01.08.2012, 13:19
Hey, i'm making a speedometer for my include that's being released within a month or 2.
But I'm having some issues with the box size, I'm trying to make it like a big box with multiple information in it.
Do I have to use \n in the format with multiple lines, or is there a different way to do this?
Current codes:
Some pieces are commented because of some testing ingame
So how can I make like a big box, where everything fits in it?
But I'm having some issues with the box size, I'm trying to make it like a big box with multiple information in it.
Do I have to use \n in the format with multiple lines, or is there a different way to do this?
Current codes:
Some pieces are commented because of some testing ingame
pawn Код:
new PlayerText:playerZone[MAX_PLAYERS];
new PlayerText:playerSpeed[MAX_PLAYERS];
new PlayerText:playerHealth[MAX_PLAYERS];
new PlayerText:playerFuel[MAX_PLAYERS];
new PlayerText:playerHeight[MAX_PLAYERS];
playerZone[playerid] = CreatePlayerTextDraw(playerid, 460.00, 380.00, " ");
PlayerTextDrawSetOutline(playerid, playerZone[playerid], 1);
PlayerTextDrawUseBox(playerid, playerZone[playerid], 1);
PlayerTextDrawBoxColor(playerid, playerZone[playerid], 0x00000066);
PlayerTextDrawTextSize(playerid, playerZone[playerid], 640, 480);
playerSpeed[playerid] = CreatePlayerTextDraw(playerid, 460.00, 390.00, " ");
PlayerTextDrawSetOutline(playerid, playerSpeed[playerid], 1);
//PlayerTextDrawUseBox(playerid, playerSpeed[playerid], 1);
//PlayerTextDrawBoxColor(playerid, playerSpeed[playerid], 0x00000066);
playerHealth[playerid] = CreatePlayerTextDraw(playerid, 460.00, 400.00, " ");
PlayerTextDrawSetOutline(playerid, playerHealth[playerid], 1);
//PlayerTextDrawUseBox(playerid, playerHealth[playerid], 1);
// PlayerTextDrawBoxColor(playerid, playerHealth[playerid], 0x00000066);
playerFuel[playerid] = CreatePlayerTextDraw(playerid, 460.00, 410.00, " ");
PlayerTextDrawSetOutline(playerid, playerFuel[playerid], 1);
//PlayerTextDrawUseBox(playerid, playerFuel[playerid], 1);
// PlayerTextDrawBoxColor(playerid, playerFuel[playerid], 0x00000066);
playerHeight[playerid] = CreatePlayerTextDraw(playerid, 459.00, 420.00, " ");
PlayerTextDrawSetOutline(playerid, playerHeight[playerid], 1);
//PlayerTextDrawUseBox(playerid, playerHeight[playerid], 1);
// PlayerTextDrawBoxColor(playerid, playerHeight[playerid], 0x00000066);