pawn Код:
// Starting Gangz War
// 100% By Avi
////////////////////////////////////////////// Includes
#include <a_samp>
#include <YSI\y_ini> //If you have installed YSI, then you shouldn't have any problem
/////////////////////////////////////////////// Teams
#define Grove 1
#define Ballas 2
#define Vagos 3
#define Mafia 4
#define GroveColor 0x90EE90FF
#define BallasColor 0xFFC0CBAA
#define VagosColor 0xFFFFE0FF
#define MafiaColor 0xFFFFFFAA
/////////////////////////////////////////////// Defines
#define dregister 2011 //Defining register dialog so it won't mixed up with the other dialogs
#define dlogin 2012 //Defining login dialog so it won't mixed up with the other dialogs
#define UserPath "Users/%s.ini" //Will define user's account path. In this case, we will save it in Scriptfiles/Users. So create a file inside of your Scriptfiles folder called Users
//////////////////////////////////////////////// Others
native WP_Hash(buffer[],len,const str[]); // Whirlpool native, add it at the top of your script under includes
///////////////////////////////////////////////// Enums
enum PlayerInfo
{
Pass[129], //User's password
Adminlevel, //User's admin level
VIPlevel, //User's vip level
Money, //User's money
Scores, //User's scores
Kills, //User's kills
Deaths //User's deaths
}
new pInfo[MAX_PLAYERS][PlayerInfo];
///////////////////////////////////////////////// Stocks
stock Path(playerid) //Will create a new stock so we can easily use it later to load/save user's data in user's path
{
new str[128],name[MAX_PLAYER_NAME];
GetPlayerName(playerid,name,sizeof(name));
format(str,sizeof(str),UserPath,name);
return str;
}
///////////////////////////////////////////////// Forwards
forward loadaccount_user(playerid, name[], value[]); //forwarding a new function to load user's data
public loadaccount_user(playerid, name[], value[])
{
INI_String("Password", pInfo[playerid][Pass],129); /*we will use INI_String to load user's password.
("Password",.. will load user's password inside of user's path. 'pInfo[playerid][Pass]',...We have defined our user's variable above called, pInfo. Now it's time to use it here to load user's password. '129',... 129 is a length of a hashed user's password. Whirlpool will hash 128 characters + NULL*/
INI_Int("AdminLevel",pInfo[playerid][Adminlevel]);/*We will use INI_Int to load user's admin level. INI_Int stands for INI_Integer. This load an admin level. */
INI_Int("VIPLevel",pInfo[playerid][VIPlevel]);//As explained above
INI_Int("Money",pInfo[playerid][Money]); //As explained above
INI_Int("Scores",pInfo[playerid][Scores]);//As explained above
INI_Int("Kills",pInfo[playerid][Kills]);//As explained above
INI_Int("Deaths",pInfo[playerid][Deaths]);//As explained above
return 1;
}
main()
{
print("\n----------------------------------");
print(" Gangz Wars - Created By Avi");
print("----------------------------------\n");
}
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("Ganz Wars");
AddPlayerClass(105,2494.5027,-1683.7743,13.3385,18.2069,0,0,0,0,0,0); // Grove
AddPlayerClass(104,1929.0083,-1146.1027,25.1044,3.0105,0,0,0,0,0,0); // Ballas
AddPlayerClass(109,1214.8777,-1290.8636,13.5436,74.2302,0,0,0,0,0,0); // vagos
AddPlayerClass(124,1584.7435,-1625.6229,13.3828,92.7191,0,0,0,0,0,0); // Mafia
AddStaticVehicle(405,2506.9006,-1673.3562,13.2489,159.0203,24,1); //
AddStaticVehicle(400,2500.5784,-1656.3953,13.4985,64.4749,123,1); //
AddStaticVehicle(422,2481.7908,-1694.6813,13.5095,177.9446,97,25); //
AddStaticVehicle(492,2473.1404,-1691.7126,13.2961,358.6272,77,26); //
AddStaticVehicle(516,2469.5132,-1672.9694,13.2400,192.7864,119,1); //
AddStaticVehicle(517,2475.4524,-1654.9515,13.2232,98.5121,36,36); //
AddStaticVehicle(516,1948.2264,-1141.6354,25.4840,77.2596,122,1); //
AddStaticVehicle(405,1947.6486,-1129.1472,25.5529,103.5915,36,1); //
AddStaticVehicle(401,1915.5847,-1128.2799,24.6491,239.5539,47,47); //
AddStaticVehicle(468,1899.4014,-1141.5424,24.1435,316.4228,46,46); //
AddStaticVehicle(401,1213.4486,-1312.3433,13.3394,150.9753,52,52); //
AddStaticVehicle(558,1192.6466,-1301.9858,13.0207,187.2530,116,1); //
AddStaticVehicle(542,1178.1129,-1337.9164,13.6271,87.3395,24,118); //
AddStaticVehicle(542,1213.1255,-1343.2510,13.3158,185.4359,31,93); //
AddStaticVehicle(400,1188.1451,-1364.1847,13.6447,173.7390,113,1); //
AddStaticVehicle(541,1575.0869,-1615.4021,12.9792,1.4687,58,8); //
AddStaticVehicle(541,1575.5096,-1625.1804,13.0060,181.6342,60,1); //
AddStaticVehicle(411,1570.2368,-1624.7900,13.1101,182.6707,64,1); //
AddStaticVehicle(411,1569.8267,-1615.3627,13.1097,1.1008,123,1); //
AddStaticVehicle(451,1565.7356,-1624.8435,13.0889,180.3190,125,125); //
AddStaticVehicle(451,1563.6708,-1615.2307,13.0914,3.1240,36,36); //
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
switch(classid) // Switching between the classids
{
case 0:
{
SetPlayerTeam(playerid, Grove); // Setting players team
GameTextForPlayer(playerid, "~g~Grove Gang", 3000, 3); // Screen msg for player to show what team
}
case 1:
{
SetPlayerTeam(playerid, Ballas); // Same as above
GameTextForPlayer(playerid, "~r~Ballas Gang", 3000, 3); // Same as above
}
case 2:
{
SetPlayerTeam(playerid, Vagos); // Same as above
GameTextForPlayer(playerid, "~y~Vagos Gang", 3000, 3); // Same as above
}
case 3:
{
SetPlayerTeam(playerid, Mafia); // Same as above
GameTextForPlayer(playerid, "~w~Mafia Gang", 3000, 3); // Same as above
}
}
return 1;
}
public OnPlayerConnect(playerid)
{
new name[MAX_PLAYER_NAME]; //Making a new variable called 'name'. name[MAX_PLAYER_NAME] is created so we can use it to get player's name.
GetPlayerName(playerid,name,sizeof(name)); //Get player's name
if(fexist(Path(playerid))) /* Check if the connected user is registered or not. fexist stands for file exist. So if file exist in the files(Path(playerid)),*/
{// then
INI_ParseFile(Path(playerid),"loadaccount_user", .bExtra = true, .extra = playerid); //Will load user's data using INI_Parsefile.
ShowPlayerDialog(playerid,dlogin,DIALOG_STYLE_INPUT,"Login","Welcome back. This account is registered. \nInsert your password to login to your account","Login","Quit");/*A dialog with input style will appear so you can insert your password to login.*/
}
else //If the connected user is not registered,
{//then we will 'force' him to register :)
ShowPlayerDialog(playerid,dregister,DIALOG_STYLE_INPUT,"Register","Welcome! This account is not registered.\nEnter your own password to create a new account.","Register","Quit");
return 1;
}
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
//Same as OnDialogResponse, we will save their stats inside of their user's account
if(fexist(Path(playerid)))//Will check if the file is exit or not inside of User's folder that we have created.
{
new INI:file = INI_Open(Path(playerid)); //will open their file
INI_SetTag(file,"Player's Data");//We will set a tag inside of user's account called "Player's Data"
INI_WriteInt(file,"AdminLevel",pInfo[playerid][Adminlevel]); //If you've set his/her admin level, then his/her admin level will be saved inside of his/her account
INI_WriteInt(file,"VIPLevel",pInfo[playerid][VIPlevel]);//As explained above
INI_WriteInt(file,"Money",GetPlayerMoney(playerid));//We will save his money inside of his account
INI_WriteInt(file,"Scores",GetPlayerScore(playerid));//We will save his score inside of his account
INI_WriteInt(file,"Kills",pInfo[playerid][Kills]);//As explained above
INI_WriteInt(file,"Deaths",pInfo[playerid][Deaths]);//As explained above
INI_Close(file);//Now after we've done saving their data, we now need to close the file
return 1;
}
return 1;
}
public OnPlayerSpawn(playerid)
{
if(GetPlayerTeam(playerid) == Grove)
{
SetPlayerColor(playerid, GroveColor); // Set his color to CopsColor (BLUE)
GameTextForPlayer(playerid, "~g~Your Part of Grove Gang", 3000, 3);
SendClientMessage(playerid, GroveColor,"Your Part of Grove Gang ! Kill Other Gang Members");
SendClientMessage(playerid, VagosColor,"Type /help /cmds For Getting more Info About Server");
}
else if(GetPlayerTeam(playerid) == Ballas)
{
SetPlayerColor(playerid, BallasColor); // Same as above but in this case, CriminalsColor (RED)
GameTextForPlayer(playerid, "~r~Your Part of Ballas Gang", 3000, 3);
SendClientMessage(playerid, BallasColor,"Your Part of Ballas Gang ! Kill Other Gang Members");
SendClientMessage(playerid, GroveColor,"Type /help /cmds For Getting more Info About Server");
}
else if(GetPlayerTeam(playerid) == Vagos)
{
SetPlayerColor(playerid, VagosColor); // Same as above but in this case, CriminalsColor (RED)
GameTextForPlayer(playerid, "~y~Your Part of Vagos Gang", 3000, 3);
SendClientMessage(playerid, VagosColor,"Your Part of Vagos Gang ! Kill Other Gang Members");
SendClientMessage(playerid, BallasColor,"Type /help /cmds For Getting more Info About Server");
}
else if(GetPlayerTeam(playerid) == Mafia)
{
SetPlayerColor(playerid, MafiaColor); // Same as above but in this case, CriminalsColor (RED)
GameTextForPlayer(playerid, "~w~Your Part of Mafia Gang", 3000, 3);
SendClientMessage(playerid, MafiaColor,"Your Part of Mafia Gang ! Kill Other Gang Members");
SendClientMessage(playerid, VagosColor,"Type /help /cmds For Getting more Info About Server");
}
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
pInfo[killerid][Kills]++;//Will give 1 kill to killer and it will be saved inside of his/her account
pInfo[playerid][Deaths]++;//Will give 1 death each time they die and it will be saved inside of his/her account
SendDeathMessage(killerid, playerid, reason); // Shows the kill in the killfeed/deathlog/death window
if(killerid != INVALID_PLAYER_ID)
{
SetPlayerScore(killerid, GetPlayerScore(killerid) + 1);
GivePlayerMoney(playerid, 5000);
GameTextForPlayer(playerid, "~W~Nice~Y~Shot !~n~~R~Got $5000 & 1 Score", 3000, 1); // Same as above
}
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
if(text[0] == '+') // : can be changed to whatever symbol u wanna use for player to enable the teamchat.
{
new string[128]; GetPlayerName(playerid, string, sizeof(string)); // Making the new's
format(string, sizeof(string), "[Gang Chat] %s: %s", string, text[1]); // Formatted the message
printf("%s", string); // Printed it BOTH ingame + the server log
for(new i = 0; i < MAX_PLAYERS; i++) // Getting the player team and color, required for formatting the msg.
{
if(IsPlayerConnected(i) && GetPlayerTeam(i) == GetPlayerTeam(playerid)) SendClientMessage(i, GetPlayerColor(playerid), string);
}
return 0;
}
//////////////////////////// Admin chat
if(text[0] == '&') // : can be changed to whatever symbol u wanna use for player to enable the teamchat.
{
new string[128]; GetPlayerName(playerid, string, sizeof(string)); // Making the new's
format(string, sizeof(string), "[Admin Chat] %s: %s", string, text[1]); // Formatted the message
printf("%s", string); // Printed it BOTH ingame + the server log
return 0;
}
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/mycommand", cmdtext, true, 10) == 0)
{
// Do something here
return 1;
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == dregister) //If dialog id is a register dialog
{//then
if(!response) return Kick(playerid); //If they clicked the second button "Quit", we will kick them.
if(response) //if they clicked the first button "Register"
{//then
if(!strlen(inputtext)) //If they didn't enter any password
{// then we will tell to them to enter the password to register
ShowPlayerDialog(playerid,dregister,DIALOG_STYLE_INPUT,"Register","Welcome! This account is not registered.\nEnter your own password to create a new account.\nPlease enter the password!","Register","Quit");
return 1;
}
//If they have entered a correct password for his/her account...
new hashpass[129]; //Now we will create a new variable to hash his/her password
WP_Hash(hashpass,sizeof(hashpass),inputtext);//We will use whirlpool to hash their inputted text
new INI:file = INI_Open(Path(playerid)); // we will open a new file for them to save their account inside of Scriptfiles/Users folder
INI_SetTag(file,"Player's Data");//We will set a tag inside of user's account called "Player's Data"
INI_WriteString(file,"Password",hashpass);//This will write a hashed password into user's account
INI_WriteInt(file,"AdminLevel",0); //Write an integer inside of user's account called "AdminLevel". We will set his level to 0 after he registered.
INI_WriteInt(file,"VIPLevel",0);//As explained above
INI_WriteInt(file,"Money",0);//Write an integer inside of user's account called "Money". We will set their money to 0 after he registered
INI_WriteInt(file,"Scores",0);//Write an integer inside of user's account called "Scores". We will set their score to 0 after he registered
INI_WriteInt(file,"Kills",0);//As explained above
INI_WriteInt(file,"Deaths",0);//As explained above
INI_Close(file);//Now after we've done saving their data, we now need to close the file
SendClientMessage(playerid,-1,"You have been successfully registered");//Tell to them that they have successfully registered a new account
return 1;
}
}
if(dialogid == dlogin) //If dialog id is a login dialog
{//then
if(!response) return Kick(playerid); //If they clicked the second button "Quit", we will kick them.
if(response) //if they clicked the first button "Register"
{//then
new hashpass[129]; //Will create a new variable to hash his/her password
WP_Hash(hashpass,sizeof(hashpass),inputtext); //Will hash inputted password
if(!strcmp(hashpass,pInfo[playerid][Pass])) //If they have insert their correct password
{//then
INI_ParseFile(Path(playerid),"loadaccount_user",.bExtra = true, .extra = playerid);//We will load his account's data from user's path
SetPlayerScore(playerid,pInfo[playerid][Scores]);//We will get their score inside of his user's account and we will set it here
GivePlayerMoney(playerid,pInfo[playerid][Money]);//As explained above
SendClientMessage(playerid,-1,"Welcome back! You have successfully logged in");//Tell them that they've successfully logged in
}
else //If they've entered an incorrect password
{//then
ShowPlayerDialog(playerid,dlogin,DIALOG_STYLE_INPUT,"Login","Welcome back. This account is registered. \nInsert your password to login to your account.\nIncorrect password!","Login","Quit");//We will tell to them that they've entered an incorrect password
return 1;
}
}
}
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}