19.09.2012, 16:17
pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
for (new i; i < MAX_PLAYERS; i++)
{
if (IsPlayerConnected(i))
{
if(PlayerInfo[i][PlayerLevel] >= 1)
{
SendDeathMessage(killerid, playerid, reason);
}
}
}
return 1;
}