20.09.2012, 11:55
(
Последний раз редактировалось Gioslami; 20.09.2012 в 12:34.
)
My script is a fully Mysql script it is suppose to save everything but i been having issues, it wont save
Dynamic Doors, Map Markers, Houses and it don't update accounts when i restart the server i force save but they just don't save i was looking in another thread with the same issue and the guy said that on this line
to change it to
i did that but nothing some one else said to try
Still nothing any ideas?
i've tried to put mysql_debug but it wont debug
This is my database.sql (House part)
---EDIT---
This is the force save command
Something else with Save Houses .
Something else
Another thing might be helpful
If you want to see the full GM PM Me ill give you a link. Only will give link to people who are willing to assist me not trying to get the script for personal use.
i figure if i can get help on houses i can figure the other ones out my self, So anyone know how to fix?
(Before i get yelled at for using NGRP Script i'm using it as reference while i edit another script which i purchased from someone and have rights to use, Also keep in mind that NGG is Black Listed from samp so im told and that a scripter that did most the edits on the script is the one who "leaked" it)
Dynamic Doors, Map Markers, Houses and it don't update accounts when i restart the server i force save but they just don't save i was looking in another thread with the same issue and the guy said that on this line
Код:
new string[128], choice[32], houseid, amount; if(sscanf(params, "s[32]dD", choice, houseid, amount))
Код:
new string[128], choice[32], houseid, amount; if(sscanf(params, "s[32]dd", choice, houseid, amount))
Код:
new string[128], choice[32], houseid, amount; if(sscanf(params, "s[32]dd(10)", choice, houseid, amount))
Код:
CMD:hedit(playerid, params[]) { if(PlayerInfo[playerid][pAdmin] < 4) { SendClientMessageEx(playerid, COLOR_GRAD2, "You are not authorized to use that command."); return 1; } new string[128], choice[32], houseid, amount; if(sscanf(params, "s[32]dd", choice, houseid, amount)) { SendClientMessageEx(playerid, COLOR_GREY, "USAGE: /hedit [name] [houseid] [(Optional)amount]"); SendClientMessageEx(playerid, COLOR_GREY, "Available names: Exterior, Interior, CustomInterior, CustomExterior, Class (1-3), Level, Price"); return 1; } if(strcmp(choice, "interior", true) == 0) { GetPlayerPos(playerid, HouseInfo[houseid][hInteriorX], HouseInfo[houseid][hInteriorY], HouseInfo[houseid][hInteriorZ]); GetPlayerFacingAngle(playerid, HouseInfo[houseid][hInteriorA]); HouseInfo[houseid][hHInteriorWorld] = GetPlayerInterior( playerid ); SendClientMessageEx( playerid, COLOR_WHITE, "You have changed the interior!" ); SaveHouse(houseid); format(string, sizeof(string), "%s has edited HouseID %d's Interior.", GetPlayerNameEx(playerid), houseid); Log("logs/hedit.log", string); return 1; } else if(strcmp(choice, "custominterior", true) == 0) { if(HouseInfo[houseid][hCustomInterior] == 0) { HouseInfo[houseid][hCustomInterior] = 1; SendClientMessageEx( playerid, COLOR_WHITE, "House set to custom interior!" ); } else { HouseInfo[houseid][hCustomInterior] = 0; SendClientMessageEx( playerid, COLOR_WHITE, "House set to normal (not custom) interior!" ); } SaveHouse(houseid); format(string, sizeof(string), "%s has edited HouseID %d's Custom Interior.", GetPlayerNameEx(playerid), houseid); Log("logs/hedit.log", string); return 1; } else if(strcmp(choice, "customexterior", true) == 0) { if(HouseInfo[houseid][hCustomExterior] == 0) { HouseInfo[houseid][hCustomExterior] = 1; SendClientMessageEx( playerid, COLOR_WHITE, "House set to custom exterior!" ); } else { HouseInfo[houseid][hCustomExterior] = 0; SendClientMessageEx( playerid, COLOR_WHITE, "House set to normal (not custom) exterior!" ); } SaveHouse(houseid); format(string, sizeof(string), "%s has edited HouseID %d's Custom Exterior.", GetPlayerNameEx(playerid), houseid); Log("logs/hedit.log", string); return 1; } else if(strcmp(choice, "exterior", true) == 0) { GetPlayerPos(playerid, HouseInfo[houseid][hExteriorX], HouseInfo[houseid][hExteriorY], HouseInfo[houseid][hExteriorZ]); GetPlayerFacingAngle(playerid, HouseInfo[houseid][hExteriorA]); SendClientMessageEx( playerid, COLOR_WHITE, "You have changed the exterior!" ); DestroyPickupEx(HouseInfo[houseid][hPickupID]); SaveHouse(houseid); format(string, sizeof(string), "%s has edited HouseID %d's Exterior.", GetPlayerNameEx(playerid), houseid); Log("logs/hedit.log", string); if(HouseInfo[houseid][hOwned] ==0) { DestroyPickupEx(HouseInfo[houseid][hPickupID]); DestroyDynamic3DTextLabel(HouseInfo[houseid][hTextID]); format(string, sizeof(string), "This house is\n for sale!\n Description: %s\nCost: $%d\n Level: %d\nID: %d\nTo buy this house type /buyhouse",HouseInfo[houseid][hDescription],HouseInfo[houseid][hValue],HouseInfo[houseid][hLevel],houseid); HouseInfo[houseid][hTextID] = CreateDynamic3DTextLabel( string, COLOR_GREEN, HouseInfo[houseid][hExteriorX], HouseInfo[houseid][hExteriorY], HouseInfo[houseid][hExteriorZ]+0.5,10.0, .testlos = 1, .streamdistance = 10.0); HouseInfo[houseid][hPickupID] = CreatePickupEx(1273, 23, HouseInfo[houseid][hExteriorX], HouseInfo[houseid][hExteriorY], HouseInfo[houseid][hExteriorZ]); } else { if(HouseInfo[houseid][hRentable] == 0) { DestroyPickupEx(HouseInfo[houseid][hPickupID]); DestroyDynamic3DTextLabel(HouseInfo[houseid][hTextID]); format(string, sizeof(string), "This house is owned by\n%s\nLevel: %d\nID: %d",HouseInfo[houseid][hOwner],HouseInfo[houseid][hLevel],houseid); HouseInfo[houseid][hTextID] = CreateDynamic3DTextLabel(string,COLOR_GREEN,HouseInfo[houseid][hExteriorX], HouseInfo[houseid][hExteriorY], HouseInfo[houseid][hExteriorZ]+0.5,10.0, .testlos = 1, .streamdistance = 10.0); HouseInfo[houseid][hPickupID] = CreatePickupEx(1273, 23, HouseInfo[houseid][hExteriorX], HouseInfo[houseid][hExteriorY], HouseInfo[houseid][hExteriorZ]); } else { DestroyPickupEx(HouseInfo[houseid][hPickupID]); DestroyDynamic3DTextLabel(HouseInfo[houseid][hTextID]); format(string, sizeof(string), "This house is owned by\n%s\nRent: $%d\nLevel: %d\nID: %d\nType /rentroom to rent a room",HouseInfo[houseid][hOwner],HouseInfo[houseid][hRentFee],HouseInfo[houseid][hLevel],houseid); HouseInfo[houseid][hTextID] = CreateDynamic3DTextLabel(string,COLOR_GREEN,HouseInfo[houseid][hExteriorX], HouseInfo[houseid][hExteriorY], HouseInfo[houseid][hExteriorZ]+0.5,10.0, .testlos = 1, .streamdistance = 10.0); HouseInfo[houseid][hPickupID] = CreatePickupEx(1273, 23, HouseInfo[houseid][hExteriorX], HouseInfo[houseid][hExteriorY], HouseInfo[houseid][hExteriorZ]); } } } else if(strcmp(choice, "level", true) == 0) { HouseInfo[houseid][hLevel] = amount; format(string, sizeof(string), "You have set the house level to %d.", amount); SendClientMessageEx(playerid, COLOR_WHITE, string); if(HouseInfo[houseid][hOwned] ==0) { format(string, sizeof(string), "This house is\n for sale!\n Description: %s\nCost: $%d\n Level: %d\nID: %d\nTo buy this house type /buyhouse",HouseInfo[houseid][hDescription],HouseInfo[houseid][hValue],HouseInfo[houseid][hLevel],houseid); UpdateDynamic3DTextLabelText(HouseInfo[houseid][hTextID], COLOR_GREEN, string); } else { if(HouseInfo[houseid][hRentable] == 0) { format(string, sizeof(string), "This house is owned by\n%s\nLevel: %d\nID: %d",HouseInfo[houseid][hOwner],HouseInfo[houseid][hLevel],houseid); UpdateDynamic3DTextLabelText(HouseInfo[houseid][hTextID], COLOR_GREEN, string); } else { format(string, sizeof(string), "This house is owned by\n%s\nRent: $%d\nLevel: %d\nID: %d\nType /rentroom to rent a room",HouseInfo[houseid][hOwner],HouseInfo[houseid][hRentFee],HouseInfo[houseid][hLevel],houseid); UpdateDynamic3DTextLabelText(HouseInfo[houseid][hTextID], COLOR_GREEN, string); } } format(string, sizeof(string), "%s has edited HouseID %d's Level to %d.", GetPlayerNameEx(playerid), houseid, amount); Log("logs/hedit.log", string); } else if(strcmp(choice, "price", true) == 0) { HouseInfo[houseid][hValue] = amount; format(string, sizeof(string), "You have set the houses price to $%d.", amount ); SendClientMessageEx(playerid, COLOR_WHITE, string); if(HouseInfo[houseid][hOwned] ==0) { format(string, sizeof(string), "This house is\n for sale!\n Description: %s\nCost: $%d\n Level: %d\nID: %d\nTo buy this house type /buyhouse",HouseInfo[houseid][hDescription],HouseInfo[houseid][hValue],HouseInfo[houseid][hLevel],houseid); UpdateDynamic3DTextLabelText(HouseInfo[houseid][hTextID], COLOR_GREEN, string); } format(string, sizeof(string), "%s has edited HouseID %d's Price to $%d.", GetPlayerNameEx(playerid), amount); Log("logs/hedit.log", string); } else if(strcmp(choice, "class", true) == 0) { switch(amount) { case 1: { format(HouseInfo[houseid][hDescription], 128, "Low" ); SendClientMessageEx(playerid, COLOR_WHITE, "You have set the house's class to 1 (Low)" ); } case 2: { format(HouseInfo[houseid][hDescription], 128, "Medium" ); SendClientMessageEx(playerid, COLOR_WHITE, "You have set the house's class to 2 (Medium)" ); } case 3: { format(HouseInfo[houseid][hDescription], 128, "High" ); SendClientMessageEx(playerid, COLOR_WHITE, "You have set the house's class to 3 (High)" ); } } if(HouseInfo[houseid][hOwned] ==0) { format(string, sizeof(string), "This home is\n for sale!\n Description: %s\nCost: $%d\n Level: %d\nID: %d\nTo buy this house type /buyhouse",HouseInfo[houseid][hDescription],HouseInfo[houseid][hValue],HouseInfo[houseid][hLevel],houseid); UpdateDynamic3DTextLabelText(HouseInfo[houseid][hTextID], COLOR_GREEN, string); } format(string, sizeof(string), "%s has edited HouseID %d's Class to %d.", GetPlayerNameEx(playerid), houseid, amount); Log("logs/hedit.log", string); } SaveHouse(houseid); return 1; }
Код:
public OnGameModeInit() { new string[42]; mysql_debug(1);
Код:
-- ---------------------------- -- Table structure for `houses` -- ---------------------------- DROP TABLE IF EXISTS `houses`; CREATE TABLE `houses` ( `id` int(11) NOT NULL AUTO_INCREMENT, `Owned` int(11) NOT NULL DEFAULT '0', `Level` int(11) NOT NULL DEFAULT '999', `HInteriorWorld` int(11) NOT NULL DEFAULT '9', `Description` varchar(16) NOT NULL DEFAULT 'High', `Owner` varchar(24) NOT NULL DEFAULT 'No-Owner', `ExteriorX` float(10,5) NOT NULL DEFAULT '0.00000', `ExteriorY` float(10,5) NOT NULL DEFAULT '0.00000', `ExteriorZ` float(10,5) NOT NULL DEFAULT '0.00000', `ExteriorR` float(10,5) NOT NULL DEFAULT '0.00000', `InteriorX` float(10,5) NOT NULL DEFAULT '0.00000', `InteriorY` float(10,5) NOT NULL DEFAULT '0.00000', `InteriorZ` float(10,5) NOT NULL DEFAULT '0.00000', `InteriorR` float(10,5) NOT NULL DEFAULT '0.00000', `Lock` int(11) NOT NULL DEFAULT '0', `Rentable` int(11) NOT NULL DEFAULT '0', `RentFee` int(11) NOT NULL DEFAULT '0', `Value` int(11) NOT NULL DEFAULT '0', `SafeMoney` int(11) NOT NULL DEFAULT '0', `Pot` int(11) NOT NULL DEFAULT '0', `Crack` int(11) NOT NULL DEFAULT '0', `Materials` int(11) NOT NULL DEFAULT '0', `Weapons0` int(11) NOT NULL DEFAULT '0', `Weapons1` int(11) NOT NULL DEFAULT '0', `Weapons2` int(11) NOT NULL DEFAULT '0', `Weapons3` int(11) NOT NULL DEFAULT '0', `Weapons4` int(11) NOT NULL DEFAULT '0', `GLUpgrade` int(11) NOT NULL DEFAULT '0', `PickupID` int(11) NOT NULL DEFAULT '0', `CustomInterior` int(11) NOT NULL DEFAULT '0', `CustomExterior` int(11) NOT NULL DEFAULT '0', `ExteriorA` float(10,5) NOT NULL DEFAULT '0.00000', `InteriorA` float(10,5) NOT NULL DEFAULT '0.00000', `MailX` float(10,5) NOT NULL DEFAULT '0.00000', `MailY` float(10,5) NOT NULL DEFAULT '0.00000', `MailZ` float(10,5) NOT NULL DEFAULT '0.00000', `MailA` float(10,5) NOT NULL DEFAULT '0.00000', `MailType` tinyint(4) NOT NULL DEFAULT '0', PRIMARY KEY (`id`) ) ENGINE=InnoDB DEFAULT CHARSET=latin1; -- ---------------------------- -- Records of houses -- ----------------------------
This is the force save command
Код:
CMD:savechars(playerid, params[]) { if (PlayerInfo[playerid][pAdmin] >= 4) { SaveEventPoints(); SaveHouses(); SendClientMessageEx(playerid, COLOR_YELLOW, "All houses updated sucessfully."); mysql_SaveCrates(); SendClientMessageEx(playerid, COLOR_YELLOW, "All Crates Saved sucessfully."); SaveAllAccountsUpdate(); //g_mysql_DumpAccounts(); SendClientMessageEx(playerid, COLOR_YELLOW, "Update Process Started - Wait for Account Saving Finish Confirmation."); } else { SendClientMessageEx(playerid, COLOR_GREY, "You are not authorized to use that command."); } return 1; }
Код:
stock SaveHouses() { for(new i = 0; i < MAX_HOUSES; i++) { SaveHouse(i); } return 1; }
Код:
public FinishMaintenance() { ABroadCast(COLOR_YELLOW, "{AA3333}Maintenance{FFFF00}: Force Saving Carrier...", 1); SaveCarrier(); ABroadCast(COLOR_YELLOW, "{AA3333}Maintenance{FFFF00}: Force Saving Houses...", 1); SaveHouses(); ABroadCast(COLOR_YELLOW, "{AA3333}Maintenance{FFFF00}: Force Saving Dynamic Doors...", 1); SaveDynamicDoors(); ABroadCast(COLOR_YELLOW, "{AA3333}Maintenance{FFFF00}: Force Saving Map Icons...", 1); SaveDynamicMapIcons(); ABroadCast(COLOR_YELLOW, "{AA3333}Maintenance{FFFF00}: Force Saving Gates...", 1); SaveGates(); ABroadCast(COLOR_YELLOW, "{AA3333}Maintenance{FFFF00}: Force Saving Event Points...", 1); SaveEventPoints(); ABroadCast(COLOR_YELLOW, "{AA3333}Maintenance{FFFF00}: Force Saving Paintball Arenas...", 1); SavePaintballArenas(); ABroadCast(COLOR_YELLOW, "{AA3333}Maintenance{FFFF00}: Force Saving Server Configuration", 1); Misc_Save(); ABroadCast(COLOR_YELLOW, "{AA3333}Maintenance{FFFF00}: Force Saving Office Elevator...", 1); SaveElevatorStuff(); ABroadCast(COLOR_YELLOW, "{AA3333}Maintenance{FFFF00}: Force Saving Faction Pay...", 1); SaveThePay(); ABroadCast(COLOR_YELLOW, "{AA3333}Maintenance{FFFF00}: Force Saving Mail Boxes...", 1); SaveMailboxes(); ABroadCast(COLOR_YELLOW, "{AA3333}Maintenance{FFFF00}: Streamer Plugin Shutting Down...", 1); DestroyAllDynamicObjects(); DestroyAllDynamic3DTextLabels(); DestroyAllDynamicCPs(); DestroyAllDynamicMapIcons(); DestroyAllDynamicRaceCPs(); DestroyAllDynamicAreas(); SendRconCommand("exit"); return 1; }
Код:
stock SaveHouse(houseid) { new string[2048]; format(string, sizeof(string), "UPDATE `houses` SET \ `Owned`=%d, \ `Level`=%d, \ `HInteriorWorld`=%d, \ `Description`='%s', \ `Owner`='%s', \ `ExteriorX`=%f, \ `ExteriorY`=%f, \ `ExteriorZ`=%f, \ `ExteriorR`=%f, \ `InteriorX`=%f, \ `InteriorY`=%f, \ `InteriorZ`=%f, \ `InteriorR`=%f,", HouseInfo[houseid][hOwned], HouseInfo[houseid][hLevel], HouseInfo[houseid][hHInteriorWorld], HouseInfo[houseid][hDescription], HouseInfo[houseid][hOwner], HouseInfo[houseid][hExteriorX], HouseInfo[houseid][hExteriorY], HouseInfo[houseid][hExteriorZ], HouseInfo[houseid][hExteriorR], HouseInfo[houseid][hInteriorX], HouseInfo[houseid][hInteriorY], HouseInfo[houseid][hInteriorZ], HouseInfo[houseid][hInteriorR] );
i figure if i can get help on houses i can figure the other ones out my self, So anyone know how to fix?
(Before i get yelled at for using NGRP Script i'm using it as reference while i edit another script which i purchased from someone and have rights to use, Also keep in mind that NGG is Black Listed from samp so im told and that a scripter that did most the edits on the script is the one who "leaked" it)