08.10.2012, 14:12
I have a bug, when a cop /tazer's to pull out his tazer he can only taze cops. And also when he tazes the cop that shot the tazer also gets tazed, plus it automatically says missed the shot.
Код:
if(strcmp(cmd, "/tazer", true) ==0 || strcmp(cmd, "/ta", true) ==0) { if(IsACop(playerid) || PlayerInfo[playerid][pDuty] == 1) { new weapons[13][2]; for (new i = 0; i < 13; i++) { GetPlayerWeaponData(playerid, i, weapons[i][0], weapons[i][1]); } if(Tazer[playerid] == 0) { if(PlayerInfo[playerid][pTazerBullets] != 0) { new ammo = weapons[2][1]; PreTazerAmmo[playerid] = ammo; SafeGivePlayerWeapon(playerid, 23, PlayerInfo[playerid][pTazerBullets]); Tazer[playerid] = 1; AttachWeaponCorrectly(playerid, 24); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL_SILENCED, 500); OnePlayAnim(playerid,"SWORD","sword_block",50.0,0,1,1,1,1); format(string, sizeof(string), "* %s hostlers his Desert Deagle and Unhostlers his Tazer.", sendername); ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5); } else { SendClientMessage(playerid, COLOR_GREY,"* No charges in the tazer!"); return 1; } } else { new ammo = weapons[2][1]; PlayerInfo[playerid][pTazerBullets] = ammo; SafeGivePlayerWeapon(playerid, 24, PreTazerAmmo[playerid]); AttachWeaponCorrectly(playerid, 23); Tazer[playerid] = 0; ClearAnimations(playerid); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL_SILENCED, PlayerInfo[playerid][pSilenSkill]); format(string, sizeof(string), "* %s hostlers his tazer and Unhostlers his Deagle.", sendername); ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5); } } return 1; }
Код:
else if ( PRESSED(KEY_FIRE) ) { if(IsACop(playerid) || GetPlayerWeapon(playerid) == 23 || Tazer[playerid] == 1) { new Float:X,Float:Y,Float:Z,Float:pX,Float:pY,Float:pZ; GetPlayerPos(playerid, pX,pY,pZ); for(new i=0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(IsPlayerInRangeOfPoint(i,60, pX,pY,pZ)) { if(i != playerid) { GetPlayerPos(i, X,Y,Z); new iname[MAX_PLAYER_NAME]; GetPlayerName(i, iname, sizeof(iname)); if(IsPlayerAimingAt(playerid, X,Y,Z,1.5)) { GameTextForPlayer(i,"~r~BEING TAZED",9000,4); GameTextForPlayer(playerid, "~b~USING THE TAZER",2000,4); TogglePlayerControllable(i, 0); TogglePlayerControllable(playerid, 0); ApplyAnimation(i, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0); SetTimerEx("Unfreezeply",9000,0,"i",i); ApplyAnimation(playerid,"ped", "ARRESTgun", 4.0, 0, 1, 1, 1, -1); SetTimerEx("Unfreezeply",1500,0,"i",playerid); format(string, sizeof(string),"* %s Aims his Tazer at %s and Shoots it",sendername,iname); } else return GameTextForPlayer(playerid, "~b~Missed the Shoot",3750,4); } } } } }