04.10.2012, 20:56
simple Exploding functions
Something that I made in a few minutes (I'm very Bored).
This allows you to create explode on player/vehicle/object.
Video
Soon!
ScreenShots
Natives
Usage
Here some test commands that I made:
Credits
RaFaeL(Me) - Making the include
Download
Normal Objects: http://pastebin.com/xNijwkfz
Streamer: http://pastebin.com/7eBvRFGD
Enjoy!
Something that I made in a few minutes (I'm very Bored).
This allows you to create explode on player/vehicle/object.
Video
Soon!
ScreenShots
Natives
Код:
native CreatePlayerExplosion(playerid, type, Float:radius, Float:offsetx = 0.0, Float:offsety = 0.0, Float:offsetz = 0.0); native CreateVehicleExplosion(vehicleid, type, Float:radius, Float:offsetx = 0.0, Float:offsety = 0.0, Float:offsetz = 0.0); native CreateObjectExplosion(objectid, type, Float:radius, Float:offsetx = 0.0, Float:offsety = 0.0, Float:offsetz = 0.0);
Here some test commands that I made:
Код:
if(!strcmp(cmd, "/ExplodePlayer", true)) { new reciveid, Float:zOffset; if(sscanf(params, "uf", reciveid, zOffset)) return SendClientMessage(playerid, 0xFF0000FF, "Usage: /ExplodePlayer [playerid] [z]"); return CreatePlayerExplosion(reciveid, 7, 5.0, 0.0, 0.0, zOffset); } if(!strcmp(cmd, "/ExplodeVehicle", true)) { new vehicleid, Float:zOffset; if(sscanf(params, "df", vehicleid, zOffset)) return SendClientMessage(playerid, 0xFF0000FF, "Usage: /ExplodeVehicle [vehicle] [z]"); return CreateVehicleExplosion(vehicleid, 7, 5.0, 0.0, 0.0, zOffset); } if(!strcmp(cmd, "/ExplodeObject", true)) { new objectid, Float:zOffset; if(sscanf(params, "df", objectid, zOffset)) return SendClientMessage(playerid, 0xFF0000FF, "Usage: /ExplodeObject [object] [z]"); return CreateObjectExplosion(objectid, 7, 5.0, 0.0, 0.0, zOffset); }
RaFaeL(Me) - Making the include
Download
Normal Objects: http://pastebin.com/xNijwkfz
Streamer: http://pastebin.com/7eBvRFGD
Enjoy!