There is the register,gender,age dialog, playerid 0 is really fast while registering but the other id's it takes time i dont know why.. i dont think it due to the code
pawn Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
switch(dialogid)
{
case DIALOG_REGISTER:
{
if(!response) return Kick(playerid);
if(response)
{
new name[MAX_PLAYER_NAME],str[124];
GetPlayerName(playerid,name,sizeof(name));
format(str,sizeof(str),"{FFFFFF}You may register this username by entering your desired password below.\n\n{FFA500}Username: {FFFFFF}%s\n\n{FFA500}Choose a Password:",name);
if(!strlen(inputtext)) return ShowPlayerDialog(playerid,DIALOG_REGISTER,DIALOG_STYLE_PASSWORD,"{FFA500}Downtown Roleplay - Registration",str,"Register","Quit");
new INI:File = INI_Open(UserPath(playerid));
INI_SetTag(File,"data");
INI_WriteInt(File,"Password",udb_hash(inputtext));
INI_WriteInt(File,"Money",PlayerInfo[playerid][pMoney] = 0);
INI_WriteInt(File,"Score",PlayerInfo[playerid][pScore] = 0);
INI_WriteInt(File,"Admin",PlayerInfo[playerid][pAdmin] = 0);
INI_WriteInt(File,"Kills",PlayerInfo[playerid][pKills] = 0);
INI_WriteInt(File,"Deaths",PlayerInfo[playerid][pDeaths] = 0);
INI_WriteInt(File,"Skin",PlayerInfo[playerid][pSkin] = 299);
INI_WriteInt(File,"Bank",PlayerInfo[playerid][pBank] = 0);
INI_WriteInt(File,"Job",PlayerInfo[playerid][pJob] = 0);
INI_WriteInt(File,"Health",PlayerInfo[playerid][pJob] = 0);
INI_WriteInt(File,"Muted",PlayerInfo[playerid][pMuted] = 0);
INI_WriteInt(File,"MuteTime",PlayerInfo[playerid][pMuteTime] = 0);
INI_WriteInt(File,"Hour",PlayerInfo[playerid][pHour] = 0);
INI_WriteInt(File,"Minute",PlayerInfo[playerid][pMin] = 0);
INI_WriteInt(File,"Second",PlayerInfo[playerid][pSec] = 0);
INI_WriteInt(File,"VirtualWorld",PlayerInfo[playerid][pVw] = 0);
INI_WriteInt(File,"Interior",PlayerInfo[playerid][pInt] = 0);
INI_WriteInt(File,"Age",PlayerInfo[playerid][pAge] = 0);
INI_WriteInt(File,"Faction",PlayerInfo[playerid][pFaction] = 0);
INI_WriteInt(File,"Phone",PlayerInfo[playerid][pPhone] = 0);
INI_WriteInt(File,"Helper",PlayerInfo[playerid][pHelper] = 0);
INI_WriteInt(File,"PhoneNumber",PlayerInfo[playerid][pNumber] = 0);
INI_WriteInt(File,"PhoneBook",PlayerInfo[playerid][ppBook] = 0);
INI_WriteInt(File,"TotalWealth",PlayerInfo[playerid][pWealth] = 0);
INI_WriteInt(File,"House",PlayerInfo[playerid][pHouse] = 0);
INI_WriteFloat(File,"Health",Health[playerid] = 100);
INI_WriteFloat(File,"Armour",Armour[playerid] = 0);
INI_Close(File);
ShowPlayerDialog(playerid,DIALOG_GENDER,DIALOG_STYLE_MSGBOX,"{FFA500}Downtown Roleplay - Registration","{FFFFFF}What do you want your character's gender to be?","Male","Female");
}
}
case DIALOG_GENDER:
{
if(response)
{
PlayerInfo[playerid][pGender] = 0;
ShowPlayerDialog(playerid,DIALOG_AGE,DIALOG_STYLE_INPUT,"{FFA500}Downtown Roleplay - Registration","{FFFFFF}What do you want your character's age to be?\n\nNote: The age must be no lower than 18 and no higher than 90.","Done","");
}
else
{
PlayerInfo[playerid][pGender] = 1;
ShowPlayerDialog(playerid,DIALOG_AGE,DIALOG_STYLE_INPUT,"{FFA500}Downtown Roleplay - Registration","{FFFFFF}What do you want your character's age to be?\n\nNote: The age must be no lower than 18 and no higher than 90.","Done","");
}
}
case DIALOG_AGE:
{
if(response)
{
new msg[254], msg2[254];
format(msg,sizeof(msg),"{FFFFFF}ENTRY DECLINED: The age can only be from 18 to 90!\n\nWhat do you want your character's age to be?\n\nNote: The age must be no lower than 18 and no higher than 90.");
format(msg2,sizeof(msg2),"{FFFFFF}ENTRY DECLINED: You must enter a number!\n\nWhat do you want your character's age to be?\n\nNote: The age must be no lower than 18 and no higher than 90.");
if(!IsNumeric(inputtext)) return ShowPlayerDialog(playerid,DIALOG_AGE,DIALOG_STYLE_INPUT,"{FFA500}Downtown Roleplay - Registration",msg2,"Done","");
else if(strval(inputtext) < 18) return ShowPlayerDialog(playerid,DIALOG_AGE,DIALOG_STYLE_INPUT,"{FFA500}Downtown Roleplay - Registration",msg,"Done","");
else if(strval(inputtext) > 90) return ShowPlayerDialog(playerid,DIALOG_AGE,DIALOG_STYLE_INPUT,"{FFA500}Downtown Roleplay - Registration",msg,"Done","");
else
{
SetSpawnInfo(playerid,0,PlayerInfo[playerid][pSkin],1770.7408,-1941.1985,13.5678,325.1382,0,0,0,0,0,0);
SpawnPlayer(playerid);
PlayerInfo[playerid][pAge] = strval(inputtext);
TextDrawHideForPlayer(playerid, Textdraw0);
TextDrawHideForPlayer(playerid, Textdraw1);
TextDrawHideForPlayer(playerid, Textdraw2);
TextDrawHideForPlayer(playerid, Textdraw3);
TextDrawHideForPlayer(playerid, Textdraw4);
TextDrawHideForPlayer(playerid, Textdraw5);
TextDrawHideForPlayer(playerid, Textdraw6);
TextDrawHideForPlayer(playerid, Textdraw7);
TextDrawHideForPlayer(playerid, Textdraw8);
TextDrawHideForPlayer(playerid, Textdraw9);
TextDrawHideForPlayer(playerid, Textdraw10);
TextDrawHideForPlayer(playerid, Textdraw11);
}
}
}
case DIALOG_LOGIN:
{
if (!response) return Kick(playerid);
if(response)
{
if(udb_hash(inputtext) == PlayerInfo[playerid][pPass])
{
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid,name,sizeof(name));
INI_ParseFile(UserPath(playerid), "LoadUsers_%s", .bExtra = true, .extra = playerid);
GivePlayerMoney(playerid, PlayerInfo[playerid][pMoney]);
SetPlayerScore(playerid,PlayerInfo[playerid][pScore]);
SetPlayerSkin(playerid,PlayerInfo[playerid][pSkin]);
SetPlayerHealth(playerid,Health[playerid]);
SetPlayerArmour(playerid,Armour[playerid]);
for(new i = 0; i < sizeof(HouseInfo); i++)
{
GetPlayerName(playerid, plname, sizeof(plname));
if(strcmp(HouseInfo[i][hOwner], plname, false ) == 0 && HouseInfo[i][hSpawn] == 1 && PlayerInfo[playerid][pHouse] == 1)
{
SetSpawnInfo(playerid, 0, PlayerInfo[playerid][pSkin], HouseInfo[i][hEnterX],HouseInfo[i][hEnterY],HouseInfo[i][hEnterZ],0, 0, 0, 0, 0, 0, 0);
SpawnPlayer(playerid);
SetPlayerVirtualWorld(playerid,0);
SetPlayerInterior(playerid,0);
SetPlayerColor(playerid, COLOR_LIGHTBLUE);
IncorrectPassword[playerid] = 0;
TextDrawHideForPlayer(playerid, Textdraw0);
TextDrawHideForPlayer(playerid, Textdraw1);
TextDrawHideForPlayer(playerid, Textdraw2);
TextDrawHideForPlayer(playerid, Textdraw3);
TextDrawHideForPlayer(playerid, Textdraw4);
TextDrawHideForPlayer(playerid, Textdraw5);
TextDrawHideForPlayer(playerid, Textdraw6);
TextDrawHideForPlayer(playerid, Textdraw7);
TextDrawHideForPlayer(playerid, Textdraw8);
TextDrawHideForPlayer(playerid, Textdraw9);
TextDrawHideForPlayer(playerid, Textdraw10);
TextDrawHideForPlayer(playerid, Textdraw11);
new string[80 + MAX_PLAYER_NAME], pname[MAX_PLAYER_NAME];
GetPlayerName(playerid,pname,sizeof(pname));
strreplace(pname,'_',' ');
format(string,sizeof(string),"Welcome to Downtown Roleplay, %s.",pname);
SendClientMessage(playerid,COLOR_ORANGE,string);
return 1;
}
else if(strcmp(HouseInfo[i][hOwner], plname, false ) == 0 && HouseInfo[i][hSpawn] == 0 && PlayerInfo[playerid][pHouse] == 1)
{
SetSpawnInfo(playerid, 0, PlayerInfo[playerid][pSkin],PosX[playerid],PosY[playerid],PosZ[playerid],Angle[playerid], 0, 0, 0, 0, 0, 0);
SpawnPlayer(playerid);
SetPlayerVirtualWorld(playerid,PlayerInfo[playerid][pVw]);
SetPlayerInterior(playerid,PlayerInfo[playerid][pInt]);
SetPlayerColor(playerid, COLOR_LIGHTBLUE);
IncorrectPassword[playerid] = 0;
TextDrawHideForPlayer(playerid, Textdraw0);
TextDrawHideForPlayer(playerid, Textdraw1);
TextDrawHideForPlayer(playerid, Textdraw2);
TextDrawHideForPlayer(playerid, Textdraw3);
TextDrawHideForPlayer(playerid, Textdraw4);
TextDrawHideForPlayer(playerid, Textdraw5);
TextDrawHideForPlayer(playerid, Textdraw6);
TextDrawHideForPlayer(playerid, Textdraw7);
TextDrawHideForPlayer(playerid, Textdraw8);
TextDrawHideForPlayer(playerid, Textdraw9);
TextDrawHideForPlayer(playerid, Textdraw10);
TextDrawHideForPlayer(playerid, Textdraw11);
new string[80 + MAX_PLAYER_NAME], pname[MAX_PLAYER_NAME];
GetPlayerName(playerid,pname,sizeof(pname));
strreplace(pname,'_',' ');
format(string,sizeof(string),"Welcome to Downtown Roleplay, %s.",pname);
SendClientMessage(playerid,COLOR_ORANGE,string);
return 1;
}
else if(PlayerInfo[playerid][pHouse] == 0)
{
SetSpawnInfo(playerid, 0, PlayerInfo[playerid][pSkin],PosX[playerid],PosY[playerid],PosZ[playerid],Angle[playerid], 0, 0, 0, 0, 0, 0);
SpawnPlayer(playerid);
SetPlayerVirtualWorld(playerid,PlayerInfo[playerid][pVw]);
SetPlayerInterior(playerid,PlayerInfo[playerid][pInt]);
SetPlayerColor(playerid, COLOR_LIGHTBLUE);
IncorrectPassword[playerid] = 0;
TextDrawHideForPlayer(playerid, Textdraw0);
TextDrawHideForPlayer(playerid, Textdraw1);
TextDrawHideForPlayer(playerid, Textdraw2);
TextDrawHideForPlayer(playerid, Textdraw3);
TextDrawHideForPlayer(playerid, Textdraw4);
TextDrawHideForPlayer(playerid, Textdraw5);
TextDrawHideForPlayer(playerid, Textdraw6);
TextDrawHideForPlayer(playerid, Textdraw7);
TextDrawHideForPlayer(playerid, Textdraw8);
TextDrawHideForPlayer(playerid, Textdraw9);
TextDrawHideForPlayer(playerid, Textdraw10);
TextDrawHideForPlayer(playerid, Textdraw11);
new string[80 + MAX_PLAYER_NAME], pname[MAX_PLAYER_NAME];
GetPlayerName(playerid,pname,sizeof(pname));
strreplace(pname,'_',' ');
format(string,sizeof(string),"Welcome to Downtown Roleplay, %s.",pname);
SendClientMessage(playerid,COLOR_ORANGE,string);
return 1;
}
}
}
else
{
new str[500], name[MAX_PLAYER_NAME];
GetPlayerName(playerid,name,sizeof(name));
strreplace(name, '_', ' ');
format(str,sizeof(str),"{FFFFFF}Wrong password, attemps left: 4 \n\nThat username is registered, please enter your password below.\n\n{FFA500}Username: {FFFFFF}%s \n\n{FFA500}Password:",name);
ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD,"{FFA500}Downtown Roleplay - Login",str,"Login","Quit");
IncorrectPassword[playerid] ++;
}
if(IncorrectPassword[playerid] == 1)
{
new str[500], name[MAX_PLAYER_NAME];
GetPlayerName(playerid,name,sizeof(name));
strreplace(name, '_', ' ');
format(str,sizeof(str),"{FFFFFF}Wrong password, attemps left: 3 \n\nThat username is registered, please enter your password below.\n\n{FFA500}Username: {FFFFFF}%s \n\n{FFA500}Password:",name);
ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD,"{FFA500}Downtown Roleplay - Login",str,"Login","Quit");
}
if(IncorrectPassword[playerid] == 2)
{
new str[500], name[MAX_PLAYER_NAME];
GetPlayerName(playerid,name,sizeof(name));
strreplace(name, '_', ' ');
format(str,sizeof(str),"{FFFFFF}Wrong password, attemps left: 2 \n\nThat username is registered, please enter your password below.\n\n{FFA500}Username: {FFFFFF}%s \n\n{FFA500}Password:",name);
ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD,"{FFA500}Downtown Roleplay - Login",str,"Login","Quit");
}
if(IncorrectPassword[playerid] == 3)
{
new str[500], name[MAX_PLAYER_NAME];
GetPlayerName(playerid,name,sizeof(name));
strreplace(name, '_', ' ');
format(str,sizeof(str),"{FFFFFF}Wrong password, attemps left: 1 \n\nThat username is registered, please enter your password below.\n\n{FFA500}Username: {FFFFFF}%s \n\n{FFA500}Password:",name);
ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD,"{FFA500}Downtown Roleplay - Login",str,"Login","Quit");
}
if(IncorrectPassword[playerid] == 4)
{
new str[500], name[MAX_PLAYER_NAME];
GetPlayerName(playerid,name,sizeof(name));
strreplace(name, '_', ' ');
format(str,sizeof(str),"{FFFFFF}Wrong password, attemps left: 0 \n\nThat username is registered, please enter your password below.\n\n{FFA500}Username: {FFFFFF}%s \n\n{FFA500}Password:",name);
ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD,"{FFA500}Downtown Roleplay - Login",str,"Login","Quit");
SendClientMessage(playerid,COLOR_ORANGE,"Wrong password, you have been kicked out automatically.");
Kick(playerid);
}
}
}