22.07.2012, 21:42
Under my Onplayerconnect I use the removebuilldingforplayer function to remove some buildings.
If a player looses connect and reconnects it tries to remove an already removed building. This causes an annoying freeze.
How can I fix this? If I used it under ongamemodeinit() then connecting players would still see the buildings...
Please help me find a fix.
If a player looses connect and reconnects it tries to remove an already removed building. This causes an annoying freeze.
How can I fix this? If I used it under ongamemodeinit() then connecting players would still see the buildings...
Please help me find a fix.