10.09.2012, 17:17
1.Ok if you don't know i needed help with reaction test but i solved that now i have another problem when the reaction test starts in game it doesn't show how much money and score.
2.Can somebody tell me were to change on how much time the reaction test appears and disapears.
For help here is the code:
2.Can somebody tell me were to change on how much time the reaction test appears and disapears.
For help here is the code:
pawn Код:
#include <a_samp>
#if !defined Loop
#define Loop(%0,%1) \
for(new %0 = 0; %0 != %1; %0++)
#endif
#if !defined function
#define function%0(%1) \
forward%0(%1); public%0(%1)
#endif
#if !defined PURPLE
#define PURPLE \
0xBF60FFFF
#endif
#if !defined GREEN
#define GREEN \
0x94D317FF
#endif
#if !defined TIME
#define TIME \
180000
#endif
new
xCharacters[][] =
{
"A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M",
"N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z",
"a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m",
"n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z",
"0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "!", "#", "$",
"%", "&", "/", "(", ")", "=", "?", "*", "+", "'", "ˇ", "^", "{",
"}", "[", "]", "\", """, "|", "Ђ", ";", ":", ",", ".", "_", "-",
">", "<"
},
xChars[16] = "",
xReactionTimer,
xCash,
xScore,
bool: xTestBusy
;
public OnFilterScriptInit()
{
xReactionTimer = SetTimer("xReactionTest", TIME, 1);
return 1;
}
public OnFilterScriptExit()
{
KillTimer(xReactionTimer);
return 1;
}
public OnPlayerText(playerid, text[])
{
switch(xTestBusy)
{
case true:
{
if(!strcmp(xChars, text, false))
{
new
string[128],
pName[MAX_PLAYER_NAME]
;
GetPlayerName(playerid, pName, sizeof(pName));
format(string, sizeof(string), "[REACTION TEST]: %s (%i) Has Won And Earned $%s With %s Score!", pName, playerid, xCash, xScore);
SendClientMessageToAll(GREEN, string);
GivePlayerMoney(playerid, xCash);
SetPlayerScore(playerid, GetPlayerScore(playerid) + xScore);
xReactionTimer = SetTimer("xReactionTest", TIME, 1);
xTestBusy = false;
return false;
}
}
}
return true;
}
function xReactionProgress()
{
switch(xTestBusy)
{
case true:
{
new
string[128]
;
format(string, sizeof(string), "No One Manage To Win The Reaction Test.New One Starting In %d Minutes. »", (TIME/60000));
SendClientMessageToAll(PURPLE, string);
xReactionTimer = SetTimer("xReactionTest", TIME, 1);
}
}
return 1;
}
function xReactionTest()
{
new
xLength = (random(8) + 2),
string[128]
;
xCash = (random(1000) + 7000);
xScore = (random(2)+1);
format(xChars, sizeof(xChars), "");
Loop(x, xLength) format(xChars, sizeof(xChars), "%s%s", xChars, xCharacters[random(sizeof(xCharacters))][0]);
format(string, sizeof(string), "[REACTION TEST]: Who First Types %s Wins $%s With %s Score!", xChars, xCash, xScore);
SendClientMessageToAll(PURPLE, string);
KillTimer(xReactionTimer);
xTestBusy = true;
SetTimer("xReactionProgress", 30000, 0);
return 1;
}