[ Help ] Bug ...
#1

Hello guys.. I've a bug in my Call System.

I've been using zGaming Roleplay Script. I found this bug... I've tried to fix it much, but failed


Here it is..

pawn Код:
CMD:call(playerid, params[])
{
 new number, string[128], done;
 if(!IsPlayerLoggedIn(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You need to login first before using any command.");
 if(!PlayerInfo[playerid][pHasCellphone]) return SendClientMessage(playerid, COLOR_GREY, "You don't own a cellphone.");
 if(!PlayerInfo[playerid][pCellphone]) return SendClientMessage(playerid, COLOR_GREY, "You don't have a simcard.");
 if(sscanf(params, "i", number)) return SendClientMessage(playerid, COLOR_WHITE, "USAGE: /call [number]");
 if(PhoneOff[playerid]) return SendClientMessage(playerid, COLOR_GREY, "Your phone is turned off.");
 if(Calling[playerid] || BeingCalled[playerid]) return SendClientMessage(playerid, COLOR_GREY, "You are already on a call.");
 if(number == 0) return SendClientMessage(playerid, COLOR_GREY, "Invalid phone number.");
 format(string, sizeof(string), "* %s takes out their cellphone and starts calling a number.", RPN(playerid));
 SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
 if(number == 911)
 {
     Calling[playerid] = 1;
     Call911[playerid] = 1;
     SetPlayerSpecialAction(playerid, SPECIAL_ACTION_USECELLPHONE);
     SendClientMessage(playerid, COLOR_YELLOW, "[Cellphone]: You are connected to the SAPD emergency line, please explain your emergency.");
 }
 foreach(Player, i)
 {
     if(PlayerInfo[i][pCellphone] == number)
     {
         if(PhoneOff[i]) return SendClientMessage(playerid, COLOR_GREY, "Player has their phone turned off.");
         if(BeingCalled[i] || Calling[i]) return SendClientMessage(playerid, COLOR_GREY, "Number busy.");
         Calling[playerid] = 1;
         BeingCalled[i] = 1;
         Called[playerid] = i;
         Caller[i] = playerid;
         SendClientMessage(playerid, COLOR_ORANGE, " The cellphone is ringing, wait for someone to pickup.");
         format(string, sizeof(string), "* %s's cellphone starts ringing.", RPN(i));
         SendNearbyMessage(i, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
         format(string, sizeof(string), " [Cellphone]: Incoming call from %s, Ph: %d", RPN(playerid), PlayerInfo[playerid][pCellphone]);
         SendClientMessage(i, COLOR_YELLOW, string);
         SendClientMessage(i, COLOR_WHITE, " Type /pickup to answer or /hangup to cancel the incoming call.");
         done = 1;
         SetPlayerSpecialAction(playerid, SPECIAL_ACTION_USECELLPHONE);
     }
 }
 if(done != 1)
 {
     SendClientMessage(playerid, COLOR_GREY, "Number is not currently available.");
 }
 return 1;
}
Hang up..

pawn Код:
CMD:hangup(playerid, params[])
{
 new string[128];
 if(!IsPlayerLoggedIn(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You need to login first before using any command.");
 if(!PlayerInfo[playerid][pHasCellphone]) return SendClientMessage(playerid, COLOR_GREY, "You don't own a cellphone.");
 if(!BeingCalled[playerid] && !Calling[playerid]) return SendClientMessage(playerid, COLOR_GREY, "You are not on a call nor is anybody calling you.");
 format(string, sizeof(string), "* %s puts their cellphone away.", RPN(playerid));
 SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
 SendClientMessage(playerid, COLOR_ORANGE, " You have hungup the line.");
 if(BeingCalled[playerid]) SendClientMessage(Caller[playerid], COLOR_ORANGE, " They hungup the line.");
 else if(Calling[playerid]) SendClientMessage(Called[playerid], COLOR_ORANGE, " They hungup the line.");
 if(Call911[playerid]) return SendClientMessage(playerid, COLOR_GREY, "You can't hangup on a 911 call.");
 //
 SetPlayerSpecialAction(playerid, SPECIAL_ACTION_STOPUSECELLPHONE);
 if(Calling[playerid])
 {
     SetPlayerSpecialAction(Called[playerid], SPECIAL_ACTION_STOPUSECELLPHONE);
     format(string, sizeof(string), "[Cellphone] Phonecall lasted for %d seconds, price: $%d", CallTime[playerid], CallTime[playerid]*10/100);
     SendClientMessage(playerid, COLOR_YELLOW, string);
     GiveDodMoney(playerid, -(CallTime[playerid]*10/100));
     TaxMoney += (CallTime[playerid]*10/100);
     Calling[playerid] = 0;
     BeingCalled[playerid] = 0;
     Caller[playerid] = -1;
     CallTime[playerid] = 0;
     Called[playerid] = -1;
 }
 else if(Calling[Caller[playerid]])
 {
     SetPlayerSpecialAction(Called[playerid], SPECIAL_ACTION_STOPUSECELLPHONE);
     format(string, sizeof(string), "[Cellphone] Phonecall lasted for %d seconds, price: $%d", CallTime[Caller[playerid]], CallTime[Caller[playerid]]*10/100);
     SendClientMessage(Caller[playerid], COLOR_YELLOW, string);
     GiveDodMoney(Caller[playerid], -(CallTime[Caller[playerid]]*10/100));
     TaxMoney += (CallTime[Caller[playerid]]*10/100);
     Calling[Called[playerid]] = 0;
     BeingCalled[Called[playerid]] = 0;
     Caller[Called[playerid]] = -1;
     CallTime[Called[playerid]] = 0;
     Called[Called[playerid]] = -1;
     Calling[playerid] = 0;
     BeingCalled[playerid] = 0;
     Caller[playerid] = -1;
     CallTime[playerid] = 0;
     Called[playerid] = -1;
 }
 return 1;
}
Pickup

pawn Код:
CMD:pickup(playerid, params[])
{
    new string[128];
    if(!IsPlayerLoggedIn(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You need to login first before using any command.");
    if(!PlayerInfo[playerid][pHasCellphone]) return SendClientMessage(playerid, COLOR_GREY, "You don't own a cellphone.");
    if(!BeingCalled[playerid]) return SendClientMessage(playerid, COLOR_GREY, "Nobody is calling you.");
    format(string, sizeof(string), "* %s answers their cellphone.", RPN(playerid));
    SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
    SendClientMessage(playerid, COLOR_ORANGE, " You have picked up the line.");
    SendClientMessage(Caller[playerid], COLOR_ORANGE, " They pickedup the line.");
    Calling[playerid] = 1;
    BeingCalled[playerid] = 1;
    SetTimerEx("PhoneCall", 1000, false, "d", Caller[playerid]);
    return 1;
}

Here is OnPlayerText

pawn Код:
// Normal Calling
    if(BeingCalled[playerid] == 1 || Calling[playerid] == 1 || Call911[playerid])
    {
        if(strlen(PlayerInfo[playerid][pAccent])) format(string, sizeof(string), "[Cellphone] %s: [%s Accent] %s", RPN(playerid), PlayerInfo[playerid][pAccent], text);
        else format(string, sizeof(string), "[Cellphone] %s: %s", RPN(playerid), text);
        if(!Call911[playerid])
        {
            if(BeingCalled[playerid] == 1) SendClientMessage(Caller[playerid], COLOR_YELLOW, string);
            else if(Calling[playerid] == 1) SendClientMessage(Called[playerid], COLOR_YELLOW, string);
        }
    }

The bug is on the /hangup its not being hunged with who i've called.
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#2

Anyhelp? I need a quick help please.
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