17.08.2012, 18:12
hey everybody ... i tried to add sex animations to my server ... it compiles but it doesnt work , idk why 
anyone know how to fix this fucking bug?

anyone know how to fix this fucking bug?

Code:
COMMAND:bj(playerid, params[]) { new bID; if ( sscanf ( params , "d" , bID ) ) return CreateBox(playerid, "Usage", "Use ~r~/BJ [1-18] ~w~for blow job animations!"); else { switch ( bID ) { case 1: ApplyAnimation(playerid, "BLOWJOBZ", "BJ_COUCH_START_W", 4.0, 1, 1, 1, 1, 0); case 2: ApplyAnimation(playerid, "BLOWJOBZ", "BJ_COUCH_START_P", 4.0, 1, 1, 1, 1, 0); case 3: ApplyAnimation(playerid, "BLOWJOBZ", "BJ_COUCH_LOOP_W", 4.0, 1, 1, 1, 1, 0); case 4: ApplyAnimation(playerid, "BLOWJOBZ", "BJ_COUCH_LOOP_P", 4.0, 1, 1, 1, 1, 0); case 5: ApplyAnimation(playerid, "BLOWJOBZ", "BJ_COUCH_END_W", 4.0, 1, 1, 1, 1, 0); case 6: ApplyAnimation(playerid, "BLOWJOBZ", "BJ_COUCH_END_P", 4.0, 1, 1, 1, 1, 0); case 7: ApplyAnimation(playerid, "BLOWJOBZ", "BJ_STAND_START_W", 4.0, 1, 1, 1, 1, 0); case 8: ApplyAnimation(playerid, "BLOWJOBZ", "BJ_STAND_START_P", 4.0, 1, 1, 1, 1, 0); case 9: ApplyAnimation(playerid, "BLOWJOBZ", "BJ_STAND_LOOP_W", 4.0, 1, 1, 1, 1, 0); case 10: ApplyAnimation(playerid, "BLOWJOBZ", "BJ_STAND_LOOP_P", 4.0, 1, 1, 1, 1, 0); case 11: ApplyAnimation(playerid, "BLOWJOBZ", "BJ_STAND_END_W", 4.0, 1, 1, 1, 1, 0); case 12: ApplyAnimation(playerid, "BLOWJOBZ", "BJ_STAND_END_P", 4.0, 1, 1, 1, 1, 0); case 13: ApplyAnimation(playerid, "BLOWJOBZ", "BJ_CAR_START_W", 4.0, 1, 1, 1, 1, 0); case 14: ApplyAnimation(playerid, "BLOWJOBZ", "BJ_CAR_START_P", 4.0, 1, 1, 1, 1, 0); case 15: ApplyAnimation(playerid, "BLOWJOBZ", "BJ_CAR_LOOP_W", 4.0, 1, 1, 1, 1, 0); case 16: ApplyAnimation(playerid, "BLOWJOBZ", "BJ_CAR_LOOP_P", 4.0, 1, 1, 1, 1, 0); case 17: ApplyAnimation(playerid, "BLOWJOBZ", "BJ_CAR_END_W", 4.0, 1, 1, 1, 1, 0); case 18: ApplyAnimation(playerid, "BLOWJOBZ", "BJ_CAR_END_P", 4.0, 1, 1, 1, 1, 0); } } return 1; } COMMAND:spank(playerid, params[]) { new bID; if ( sscanf ( params , "d", bID ) ) return CreateBox(playerid, "Usage", "Use ~r~/spank [1-8] ~w~for spank animations!"); else { switch ( bID ) { case 1: ApplyAnimation(playerid, "SNM", "SPANKING_IDLEW", 4.0, 1, 1, 1, 1, 0); case 2: ApplyAnimation(playerid, "SNM", "SPANKING_IDLEP", 4.0, 1, 1, 1, 1, 0); case 3: ApplyAnimation(playerid, "SNM", "SPANKINGW", 4.0, 1, 1, 1, 1, 0); case 4: ApplyAnimation(playerid, "SNM", "SPANKINGP", 4.0, 1, 1, 1, 1, 0); case 5: ApplyAnimation(playerid, "SNM", "SPANKEDW", 4.0, 1, 1, 1, 1, 0); case 6: ApplyAnimation(playerid, "SNM", "SPANKEDP", 4.0, 1, 1, 1, 1, 0); case 7: ApplyAnimation(playerid, "SNM", "SPANKING_ENDW", 4.0, 1, 1, 1, 1, 0); case 8: ApplyAnimation(playerid, "SNM", "SPANKING_ENDP", 4.0, 1, 1, 1, 1, 0); } } return 1; } COMMAND:sex(playerid, params[]) { new bID; if ( sscanf ( params , "d" , bID ) ) return CreateBox(playerid, "Usage", "Use ~r~/Sex [1-20] ~w~for sex animations!"); else { switch( bID ) { case 1: ApplyAnimation(playerid, "SEX", "SEX_1_W", 4.0, 1, 1, 1, 1, 0); case 2: ApplyAnimation(playerid, "SEX", "SEX_1_P", 4.0, 1, 1, 1, 1, 0); case 3: ApplyAnimation(playerid, "SEX", "SEX_1_CUM_W", 4.0, 1, 1, 1, 1, 0); case 4: ApplyAnimation(playerid, "SEX", "SEX_1_CUM_P", 4.0, 1, 1, 1, 1, 0); case 5: ApplyAnimation(playerid, "SEX", "SEX_1_FAIL_W", 4.0, 1, 1, 1, 1, 0); case 6: ApplyAnimation(playerid, "SEX", "SEX_1_FAIL_P", 4.0, 1, 1, 1, 1, 0); case 7: ApplyAnimation(playerid, "SEX", "SEX_1TO2_P", 4.0, 1, 1, 1, 1, 0); case 8: ApplyAnimation(playerid, "SEX", "SEX_1TO2_W", 4.0, 1, 1, 1, 1, 0); case 9: ApplyAnimation(playerid, "SEX", "SEX_2_W", 4.0, 1, 1, 1, 1, 0); case 10: ApplyAnimation(playerid, "SEX", "SEX_2_P", 4.0, 1, 1, 1, 1, 0); case 11: ApplyAnimation(playerid, "SEX", "SEX_2_FAIL_W", 4.0, 1, 1, 1, 1, 0); case 12: ApplyAnimation(playerid, "SEX", "SEX_2_FAIL_P", 4.0, 1, 1, 1, 1, 0); case 13: ApplyAnimation(playerid, "SEX", "SEX_2TO3_P", 4.0, 1, 1, 1, 1, 0); case 14: ApplyAnimation(playerid, "SEX", "SEX_2TO3_W", 4.0, 1, 1, 1, 1, 0); case 15: ApplyAnimation(playerid, "SEX", "SEX_3_W", 4.0, 1, 1, 1, 1, 0); case 16: ApplyAnimation(playerid, "SEX", "SEX_3_P", 4.0, 1, 1, 1, 1, 0); case 17: ApplyAnimation(playerid, "SEX", "SEX_3_FAIL_W", 4.0, 1, 1, 1, 1, 0); case 18: ApplyAnimation(playerid, "SEX", "SEX_3_FAIL_P", 4.0, 1, 1, 1, 1, 0); case 19: ApplyAnimation(playerid, "SEX", "SEX_3TO1_W", 4.0, 1, 1, 1, 1, 0); case 20: ApplyAnimation(playerid, "SEX", "SEX_3TO1_P", 4.0, 1, 1, 1, 1, 0); } } return 1; }