29.09.2012, 13:01
To com problemas em um dos comandos ou em todos /pedircontas ou /convidar
Quando um jogador pedi contas nгo da pra convida-lo mais isso nгo ocorre com todos apenas com alguns ate agora
CMD /pedircontas
CMD /convidar
obs: esse erro sу ocorre com alguns jogadores.
Quando um jogador pedi contas nгo da pra convida-lo mais isso nгo ocorre com todos apenas com alguns ate agora
CMD /pedircontas
Код:
if(strcmp(cmd, "/pedircontas", true) == 0)
{
if(gPlayerLogged[playerid] == 1)
{
if(GetPlayerOrg(playerid) < 1) { SendClientMessage(playerid, COLOR_WHITE, "Vocк й civil"); return 1; }
DemitirInfoOrg(pNome(playerid),GetPlayerOrg(playerid));
gTeam[playerid] = 0;
PlayerInfo[playerid][pTeam] = 0;
PlayerInfo[playerid][pMember] = 0;
PlayerInfo[playerid][pCargo] = 0;
PlayerInfo[playerid][pLeader] = 0;
SetPlayerColor(playerid, COLOR_WHITE);
SetPlayerHealth(playerid,-1.0);
if(PlayerInfo[playerid][pSex] == 1)
{
SetPlayerSkin(playerid, 23);
PlayerInfo[playerid][pChar] = 23;
PlayerInfo[playerid][pModel] = 23;
}
else if(PlayerInfo[playerid][pSex] == 2)
{
SetPlayerSkin(playerid, 193);
PlayerInfo[playerid][pChar] = 193;
PlayerInfo[playerid][pModel] = 193;
}
SendClientMessage(playerid, COLOR_WHITE, "Voce pediu contas da sua organizacao, agora voce e um civil");
}
return 1;
}
Код:
if(strcmp(cmd, "/convidar", true) == 0)
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USE: /convidar [ID/Nome]");
return 1;
}
new para1;
new ftext[256];
new org = GetPlayerOrg(playerid);
para1 = ReturnUser(tmp);
if(playerid == para1) { SendClientMessage(playerid, COLOR_GRAD2, "Vocк nгo pode convidar vocк mesmo!"); return 1; }
if(GetPlayerOrg(playerid) >= 1)
{
if(PlayerInfo[playerid][pCargo] >= 5)
{
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, "Vocк nгo tem cargo o suficiente para convidar!");
return 1;
}
}
if(GetPlayerOrg(playerid) >= 1)
{
if(IsPlayerConnected(para1))
{
if(para1 != INVALID_PLAYER_ID)
{
if (gTeam[para1]==TEAM_GREEN && PlayerInfo[para1][pMember] == 0)
{
org = GetPlayerOrg(playerid);
if(ConviteInfoOrg(pNome(para1), org, 1)) { } else { SendClientMessage(playerid, COLOR_LIGHTBLUE, "Sua organizaзгo estб cheia limpe uma vaga!"); return 1;}
if(org == 1) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "Policia Militar "; ChosenSkin[para1] = 283; SetPlayerSkin(para1, 283); SetPlayerColor(para1,COLOR_GRAD2);}
if(org == 2) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "R.O.T.A.M"; ChosenSkin[para1] = 266; SetPlayerSkin(para1, 266); SetPlayerColor(para1,COLOR_GRAD2);}
if(org == 3) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "OTAN"; ChosenSkin[para1] = 267; SetPlayerSkin(para1, 267); SetPlayerColor(para1,COLOR_GRAD2);}
if(org == 4) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "FAB"; ChosenSkin[para1] = 61; SetPlayerSkin(para1, 61); SetPlayerColor(para1,COLOR_GRAD2);}
if(org == 5) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "Exercito"; ChosenSkin[para1] = 287; SetPlayerSkin(para1, 287); SetPlayerColor(para1,COLOR_GRAD2);}
if(org == 6) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "Medicos"; ChosenSkin[para1] = 70; SetPlayerSkin(para1, 70); SetPlayerColor(para1,COLOR_GRAD2);}
if(org == 7) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "Prefeitura"; ChosenSkin[para1] = 295; SetPlayerSkin(para1, 295); SetPlayerColor(para1,COLOR_GRAD2);}
if(org == 8) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "Taxistas"; ChosenSkin[para1] = 255; SetPlayerSkin(para1, 255); SetPlayerColor(para1,COLOR_GRAD2);}
if(org == 9) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "Assassinos"; ChosenSkin[para1] = 68; SetPlayerSkin(para1, 68); SetPlayerColor(para1,COLOR_GRAD2);}
if(org == 10) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "Varios Los Aztecas"; ChosenSkin[para1] = 115; SetPlayerSkin(para1, 115); SetPlayerColor(para1,COLOR_GRAD2);}
if(org == 11) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "Los Santos Vagos"; ChosenSkin[para1] = 108; SetPlayerSkin(para1, 108); SetPlayerColor(para1,COLOR_GRAD2);}
if(org == 12) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "Ballas"; ChosenSkin[para1] = 296; SetPlayerSkin(para1, 296); SetPlayerColor(para1,COLOR_GRAD2);}
if(org == 13) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "Grooves Street"; ChosenSkin[para1] = 270; SetPlayerSkin(para1, 270); SetPlayerColor(para1,COLOR_GRAD2);}
if(org == 14) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "Mendigos"; ChosenSkin[para1] = 183; SetPlayerSkin(para1, 183); SetPlayerColor(para1,COLOR_GRAD2);}
if(org == 15) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "Al-Qaeda"; ChosenSkin[para1] = 221; SetPlayerSkin(para1, 221); SetPlayerColor(para1,COLOR_GRAD2);}
if(org == 16) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "AsFarc"; ChosenSkin[para1] = 250; SetPlayerSkin(para1, 250); SetPlayerColor(para1,COLOR_GRAD2);}
if(org == 17) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "Street Boys"; ChosenSkin[para1] = 272; SetPlayerSkin(para1, 272); SetPlayerColor(para1,COLOR_GRAD2);}
if(org == 18) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "Reporteres"; ChosenSkin[para1] = 119; SetPlayerSkin(para1, 119); SetPlayerColor(para1,COLOR_GRAD2);}
//else { return 1; }
GetPlayerName(para1, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
PlayerInfo[para1][pMember] = org;
PlayerInfo[para1][pCargo] = 1;
//printf("AdmCmd: %s has invited %s to join %s.", sendername, giveplayer, ftext);
format(string, sizeof(string), " Voce entrou para %s, Voce foi convidado pelo lider %s", ftext, sendername);
SendClientMessage(para1, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), " Voce convidou %s Para entrar para %s.", giveplayer,ftext);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
SetPlayerInterior(para1,0);
new rand = random(sizeof(gInviteSpawns));
SetPlayerPos(para1, gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]); // Warp the player
SetPlayerFacingAngle(para1, gInviteSpawns[rand][3]);
SetPlayerCameraPos(para1,gInviteSpawns[rand][0] + 3, gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
SetPlayerCameraLookAt(para1,gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
TogglePlayerControllable(para1, 0);
SelectChar[para1] = 255;
SelectCharID[para1] = PlayerInfo[para1][pMember];
SelectCharPlace[para1] = 1;
PlayerInfo[para1][pModel] = ChosenSkin[para1];
PlayerInfo[para1][pChar] = ChosenSkin[para1];
SendClientMessage(para1, COLOR_LIGHTRED, "* Use 'proximo' Para selecionar o Skin desejado.");
SendClientMessage(para1, COLOR_LIGHTRED, "* Quando encontrar o skin desejado USE 'pronto'.");
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Esse jogador e procurado / E de um time diferente / ou membro de uma familia.");
return 1;
}
}
}//not connected
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, " Voce nao e um Lider!");
}
}
return 1;
}


