateObject(3508,2540.00000000,-1529.80554199,22.89999962,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02) (51)
CreateObject(3872,2532.80004883,-1518.69995117,26.50000000,0.00000000,0.00000000,312.00000000); //object(ws_floodbeams) (1)
CreateObject(3872,2513.50000000,-1520.90002441,26.60000038,0.00000000,0.00000000,203.99523926); //object(ws_floodbeams) (2)
CreateObject(3525,2520.69995117,-1520.50000000,25.29999924,0.00000000,0.00000000,180.00000000); //object(exbrtorch01) (1)
CreateObject(3525,2524.00000000,-1520.50000000,25.29999924,0.00000000,0.00000000,179.99450684); //object(exbrtorch01) (2)
CreateObject(3472,2503.69995117,-1515.00000000,22.89999962,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (1)
CreateObject(3472,2540.80004883,-1515.19995117,22.89999962,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (2)
CreateObject(7916,2525.39990234,-1559.59997559,18.29999924,40.00000000,0.00000000,170.00000000); //object(vegaswaterfall02) (1)
CreateObject(3461,2541.19995117,-1526.50000000,26.39999962,0.00000000,0.00000000,0.00000000); //object(tikitorch01_lvs) (1)
CreateObject(3461,2503.39990234,-1526.40002441,26.39999962,0.00000000,0.00000000,0.00000000); //object(tikitorch01_lvs) (2)
CreateObject(3934,2510.69995117,-1550.69995117,22.39999962,2.00000000,0.00000000,0.00000000); //object(helipad01) (1)
CreateObject(13728,2536.00000000,-1556.00000000,37.00000000,0.00000000,0.00000000,0.00000000); //object(cegravebuil03_lawn) (1)
CreateObject(616,2503.60009766,-1556.69995117,22.39999962,0.00000000,0.00000000,0.00000000); //object(veg_treea1) (1)
Objects(CreateDynamicObject):
pawn Код:
CreateDynamicObject(7191,2519.39990234,-1564.00000000,25.00000000,0.00000000,0.00000000,270.00000000); //object(vegasnnewfence2b)(1)
CreateDynamicObject(7191,2541.69995117,-1541.40002441,25.00000000,0.00000000,0.00000000,0.00000000); //object(vegasnnewfence2b)(2)
CreateDynamicObject(7191,2541.69995117,-1536.30004883,25.00000000,0.00000000,0.00000000,0.00000000); //object(vegasnnewfence2b)(4)
CreateDynamicObject(3605,2523.30004883,-1528.40002441,28.89999962,0.00000000,0.00000000,0.00000000); //object(bevman3_law2)(1)
CreateDynamicObject(1432,2506.00000000,-1516.80004883,23.60000038,0.00000000,0.00000000,295.75000000); //object(dyn_table_2)(1)
CreateDynamicObject(1432,2538.50000000,-1521.00000000,23.60000038,0.00000000,0.00000000,221.74645996); //object(dyn_table_2)(2)
CreateDynamicObject(1594,2509.89990234,-1519.59997559,24.10000038,0.00000000,0.00000000,0.00000000); //object(chairsntable)(1)
CreateDynamicObject(1594,2534.80004883,-1517.30004883,24.10000038,0.00000000,0.00000000,294.00000000); //object(chairsntable)(2)
CreateDynamicObject(910,2542.39990234,-1521.19995117,24.20000076,0.00000000,0.00000000,90.00000000); //object(bust_cabinet_4)(1)
CreateDynamicObject(910,2542.39990234,-1519.00000000,24.20000076,0.00000000,0.00000000,90.00000000); //object(bust_cabinet_4)(2)
CreateDynamicObject(910,2542.39990234,-1516.90002441,24.20000076,0.00000000,0.00000000,90.00000000); //object(bust_cabinet_4)(3)
CreateDynamicObject(1233,2536.00000000,-1510.00000000,24.60000038,0.00000000,0.00000000,176.00000000); //object(noparkingsign1)(1)
CreateDynamicObject(3508,2498.00000000,-1563.09997559,22.89999962,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02)(1)
CreateDynamicObject(3508,2501.50000000,-1563.09997559,22.89999962,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02)(2)
CreateDynamicObject(3508,2505.00000000,-1563.09997559,22.89999962,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02)(3)
CreateDynamicObject(3508,2508.50000000,-1563.09997559,22.89999962,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02)(4)
CreateDynamicObject(3508,2512.00000000,-1563.09997559,22.89999962,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02)(5)
CreateDynamicObject(3508,2515.50000000,-1563.09997559,22.89999962,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02)(6)
CreateDynamicObject(3508,2519.00000000,-1563.09997559,22.89999962,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02)(7)
CreateDynamicObject(3508,2522.50000000,-1563.09997559,22.89999962,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02)(8)
CreateDynamicObject(3508,2526.00000000,-1563.09997559,22.89999962,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02)(9)
CreateDynamicObject(3508,2529.50000000,-1563.09997559,22.89999962,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02)(10)
CreateDynamicObject(3508,2533.00000000,-1563.09960938,22.89999962,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02)(11)
CreateDynamicObject(3508,2536.50000000,-1563.09960938,22.89999962,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02)(12)
CreateDynamicObject(3508,2540.00000000,-1563.09960938,22.89999962,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02)(13)
CreateDynamicObject(3508,2498.00000000,-1559.40026855,22.89999962,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02)(15)
CreateDynamicObject(3508,2498.00000000,-1555.70056152,22.89999962,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02)(16)
CreateDynamicObject(3508,2498.00000000,-1552.00085449,22.89999962,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02)(17)
CreateDynamicObject(3508,2498.00000000,-1548.30114746,22.89999962,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02)(18)
CreateDynamicObject(3508,2498.00000000,-1544.60144043,22.89999962,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02)(19)
CreateDynamicObject(3508,2498.00000000,-1540.90173340,22.89999962,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02)(20)
CreateDynamicObject(3508,2498.00000000,-1537.20202637,22.89999962,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02)(21)
CreateDynamicObject(3508,2498.00000000,-1533.50231934,22.89999962,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02)(22)
CreateDynamicObject(3508,2498.00000000,-1529.80261230,22.89999962,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02)(23)
CreateDynamicObject(3508,2498.00000000,-1526.10290527,22.89999962,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02)(24)
CreateDynamicObject(3508,2498.00000000,-1522.40319824,22.89999962,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02)(25)
CreateDynamicObject(3508,2498.00000000,-1518.70312500,22.89999962,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02)(26)
CreateDynamicObject(3508,2498.00000000,-1515.00378418,22.89999962,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02)(27)
CreateDynamicObject(3508,2498.00000000,-1555.70056152,22.89999962,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02)(28)
CreateDynamicObject(3508,2498.00000000,-1552.00085449,22.89999962,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02)(29)
CreateDynamicObject(3508,2498.00000000,-1548.30114746,22.89999962,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02)(30)
CreateDynamicObject(3508,2498.00000000,-1544.60144043,22.89999962,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02)(31)
CreateDynamicObject(3508,2498.00000000,-1540.90173340,22.89999962,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02)(32)
CreateDynamicObject(3508,2498.00000000,-1537.20202637,22.89999962,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02)(33)
CreateDynamicObject(3508,2498.00000000,-1533.50231934,22.89999962,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02)(34)
CreateDynamicObject(3508,2498.00000000,-1529.80261230,22.89999962,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02)(35)
CreateDynamicObject(3508,2498.00000000,-1526.10290527,22.89999962,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02)(36)
CreateDynamicObject(3508,2498.00000000,-1522.40319824,22.89999962,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02)(37)
CreateDynamicObject(3508,2498.00000000,-1518.70349121,22.89999962,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02)(38)
CreateDynamicObject(3508,2498.00000000,-1515.00292969,22.89999962,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02)(39)
CreateDynamicObject(3508,2540.00000000,-1559.40026855,22.89999962,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02)(43)
CreateDynamicObject(3508,2540.00000000,-1555.70092773,22.89999962,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02)(44)
CreateDynamicObject(3508,2540.00000000,-1552.00158691,22.89999962,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02)(45)
CreateDynamicObject(3508,2540.00000000,-1548.30224609,22.89999962,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02)(46)
CreateDynamicObject(3508,2540.00000000,-1544.60290527,22.89999962,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02)(47)
CreateDynamicObject(3508,2540.00000000,-1533.50488281,22.89999962,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02)(50)
CreateDynamicObject(3508,2540.00000000,-1529.80554199,22.89999962,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02)(51)
CreateDynamicObject(3872,2532.80004883,-1518.69995117,26.50000000,0.00000000,0.00000000,312.00000000); //object(ws_floodbeams)(1)
CreateDynamicObject(3872,2513.50000000,-1520.90002441,26.60000038,0.00000000,0.00000000,203.99523926); //object(ws_floodbeams)(2)
CreateDynamicObject(3525,2520.69995117,-1520.50000000,25.29999924,0.00000000,0.00000000,180.00000000); //object(exbrtorch01)(1)
CreateDynamicObject(3525,2524.00000000,-1520.50000000,25.29999924,0.00000000,0.00000000,179.99450684); //object(exbrtorch01)(2)
CreateDynamicObject(3472,2503.69995117,-1515.00000000,22.89999962,0.00000000,0.00000000,0.00000000); //object(circuslampost03)(1)
CreateDynamicObject(3472,2540.80004883,-1515.19995117,22.89999962,0.00000000,0.00000000,0.00000000); //object(circuslampost03)(2)
CreateDynamicObject(7916,2525.39990234,-1559.59997559,18.29999924,40.00000000,0.00000000,170.00000000); //object(vegaswaterfall02)(1)
CreateDynamicObject(3461,2541.19995117,-1526.50000000,26.39999962,0.00000000,0.00000000,0.00000000); //object(tikitorch01_lvs)(1)
CreateDynamicObject(3461,2503.39990234,-1526.40002441,26.39999962,0.00000000,0.00000000,0.00000000); //object(tikitorch01_lvs)(2)
CreateDynamicObject(3934,2510.69995117,-1550.69995117,22.39999962,2.00000000,0.00000000,0.00000000); //object(helipad01)(1)
CreateDynamicObject(13728,2536.00000000,-1556.00000000,37.00000000,0.00000000,0.00000000,0.00000000); //object(cegravebuil03_lawn)(1)
CreateDynamicObject(616,2503.60009766,-1556.69995117,22.39999962,0.00000000,0.00000000,0.00000000); //object(veg_treea1)(1)
Teleport
pawn Код:
//None
if(!strcmp(cmdtext, "/House"))
{
    SetPlayerPos(playerid, 2522.10009766, -1511.59997559, 23.00000000);
    return 1;
}

//ZCMD
CMD:House(playerid, params[])
{
    SetPlayerPos(playerid, 2522.10009766, -1511.59997559, 23.00000000);
    return 1;
}

//Dcmd
dcmd(House, 5, cmdtext);
dcmd_House(playerid, params[])
{
    #pragma unused playerid,params
    SetPlayerPos(playerid, 2522.10009766, -1511.59997559, 23.00000000);
    return 1;
}
Credits
Me - Creating the Map.

* * If you using this map please a little credit will not kill you. * *

Enjoy!

Reply
#2

Nice Work
Reply
#3

A pretty big fail in waterfall but its ok )
Reply
#4

Pretty nice, but LeGGGeNNdA is right, you could use the other one(waterfall). I know is huge, but you could stick it into the ground. =))
Reply
#5

I can change the rot and push it down to ground.
I will update this.
Reply
#6

only. 1 word
reped

AMAZINGGGG!!!!! 10/10
Reply
#7

Quote:
Originally Posted by Molganmojgan
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AMAZINGGGG!!!!! 10/10
Thanks you!
I'm searching for place that i can build another things..
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