17.07.2012, 23:13
pawn Код:
new GateOpenStatus;
new DoorStatus;
// ^ Top //
GateOpenStatus = 0;
DoorStatus = 0;
// ^^ OnGameModeInit //
if(!strcmp(cmdtext, "/", true))
{
if(GateOpenStatus == 0)
if(IsPlayerInRangeOfPoint(playerid, 10, 1410.19995117, -1650.09997559, 13.80000019))
{
MoveObject(GateOpen, 1410.09997559, -1650.09997559, 10.80000019, 3);
SendClientMessage(playerid, 0xEF994300, "You have opened the gate.");
}
else if(GateOpenStatus == 1)
{
MoveObject(GateOpen, 1410.19995117, -1650.09997559, 13.80000019, 3);
SendClientMessage(playerid, 0xEF994300, "You have closed the gate.");
}
if(DoorStatus == 0)
if(IsPlayerInRangeOfPoint(playerid, 10, 955.70001221,-50.70000076,1002.00000000))
{
MoveObject(Door, 955.70001221,-50.59999847,998.20001221, 3);
}
else if(DoorStatus == 1)
{
MoveObject(Door, 955.70001221,-50.70000076,1002.00000000, 3);
}
return 1;
}
// cmd //
How do I make the GateOpenStatus and DoorStatus change to 1 after opening them?