24.06.2012, 18:58
Код:
public CheckGas() { new string[256]; for(new i=0;i<PLAYERS;i++) { if(IsPlayerConnected(i)) { if(GetPlayerState(i) == PLAYER_STATE_DRIVER) { new vehicle = GetPlayerVehicleID(i); if(Gas[vehicle] >= 1) { if(Gas[vehicle] > 100) Gas[vehicle] = 100; if(Gas[vehicle] <= 10) { PlayerPlaySound(i, 1085, 0.0, 0.0, 0.0); if(gGas[i] == 0) { GameTextForPlayer(i,"~w~~n~~n~~n~~n~~n~~n~~n~~n~~n~Fuel is low",5000,3); } } if(gGas[i] == 1) { if(IsAPlane(vehicle) || IsABoat(vehicle) || IsAHarvest(vehicle) || IsADrugHarvest(vehicle) || IsASweeper(vehicle) || GetVehicleModel(vehicle) == 481) { format(string, sizeof(string), "~b~~n~~n~~n~~n~~n~~n~~n~~n~~n~Fuel:~w~ N/A"); } else { format(string, sizeof(string), "~b~~n~~n~~n~~n~~n~~n~~n~~n~~n~Fuel:~w~ %d%",Gas[vehicle]); } GameTextForPlayer(i,string,20500,3); } if(IsAPlane(vehicle) || IsABoat(vehicle) || IsAHarvest(vehicle) || IsADrugHarvest(vehicle) || IsASweeper(vehicle) || GetVehicleModel(vehicle) == 481 || engineOn[vehicle] == 0) { Gas[vehicle]++; } Gas[vehicle]--; } else { NoFuel[i] = 1; TogglePlayerControllable(i, 0); GameTextForPlayer(i,"~w~~n~~n~~n~~n~~n~~n~~n~~n~~n~No fuel in Vehicle",1500,3); } } } } return 1; }
i think it's something with
Gas[vehicle]--;?