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Same problem, when you use color your game crash, but what is interesting, Im using IG map editor and apply color nothing happens, when I /q and come back game crash.
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Joined: May 2010
Hey! This could be the same issue I'm having, I'm changing the color of the missile object and the texture
http://forum.sa-mp.com/showpost.php?...8&postcount=11 and the game crashes! is the crash reason the same??
pawn Код:
SetObjectMaterial(Vehicle_Missile[id][slot], 0, 3790, "missiles_sfs", "white", 0xB51BE0AA);
It doesn't always crash though
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If you get the problem again, please post the crash report text.
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Some of my players are reporting similar problems, but I don't.
Posts: 2,938
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Joined: May 2010
I managed to crash again, heres the address...
pawn Код:
SA-MP 0.3e
Exception At Address: 0x0075803C
Registers:
EAX: 0x00000687 EBX: 0x00000001 ECX: 0x12FDE320 EDX: 0x00000000
ESI: 0x00000008 EDI: 0x0321E918 EBP: 0x0022FC6C ESP: 0x0022FB88
EFLAGS: 0x00210207
Stack:
+0000: 0x12FDE320 0x0321E900 0x13814194 0x00000001
+0010: 0x3DD0E560 0x12FDE320 0x00000001 0x00000008
+0020: 0x00000008 0x0000006F 0x00000000 0x00000000
+0030: 0x00000000 0x00000001 0x00009FB3 0x006E99D3
+0040: 0x00000000 0x00000002 0x000C0000 0x00050001
+0050: 0x000000FF 0x00000011 0xFFFFFD70 0x438A0000
+0060: 0x00000114 0x00000240 0x006E8713 0x0000012C
+0070: 0x3F800000 0x440D8000 0x00000000 0x0022FC58
+0080: 0x0022FC50 0x0022FC54 0xFFFFFE10 0x00000236
+0090: 0x00000282 0xFFFFFE50 0x00C21884 0x006EAA49
+00A0: 0xC3F80000 0x440D8000 0x00000000 0x0022FC58
+00B0: 0x0022FC50 0x0022FC54 0x0022FC5C 0x00000236
+00C0: 0x0160DAA0 0x440D8000 0x0022FC78 0x4FE73E5B
+00D0: 0x015B17C0 0x015B17C0 0x00000000 0x00000000
+00E0: 0x0022FC88 0x02C66140 0x007582D2 0x13814194
+00F0: 0x0321E918 0x00000001 0x12FDE320 0x00757690
+0100: 0x13814194 0x0321E900 0x007578C0 0x00000000
+0110: 0x02BF0C6C 0x13814194 0x0000002F 0x007FDE14
+0120: 0x027B7C18 0x00000000 0x00805769 0x0000006F
+0130: 0x00C9BC50 0x12FDE320 0x13814194 0x007491E4
+0140: 0x02BF0C6C 0x13814194 0x00000001 0x00000003
+0150: 0x007324D8 0x13814194 0x023DCC48 0x023DCC48
+0160: 0x00000004 0x00000000 0x00FFFFFF 0x000003E4
+0170: 0x00000290 0x00C4D958 0x00000018 0x036AC108
+0180: 0x00000004 0x00000001 0x00000000 0xBCF5C28F
+0190: 0x00C9BC50 0x00000000 0x02BE05EC 0x007EF657
+01A0: 0x02BF0ACC 0x02BE05EC 0x00000000 0x00C22856
+01B0: 0x3DDDFB94 0x00000000 0x015B17C0 0x4FE66626
+01C0: 0x00000000 0x0000001C 0x015B17C0 0x00000001
+01D0: 0x015B17C0 0x4FE66626 0xBE8BC790 0x0000001C
+01E0: 0x015B17C0 0x0022FD9C 0x00000005 0x00000000
+01F0: 0x40974387 0x0000001A 0x00000001 0x77D50554
+0200: 0x00732639 0x13814194 0x00000004 0x04FD01A0
+0210: 0x00732BDC 0x023DCC48 0x13814194 0x00000004
+0220: 0x77D50554 0x0000001A 0x02C1E924 0x00733F2A
+0230: 0x04FD0100 0x4360845F 0x00000001 0x0053E01E
+0240: 0x00000000 0x0053EAA6 0x0025F11C 0x0053EAC4
+0250: 0x43C80000 0x43960000 0x0053ECC2 0x00000001
+0260: 0x00619B71 0x0000001A 0x00000001 0x00000001
+0270: 0x0000000A 0x00748DA0 0x0000001A 0x00000001
SCM Op: 0x685, lDbg: 0
Game Version: US 1.0
State Information: Ped Context: 0
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I'm getting an issue in my script where some objects (Not defined ones) are switching to random colours around San Fierro, never got this before using SetObjectMaterial.