20.06.2012, 15:56
My "Big" Map:
All is so good, but...
Line of error this macro SendMessage.
Код:
#include <a_samp> #define SendMessage(%0,%1,%2,%3) new Message[200]; format(Message,sizeof(Message),%2,%3); SendClientMessage(%0,%1,Message) #define SendMessageToAll(%0,%1,%2) new Message[200]; format(Message,sizeof(Message),%1,%2); SendClientMessageToAll(%0,Message) #define RCON_PASSWORD "AnyPassword" #define HOSTNAME "[PL] ...:::[PSF]:::... Polski Serwer Freeroam" #define WEBURL "Www.PSF.Xaa.Pl" #define MAPNAME "...:::[PSF]:::..." #define GAMEMODETEXT "[PL] ...:::[PSF]:::..." #define SLOTS 30 #define FILE_PLAYERS "Players/" #define AQUA "{00FFFF}" #define DARK_AQUA "{00BBBB}" #define RED "{FF0000}" #define DARK_RED "{BB0000}" #define GREEN "{00FF00}" #define DARK_GREEN "{00BB00}" new pName[SLOTS][MAX_PLAYER_NAME]; new pIp[SLOTS][20]; new pFile[SLOTS][30]; new pLoggedIn[SLOTS]; new pRespect[SLOTS]; new pMoney[SLOTS]; new pLevel[SLOTS]; new pRespectToNextLevel[SLOTS]; new pSuicides[SLOTS]; new pDeaths[SLOTS]; new pKills[SLOTS]; new pSendMessages[SLOTS]; new pSendCommands[SLOTS]; new pHeadAdministrator[SLOTS]; new pAdministrator[SLOTS]; new pJuniorAdministrator[SLOTS]; new pModerator[SLOTS]; new pVip[SLOTS]; main() { print("Gamemode successfully loaded."); print("Rcon_Password "RCON_PASSWORD""); print("Hostname "HOSTNAME""); print("Weburl "WEBURL""); print("Mapname "MAPNAME""); print("Gamemodetext "GAMEMODETEXT""); printf("Slots %d",SLOTS); } public OnGameModeInit() { ShowNameTags(1); ShowPlayerMarkers(1); AllowInteriorWeapons(1); UsePlayerPedAnims(); DisableInteriorEnterExits(); DisableNameTagLOS(); SendRconCommand("Rcon_Password "RCON_PASSWORD""); SendRconCommand("Hostname "HOSTNAME""); SendRconCommand("Weburl "WEBURL""); SendRconCommand("Mapname "MAPNAME""); SendRconCommand("Gamemodetext "GAMEMODETEXT""); return 1; } public OnGameModeExit() { print("Gamemode successfully unloaded."); return 1; } public OnPlayerRequestClass(playerid,classid) { return 1; } public OnPlayerConnect(playerid) { GetPlayerName(playerid,pName[playerid],MAX_PLAYER_NAME); GetPlayerIp(playerid,pIp[playerid],20); format(pFile[playerid],30,"%s%s.ini",FILE_PLAYERS,pName[playerid]); pLoggedIn[playerid] = 0; pRespect[playerid] = 0; pMoney[playerid] = 0; pLevel[playerid] = 0; pSuicides[playerid] = 0; pDeaths[playerid] = 0; pKills[playerid] = 0; pSendMessages[playerid] = 0; pSendCommands[playerid] = 0; pRespectToNextLevel[playerid] = 0; pHeadAdministrator[playerid] = 0; pAdministrator[playerid] = 0; pJuniorAdministrator[playerid] = 0; pModerator[playerid] = 0; pVip[playerid] = 0; for(new I = 0; I < GetMaxPlayers(); I++) { if(IsPlayerConnected(I)) { if(IsPlayerAdministrator(I)) { SendMessage(I,0,""AQUA">> Gracz "DARK_AQUA"%s (ID %d) (IP %s) "AQUA"dołączył do serwera.",pName[playerid],playerid,pIp[playerid]); } if(!IsPlayerAdministrator(I)) { SendMessage(I,0,""AQUA">> Gracz "DARK_AQUA"%s (ID %d) "AQUA"dołączył do serwera.",pName[playerid],playerid); } } } return 1; } public OnPlayerDisconnect(playerid,reason) { if(reason == 0) { SendMessageToAll(0,""AQUA">> Gracz "DARK_AQUA"%s (ID %d) "AQUA"opuścił serwer (Crash).",pName[playerid],playerid); } if(reason == 1) { SendMessageToAll(0,""AQUA">> Gracz "DARK_AQUA"%s (ID %d) "AQUA"opuścił serwer (Wyszedł).",pName[playerid],playerid); } if(reason == 2) { SendMessageToAll(0,""AQUA">> Gracz "DARK_AQUA"%s (ID %d) "AQUA"opuścił serwer (Kick/Ban).",pName[playerid],playerid); } return 1; } public OnPlayerSpawn(playerid) { GivePlayerWeapon(playerid,22,100000); GivePlayerWeapon(playerid,25,100000); GivePlayerWeapon(playerid,29,100000); if(pLevel[playerid] >= 10) { GivePlayerWeapon(playerid,27,100000); } if(pLevel[playerid] >= 20) { GivePlayerWeapon(playerid,32,100000); } if(pLevel[playerid] >= 30) { GivePlayerWeapon(playerid,4,100000); } if(pLevel[playerid] >= 40) { GivePlayerWeapon(playerid,24,100000); } if(pLevel[playerid] >= 50) { GivePlayerWeapon(playerid,30,100000); } if(pLevel[playerid] >= 60) { GivePlayerWeapon(playerid,26,100000); } if(pLevel[playerid] >= 70) { GivePlayerWeapon(playerid,28,100000); } if(pLevel[playerid] >= 80) { GivePlayerWeapon(playerid,31,100000); } if(pLevel[playerid] >= 90) { GivePlayerWeapon(playerid,34,100000); } if(pLevel[playerid] >= 100) { SetPlayerArmour(playerid,100.0000); } return 1; } public OnPlayerDeath(playerid,killerid,reason) { SendDeathMessage(killerid,playerid,reason); if(!IsPlayerConnected(killerid)) { pRespect[playerid] -= 1; pMoney[playerid] -= 1000; pSuicides[playerid] += 1; SendClientMessage(playerid,0,""RED">> Popełniłeś samobуjstwo, tracisz 1 respektu i 1000$."); } if(IsPlayerConnected(killerid)) { pRespect[playerid] -= 1; pMoney[playerid] -= 1000; pDeaths[playerid] += 1; pRespect[killerid] += 10; pMoney[killerid] += 10000; pKills[killerid] += 1; SendMessage(playerid,0,""RED">> Zostałeś zabity przez gracza "DARK_RED"%s (ID %d)"RED", tracisz 1 respektu i 1000$.",pName[killerid],killerid); SendMessage(playerid,0,""GREEN">> Zabiłeś gracza "DARK_GREEN"%s (ID %d)"GREEN", otrzymujesz 10 respektu i 10000$.",pName[playerid],playerid); } return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid,killerid) { return 1; } public OnPlayerText(playerid,text[]) { return 1; } public OnPlayerEnterVehicle(playerid,vehicleid,ispassenger) { return 1; } public OnPlayerExitVehicle(playerid,vehicleid) { return 1; } public OnPlayerStateChange(playerid,newstate,oldstate) { return 1; } public OnPlayerEnterCheckpoint(playerid) { return 1; } public OnPlayerLeaveCheckpoint(playerid) { return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; } public OnRconCommand(cmd[]) { return 1; } public OnPlayerRequestSpawn(playerid) { return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid,objectid) { return 1; } public OnPlayerPickUpPickup(playerid,pickupid) { return 1; } public OnVehicleMod(playerid,vehicleid,componentid) { return 1; } public OnVehiclePaintjob(playerid,vehicleid,paintjobid) { return 1; } public OnVehicleRespray(playerid,vehicleid,color1,color2) { return 1; } public OnPlayerSelectedMenuRow(playerid,row) { return 1; } public OnPlayerExitedMenu(playerid) { return 1; } public OnPlayerInteriorChange(playerid,newinteriorid,oldinteriorid) { return 1; } public OnPlayerKeyStateChange(playerid,newkeys,oldkeys) { return 1; } public OnRconLoginAttempt(ip[],password[],success) { return 1; } public OnPlayerUpdate(playerid) { return 1; } public OnPlayerStreamIn(playerid,forplayerid) { return 1; } public OnPlayerStreamOut(playerid,forplayerid) { return 1; } public OnVehicleStreamIn(vehicleid,forplayerid) { return 1; } public OnVehicleStreamOut(vehicleid,forplayerid) { return 1; } public OnDialogResponse(playerid,dialogid,response,listitem,inputtext[]) { return 1; } public OnPlayerClickPlayer(playerid,clickedplayerid,source) { return 1; } IsPlayerAdministrator(PlayerID) { if(pHeadAdministrator[PlayerID] == 1) { return 1; } if(pAdministrator[PlayerID] == 1) { return 1; } return 0; }
Код:
C:\Documents and Settings\user\Pulpit\Serwer\gamemodes\GM.pwn(197) : error 021: symbol already defined: "Message" Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 1 Error.