[pawn]else if(PlayerInfo[playerid][pMembro] == 24 || PlayerInfo[playerid][pLider] == 24)
{
if(PlayerInfo[playerid][pCargo] == 6) { format(string, sizeof(string), "** Capitгo %s: %s, over. **", sendername, result); }
else if(PlayerInfo[playerid][pCargo] == 5) { format(string, sizeof(string), "** Tenente %s: %s, over. **", sendername, result); }
else if(PlayerInfo[playerid][pCargo] == 4) { format(string, sizeof(string), "** Sargento %s: %s, over. **", sendername, result); }
else if(PlayerInfo[playerid][pCargo] == 3) { format(string, sizeof(string), "** Cabo %s: %s, over. **", sendername, result); }
else if(PlayerInfo[playerid][pCargo] == 2) { format(string, sizeof(string), "** Soldado %s: %s, over. **", sendername, result); }
else if(PlayerInfo[playerid][pCargo] == 1) { format(string, sizeof(string), "** Recruta %s: %s, over. **", sendername, result); }
else
{
format(string, sizeof(string), "** Recruta %s: %s, over. **", sendername, result);
}
SendFamilyMessage(2,COLOR_R,string);
printf("%s", string);
format(string, sizeof(string), "* %s falou algo no rбdio.", sendername);
ProxDetector(20.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPL E,COLOR_PURPLE);
return 1;
}/pawn]