Crash | CreateObject | 0x0044A503
#1

Code:
#include <a_samp>

main(){}

public OnGameModeInit()
{
	CreateObject(16500,1601.576049,1171.742309,16.220497,0.000000,0.000000,0.000000);
}
Crash example
Quote:

SA-MP 0.3e
Exception At Address: 0x0044A503

Registers:
EAX: 0x00000000 EBX: 0x00000800 ECX: 0x0BE695CC EDX: 0x0085BB1E
ESI: 0x0BE695CC EDI: 0x0BE695CC EBP: 0x0028FD94 ESP: 0x0028FCF0
EFLAGS: 0x00010206

Stack:
+0000: 0x0AFAF580 0x0028FD94 0x00448B16 0x0AFAF580
+0010: 0x005A2B71 0x005A2B7F 0x00000000 0x0AFAF580
+0020: 0x00000800 0x04007B85 0x00000000 0x00000000
+0030: 0x00000000 0x00000000 0x00000000 0x00000000
+0040: 0x08200081 0x0AFDF020 0x0086D168 0x0056872C
+0050: 0x00000001 0x433777DC 0x00000114 0x0053C09A
+0060: 0x0000001A 0x43371D1F 0x00000000 0x74F210FC
+0070: 0x03FD0BF6 0x43371D1F 0x04007986 0x0000001A
+0080: 0x43371D1F 0x00000000 0x0E137A10 0x0028FD6C
+0090: 0x0028F8C4 0x0028FF78 0x0401BCD4 0x040409F8
+00A0: 0x00000001 0x7578F9B0 0x0053E986 0x00000001
+00B0: 0x44700000 0x00000064 0x0053ECC2 0x00000001
+00C0: 0x00619B71 0x0000001A 0x00000001 0x00000001
+00D0: 0x0000000A 0x00748DA0 0x0000001A 0x00000001
+00E0: 0x74F21225 0x00000000 0x0028FF88 0x7EFDE000
+00F0: 0x012D0000 0x4E866E17 0x002D1130 0x00000008
+0100: 0x00000100 0x00000008 0x00000102 0x44700000
+0110: 0x44070000 0x00000000 0x00000000 0x00000780
+0120: 0x00000438 0x00000000 0x00000001 0x004800CC
+0130: 0x00000200 0x00000000 0x021C03C0 0x0078CDE7
+0140: 0x000003C0 0x0000021C 0x0000002C 0x0028FE2C
+0150: 0x00825EA4 0x74F21225 0x00000000 0x7EFDE000
+0160: 0xFFFFFFFF 0x00821D17 0x00000065 0x00000065
+0170: 0x0028FF88 0x008246F1 0x00400000 0x00000000
+0180: 0x017D3650 0x0000000A 0x00000094 0x00000006
+0190: 0x00000001 0x00001DB0 0x00000002 0x00000000
+01A0: 0x00000000 0x00000000 0x00000000 0x00000000
+01B0: 0x00000000 0x00000000 0x00000000 0x00000000
+01C0: 0x00000000 0x00000000 0x00000000 0x00000000
+01D0: 0x00000000 0x00000000 0x00000000 0x00000000
+01E0: 0x00000000 0x00000000 0x00000000 0x00000000
+01F0: 0x00000000 0x00000000 0x00000000 0x00000000
+0200: 0x00000000 0x00000000 0x00000000 0x00000000
+0210: 0x00000000 0x00000000 0x00824588 0x00000000
+0220: 0x00000000 0x7EFDE000 0xC0000005 0x00000000
+0230: 0x017D3650 0x00000044 0x01803CB8 0x01806A20
+0240: 0x01806DF0 0x00000000 0x00000000 0x00000000
+0250: 0x00000000 0x00000000 0x00000000 0x00000000
+0260: 0x00000000 0x00000000 0x00000000 0xFFFFFFFF
+0270: 0xFFFFFFFF 0xFFFFFFFF 0x00000000 0x00000000

SCM Op: 0x248, lDbg: 0

Game Version: US 1.0

State Information: Ped Context: 0

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#2

somethings wrong with that object i think, i have the same prob. just delete that object and try new one
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#3

In another position that object does not crash
And it crash when not streamed in 300.0
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#4

what is that object ?
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#5

As stated here, you can't place garage doors inside other garages.
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#6

Yes, this objects crash:
Quote:

5422
5779
5856
6400
5340
13028
16500
7707
7891
5061
5056
5020
16773
17566
17951
10558
10150
18553
1508
1980
3294
16775
3352
3354
4084
5043
5302
7927
7930
7931
8378
8948
9093
9099
9625
9823
10149
10154
10182
10246
10575
10671
11102
11313
11319
11327
11416
13188
13187
13817
16501
16637

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