Pawno crashes at compile
#1

this is the code that made pawno crash, but I don't get why.

Код:
SetPlayerAttachedObject(playerid, i+4, p[ADD_WEAR_ID][i], p[ADD_WEAR_BONE][i],p[VAR_ACC_ADD_WEAR_OFFX][i],p[VAR_ACC_ADD_WEAR_OFFY][i],p[VAR_ACC_ADD_WEAR_OFFZ][i],p[VAR_ACC_ADD_WEAR_ROTX][i],p[VAR_ACC_ADD_WEAR_ROTY][i],p[VAR_ACC_ADD_WEAR_ROTZ][i],p[VAR_ACC_ADD_WEAR_SCAX][i],p[VAR_ACC_ADD_WEAR_SCAY][i],p[VAR_ACC_ADD_WEAR_SCAZ][i]);
When I compile pawno will freeze and I have to close it with tasksmanager.
When I remove the last coords from the SetPlayerAttachedObject it will compile success.
Like this:
Код:
 SetPlayerAttachedObject(playerid, i+4, p[ADD_WEAR_ID][i], p[ADD_WEAR_BONE][i],p[VAR_ACC_ADD_WEAR_OFFX][i],p[VAR_ACC_ADD_WEAR_OFFY][i],p[VAR_ACC_ADD_WEAR_OFFZ][i],p[VAR_ACC_ADD_WEAR_ROTX][i],p[VAR_ACC_ADD_WEAR_ROTY][i],p[VAR_ACC_ADD_WEAR_ROTZ][i],p[VAR_ACC_ADD_WEAR_SCAX][i],p[VAR_ACC_ADD_WEAR_SCAY][i],0.0 );
And I'm 100 procent sure that the variables names are correct, so if you anwser dont tell me to check the names if they exist, because if there was a mistake in the names then pawno won't crash, but will give me an error.
So might is the function to long or something? even if this is possible I don't think so...
So what can be the problem?
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#2

Sloved, the answer is, The lenght of the line is just too long for a function or something, I don't get it, but also pawno don't get it. But it seems when I change the name to SCAZ instead of VAR_ACC_ADD_WEAR_SCAZ , it works. So pawno just fails haha.
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#3

I think Roel is right try to make it shorter
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#4

Quote:
Originally Posted by Red_Dragon.
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I think Roel is right try to make it shorter
Psst, Roel was the Topic starter as well hehe. Also, don't repost what is already said. It is counted as spamming and too much of it can get you banned.
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