[FilterScript] Sheriff Department (Cars)
#1

Hello this is my 2nd Filterscript and this time i decided to go with a sheriff Department only thing is that the building isn't enter able but if you want it to be able to you can script it in but basicly theres still cars, bikes, Ranchers and a Helicopter.

it isn't really that big but its still good for a RP Server the cars are in the pictures below.

http://imageshack.us/g/195/gtasa2012070606502330.png/

Download is only with Solid files.

amx - http://www.solidfiles.com/d/59c5681956/

pwn - http://www.solidfiles.com/d/0e5870b00a/
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#2

just make this:

The coords from cars and new objects are here

pawn Код:
AddStaticVehicle(596,895.29998779,-920.59997559,42.09999847,0.00000000,16,55); //Police Car (LSPD)
AddStaticVehicle(596,891.59997559,-920.90002441,42.29999924,0.00000000,16,55); //Police Car (LSPD)
AddStaticVehicle(596,888.50000000,-922.20001221,42.29999924,0.00000000,16,55); //Police Car (LSPD)
AddStaticVehicle(596,885.50000000,-923.70001221,42.29999924,0.00000000,16,55); //Police Car (LSPD)
AddStaticVehicle(596,882.09997559,-925.00000000,42.29999924,0.00000000,16,55); //Police Car (LSPD)
AddStaticVehicle(497,970.00000000,-918.79998779,46.00000000,0.00000000,16,55); //Police Maverick
AddStaticVehicle(596,878.79998779,-926.70001221,42.50000000,0.00000000,16,55); //Police Car (LSPD)
AddStaticVehicle(596,875.79998779,-929.20001221,42.59999847,0.00000000,16,55); //Police Car (LSPD)
AddStaticVehicle(523,894.40002441,-944.09997559,41.79999924,0.00000000,-1,-1); //HPV1000
AddStaticVehicle(523,892.90002441,-944.09997559,41.59999847,0.00000000,-1,-1); //HPV1000
AddStaticVehicle(523,891.40002441,-944.09997559,41.40000153,0.00000000,-1,-1); //HPV1000
AddStaticVehicle(523,890.00000000,-944.00000000,41.29999924,0.00000000,-1,-1); //HPV1000
AddStaticVehicle(596,872.50000000,-931.00000000,42.70000076,0.00000000,16,55); //Police Car (LSPD)
AddStaticVehicle(599,884.29998779,-942.40002441,41.20000076,274.00000000,16,55); //Police Ranger
AddStaticVehicle(599,897.59997559,-938.20001221,42.90000153,0.00000000,16,55); //Police Ranger
CreateObject(11611,910.90002441,-945.40002441,39.40000153,0.00000000,0.00000000,322.00000000); //object(des_sherrifsgn02) (1)
CreateObject(1233,896.00000000,-946.40002441,39.40000153,0.00000000,0.00000000,0.00000000); //object(noparkingsign1) (1)
CreateObject(970,858.50000000,-946.50000000,45.40000153,0.00000000,18.00000000,4.00000000); //object(fencesmallb) (1)
CreateObject(970,862.50000000,-946.29998779,44.00000000,0.00000000,19.99707031,1.99743652); //object(fencesmallb) (2)
CreateObject(970,879.90002441,-945.70001221,40.40000153,0.00000000,6.00000000,356.00000000); //object(fencesmallb) (3)
CreateObject(970,866.00000000,-946.29998779,42.79999924,0.00000000,17.99853516,359.99548340); //object(fencesmallb) (4)
CreateObject(970,869.40002441,-946.29998779,41.90000153,0.00000000,13.99853516,3.99548340); //object(fencesmallb) (5)
CreateObject(970,854.59997559,-946.29998779,46.59999847,0.00000000,17.99560547,347.99902344); //object(fencesmallb) (6)
CreateObject(11611,907.59997559,-936.00000000,44.40000153,0.00000000,0.00000000,82.00000000); //object(des_sherrifsgn02) (2)
CreateObject(11611,909.70001221,-935.90002441,44.40000153,0.00000000,0.00000000,17.99645996); //object(des_sherrifsgn02) (3)
CreateObject(970,904.50000000,-938.20001221,42.20000076,0.00000000,0.00000000,274.00000000); //object(fencesmallb) (7)
CreateObject(970,904.20001221,-934.09997559,42.20000076,0.00000000,0.00000000,274.00000000); //object(fencesmallb) (8)
CreateObject(970,903.90002441,-930.00000000,42.20000076,0.00000000,0.00000000,273.99902344); //object(fencesmallb) (9)
CreateObject(970,903.79998779,-927.79998779,42.20000076,0.00000000,0.00000000,273.99902344); //object(fencesmallb) (10)
CreateObject(970,905.70001221,-925.59997559,42.20000076,0.00000000,0.00000000,4.00000000); //object(fencesmallb) (11)
CreateObject(970,909.79998779,-925.29998779,42.20000076,0.00000000,0.00000000,4.00000000); //object(fencesmallb) (12)
CreateObject(970,913.90002441,-925.20001221,42.20000076,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (13)
CreateObject(970,918.00000000,-925.20001221,42.20000076,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (14)
CreateObject(970,922.09997559,-925.09997559,42.20000076,0.00000000,0.00000000,4.00000000); //object(fencesmallb) (15)
CreateObject(970,926.20001221,-924.70001221,42.20000076,0.00000000,0.00000000,3.99902344); //object(fencesmallb) (16)
CreateObject(970,930.29998779,-924.40002441,42.20000076,0.00000000,0.00000000,3.99902344); //object(fencesmallb) (17)
Anyways, good job...
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#3

Quote:
Originally Posted by StreetGT
Посмотреть сообщение
just make this:

The coords from cars and new objects are here

pawn Код:
AddStaticVehicle(596,895.29998779,-920.59997559,42.09999847,0.00000000,16,55); //Police Car (LSPD)
AddStaticVehicle(596,891.59997559,-920.90002441,42.29999924,0.00000000,16,55); //Police Car (LSPD)
AddStaticVehicle(596,888.50000000,-922.20001221,42.29999924,0.00000000,16,55); //Police Car (LSPD)
AddStaticVehicle(596,885.50000000,-923.70001221,42.29999924,0.00000000,16,55); //Police Car (LSPD)
AddStaticVehicle(596,882.09997559,-925.00000000,42.29999924,0.00000000,16,55); //Police Car (LSPD)
AddStaticVehicle(497,970.00000000,-918.79998779,46.00000000,0.00000000,16,55); //Police Maverick
AddStaticVehicle(596,878.79998779,-926.70001221,42.50000000,0.00000000,16,55); //Police Car (LSPD)
AddStaticVehicle(596,875.79998779,-929.20001221,42.59999847,0.00000000,16,55); //Police Car (LSPD)
AddStaticVehicle(523,894.40002441,-944.09997559,41.79999924,0.00000000,-1,-1); //HPV1000
AddStaticVehicle(523,892.90002441,-944.09997559,41.59999847,0.00000000,-1,-1); //HPV1000
AddStaticVehicle(523,891.40002441,-944.09997559,41.40000153,0.00000000,-1,-1); //HPV1000
AddStaticVehicle(523,890.00000000,-944.00000000,41.29999924,0.00000000,-1,-1); //HPV1000
AddStaticVehicle(596,872.50000000,-931.00000000,42.70000076,0.00000000,16,55); //Police Car (LSPD)
AddStaticVehicle(599,884.29998779,-942.40002441,41.20000076,274.00000000,16,55); //Police Ranger
AddStaticVehicle(599,897.59997559,-938.20001221,42.90000153,0.00000000,16,55); //Police Ranger
CreateObject(11611,910.90002441,-945.40002441,39.40000153,0.00000000,0.00000000,322.00000000); //object(des_sherrifsgn02) (1)
CreateObject(1233,896.00000000,-946.40002441,39.40000153,0.00000000,0.00000000,0.00000000); //object(noparkingsign1) (1)
CreateObject(970,858.50000000,-946.50000000,45.40000153,0.00000000,18.00000000,4.00000000); //object(fencesmallb) (1)
CreateObject(970,862.50000000,-946.29998779,44.00000000,0.00000000,19.99707031,1.99743652); //object(fencesmallb) (2)
CreateObject(970,879.90002441,-945.70001221,40.40000153,0.00000000,6.00000000,356.00000000); //object(fencesmallb) (3)
CreateObject(970,866.00000000,-946.29998779,42.79999924,0.00000000,17.99853516,359.99548340); //object(fencesmallb) (4)
CreateObject(970,869.40002441,-946.29998779,41.90000153,0.00000000,13.99853516,3.99548340); //object(fencesmallb) (5)
CreateObject(970,854.59997559,-946.29998779,46.59999847,0.00000000,17.99560547,347.99902344); //object(fencesmallb) (6)
CreateObject(11611,907.59997559,-936.00000000,44.40000153,0.00000000,0.00000000,82.00000000); //object(des_sherrifsgn02) (2)
CreateObject(11611,909.70001221,-935.90002441,44.40000153,0.00000000,0.00000000,17.99645996); //object(des_sherrifsgn02) (3)
CreateObject(970,904.50000000,-938.20001221,42.20000076,0.00000000,0.00000000,274.00000000); //object(fencesmallb) (7)
CreateObject(970,904.20001221,-934.09997559,42.20000076,0.00000000,0.00000000,274.00000000); //object(fencesmallb) (8)
CreateObject(970,903.90002441,-930.00000000,42.20000076,0.00000000,0.00000000,273.99902344); //object(fencesmallb) (9)
CreateObject(970,903.79998779,-927.79998779,42.20000076,0.00000000,0.00000000,273.99902344); //object(fencesmallb) (10)
CreateObject(970,905.70001221,-925.59997559,42.20000076,0.00000000,0.00000000,4.00000000); //object(fencesmallb) (11)
CreateObject(970,909.79998779,-925.29998779,42.20000076,0.00000000,0.00000000,4.00000000); //object(fencesmallb) (12)
CreateObject(970,913.90002441,-925.20001221,42.20000076,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (13)
CreateObject(970,918.00000000,-925.20001221,42.20000076,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (14)
CreateObject(970,922.09997559,-925.09997559,42.20000076,0.00000000,0.00000000,4.00000000); //object(fencesmallb) (15)
CreateObject(970,926.20001221,-924.70001221,42.20000076,0.00000000,0.00000000,3.99902344); //object(fencesmallb) (16)
CreateObject(970,930.29998779,-924.40002441,42.20000076,0.00000000,0.00000000,3.99902344); //object(fencesmallb) (17)
Anyways, good job...
Thank you and i will start doing that
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