cant think....
#1

Ok i have this timer

pawn Код:
public Rob(playerid)
{
    if(IsPlayerInDynamicCP(playerid, burgerrob) || IsPlayerInDynamicCP(playerid, zero))
    {
        countn[playerid]--;
        new string[128];
        format(string, sizeof(string), "Attempting robbery~n~~b~%i~n~~r~Stay in the checkpoint", countn[playerid]);
        TextDrawSetString(robbery, string);
        TextDrawShowForPlayer(playerid, robbery);
    }
    if(countn[playerid] <= 0)
    {
        if(IsPlayerInDynamicCP(playerid, burgerrob) || IsPlayerInDynamicCP(playerid, zero))
        {
            RobbedR = true;
            SetTimer("BR", 300000, true);
            new money = random(50000);
            GivePlayerMoney(playerid, money);
            new rob[128];
            format(rob, sizeof(rob), "~g~Robbed $%i", money);
            PlayerTextDrawSetString(playerid, moneyhere[playerid], rob);
            SetTimer("destroyrob", 3000, false);
            PlayerTextDrawShow(playerid, moneyhere[playerid]);
            KillTimer(dstimer[playerid]);
           
            TextDrawHideForPlayer(playerid, robbery);
        }
    }
    return 1;
}
this is when you rob a store (burger or zero) but when it sets the timer (RB) it will set the store robable in 5 minutes but it does it for all stores. i know a way to get round this but it means making more timers and i would think there is an easy way of doing it instead of making one timer per shop or something
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