[Map] Pershing Square RP | LSPD Modification .
#1

Pershing Square | RP Roleplay modification.
GTA Maps

If you want these only for MTA , go http://www.convertffs.com/ and paste the script(s) above .
The cars are not fixed , still object(s) look nice and good for RP .

Some Screenshots

http://i39.tinypic.com/104hkr9.png
http://i40.tinypic.com/m94sbd.png
http://i39.tinypic.com/hvp3te.png
http://i42.tinypic.com/35jz60h.png



Download
Code:
CreateObject(3399,1571.90002441,-1634.40002441,15.10000038,0.00000000,356.00000000,0.00000000); //object(cxrf_a51_stairs) (3)
CreateObject(970,1579.50000000,-1632.80004883,17.50000000,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (1)
CreateObject(970,1581.40002441,-1634.90002441,17.50000000,0.00000000,0.00000000,88.75000000); //object(fencesmallb) (5)
CreateObject(3399,1579.19995117,-1646.00000000,20.29999924,0.00000000,0.00000000,270.75000000); //object(cxrf_a51_stairs) (4)
CreateObject(3399,1579.30004883,-1657.19995117,25.10000038,0.00000000,0.00000000,270.50000000); //object(cxrf_a51_stairs) (5)
CreateObject(970,1578.19995117,-1664.09997559,27.89999962,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (6)
CreateObject(2942,1504.50000000,-1751.90002441,13.19999981,0.00000000,0.00000000,88.00000000); //object(kmb_atm1) (1)
CreateObject(9833,1479.69995117,-1639.90002441,16.39999962,0.00000000,0.00000000,0.00000000); //object(fountain_sfw) (1)
CreateObject(2920,1544.59997559,-1631.00000000,13.39999962,0.00000000,270.00000000,268.74884033); //object(police_barrier) (1)
CreateObject(3462,1511.90002441,-1674.09997559,14.60000038,0.00000000,0.00000000,202.00000000); //object(csrangel_lvs) (2)
CreateObject(1269,1537.50000000,-1663.90002441,13.39999962,0.00000000,0.00000000,0.00000000); //object(parkingmeter) (1)
CreateObject(1776,1457.50000000,-1755.40002441,13.60000038,0.00000000,0.00000000,179.00000000); //object(cj_candyvendor) (1)
CreateObject(955,1456.00000000,-1755.40002441,12.89999962,0.00000000,0.00000000,178.00000000); //object(cj_ext_sprunk) (1)
CreateObject(1238,1534.00000000,-1691.00000000,12.69999981,0.00000000,0.00000000,0.00000000); //object(trafficcone) (1)
CreateObject(1238,1534.00000000,-1693.50000000,12.69999981,0.00000000,0.00000000,0.00000000); //object(trafficcone) (2)
CreateObject(1238,1534.00000000,-1695.90002441,12.69999981,0.00000000,0.00000000,0.00000000); //object(trafficcone) (3)
CreateObject(1340,1497.19995117,-1724.00000000,13.69999981,0.00000000,0.00000000,272.00000000); //object(chillidogcart) (1)
CreateObject(1340,1490.69995117,-1617.69995117,14.19999981,0.00000000,0.00000000,0.00000000); //object(chillidogcart) (2)
CreateObject(7091,1550.69995117,-1805.19995117,27.50000000,0.00000000,0.00000000,0.00000000); //object(vegasflag02) (1)
CreateObject(7091,1411.40002441,-1775.19995117,25.70000076,0.00000000,0.00000000,176.00000000); //object(vegasflag02) (2)
CreateObject(3471,1493.50000000,-1751.40002441,15.69999981,0.00000000,0.00000000,89.50000000); //object(vgschinalion1) (3)
CreateObject(3471,1469.09997559,-1751.90002441,15.69999981,0.00000000,0.00000000,90.00000000); //object(vgschinalion1) (4)
CreateObject(970,1534.90002441,-1660.59997559,13.10000038,0.00000000,0.00000000,269.00000000); //object(fencesmallb) (7)
CreateObject(970,1535.00000000,-1656.40002441,13.10000038,0.00000000,0.00000000,89.25000000); //object(fencesmallb) (8)
CreateObject(970,1535.00000000,-1652.19995117,13.10000038,0.00000000,0.00000000,90.50000000); //object(fencesmallb) (9)
CreateObject(8841,1577.19995117,-1620.19995117,15.89999962,0.00000000,0.00000000,0.00000000); //object(rsdncarprk01_lvs) (1)
CreateObject(4641,1545.80004883,-1620.19995117,14.30000019,0.00000000,0.00000000,0.00000000); //object(paypark_lan04) (1)
CreateObject(1270,1495.90002441,-1737.19995117,13.19999981,0.00000000,0.00000000,0.00000000); //object(parkingmeterg) (1)
Reply
#2

Looks pretty cool
Look at your PM's
Reply
#3

I recommend Removing the static vehicles so that there isn't any bugs.
Reply
#4

Already has been fixed .
I was bored on doing this map... so made it easy :d
Reply
#5

easy but nice map
Reply
#6

Cool
Good job
Reply
#7

Nice !
Good Job
Reply
#8

Where do i save the Maps Etc? under filter scriptS?
Reply
#9

Megamind, You add the mapping into your script, CTRL + F for Ongamemodeinit and add it under that
Reply


Forum Jump:


Users browsing this thread: 3 Guest(s)