[Map] ~~> Mini Drop <~~
#1

Mini Drop

Hi girls , como vгo ? Eu irei postar um Map de Drop , MINI drop caso alguns cegos nгo enchergarem , bom eu fiz este map porque tinha nada pa fazer ._.

Vнdeo

[ame]http://www.youtube.com/watch?v=9bjlaa9v5FM[/ame]

Descriзгo

Objetos : 157
Tempo para efetuar a criaзгo do map : 30 Min no max.

Download

pawn Код:
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CreateObject(8558,3512.30004883,-1320.59997559,918.29998779,0.00000000,0.00000000,90.00000000); //object(vgshseing28) (2)
CreateObject(8558,3502.10009766,-1320.59997559,918.29998779,0.00000000,0.00000000,90.00000000); //object(vgshseing28) (3)
CreateObject(3458,3522.00000000,-1319.40002441,918.40002441,0.00000000,0.00000000,298.00000000); //object(vgncarshade1) (1)
CreateObject(3458,3517.50000000,-1321.80004883,918.40002441,0.00000000,0.00000000,297.99871826); //object(vgncarshade1) (2)
CreateObject(8558,3497.00000000,-1320.59997559,918.29998779,0.00000000,0.00000000,90.00000000); //object(vgshseing28) (4)
CreateObject(3458,3486.30004883,-1318.90002441,918.40002441,0.00000000,0.00000000,238.74389648); //object(vgncarshade1) (4)
CreateObject(3458,3490.69995117,-1321.50000000,918.40002441,0.00000000,0.00000000,238.73840332); //object(vgncarshade1) (5)
CreateObject(3458,3504.30004883,-1325.19995117,918.50000000,0.00000000,0.00000000,269.99865723); //object(vgncarshade1) (6)
CreateObject(8558,3491.89990234,-1320.59997559,918.29998779,0.00000000,0.00000000,90.00000000); //object(vgshseing28) (5)
CreateObject(8558,3486.80004883,-1320.59997559,918.29998779,0.00000000,0.00000000,90.00000000); //object(vgshseing28) (6)
CreateObject(8558,3481.69995117,-1320.59997559,918.29998779,0.00000000,0.00000000,90.00000000); //object(vgshseing28) (7)
CreateObject(8558,3517.30004883,-1320.59997559,918.29998779,0.00000000,0.00000000,90.00000000); //object(vgshseing28) (8)
CreateObject(8558,3522.39990234,-1320.59997559,918.29998779,0.00000000,0.00000000,90.00000000); //object(vgshseing28) (9)
CreateObject(8558,3527.50000000,-1320.59997559,918.29998779,0.00000000,0.00000000,90.00000000); //object(vgshseing28) (10)
CreateObject(6863,3555.19921875,-1344.79980469,929.29998779,0.00000000,0.00000000,179.99450684); //object(vgsnbuild07) (1)
CreateObject(6863,3454.19995117,-1345.69995117,929.29998779,0.00000000,0.00000000,179.99450684); //object(vgsnbuild07) (2)
CreateObject(6863,3499.80004883,-1365.50000000,929.29998779,0.00000000,0.00000000,89.99450684); //object(vgsnbuild07) (3)
CreateObject(8558,3509.69995117,-1301.90002441,917.29998779,270.00000000,180.00000000,180.00000000); //object(vgshseing28) (12)
CreateObject(8558,3499.39990234,-1301.90002441,917.29998779,270.00000000,180.00152588,180.00152588); //object(vgshseing28) (13)
CreateObject(8485,3483.50000000,-1370.59960938,890.09997559,322.97058105,270.00000000,0.00000000); //object(ballysbase_lvs) (6)
CreateObject(8558,3506.10009766,-1299.30004883,917.09997559,322.75000000,0.00000000,0.00000000); //object(vgshseing28) (14)
CreateObject(3458,3506.19995117,-1295.30004883,914.09997559,322.74536133,0.00000000,0.00000000); //object(vgncarshade1) (7)
CreateObject(8558,3506.29980469,-1291.30004883,911.09997559,322.74072266,0.00000000,0.00000000); //object(vgshseing28) (15)
CreateObject(3458,3506.39941406,-1287.29980469,908.09997559,322.73437500,0.00000000,0.00000000); //object(vgncarshade1) (8)
CreateObject(8558,3506.49951172,-1283.30004883,905.09997559,322.73144531,0.00000000,0.00000000); //object(vgshseing28) (16)
CreateObject(3458,3506.59936523,-1279.30004883,902.09997559,322.72680664,0.00000000,0.00000000); //object(vgncarshade1) (9)
CreateObject(8558,3506.69921875,-1275.30004883,899.09997559,322.72216797,0.00000000,0.00000000); //object(vgshseing28) (17)
CreateObject(3458,3506.79907227,-1271.30004883,896.09997559,322.71752930,0.00000000,0.00000000); //object(vgncarshade1) (10)
CreateObject(8558,3506.89892578,-1267.30004883,893.09997559,322.71289062,0.00000000,0.00000000); //object(vgshseing28) (18)
CreateObject(3458,3506.99877930,-1263.30004883,890.09997559,322.70825195,0.00000000,0.00000000); //object(vgncarshade1) (11)
CreateObject(8558,3507.09863281,-1259.29980469,887.09997559,322.70141602,0.00000000,0.00000000); //object(vgshseing28) (19)
CreateObject(3458,3507.19848633,-1255.30004883,884.09997559,322.69897461,0.00000000,0.00000000); //object(vgncarshade1) (12)
CreateObject(8558,3507.29785156,-1251.29980469,881.09997559,322.69042969,0.00000000,0.00000000); //object(vgshseing28) (20)
CreateObject(3458,3507.39819336,-1247.30004883,878.09997559,322.68969727,0.00000000,0.00000000); //object(vgncarshade1) (13)
CreateObject(8558,3507.49804688,-1243.30004883,875.09997559,322.68505859,0.00000000,0.00000000); //object(vgshseing28) (21)
CreateObject(3458,3507.59790039,-1239.30004883,872.09997559,322.68041992,0.00000000,0.00000000); //object(vgncarshade1) (14)
CreateObject(8558,3507.69775391,-1235.30004883,869.09997559,322.67578125,0.00000000,0.00000000); //object(vgshseing28) (22)
CreateObject(3458,3507.79760742,-1231.30004883,866.09997559,322.67114258,0.00000000,0.00000000); //object(vgncarshade1) (15)
CreateObject(8558,3507.89746094,-1227.30004883,863.09997559,322.66650391,0.00000000,0.00000000); //object(vgshseing28) (23)
CreateObject(3458,3507.99731445,-1223.30004883,860.09997559,322.66186523,0.00000000,0.00000000); //object(vgncarshade1) (16)
CreateObject(8558,3508.09716797,-1219.30004883,857.09997559,322.65722656,0.00000000,0.00000000); //object(vgshseing28) (24)
CreateObject(3458,3508.19702148,-1215.30004883,854.09997559,322.65258789,0.00000000,0.00000000); //object(vgncarshade1) (17)
CreateObject(8558,3508.29687500,-1211.30004883,851.09997559,322.64794922,0.00000000,0.00000000); //object(vgshseing28) (25)
CreateObject(3458,3508.39672852,-1207.30004883,848.09997559,322.64331055,0.00000000,0.00000000); //object(vgncarshade1) (18)
CreateObject(8558,3508.49658203,-1203.30004883,845.09997559,322.63867188,0.00000000,0.00000000); //object(vgshseing28) (26)
CreateObject(3458,3508.59643555,-1199.30004883,842.09997559,322.63403320,0.00000000,0.00000000); //object(vgncarshade1) (19)
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CreateObject(3458,3508.79614258,-1191.30004883,836.09997559,322.62475586,0.00000000,0.00000000); //object(vgncarshade1) (20)
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CreateObject(3458,3508.99584961,-1183.30004883,830.09997559,322.61547852,0.00000000,0.00000000); //object(vgncarshade1) (21)
CreateObject(8558,3509.09570312,-1179.30004883,827.09997559,322.61083984,0.00000000,0.00000000); //object(vgshseing28) (29)
CreateObject(3458,3509.19531250,-1175.29980469,824.09997559,322.60253906,0.00000000,0.00000000); //object(vgncarshade1) (22)
CreateObject(8558,3509.29541016,-1171.30004883,821.09997559,322.60156250,0.00000000,0.00000000); //object(vgshseing28) (30)
CreateObject(3458,3509.39526367,-1167.30004883,818.09997559,322.59692383,0.00000000,0.00000000); //object(vgncarshade1) (23)
CreateObject(8558,3509.49511719,-1163.30004883,815.09997559,322.59228516,0.00000000,0.00000000); //object(vgshseing28) (31)
CreateObject(3458,3509.59497070,-1159.30004883,812.09997559,322.58764648,0.00000000,0.00000000); //object(vgncarshade1) (24)
CreateObject(8558,3509.69482422,-1155.30004883,809.09997559,322.58300781,0.00000000,0.00000000); //object(vgshseing28) (32)
CreateObject(3458,3509.79467773,-1151.30004883,806.09997559,322.57836914,0.00000000,0.00000000); //object(vgncarshade1) (25)
CreateObject(8558,3509.89453125,-1147.30004883,803.09997559,322.57373047,0.00000000,0.00000000); //object(vgshseing28) (33)
CreateObject(3458,3509.99438477,-1143.30004883,800.09997559,322.56909180,0.00000000,0.00000000); //object(vgncarshade1) (26)
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CreateObject(3458,3510.19409180,-1135.30004883,794.09997559,322.55981445,0.00000000,0.00000000); //object(vgncarshade1) (27)
CreateObject(8558,3510.29394531,-1131.30004883,791.09997559,322.55517578,0.00000000,0.00000000); //object(vgshseing28) (35)
CreateObject(3458,3510.39379883,-1127.30004883,788.09997559,322.55053711,0.00000000,0.00000000); //object(vgncarshade1) (28)
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CreateObject(8558,3510.69335938,-1115.30004883,779.09997559,322.53662109,0.00000000,0.00000000); //object(vgshseing28) (37)
CreateObject(3458,3510.79321289,-1111.30004883,776.09997559,322.53198242,0.00000000,0.00000000); //object(vgncarshade1) (30)
CreateObject(8558,3510.89306641,-1107.30004883,773.09997559,322.52734375,0.00000000,0.00000000); //object(vgshseing28) (38)
CreateObject(3458,3510.99291992,-1103.30004883,770.09997559,322.52270508,0.00000000,0.00000000); //object(vgncarshade1) (31)
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CreateObject(3458,3511.59204102,-1079.30004883,752.09997559,322.49487305,0.00000000,0.00000000); //object(vgncarshade1) (34)
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CreateObject(3458,3512.59057617,-1039.30004883,722.09997559,322.44848633,0.00000000,0.00000000); //object(vgncarshade1) (39)
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CreateObject(3458,3515.58593750,-919.29980469,632.09997559,322.30590820,0.00000000,0.00000000); //object(vgncarshade1) (54)
CreateObject(8558,3515.68603516,-915.30004883,629.09997559,322.30468750,0.00000000,0.00000000); //object(vgshseing28) (62)
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CreateObject(8558,3515.88574219,-907.29980469,623.09997559,322.29492188,0.00000000,0.00000000); //object(vgshseing28) (63)
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CreateObject(8485,3483.50000000,-1340.19995117,867.09997559,322.97058105,270.00000000,0.00000000); //object(ballysbase_lvs) (8)
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CreateObject(8485,3488.39990234,-1227.69995117,782.00000000,36.96899414,270.00000000,177.99499512); //object(ballysbase_lvs) (6)
CreateObject(9127,3505.89990234,-1274.90002441,901.20001221,343.84692383,326.10217285,290.79370117); //object(cmtneon02) (1)
CreateObject(9127,3506.50000000,-1250.19995117,882.50000000,343.84460449,326.10168457,290.79162598); //object(cmtneon02) (2)
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CreateObject(8558,3516.18457031,-842.09375000,601.84436035,11.77734375,0.00000000,0.00000000); //object(vgshseing28) (69)
CreateObject(3458,3516.18457031,-837.12701416,603.08544922,376.27844238,0.00000000,0.00000000); //object(vgncarshade1) (69)
CreateObject(8558,3516.18457031,-832.27148438,604.71246338,20.77514648,0.00000000,0.00000000); //object(vgshseing28) (70)
CreateObject(3458,3516.18457031,-895.29980469,614.09997559,682.27844238,0.00000000,0.00000000); //object(vgncarshade1) (137)
CreateObject(8485,3530.50000000,-1210.00000000,769.29998779,36.96899414,270.00000000,177.99499512); //object(ballysbase_lvs) (6)
CreateObject(8485,3531.30004883,-1190.30004883,754.50000000,36.96899414,270.00000000,177.99499512); //object(ballysbase_lvs) (6)
CreateObject(8485,3483.50000000,-1299.50000000,836.40002441,322.97058105,270.00000000,0.00000000); //object(ballysbase_lvs) (9)
CreateObject(8485,3483.80004883,-1277.90002441,820.20001221,322.97058105,270.00000000,0.00000000); //object(ballysbase_lvs) (9)
CreateObject(8485,3457.30004883,-1185.90002441,762.40002441,0.96957397,270.06799316,271.49441528); //object(ballysbase_lvs) (6)
CreateObject(8485,3442.60009766,-1188.50000000,762.40002441,0.96670532,270.06591797,271.49414062); //object(ballysbase_lvs) (6)
CreateObject(8485,3442.69995117,-1196.30004883,762.40002441,0.96670532,270.06591797,271.49414062); //object(ballysbase_lvs) (6)
CreateObject(8485,3440.19995117,-1179.30004883,760.90002441,356.97601318,269.79364014,271.48925781); //object(ballysbase_lvs) (6)
CreateObject(8485,3444.19995117,-1179.50000000,757.79998779,0.46453857,270.03198242,271.49414062); //object(ballysbase_lvs) (6)
CreateObject(8485,3444.19995117,-1180.50000000,758.29998779,0.46142578,270.02746582,271.48864746); //object(ballysbase_lvs) (6)
CreateObject(8485,3487.30004883,-1278.30004883,819.70001221,322.97058105,270.00000000,0.00000000); //object(ballysbase_lvs) (9)
CreateObject(9127,3507.19995117,-1225.69995117,864.09997559,343.84460449,326.10168457,290.79162598); //object(cmtneon02) (4)
Crйditos

Hades - Por fazer tudu ._.
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#2

qi Lixu. Sу Fez decorar mapa qй bom nada . 3/10
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#3

Isso й uma rampa -qq

Bom mapa
Reply
#4

Muito pequeno ._.
axo que nao й bom gravar video ou mostrar prints no MTA,MTA и concorrencia do Samp
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#5

Quote:
Originally Posted by BreakDriFT
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Isso й uma rampa -qq

Bom mapa
Se eu aumenta-se nem ia dar ia dar muito objeto drop so com pista larga e fis assim -q



Quote:
Originally Posted by WaGnerLiima
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Muito pequeno ._.
axo que nao й bom gravar video ou mostrar prints no MTA,MTA и concorrencia do Samp
Mini significa uq ? grande ? -q

Abrir o samp da mo preguiзa -q
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#6

Muito simples manow =/
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#7

Quote:
Originally Posted by Kuddy
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Muito simples manow =/
Eu sei nigga ):

Preguiзa fode tudu
Reply
#8

Simplesmente Patйtico
Reply
#9

Q LixoІ
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#10

Se tб um lixo faзam melhor! Eu nгo conseguiria fazer isso, estб bom ao meu ver, parabйns
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