Dynamic Radio in Vehicles
#1

I followed this tutoriual

http://forum.sa-mp.com/showthread.ph...l+radio+ingame
but there is an error
I have the link added.
check the picture
why is it not working?
pawn Код:
//----------------------------------------------------------
//
//  GRAND LARCENY  1.0
//  A freeroam gamemode for SA-MP 0.3
//
//----------------------------------------------------------

#include <irc>
#include <a_samp>
#include <core>
#include <float>
#include <DynamicRadioStations>
#include "../include/gl_common.inc"
#include "../include/gl_spawns.inc"

#pragma tabsize 0

//----------------------------------------------------------

#define COLOR_WHITE         0xFFFFFFFF
#define COLOR_NORMAL_PLAYER 0xFFBB7777

#define CITY_LOS_SANTOS     0
#define CITY_SAN_FIERRO     1
#define CITY_LAS_VENTURAS   2

new total_vehicles_from_files=0;

// Class selection globals
new gPlayerCitySelection[MAX_PLAYERS];
new gPlayerHasCitySelected[MAX_PLAYERS];
new gPlayerLastCitySelectionTick[MAX_PLAYERS];

new Text:txtClassSelHelper;
new Text:txtLosSantos;
new Text:txtSanFierro;
new Text:txtLasVenturas;

new thisanimid=0;
new lastanimid=0;

//----------------------------------------------------------

main()
{
    print("\n---------------------------------------");
    print("Running Julius95's server\n");
    print("---------------------------------------\n");
}

//----------------------------------------------------------


public OnPlayerConnect(playerid)
{
    GameTextForPlayer(playerid,"~w~Julius95's freemode",3000,4);
    SendClientMessage(playerid,COLOR_WHITE,"Welcome to {88AA88}J{FFFFFF}ulius {88AA88}ser{FFFFFF}ver");

    // class selection init vars
    gPlayerCitySelection[playerid] = -1;
    gPlayerHasCitySelected[playerid] = 0;
    gPlayerLastCitySelectionTick[playerid] = GetTickCount();

    //SetPlayerColor(playerid,COLOR_NORMAL_PLAYER);

    /*
    Removes vending machines
    RemoveBuildingForPlayer(playerid, 1302, 0.0, 0.0, 0.0, 6000.0);
    RemoveBuildingForPlayer(playerid, 1209, 0.0, 0.0, 0.0, 6000.0);
    RemoveBuildingForPlayer(playerid, 955, 0.0, 0.0, 0.0, 6000.0);
    RemoveBuildingForPlayer(playerid, 1775, 0.0, 0.0, 0.0, 6000.0);
    RemoveBuildingForPlayer(playerid, 1776, 0.0, 0.0, 0.0, 6000.0);
    */


    /*
    new ClientVersion[32];
    GetPlayerVersion(playerid, ClientVersion, 32);
    printf("Player %d reports client version: %s", playerid, ClientVersion);*/


    return 1;
}

//----------------------------------------------------------

public OnPlayerSpawn(playerid)
{
    if(IsPlayerNPC(playerid)) return 1;

    new randSpawn = 0;

    SetPlayerInterior(playerid,0);
    TogglePlayerClock(playerid,0);
    ResetPlayerMoney(playerid);
    GivePlayerMoney(playerid, 30000);

    if(CITY_LOS_SANTOS == gPlayerCitySelection[playerid]) {
        randSpawn = random(sizeof(gRandomSpawns_LosSantos));
        SetPlayerPos(playerid,
         gRandomSpawns_LosSantos[randSpawn][0],
         gRandomSpawns_LosSantos[randSpawn][1],
         gRandomSpawns_LosSantos[randSpawn][2]);
        SetPlayerFacingAngle(playerid,gRandomSpawns_LosSantos[randSpawn][3]);
    }
    else if(CITY_SAN_FIERRO == gPlayerCitySelection[playerid]) {
        randSpawn = random(sizeof(gRandomSpawns_SanFierro));
        SetPlayerPos(playerid,
         gRandomSpawns_SanFierro[randSpawn][0],
         gRandomSpawns_SanFierro[randSpawn][1],
         gRandomSpawns_SanFierro[randSpawn][2]);
        SetPlayerFacingAngle(playerid,gRandomSpawns_SanFierro[randSpawn][3]);
    }
    else if(CITY_LAS_VENTURAS == gPlayerCitySelection[playerid]) {
        randSpawn = random(sizeof(gRandomSpawns_LasVenturas));
        SetPlayerPos(playerid,
         gRandomSpawns_LasVenturas[randSpawn][0],
         gRandomSpawns_LasVenturas[randSpawn][1],
         gRandomSpawns_LasVenturas[randSpawn][2]);
        SetPlayerFacingAngle(playerid,gRandomSpawns_LasVenturas[randSpawn][3]);
    }

    //SetPlayerColor(playerid,COLOR_NORMAL_PLAYER);

    SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL,200);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL_SILENCED,200);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_DESERT_EAGLE,200);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SHOTGUN,200);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SAWNOFF_SHOTGUN,200);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SPAS12_SHOTGUN,200);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_MICRO_UZI,200);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_MP5,200);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_AK47,200);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_M4,200);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SNIPERRIFLE,200);

    GivePlayerWeapon(playerid,WEAPON_COLT45,100);
    //GivePlayerWeapon(playerid,WEAPON_MP5,100);
    TogglePlayerClock(playerid, 0);

    return 1;
}

//----------------------------------------------------------

public OnPlayerDeath(playerid, killerid, reason)
{
    new playercash;

    // if they ever return to class selection make them city
    // select again first
    gPlayerHasCitySelected[playerid] = 0;

    if(killerid == INVALID_PLAYER_ID) {
        ResetPlayerMoney(playerid);
    } else {
        playercash = GetPlayerMoney(playerid);
        if(playercash > 0)  {
            GivePlayerMoney(killerid, playercash);
            ResetPlayerMoney(playerid);
        }
    }
    return 1;
}

//----------------------------------------------------------

ClassSel_SetupCharSelection(playerid)
{
    if(gPlayerCitySelection[playerid] == CITY_LOS_SANTOS) {
        SetPlayerInterior(playerid,11);
        SetPlayerPos(playerid,508.7362,-87.4335,998.9609);
        SetPlayerFacingAngle(playerid,0.0);
        SetPlayerCameraPos(playerid,508.7362,-83.4335,998.9609);
        SetPlayerCameraLookAt(playerid,508.7362,-87.4335,998.9609);
    }
    else if(gPlayerCitySelection[playerid] == CITY_SAN_FIERRO) {
        SetPlayerInterior(playerid,3);
        SetPlayerPos(playerid,-2673.8381,1399.7424,918.3516);
        SetPlayerFacingAngle(playerid,181.0);
        SetPlayerCameraPos(playerid,-2673.2776,1394.3859,918.3516);
        SetPlayerCameraLookAt(playerid,-2673.8381,1399.7424,918.3516);
    }
    else if(gPlayerCitySelection[playerid] == CITY_LAS_VENTURAS) {
        SetPlayerInterior(playerid,3);
        SetPlayerPos(playerid,349.0453,193.2271,1014.1797);
        SetPlayerFacingAngle(playerid,286.25);
        SetPlayerCameraPos(playerid,352.9164,194.5702,1014.1875);
        SetPlayerCameraLookAt(playerid,349.0453,193.2271,1014.1797);
    }

}

//----------------------------------------------------------
// Used to init textdraws of city names

ClassSel_InitCityNameText(Text:txtInit)
{
    TextDrawUseBox(txtInit, 0);
    TextDrawLetterSize(txtInit,1.25,3.0);
    TextDrawFont(txtInit, 0);
    TextDrawSetShadow(txtInit,0);
    TextDrawSetOutline(txtInit,1);
    TextDrawColor(txtInit,0xEEEEEEFF);
    TextDrawBackgroundColor(txtClassSelHelper,0x000000FF);
}

//----------------------------------------------------------

ClassSel_InitTextDraws()
{
    // Init our observer helper text display
    txtLosSantos = TextDrawCreate(10.0, 380.0, "Los Santos");
    ClassSel_InitCityNameText(txtLosSantos);
    txtSanFierro = TextDrawCreate(10.0, 380.0, "San Fierro");
    ClassSel_InitCityNameText(txtSanFierro);
    txtLasVenturas = TextDrawCreate(10.0, 380.0, "Las Venturas");
    ClassSel_InitCityNameText(txtLasVenturas);

    // Init our observer helper text display
    txtClassSelHelper = TextDrawCreate(10.0, 415.0,
       " Press ~b~~k~~GO_LEFT~ ~w~or ~b~~k~~GO_RIGHT~ ~w~to switch cities.~n~ Press ~r~~k~~PED_FIREWEAPON~ ~w~to select.");
    TextDrawUseBox(txtClassSelHelper, 1);
    TextDrawBoxColor(txtClassSelHelper,0x222222BB);
    TextDrawLetterSize(txtClassSelHelper,0.3,1.0);
    TextDrawTextSize(txtClassSelHelper,400.0,40.0);
    TextDrawFont(txtClassSelHelper, 2);
    TextDrawSetShadow(txtClassSelHelper,0);
    TextDrawSetOutline(txtClassSelHelper,1);
    TextDrawBackgroundColor(txtClassSelHelper,0x000000FF);
    TextDrawColor(txtClassSelHelper,0xFFFFFFFF);
}

//----------------------------------------------------------

ClassSel_SetupSelectedCity(playerid)
{
    if(gPlayerCitySelection[playerid] == -1) {
        gPlayerCitySelection[playerid] = CITY_LOS_SANTOS;
    }

    if(gPlayerCitySelection[playerid] == CITY_LOS_SANTOS) {
        SetPlayerInterior(playerid,0);
        SetPlayerCameraPos(playerid,1630.6136,-2286.0298,110.0);
        SetPlayerCameraLookAt(playerid,1887.6034,-1682.1442,47.6167);

        TextDrawShowForPlayer(playerid,txtLosSantos);
        TextDrawHideForPlayer(playerid,txtSanFierro);
        TextDrawHideForPlayer(playerid,txtLasVenturas);
    }
    else if(gPlayerCitySelection[playerid] == CITY_SAN_FIERRO) {
        SetPlayerInterior(playerid,0);
        SetPlayerCameraPos(playerid,-1300.8754,68.0546,129.4823);
        SetPlayerCameraLookAt(playerid,-1817.9412,769.3878,132.6589);

        TextDrawHideForPlayer(playerid,txtLosSantos);
        TextDrawShowForPlayer(playerid,txtSanFierro);
        TextDrawHideForPlayer(playerid,txtLasVenturas);
    }
    else if(gPlayerCitySelection[playerid] == CITY_LAS_VENTURAS) {
        SetPlayerInterior(playerid,0);
        SetPlayerCameraPos(playerid,1310.6155,1675.9182,110.7390);
        SetPlayerCameraLookAt(playerid,2285.2944,1919.3756,68.2275);

        TextDrawHideForPlayer(playerid,txtLosSantos);
        TextDrawHideForPlayer(playerid,txtSanFierro);
        TextDrawShowForPlayer(playerid,txtLasVenturas);
    }
}

//----------------------------------------------------------

ClassSel_SwitchToNextCity(playerid)
{
    gPlayerCitySelection[playerid]++;
    if(gPlayerCitySelection[playerid] > CITY_LAS_VENTURAS) {
        gPlayerCitySelection[playerid] = CITY_LOS_SANTOS;
    }
    PlayerPlaySound(playerid,1052,0.0,0.0,0.0);
    gPlayerLastCitySelectionTick[playerid] = GetTickCount();
    ClassSel_SetupSelectedCity(playerid);
}

//----------------------------------------------------------

ClassSel_SwitchToPreviousCity(playerid)
{
    gPlayerCitySelection[playerid]--;
    if(gPlayerCitySelection[playerid] < CITY_LOS_SANTOS) {
        gPlayerCitySelection[playerid] = CITY_LAS_VENTURAS;
    }
    PlayerPlaySound(playerid,1053,0.0,0.0,0.0);
    gPlayerLastCitySelectionTick[playerid] = GetTickCount();
    ClassSel_SetupSelectedCity(playerid);
}

//----------------------------------------------------------

ClassSel_HandleCitySelection(playerid)
{
    new Keys,ud,lr;
    GetPlayerKeys(playerid,Keys,ud,lr);

    if(gPlayerCitySelection[playerid] == -1) {
        ClassSel_SwitchToNextCity(playerid);
        return;
    }

    // only allow new selection every ~500 ms
    if( (GetTickCount() - gPlayerLastCitySelectionTick[playerid]) < 500 ) return;

    if(Keys & KEY_FIRE) {
        gPlayerHasCitySelected[playerid] = 1;
        TextDrawHideForPlayer(playerid,txtClassSelHelper);
        TextDrawHideForPlayer(playerid,txtLosSantos);
        TextDrawHideForPlayer(playerid,txtSanFierro);
        TextDrawHideForPlayer(playerid,txtLasVenturas);
        TogglePlayerSpectating(playerid,0);
        return;
    }

    if(lr > 0) {
       ClassSel_SwitchToNextCity(playerid);
    }
    else if(lr < 0) {
       ClassSel_SwitchToPreviousCity(playerid);
    }
}

//----------------------------------------------------------

public OnPlayerRequestClass(playerid, classid)
{
    if(IsPlayerNPC(playerid)) return 1;

    if(gPlayerHasCitySelected[playerid]) {
        ClassSel_SetupCharSelection(playerid);
        return 1;
    } else {
        if(GetPlayerState(playerid) != PLAYER_STATE_SPECTATING) {
            TogglePlayerSpectating(playerid,1);
            TextDrawShowForPlayer(playerid, txtClassSelHelper);
            gPlayerCitySelection[playerid] = -1;
        }
    }

    return 0;
}

//----------------------------------------------------------

public OnGameModeInit()
{
//AddRadioStation("Radio Julius", http://78.72.181.195:8000/listen.pls, m = 1);

    SetGameModeText("Freemode");
    ShowPlayerMarkers(PLAYER_MARKERS_MODE_GLOBAL);
    ShowNameTags(1);
    SetNameTagDrawDistance(40.0);
    EnableStuntBonusForAll(0);
    DisableInteriorEnterExits();
    SetWeather(2);
    SetWorldTime(11);

    //UsePlayerPedAnims();
    //ManualVehicleEngineAndLights();
    //LimitGlobalChatRadius(300.0);

    ClassSel_InitTextDraws();

    // Player Class
    AddPlayerClass(281,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
    AddPlayerClass(282,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
    AddPlayerClass(283,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
    AddPlayerClass(284,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
    AddPlayerClass(285,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
    AddPlayerClass(286,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
    AddPlayerClass(287,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
    AddPlayerClass(288,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
    AddPlayerClass(289,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
    AddPlayerClass(265,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
    AddPlayerClass(266,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
    AddPlayerClass(267,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
    AddPlayerClass(268,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
    AddPlayerClass(269,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
    AddPlayerClass(270,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
    AddPlayerClass(1,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
    AddPlayerClass(2,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
    AddPlayerClass(3,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
    AddPlayerClass(4,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
    AddPlayerClass(5,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
    AddPlayerClass(6,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
    AddPlayerClass(8,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
    AddPlayerClass(42,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
    AddPlayerClass(65,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
    //AddPlayerClass(74,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
    AddPlayerClass(86,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
    AddPlayerClass(119,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
    AddPlayerClass(149,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
    AddPlayerClass(208,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
    AddPlayerClass(273,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
    AddPlayerClass(289,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);

    AddPlayerClass(47,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
    AddPlayerClass(48,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
    AddPlayerClass(49,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
    AddPlayerClass(50,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
    AddPlayerClass(51,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
    AddPlayerClass(52,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
    AddPlayerClass(53,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
    AddPlayerClass(54,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
    AddPlayerClass(55,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
    AddPlayerClass(56,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
    AddPlayerClass(57,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
    AddPlayerClass(58,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
    AddPlayerClass(68,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
    AddPlayerClass(69,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
    AddPlayerClass(70,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
    AddPlayerClass(71,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
    AddPlayerClass(72,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
    AddPlayerClass(73,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
    AddPlayerClass(75,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
    AddPlayerClass(76,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
    AddPlayerClass(78,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
    AddPlayerClass(79,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
    AddPlayerClass(80,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
    AddPlayerClass(81,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
    AddPlayerClass(82,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
    AddPlayerClass(83,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
    AddPlayerClass(84,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
    AddPlayerClass(85,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
    AddPlayerClass(87,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
    AddPlayerClass(88,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
    AddPlayerClass(89,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
    AddPlayerClass(91,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
    AddPlayerClass(92,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
    AddPlayerClass(93,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
    AddPlayerClass(95,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
    AddPlayerClass(96,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
    AddPlayerClass(97,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
    AddPlayerClass(98,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
    AddPlayerClass(99,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);

    // SPECIAL
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/trains.txt");
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/pilots.txt");

    // LAS VENTURAS
     total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/lv_law.txt");
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/lv_airport.txt");
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/lv_gen.txt");

    // SAN FIERRO
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/sf_law.txt");
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/sf_airport.txt");
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/sf_gen.txt");

    // LOS SANTOS
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_law.txt");
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_airport.txt");
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_gen_inner.txt");
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_gen_outer.txt");

    // OTHER AREAS
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/whetstone.txt");
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/bone.txt");
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/flint.txt");
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/tierra.txt");
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/red_county.txt");

    printf("Total vehicles from files: %d",total_vehicles_from_files);

    return 1;
}

//----------------------------------------------------------


public OnPlayerUpdate(playerid)
{
    if(!IsPlayerConnected(playerid)) return 0;
    if(IsPlayerNPC(playerid)) return 1;

    // changing cities by inputs
    if( !gPlayerHasCitySelected[playerid] &&
        GetPlayerState(playerid) == PLAYER_STATE_SPECTATING ) {
        ClassSel_HandleCitySelection(playerid);
        return 1;
    }

    // No weapons in interiors
    if(GetPlayerInterior(playerid) != 0 && GetPlayerWeapon(playerid) != 0) {
        SetPlayerArmedWeapon(playerid,0); // fists
        return 0; // no syncing until they change their weapon
    }

    // Don't allow minigun
    if(GetPlayerWeapon(playerid) == WEAPON_MINIGUN) {
        Kick(playerid);
        return 0;
    }

    /* No jetpacks allowed
    if(GetPlayerSpecialAction(playerid) == SPECIAL_ACTION_USEJETPACK) {
        Kick(playerid);
        return 0;
    }*/


    /* For testing animations
    new msg[128+1];
    new animlib[32+1];
    new animname[32+1];

    thisanimid = GetPlayerAnimationIndex(playerid);
    if(lastanimid != thisanimid)
    {
        GetAnimationName(thisanimid,animlib,32,animname,32);
        format(msg, 128, "anim(%d,%d): %s %s", lastanimid, thisanimid, animlib, animname);
        lastanimid = thisanimid;
        SendClientMessage(playerid, 0xFFFFFFFF, msg);
    }*/


    return 1;
}

//----------------------------------------------------------
ID
I would like ID 1
http://i.imgur.com/hIsYh.png
Include code the problem is that it doesn't change
Код:
//  ---------------------------------------------------------------------
//  -------------------- Dynamic Radio Stations.inc ---------------------
//  ------------------------- © Jochemd 2012 --------------------------
//  ---------------------------------------------------------------------

//------------------------------------------- Includes -------------------------------------------
#include "YSI\y_hooks"

//------------------------------------------- Macro's -------------------------------------------
#define USE_TEXTDRAW_SET 1
#define MAX_RADIO_STATIONS 20
#define TEXTDRAW_DISAPPEAR_TIME 2000
#define NAME_SIZE 30
#define LINK_SIZE 70

#define GetVehicleRadioStation(%1) v_VehicleInfo[%1][RadioPlaying]

//------------------------------------------- Enumerations -------------------------------------------
enum r_info
{
	r_Name[NAME_SIZE],
	r_Link[LINK_SIZE]
};

enum v_info
{
	RadioPlaying,
	Text:r_Draw
};

//------------------------------------------- Declarations -------------------------------------------
new r_RadioInfo[MAX_RADIO_STATIONS][r_info];
new v_VehicleInfo[MAX_VEHICLES][v_info];
new RadioCount = 0;

//------------------------------------------- Forwards -------------------------------------------
forward HideRadioTextdraw(playerid, vehicleid);

//------------------------------------------- Stocks -------------------------------------------
stock IsPlayerInSameVehicle(playerid, asplayerid)
{
	if(GetPlayerVehicleID(playerid) == GetPlayerVehicleID(asplayerid)) return 1;
	else return 0;
}

stock InitializeScript()
{
	for(new v = 0; v < MAX_VEHICLES; v ++)
	{
		#if USE_TEXTDRAW_SET == 0
			v_VehicleInfo[v][r_Draw] = TextDrawCreate(309.000000, 9.000000, "Radio");
			TextDrawAlignment(v_VehicleInfo[v][r_Draw], 2);
			TextDrawBackgroundColor(v_VehicleInfo[v][r_Draw], 255);
			TextDrawFont(v_VehicleInfo[v][r_Draw], 1);
			TextDrawLetterSize(v_VehicleInfo[v][r_Draw], 0.500000, 1.500000);
			TextDrawColor(v_VehicleInfo[v][r_Draw], -1);
			TextDrawSetOutline(v_VehicleInfo[v][r_Draw], 1);
			TextDrawSetProportional(v_VehicleInfo[v][r_Draw], 1);
		#elseif USE_TEXTDRAW_SET == 1
			v_VehicleInfo[v][r_Draw] = TextDrawCreate(309.000000, 20.000000, "Radio");
			TextDrawAlignment(v_VehicleInfo[v][r_Draw], 2);
			TextDrawBackgroundColor(v_VehicleInfo[v][r_Draw], 255);
			TextDrawFont(v_VehicleInfo[v][r_Draw], 2);
			TextDrawLetterSize(v_VehicleInfo[v][r_Draw], 0.519999, 2.000000);
			TextDrawColor(v_VehicleInfo[v][r_Draw], -1384447745);
			TextDrawSetOutline(v_VehicleInfo[v][r_Draw], 1);
			TextDrawSetProportional(v_VehicleInfo[v][r_Draw], 1);
		#elseif USE_TEXTDRAW_SET == 2
			v_VehicleInfo[v][r_Draw] = TextDrawCreate(95.000000, 304.000000, "Listening to: ~n~~w~Radio");
			TextDrawAlignment(v_VehicleInfo[v][r_Draw], 2);
			TextDrawBackgroundColor(v_VehicleInfo[v][r_Draw], 255);
			TextDrawFont(v_VehicleInfo[v][r_Draw], 1);
			TextDrawLetterSize(v_VehicleInfo[v][r_Draw], 0.400000, 1.899999);
			TextDrawColor(v_VehicleInfo[v][r_Draw], 1002045439);
			TextDrawSetOutline(v_VehicleInfo[v][r_Draw], 1);
			TextDrawSetProportional(v_VehicleInfo[v][r_Draw], 1);
		#endif
	}
	
}

stock AddRadioStation(name[NAME_SIZE], link[LINK_SIZE], m = 1)
{
	if(RadioCount < MAX_RADIO_STATIONS)
	{
		format(r_RadioInfo[RadioCount][r_Name],NAME_SIZE,"%s",name);
		format(r_RadioInfo[RadioCount][r_Link],LINK_SIZE,"%s",link);
		if(m) printf("Dynamic Radio System: Created a radio station: \"ID %d\", Name: '%s'",RadioCount,name);
		RadioCount ++;
		return RadioCount -1;
	}
	else
	{
		printf("Error: Please increase MAX_RADIO_STATIONS, you are trying to create more than %d radio stations!",MAX_RADIO_STATIONS);
		return -1;
	}
}

stock SetRadioStation(vehicleid, stationid)
{
	new timer = -1;
	v_VehicleInfo[vehicleid][RadioPlaying] = stationid;
	#if USE_TEXTDRAW_SET == 1
		new string[50];
		format(string,sizeof(string),"Listening to: ~n~~w~%s",r_RadioInfo[stationid][r_Name]);
		TextDrawSetString(v_VehicleInfo[vehicleid][r_Draw],string);
	#else
		TextDrawSetString(v_VehicleInfo[vehicleid][r_Draw],r_RadioInfo[stationid][r_Name]);
	#endif
	for(new i = 0; i < MAX_PLAYERS; i ++)
	{
		if(IsPlayerConnected(i))
		{
			if(GetPlayerVehicleID(i) == vehicleid)
			{
				timer = GetPVarInt(i,"ID_HideRadioTextdraw");
				if(timer != -1)
				{
					TextDrawHideForPlayer(i,v_VehicleInfo[vehicleid][r_Draw]);
					KillTimer(timer);
				}
				TextDrawShowForPlayer(i,v_VehicleInfo[vehicleid][r_Draw]);
				SetPVarInt(i,"ID_HideRadioTextdraw",SetTimerEx("HideRadioTextdraw",TEXTDRAW_DISAPPEAR_TIME,false,"ii",i,vehicleid));
				PlayAudioStreamForPlayer(i,r_RadioInfo[stationid][r_Link]);
			}
		}
	}
	return 1;
}

//------------------------------------------- Functions -------------------------------------------
Hook:D_OnGameModeInit() InitializeScript();
Hook:D_OnFilterScriptInit() InitializeScript();

Hook:D_OnPlayerConnect(playerid)
{
	SetPVarInt(playerid,"ID_HideRadioTextdraw",-1);
	SetPVarInt(playerid,"ID_OldVehicle",-1);
	return 1;
}

Hook:D_OnPlayerStateChange(playerid, newstate, oldstate)
{
	if(newstate == PLAYER_STATE_DRIVER || newstate == PLAYER_STATE_PASSENGER)
	{
		new vehicleid = GetPlayerVehicleID(playerid),
			playingid = v_VehicleInfo[vehicleid][RadioPlaying];
		#if USE_TEXTDRAW_SET == 2
			new string[50];
			format(string,sizeof(string),"Listening to: ~n~~w~%s",r_RadioInfo[playingid][r_Name]);
			TextDrawSetString(v_VehicleInfo[vehicleid][r_Draw],string);
		#else
			TextDrawSetString(v_VehicleInfo[vehicleid][r_Draw],r_RadioInfo[playingid][r_Name]);
		#endif
		TextDrawShowForPlayer(playerid,v_VehicleInfo[vehicleid][r_Draw]);
		SetPVarInt(playerid,"ID_HideRadioTextdraw",SetTimerEx("HideRadioTextdraw",TEXTDRAW_DISAPPEAR_TIME,false,"ii",playerid,vehicleid));
		PlayAudioStreamForPlayer(playerid,r_RadioInfo[playingid][r_Link]);
		SetPVarInt(playerid,"ID_OldVehicle",vehicleid);
		return 1;
	}
	if(oldstate == PLAYER_STATE_DRIVER || oldstate == PLAYER_STATE_PASSENGER)
	{
		new vehicleid = GetPVarInt(playerid,"ID_OldVehicle"),
			timer = GetPVarInt(playerid,"ID_HideRadioTextdraw");
		if(timer != -1)
		{
			TextDrawHideForPlayer(playerid,v_VehicleInfo[vehicleid][r_Draw]);
			KillTimer(timer);
		}
		StopAudioStreamForPlayer(playerid);
	}
	return 1;
}

Hook:D_OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
	if(IsPlayerInAnyVehicle(playerid))
	{
		if(newkeys & KEY_YES)
		{
			new vehicleid = GetPlayerVehicleID(playerid),newstation = v_VehicleInfo[vehicleid][RadioPlaying] + 1;
			if(newstation == RadioCount) newstation = 0;
			SetRadioStation(vehicleid,newstation);
			return 1;
		}
		else if(newkeys & KEY_NO)
		{
			new vehicleid = GetPlayerVehicleID(playerid),newstation = v_VehicleInfo[vehicleid][RadioPlaying] - 1;
			if(newstation == -1) newstation = RadioCount - 1;
			SetRadioStation(vehicleid,newstation);
			return 1;
		}
	}
	return 1;
}

public HideRadioTextdraw(playerid, vehicleid)
{
	TextDrawHideForPlayer(playerid,v_VehicleInfo[vehicleid][r_Draw]);
	SetPVarInt(playerid,"ID_HideRadioTextdraw",-1);
	return 1;
}
Reply
#2

bumb
Reply
#3

Someone help
Reply
#4

? please
Reply
#5

Seriously stop bumping. Read the rules before posting here, is it that hard.

I never seen a radio station using .m3u extention. Try to get a link to a song with .mp3, and see if that works.
Reply
#6

Quote:
Originally Posted by Kindred
Посмотреть сообщение
Seriously stop bumping. Read the rules before posting here, is it that hard.

I never seen a radio station using .m3u extention. Try to get a link to a song with .mp3, and see if that works.
No I just want some help. No one answers me.
Reply
#7

Well that's great, did you even try what I suggested?

And unless you read the rules and stop bumping before, you're going to infractions.
Reply
#8

Quote:
Originally Posted by Kindred
Посмотреть сообщение
Well that's great, did you even try what I suggested?

And unless you read the rules and stop bumping before, you're going to infractions.
Another server was using .pls links
for example here is a stream which I would like to add. But even if I add the link it is like there is NO link at all. if you check the picture

http://radiotrelleborg.se/radiotrelleborg.asx
Reply
#9

.m3u format is not a good format, ...try using mp3 or if you want that music
try a online convertor like this :
and convert music to mp3 format and i think will work ..
Reply
#10

Quote:
Originally Posted by XStormiest
Посмотреть сообщение
.m3u format is not a good format, ...try using mp3 or if you want that music
try a online convertor like this :
and convert music to mp3 format and i think will work ..
You can't converte the stream

as I said before. Even if the link is there it is like there is no link if you check the picture
Reply


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