Posts: 2,220
Threads: 154
Joined: Jul 2009
Reputation:
0
After using EditObject, GetObjectRotation does not store the new values in their floats but the old value (before editing)
Posts: 2,938
Threads: 162
Joined: May 2010
He means server objects not player attached objects
and You have to use MoveObject to sync the object with the server and players
Posts: 4,885
Threads: 57
Joined: Jun 2012
Reputation:
0
Ok I see now, I guess I read it wrong.