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Is there any way to Get Player Attached Object ID and slot?
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theres no native to "get" the players' attached object. hence the returned values required for playerid, slot, position/rotation/scale for 3 axis - the best way is to create an enum for holding a playerid,objectid,slot,bone,PosX,Y,Y,RotX,Y,Z,Scal eX,Y,Z - and refer back when desired.
using a serversided variable for such things is better anyways, the ping/delay of recieving object related stuff would destrooy the fun @ editing them...