pawn Код:
CMD:oskin(playerid, params[])
{
if (PlayerOrg[playerid] == 0) return SendClientMessage(playerid, COLOR_RED,"You are not a member of an organization");
{
if (PlayerOrg[playerid] == 1)
{
if(GetPlayerSkin(playerid) != 105)
{
SetPlayerSkin(playerid,105);
SetPlayerColor(playerid,COLOR_DARKGREEN);
GivePlayerWeapon(playerid,25,60000);
GivePlayerWeapon(playerid,28,20000);
GivePlayerWeapon(playerid,30,20000);
SetPlayerArmour(playerid, 100);
SendClientMessage(playerid,COLOR_DARKGREEN,"You have changed to your First organization skin!");
return 1;
}
if(GetPlayerSkin(playerid) == 105)
{
SetPlayerSkin(playerid,106);
SetPlayerColor(playerid,COLOR_DARKGREEN);
SendClientMessage(playerid,COLOR_DARKGREEN,"You have changed to your Second organization skin!");
SetPlayerArmour(playerid, 100);
GivePlayerWeapon(playerid,25,60000);
GivePlayerWeapon(playerid,32,20000);
GivePlayerWeapon(playerid,30,20000);
return 1;
}
}
if (PlayerOrg[playerid] == 2)
{
if(GetPlayerSkin(playerid) != 102)
{
SetPlayerSkin(playerid,102);
SetPlayerColor(playerid,COLOR_PURPLE);
SendClientMessage(playerid,COLOR_PURPLE,"You have changed to your First organization skin!");
SetPlayerArmour(playerid, 100);
GivePlayerWeapon(playerid,35,60000);
GivePlayerWeapon(playerid,28,10000);
GivePlayerWeapon(playerid,30,20000);
return 1;
}
if(GetPlayerSkin(playerid) == 102)
{
SetPlayerSkin(playerid,104);
SetPlayerColor(playerid,COLOR_PURPLE);
SendClientMessage(playerid,COLOR_PURPLE,"You have changed to your Second organization skin!");
GivePlayerWeapon(playerid,35,60000);
SetPlayerArmour(playerid, 100);
GivePlayerWeapon(playerid,28,10000);
GivePlayerWeapon(playerid,30,20000);
return 1;
}
}
if (PlayerOrg[playerid] == 3)
{
if(GetPlayerSkin(playerid) != 114)
{
SetPlayerSkin(playerid,114);
SetPlayerColor(playerid,COLOR_CYAN);
SendClientMessage(playerid,COLOR_CYAN,"You have changed to your First organization skin!");
GivePlayerWeapon(playerid,32,60000); //Rocket Launcher
GivePlayerWeapon(playerid,31,10000); //Sawn-off Shotgun
GivePlayerWeapon(playerid,25,20000); //AK-47
SetPlayerArmour(playerid, 100);
return 1;
}
if(GetPlayerSkin(playerid) == 114)
{
SetPlayerSkin(playerid,116);
SetPlayerColor(playerid,COLOR_CYAN);
SendClientMessage(playerid,COLOR_CYAN,"You have changed to your Second organization skin!");
GivePlayerWeapon(playerid,32,60000); //Rocket Launcher
GivePlayerWeapon(playerid,31,10000); //Sawn-off Shotgun
GivePlayerWeapon(playerid,25,20000); //AK-47
SetPlayerArmour(playerid, 100);
return 1;
}
}
if (PlayerOrg[playerid] == 4)
{
if(GetPlayerSkin(playerid) != 111)
{
SetPlayerSkin(playerid,111);
SetPlayerColor(playerid,COLOR_GREENISHGOLD);
SendClientMessage(playerid,COLOR_GREENISHGOLD,"You have changed to your First organization skin!");
GivePlayerWeapon(playerid,30,60000); //Rocket Launcher
GivePlayerWeapon(playerid,28,10000); //Sawn-off Shotgun
GivePlayerWeapon(playerid,27,20000); //AK-47
SetPlayerArmour(playerid, 100);
return 1;
}
if(GetPlayerSkin(playerid) == 111)
{
SetPlayerSkin(playerid,112);
SetPlayerColor(playerid,COLOR_GREENISHGOLD);
SendClientMessage(playerid,COLOR_GREENISHGOLD,"You have changed to your Second organization skin!");
GivePlayerWeapon(playerid,30,60000); //Rocket Launcher
GivePlayerWeapon(playerid,28,10000); //Sawn-off Shotgun
GivePlayerWeapon(playerid,27,20000); //AK-47
SetPlayerArmour(playerid, 100);
return 1;
}
}
if (PlayerOrg[playerid] == 5)
{
if(GetPlayerSkin(playerid) != 282)
{
SetPlayerSkin(playerid,282);
SetPlayerColor(playerid,COLOR_SASD);
SendClientMessage(playerid,COLOR_SASD,"You have changed to your First organization skin!");
GivePlayerWeapon(playerid,24,1000000);
GivePlayerWeapon(playerid,26,6000000);
GivePlayerWeapon(playerid,31,8000000);
SetPlayerArmour(playerid, 100);
return 1;
}
if(GetPlayerSkin(playerid) == 282)
{
SetPlayerSkin(playerid,283);
SetPlayerColor(playerid,COLOR_SASD);
SendClientMessage(playerid,COLOR_SASD,"You have changed to your Second organization skin!");
GivePlayerWeapon(playerid,24,1000000);
GivePlayerWeapon(playerid,26,6000000);
GivePlayerWeapon(playerid,31,8000000);
SetPlayerArmour(playerid, 100);
return 1;
}
}
if (PlayerOrg[playerid] == 6)
{
if(GetPlayerSkin(playerid) != 247)
{
SetPlayerSkin(playerid,247);
SetPlayerColor(playerid,COLOR_RED);
SendClientMessage(playerid,COLOR_RED,"You have changed to your First organization skin!");
GivePlayerWeapon(playerid,25,1000000);
GivePlayerWeapon(playerid,28,6000000);
GivePlayerWeapon(playerid,31,8000000);
SetPlayerArmour(playerid, 100);
return 1;
}
if(GetPlayerSkin(playerid) == 247)
{
SetPlayerSkin(playerid,248);
SetPlayerColor(playerid,COLOR_RED);
SendClientMessage(playerid,COLOR_RED,"You have changed to your Second organization skin!");
GivePlayerWeapon(playerid,25,1000000);
GivePlayerWeapon(playerid,28,6000000);
GivePlayerWeapon(playerid,31,8000000);
SetPlayerArmour(playerid, 100);
return 1;
}
}
if (PlayerOrg[playerid] == 7)
{
if(GetPlayerSkin(playerid) != 72)
{
SetPlayerSkin(playerid,72);
SetPlayerColor(playerid,COLOR_MEDIUMBLUE);
SendClientMessage(playerid,COLOR_MEDIUMBLUE,"You have changed to your First organization skin!");
GivePlayerWeapon(playerid,25,1000000);
GivePlayerWeapon(playerid,28,6000000);
GivePlayerWeapon(playerid,31,8000000);
SetPlayerArmour(playerid, 100);
return 1;
}
if(GetPlayerSkin(playerid) == 72)
{
SetPlayerSkin(playerid,73);
SetPlayerColor(playerid,COLOR_MEDIUMBLUE);
SendClientMessage(playerid,COLOR_MEDIUMBLUE,"You have changed to your Second organization skin!");
GivePlayerWeapon(playerid,25,1000000);
GivePlayerWeapon(playerid,28,6000000);
GivePlayerWeapon(playerid,31,8000000);
SetPlayerArmour(playerid, 100);
return 1;
}
}
if (PlayerOrg[playerid] == 8)
{
if(GetPlayerSkin(playerid) != 287)
{
SetPlayerSkin(playerid,287);
SetPlayerColor(playerid,COLOR_YELLOWGREEN);
SendClientMessage(playerid,COLOR_YELLOWGREEN,"You have changed to your organization skin!");
GivePlayerWeapon(playerid,34,1000000);
GivePlayerWeapon(playerid,36,6000000);
GivePlayerWeapon(playerid,31,8000000);
GivePlayerWeapon(playerid,26,8000000);
GivePlayerWeapon(playerid,24,8000000);
GivePlayerWeapon(playerid,28,8000000);
GivePlayerWeapon(playerid,16,8000000);
SetPlayerArmour(playerid, 100);
return 1;
}
}
if (PlayerOrg[playerid] == 9)
{
if(GetPlayerSkin(playerid) != 118)
{
SetPlayerSkin(playerid,118);
SetPlayerColor(playerid,COLOR_ND);
SendClientMessage(playerid,COLOR_ND,"You have changed to your First organization skin!");
GivePlayerWeapon(playerid,8,1);
GivePlayerWeapon(playerid,24,6000000);
GivePlayerWeapon(playerid,29,8000000);
SetPlayerArmour(playerid, 100);
return 1;
}
if(GetPlayerSkin(playerid) == 118)
{
SetPlayerSkin(playerid,120);
SetPlayerColor(playerid,COLOR_ND);
SendClientMessage(playerid,COLOR_ND,"You have changed to your Second organization skin!");
GivePlayerWeapon(playerid,8,1);
GivePlayerWeapon(playerid,24,6000000);
GivePlayerWeapon(playerid,29,8000000);
SetPlayerArmour(playerid, 100);
return 1;
}
}
}
}