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Does anyone tried PlayerPlaySound and PlayAudioStreamForPlayer in a same time? Playing both, or one of them?
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It will probably play both but you could use "PlayAudioStreamForPlayer" when someone connects and then use " StopAudioStreamForPlayer" when a player spawns.
Then you could use "PlayerPlaySound" on spawn.
What I stated above may help you ^^.
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You see, I want to play music with PlayAudioStreamForPlayer and add some sound effects by clicking textdraws or else with PlayerPlaySound, because PlayAudioStreamForPlayer multiple not working same time...