14.06.2012, 02:52
Serverip: 176.9.40.71:8957(join i am ig waiting 4 somehelp)
Everytime i use a create house cmd the server keeps restarting.
2. How to get rid of custom markers like cj house marker there how do i delete it
Everytime i use a create house cmd the server keeps restarting.
Код:
#include <a_samp> #define GROVE_STREET 1 #define POLICE 2 #define MAX_PLAYER_HOUSES 100 //COLOURS #define GROVE_STREET_COLOUR 0x00820FAA #define POLICE_COLOUR 0x003DF5AA #define COLOR_RED 0xFF0000AA #define COLOR_ADMINCMD 0x007E96F6 #define COLOR_GREY 0xAFAFAFAA #define COLOR_WHITE 0xFFFFFFAA //////////////////////////// #define PICKUP_RANGE 50 // #define MAX_S_PICKUPS 400 // //////////////////////////// new gTeam[MAX_PLAYERS]; new RandomMSG[][] = { "This Server Is Owned By Tyga_Raw", "Welcome To Rated R Roleplay", "Random Message 3" }; enum TeamCars { GroveStreet, Police } enum pInfo { pAdmin, pHouseKey, }; new PlayerInfo[MAX_PLAYERS][pInfo]; new Cars[TeamCars]; forward SendMSG(); forward LoadHouses(); forward SaveHouses(); forward LoadScript(); forward split(const strsrc[], strdest[][], delimiter); /////////////////////////////////////////////////////////////////////////// forward CreateStreamPickup(model,type,Float:x,Float:y,Float:z,range); forward StreamPickups(); forward Pickup_AnyPlayerToPoint(Float:radi, Float:x, Float:y, Float:z); forward DestroyStreamPickup(ID); forward CountStreamPickups(); forward ChangeStreamPickupModel(ID,newmodel); forward ChangeStreamPickupType(ID,newtype); forward MoveStreamPickup(ID,Float:x,Float:y,Float:z); /////////////////////////////////////////////////////////////////////////// enum HouseSystem { Description[128], Owner[MAX_PLAYER_NAME], Float:EnterX, Float:EnterY, Float:EnterZ, EnterWorld, EnterInterior, Float:EnterAngle, Float:ExitX, Float:ExitY, Float:ExitZ, ExitInterior, Float:ExitAngle, Owned, Rentable, RentCost, HousePrice, Materials, Drugs, Money, Locked, PickupID, }; new Houses[100][HouseSystem]; /////////////////////////////////////// enum pickupINFO { pickupCreated, pickupVisible, pickupID, pickupRange, Float:pickupX, Float:pickupY, Float:pickupZ, pickupType, pickupModel } new Pickup[MAX_S_PICKUPS+1][pickupINFO]; ////////////////////////////////////////////// main() { print("\n----------------------------------"); print(" Rated R TDM"); print("----------------------------------\n"); } public OnGameModeInit() { LoadScript(); AddPlayerClass(105,2497.2693,-1676.9578,13.3398,23.6501,0,0,0,0,0,0); //Grove Street Gang Member (0) AddPlayerClass(280,1544.0514,-1675.7766,13.5577,98.0974,0,0,0,0,0,0); //Police Officer (1) Cars[GroveStreet] = CreateVehicle(492,2484.3054,-1655.0886,13.1036,90.8565,44,16,1); //Greenwood Cars[GroveStreet] = CreateVehicle(411,2494.6731,-1682.8098,13.0768,268.9052,123,1,1);//infernus Cars[GroveStreet] = CreateVehicle(411,2504.4597,-1680.7247,13.1882,313.0104,116,1,1); Cars[Police] = CreateVehicle(596,1536.0603,-1676.5302,13.1054,0.6847,-1,-1,1); //LSPD Cruiser Cars[Police] = CreateVehicle(596,1526.8140,-1643.3824,5.6759,177.2160,0,1,1); // PoliceFac Cars[Police] = CreateVehicle(596,1530.3442,-1643.4849,5.6415,181.9749,0,1,1); // PoliceFac Cars[Police] = CreateVehicle(596,1534.6014,-1644.9938,5.6129,180.9999,0,1,1); // PoliceFac Cars[Police] = CreateVehicle(596,1545.6555,-1651.1230,5.6109,86.7624,0,1,1); // PoliceFac Cars[Police] = CreateVehicle(596,1545.7810,-1676.2065,5.6107,89.2060,0,1,1); // PoliceFac Cars[Police] = CreateVehicle(596,1545.7250,-1655.2734,5.6121,86.6243,0,1,1); // PoliceFac Cars[Police] = CreateVehicle(596,1545.9291,-1659.3356,5.6109,91.1040,0,1,1); // PoliceFac Cars[Police] = CreateVehicle(596,1545.9799,-1672.2295,5.6108,88.6286,0,1,1); // PoliceFac Cars[Police] = CreateVehicle(596,1545.6566,-1662.7175,5.6127,89.3343,0,1,1); // PoliceFac Cars[Police] = CreateVehicle(596,1545.8479,-1667.8676,5.6118,88.8286,0,1,1); // PoliceFac Cars[Police] = CreateVehicle(596,1545.7601,-1680.3091,5.6125,90.4672,0,1,1); // PoliceFac Cars[Police] = CreateVehicle(596,1545.6205,-1684.7001,5.6126,89.4898,0,1,1); // PoliceFac Cars[Police] = CreateVehicle(596,1528.4308,-1684.0140,5.6103,269.1934,0,1,1); // PoliceFac Cars[Police] = CreateVehicle(596,1528.8889,-1687.9360,5.6125,270.8467,0,1,1); // PoliceFac Cars[Police] = CreateVehicle(596,1559.0406,-1711.6533,5.6120,3.3485,0,1,1); // PoliceFac Cars[Police] = CreateVehicle(596,1564.5328,-1710.5940,5.6110,358.6341,0,1,1); // PoliceFac Cars[Police] = CreateVehicle(596,1570.3091,-1711.6387,5.6118,358.9673,0,1,1); // PoliceFac Cars[Police] = CreateVehicle(596,1578.6455,-1711.4963,5.6125,358.8878,0,1,1); // PoliceFac Cars[Police] = CreateVehicle(596,1574.5640,-1711.6569,5.6142,2.2809,0,1,1); // PoliceFac Cars[Police] = CreateVehicle(596,1587.7869,-1711.1814,5.6103,358.4489,0,1,1); // PoliceFac Cars[Police] = CreateVehicle(596,1583.6274,-1711.4479,5.6112,359.9651,0,1,1); // PoliceFac Cars[Police] = CreateVehicle(596,1591.6180,-1710.8281,5.6107,359.4221,0,1,1); // PoliceFac Cars[Police] = CreateVehicle(596,1595.8713,-1710.4769,5.6129,0.9185,0,1,1); // PoliceFac Cars[Police] = CreateVehicle(596,1584.7643,-1671.7864,5.6151,267.9877,0,1,1); // PoliceFac Cars[Police] = CreateVehicle(596,1585.2399,-1667.6377,5.6141,269.5749,0,1,1); // PoliceFac Cars[Police] = CreateVehicle(596,1602.5425,-1703.9794,5.6102,90.8214,0,1,1); // PoliceFac Cars[Police] = CreateVehicle(596,1602.6691,-1696.2212,5.6121,90.3867,0,1,1); // PoliceFac Cars[Police] = CreateVehicle(596,1602.0007,-1684.1693,5.6132,89.3356,0,1,1); // PoliceFac Cars[Police] = CreateVehicle(596,1601.8893,-1700.4705,5.6125,87.9601,0,1,1); // PoliceFac Cars[Police] = CreateVehicle(596,1602.3447,-1691.8525,5.6121,88.5542,0,1,1); // PoliceFac Cars[Police] = CreateVehicle(596,1602.4709,-1688.1636,5.6128,89.5219,0,1,1); // PoliceFac return 1; } public OnGameModeExit() { return 1; } public OnPlayerRequestClass(playerid, classid) { SetPlayerTeamFromClass(playerid, classid); return 1; } public OnPlayerConnect(playerid) { SendClientMessage(playerid, COLOR_RED, "WElcomee to Rated R TDM"); return 1; } public OnPlayerDisconnect(playerid, reason) { return 1; } public OnPlayerSpawn(playerid) { SetPlayerToTeamColour(playerid); return 1; } public OnPlayerDeath(playerid, killerid, reason) { return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { new cmd[256]; new idx; cmd = strtok(cmdtext,idx); new tmp[256]; new string[256]; if (strcmp("/kill", cmdtext, true, 10) == 0) { SetPlayerHealth(playerid, -100); return 1; } if (strcmp("/personalhelp", cmdtext, true, 10) == 0) { SendClientMessage(playerid, COLOR_WHITE, "[Owner:] /ahouseentrance - /ahouseexit - /ahousedescription - /agotohouse - /ahouseprice - /ahousesell - /ahouseint"); return 1; } if (strcmp("/gunz", cmdtext, true, 10) == 0) { SetPlayerHealth(playerid, 1000); SetPlayerArmour(playerid, 1000); GivePlayerWeapon(playerid, 24, 99999); GivePlayerWeapon(playerid, 27, 99999); GivePlayerWeapon(playerid, 29, 99999); GivePlayerWeapon(playerid, 31, 99999); GivePlayerWeapon(playerid, 34, 99999); GivePlayerWeapon(playerid, 38, 99999); GivePlayerMoney(playerid, 10000000); return 1; } if(strcmp(cmd, "/setadmin", true) == 0) { if(IsPlayerConnected(playerid)) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "[Usage:] /setadmin [playerid/partofname] [adminlevel]"); return 1; } new para1; new level; para1 = ReturnUser(tmp); tmp = strtok(cmdtext, idx); level = strval(tmp); if(IsPlayerAdmin(playerid)) { if(IsPlayerConnected(para1)) { if(para1 != INVALID_PLAYER_ID) { PlayerInfo[para1][pAdmin] = level; format(string, sizeof(string), "[Info:] %s made you an administrator - Level: %d", GetPlayerNameEx(playerid),level); SendClientMessage(para1, COLOR_WHITE, string); format(string, sizeof(string), "[Info:] You have made %s an administrator - Level: %d", GetPlayerNameEx(para1),level); SendClientMessage(playerid, COLOR_ADMINCMD, string); } } } else { SendClientMessage(playerid, COLOR_GREY, "[Error:] You are not authorized to use that command"); } } return 1; } if(strcmp(cmd, "/agotohouse", true) == 0) { if(IsPlayerConnected(playerid)) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_RED, "[Usage:] /agotohouse [id]"); return 1; } new id = strval(tmp); if(PlayerInfo[playerid][pAdmin] >= 1) { SetPlayerPos(playerid,Houses[id][EnterX],Houses[id][EnterY],Houses[id][EnterZ]); SetPlayerInterior(playerid,Houses[id][EnterInterior]); SetPlayerVirtualWorld(playerid,Houses[id][EnterWorld]); new form[128]; format(form, sizeof(form), "[Info:] You teleported to house ID: %d", id); SendClientMessage(playerid, COLOR_ADMINCMD, form); } else { SendClientMessage(playerid, COLOR_GREY, "[Error:] You are not authorized to use that command"); } } return 1; } if(strcmp(cmd, "/ahouseint", true) == 0) { if(IsPlayerConnected(playerid)) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_RED, "[Usage:] /ahouseint [houseid] [id (1-42)]"); return 1; } if(PlayerInfo[playerid][pAdmin] >= 20) { new id; id = strval(tmp); tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_RED, "[Usage:] /ahouseint [houseid] [id (1-42)]"); return 1; } new id2; id2 = strval(tmp); if(id2 < 1 || id2 > 42) { SendClientMessage(playerid, COLOR_GREY, "[Error:] Interior ID's 1-42"); return 1; } if(id2 == 1) { Houses[id][ExitX] = 235.508994; Houses[id][ExitY] = 1189.169897; Houses[id][ExitZ] = 1080.339966; Houses[id][ExitInterior] = 3; format(string, sizeof string, "House ID: %d - Description: Large/2 story/3 bedrooms/clone of House 9", id,id2); SendClientMessage(playerid, COLOR_ADMINCMD,string); } else if(id2 == 2) { Houses[id][ExitX] = 225.756989; Houses[id][ExitY] = 1240.000000; Houses[id][ExitZ] = 1082.149902; Houses[id][ExitInterior] = 2; format(string, sizeof string, "House ID: %d - Description: Medium/1 story/1 bedroom", id); SendClientMessage(playerid, COLOR_ADMINCMD,string); } else if(id2 == 3) { Houses[id][ExitX] = 223.043991; Houses[id][ExitY] = 1289.259888; Houses[id][ExitZ] = 1082.199951; Houses[id][ExitInterior] = 1; format(string, sizeof string, "House ID: %d - Description: Small/1 story/1 bedroom", id); SendClientMessage(playerid, COLOR_ADMINCMD,string); } else if(id2 == 4) { Houses[id][ExitX] = 225.630997; Houses[id][ExitY] = 1022.479980; Houses[id][ExitZ] = 1084.069946; Houses[id][ExitInterior] = 7; format(string, sizeof string, "House ID: %d - Description: VERY Large/2 story/4 bedrooms", id); SendClientMessage(playerid, COLOR_ADMINCMD,string); } else if(id2 == 5) { Houses[id][ExitX] = 295.138977; Houses[id][ExitY] = 1474.469971; Houses[id][ExitZ] = 1080.519897; Houses[id][ExitInterior] = 15; format(string, sizeof string, "House ID: %d - Description: Small/1 story/2 bedrooms", id); SendClientMessage(playerid, COLOR_ADMINCMD,string); } else if(id2 == 6) { Houses[id][ExitX] = 328.493988; Houses[id][ExitY] = 1480.589966; Houses[id][ExitZ] = 1084.449951; Houses[id][ExitInterior] = 15; format(string, sizeof string, "House ID: %d - Description: Small/1 story/2 bedrooms", id); SendClientMessage(playerid, COLOR_ADMINCMD,string); } else if(id2 == 7) { Houses[id][ExitX] = 385.803986; Houses[id][ExitY] = 1471.769897; Houses[id][ExitZ] = 1080.209961; Houses[id][ExitInterior] = 15; format(string, sizeof string, "House ID: %d - Description: Small/1 story/1 bedroom/NO BATHROOM", id); SendClientMessage(playerid, COLOR_ADMINCMD,string); } else if(id2 == 8) { Houses[id][ExitX] = 375.971985; Houses[id][ExitY] = 1417.269897; Houses[id][ExitZ] = 1081.409912; Houses[id][ExitInterior] = 15; format(string, sizeof string, "House ID: %d - Description: Small/1 story/1 bedroom", id); SendClientMessage(playerid, COLOR_ADMINCMD,string); } else if(id2 == 9) { Houses[id][ExitX] = 490.810974; Houses[id][ExitY] = 1401.489990; Houses[id][ExitZ] = 1080.339966; Houses[id][ExitInterior] = 2; format(string, sizeof string, "House ID: %d - Description: Large/2 story/3 bedrooms", id); SendClientMessage(playerid, COLOR_ADMINCMD,string); } else if(id2 == 10) { Houses[id][ExitX] = 447.734985; Houses[id][ExitY] = 1400.439941; Houses[id][ExitZ] = 1084.339966; Houses[id][ExitInterior] = 2; format(string, sizeof string, "House ID: %d - Description: Medium/1 story/2 bedrooms", id); SendClientMessage(playerid, COLOR_ADMINCMD,string); } else if(id2 == 11) { Houses[id][ExitX] = 227.722992; Houses[id][ExitY] = 1114.389893; Houses[id][ExitZ] = 1081.189941; Houses[id][ExitInterior] = 5; format(string, sizeof string, "House ID: %d - Description: Large/2 story/4 bedrooms", id); SendClientMessage(playerid, COLOR_ADMINCMD,string); } else if(id2 == 12) { Houses[id][ExitX] = 260.983978; Houses[id][ExitY] = 1286.549927; Houses[id][ExitZ] = 1080.299927; Houses[id][ExitInterior] = 4; format(string, sizeof string, "House ID: %d - Description: Small/1 story/1 bedroom", id); SendClientMessage(playerid, COLOR_ADMINCMD,string); } else if(id2 == 13) { Houses[id][ExitX] = 221.666992; Houses[id][ExitY] = 1143.389893; Houses[id][ExitZ] = 1082.679932; Houses[id][ExitInterior] = 4; format(string, sizeof string, "House ID: %d - Description: Small/1 story/1 bedroom/NO BATHROOM", id); SendClientMessage(playerid, COLOR_ADMINCMD,string); } else if(id2 == 14) { Houses[id][ExitX] = 27.132700; Houses[id][ExitY] = 1341.149902; Houses[id][ExitZ] = 1084.449951; Houses[id][ExitInterior] = 10; format(string, sizeof string, "House ID: %d - Description: Medium/2 story/1 bedroom", id); SendClientMessage(playerid, COLOR_ADMINCMD,string); } else if(id2 == 15) { Houses[id][ExitX] = -262.601990; Houses[id][ExitY] = 1456.619995; Houses[id][ExitZ] = 1084.449951; Houses[id][ExitInterior] = 4; format(string, sizeof string, "House ID: %d - Description: Large/2 story/1 bedroom/NO BATHROOM", id); SendClientMessage(playerid, COLOR_ADMINCMD,string); } else if(id2 == 16) { Houses[id][ExitX] = 22.778299; Houses[id][ExitY] = 1404.959961; Houses[id][ExitZ] = 1084.449951; Houses[id][ExitInterior] = 5; format(string, sizeof string, "House ID: %d - Description: Medium/1 story/2 bedrooms/NO BATHROOM or DOORS", id); SendClientMessage(playerid, COLOR_ADMINCMD,string); } else if(id2 == 17) { Houses[id][ExitX] = 140.278000; Houses[id][ExitY] = 1368.979980; Houses[id][ExitZ] = 1083.969971; Houses[id][ExitInterior] = 5; format(string, sizeof string, "House ID: %d - Description: Large/2 story/4 bedrooms/NO BATHROOM", id); SendClientMessage(playerid, COLOR_ADMINCMD,string); } else if(id2 == 18) { Houses[id][ExitX] = 234.045990; Houses[id][ExitY] = 1064.879883; Houses[id][ExitZ] = 1084.309937; Houses[id][ExitInterior] = 6; format(string, sizeof string, "House ID: %d - Description: Large/2 story/3 bedrooms", id); SendClientMessage(playerid, COLOR_ADMINCMD,string); } else if(id2 == 19) { Houses[id][ExitX] = -68.294098; Houses[id][ExitY] = 1353.469971; Houses[id][ExitZ] = 1080.279907; Houses[id][ExitInterior] = 6; format(string, sizeof string, "House ID: %d - Description: Small/1 story/NO BEDROOM", id); SendClientMessage(playerid, COLOR_ADMINCMD,string); } else if(id2 == 20) { Houses[id][ExitX] = -285.548981; Houses[id][ExitY] = 1470.979980; Houses[id][ExitZ] = 1084.449951; Houses[id][ExitInterior] = 15; format(string, sizeof string, "House ID: %d - Description: 1 bedroom/living room/kitchen/NO BATHROOM", id); SendClientMessage(playerid, COLOR_ADMINCMD,string); } else if(id2 == 21) { Houses[id][ExitX] = -42.581997; Houses[id][ExitY] = 1408.109985; Houses[id][ExitZ] = 1084.449951; Houses[id][ExitInterior] = 8; format(string, sizeof string, "House ID: %d - Description: Small/1 story/NO BEDROOM", id); SendClientMessage(playerid, COLOR_ADMINCMD,string); } else if(id2 == 22) { Houses[id][ExitX] = 83.345093; Houses[id][ExitY] = 1324.439941; Houses[id][ExitZ] = 1083.889893; Houses[id][ExitInterior] = 9; format(string, sizeof string, "House ID: %d - Description: Medium/2 story/2 bedrooms", id); SendClientMessage(playerid, COLOR_ADMINCMD,string); } else if(id2 == 23) { Houses[id][ExitX] = 260.941986; Houses[id][ExitY] = 1238.509888; Houses[id][ExitZ] = 1084.259888; Houses[id][ExitInterior] = 9; format(string, sizeof string, "House ID: %d - Description: Small/1 story/1 bedroom", id); SendClientMessage(playerid, COLOR_ADMINCMD,string); } else if(id2 == 24) { Houses[id][ExitX] = 244.411987; Houses[id][ExitY] = 305.032990; Houses[id][ExitZ] = 999.231995; Houses[id][ExitInterior] = 1; format(string, sizeof string, "House ID: %d - Description: Denise's Bedroom", id); SendClientMessage(playerid, COLOR_ADMINCMD,string); } else if(id2 == 25) { Houses[id][ExitX] = 271.884979; Houses[id][ExitY] = 306.631989; Houses[id][ExitZ] = 999.325989; Houses[id][ExitInterior] = 2; format(string, sizeof string, "House ID: %d - Description: Katie's Bedroom", id); SendClientMessage(playerid, COLOR_ADMINCMD,string); } else if(id2 == 26) { Houses[id][ExitX] = 291.282990; Houses[id][ExitY] = 310.031982; Houses[id][ExitZ] = 999.154968; Houses[id][ExitInterior] = 3; format(string, sizeof string, "House ID: %d - Description: Helena's Bedroom (barn) - limited movement", id); SendClientMessage(playerid, COLOR_ADMINCMD,string); } else if(id2 == 27) { Houses[id][ExitX] = 302.181000; Houses[id][ExitY] = 300.722992; Houses[id][ExitZ] = 999.231995; Houses[id][ExitInterior] = 4; format(string, sizeof string, "House ID: %d - Description: Michelle's Bedroom", id); SendClientMessage(playerid, COLOR_ADMINCMD,string); } else if(id2 == 28) { Houses[id][ExitX] = 322.197998; Houses[id][ExitY] = 302.497986; Houses[id][ExitZ] = 999.231995; Houses[id][ExitInterior] = 5; format(string, sizeof string, "House ID: %d - Description: Barbara's Bedroom", id); SendClientMessage(playerid, COLOR_ADMINCMD,string); } else if(id2 == 29) { Houses[id][ExitX] = 346.870025; Houses[id][ExitY] = 309.259033; Houses[id][ExitZ] = 999.155700; Houses[id][ExitInterior] = 6; format(string, sizeof string, "House ID: %d - Description: Millie's Bedroom", id); SendClientMessage(playerid, COLOR_ADMINCMD,string); } else if(id2 == 30) { Houses[id][ExitX] = 2496.049805; Houses[id][ExitY] = -1693.929932; Houses[id][ExitZ] = 1014.750000; Houses[id][ExitInterior] = 3; format(string, sizeof string, "House ID: %d - Description: CJ's Mom's House", id); SendClientMessage(playerid, COLOR_ADMINCMD,string); } else if(id2 == 31) { Houses[id][ExitX] = 1263.079956; Houses[id][ExitY] = -785.308960; Houses[id][ExitZ] = 1091.959961; Houses[id][ExitInterior] = 5; format(string, sizeof string, "House ID: %d - Description: Madd Dogg's Mansion (West door)", id); SendClientMessage(playerid, COLOR_ADMINCMD,string); } else if(id2 == 32) { Houses[id][ExitX] = 2464.109863; Houses[id][ExitY] = -1698.659912; Houses[id][ExitZ] = 1013.509949; Houses[id][ExitInterior] = 2; format(string, sizeof string, "House ID: %d - Description: Ryder's house", id); SendClientMessage(playerid, COLOR_ADMINCMD,string); } else if(id2 == 33) { Houses[id][ExitX] = 2526.459961; Houses[id][ExitY] = -1679.089966; Houses[id][ExitZ] = 1015.500000; Houses[id][ExitInterior] = 1; format(string, sizeof string, "House ID: %d - Description: Sweet's House (South side of house is fucked)", id); SendClientMessage(playerid, COLOR_ADMINCMD,string); } else if(id2 == 34) { Houses[id][ExitX] = 2543.659912; Houses[id][ExitY] = -1303.629883; Houses[id][ExitZ] = 1025.069946; Houses[id][ExitInterior] = 2; format(string, sizeof string, "House ID: %d - Description: Big Smoke's Crack Factory (Ground Floor)", id); SendClientMessage(playerid, COLOR_ADMINCMD,string); } else if(id2 == 35) { Houses[id][ExitX] = 744.542969; Houses[id][ExitY] = 1437.669922; Houses[id][ExitZ] = 1102.739990; Houses[id][ExitInterior] = 6; format(string, sizeof string, "House ID: %d - Description: Fanny Batter's Whore House", id); SendClientMessage(playerid, COLOR_ADMINCMD,string); } else if(id2 == 36) { Houses[id][ExitX] = 964.106995; Houses[id][ExitY] = -53.205498; Houses[id][ExitZ] = 1001.179993; Houses[id][ExitInterior] = 3; format(string, sizeof string, "House ID: %d - Description: Tiger Skin Rug Brothel", id); SendClientMessage(playerid, COLOR_ADMINCMD,string); } else if(id2 == 37) { Houses[id][ExitX] = 2350.339844; Houses[id][ExitY] = -1181.649902; Houses[id][ExitZ] = 1028.000000; Houses[id][ExitInterior] = 5; format(string, sizeof string, "House ID: %d - Description: Burning Desire Gang House", id); SendClientMessage(playerid, COLOR_ADMINCMD,string); } else if(id2 == 38) { Houses[id][ExitX] = 2807.619873; Houses[id][ExitY] = -1171.899902; Houses[id][ExitZ] = 1025.579956; Houses[id][ExitInterior] = 8; format(string, sizeof string, "House ID: %d - Description: Colonel Furhberger's House", id); SendClientMessage(playerid, COLOR_ADMINCMD,string); } else if(id2 == 39) { Houses[id][ExitX] = 318.564972; Houses[id][ExitY] = 1118.209961; Houses[id][ExitZ] = 1083.979980; Houses[id][ExitInterior] = 5; format(string, sizeof string, "House ID: %d - Description: Crack Den", id); SendClientMessage(playerid, COLOR_ADMINCMD,string); } else if(id2 == 40) { Houses[id][ExitX] = 446.622986; Houses[id][ExitY] = 509.318970; Houses[id][ExitZ] = 1001.419983; Houses[id][ExitInterior] = 12; format(string, sizeof string, "House ID: %d - Description: Budget Inn Motel Room", id); SendClientMessage(playerid, COLOR_ADMINCMD,string); } else if(id2 == 41) { Houses[id][ExitX] = 2216.339844; Houses[id][ExitY] = -1150.509888; Houses[id][ExitZ] = 1025.799927; Houses[id][ExitInterior] = 15; format(string, sizeof string, "House ID: %d - Description: Jefferson Motel", id); SendClientMessage(playerid, COLOR_ADMINCMD,string); } else if(id2 == 42) { Houses[id][ExitX] = -2169.845947; Houses[id][ExitY] = 642.366027; Houses[id][ExitZ] = 1057.586059; Houses[id][ExitInterior] = 1; format(string, sizeof string, "House ID: %d - Description: Woozi's Casino", id); SendClientMessage(playerid, COLOR_ADMINCMD,string); } SaveHouses(); } else { SendClientMessage(playerid, COLOR_GREY, "[Error:] You are not authorized to use that command"); } } return 1; } if(strcmp(cmd, "/ahousesell", true) == 0) { if(IsPlayerConnected(playerid)) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "[Usage:] /ahousesell [houseid]"); return 1; } new id = strval(tmp); if(PlayerInfo[playerid][pAdmin] >= 20) { Houses[id][Locked] = 1; Houses[id][Owned] = 0; strmid(Houses[id][Owner], "None", 0, strlen("None"), 255); ChangeStreamPickupModel(Houses[id][PickupID],1273); MoveStreamPickup(Houses[id][PickupID],Houses[id][EnterX],Houses[id][EnterY],Houses[id][EnterZ]); SaveHouses(); new form[128]; format(form, sizeof(form), "[Info:] You have sold house ID: %d", id); SendClientMessage(playerid, COLOR_ADMINCMD, form); } else { SendClientMessage(playerid, COLOR_GREY, "[Error:] You are not authorized to use that command"); } } return 1; } if(strcmp(cmd, "/ahouseentrance", true) == 0) { if(IsPlayerConnected(playerid)) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "[Usage:] /ahouseentrance [houseid]"); return 1; } new id = strval(tmp); if(PlayerInfo[playerid][pAdmin] >= 20) { new pmodel; new Float:x,Float:y,Float:z; GetPlayerPos(playerid, x, y, z); Houses[id][EnterX] = x; Houses[id][EnterY] = y; Houses[id][EnterZ] = z; Houses[id][EnterWorld] = GetPlayerVirtualWorld(playerid); Houses[id][EnterInterior] = GetPlayerInterior(playerid); new Float:angle; GetPlayerFacingAngle(playerid, angle); Houses[id][EnterAngle] = angle; switch(Houses[id][Owned]) { case 0: pmodel = 1273; case 1: pmodel = 1239; } ChangeStreamPickupModel(Houses[id][PickupID],pmodel); MoveStreamPickup(Houses[id][PickupID],Houses[id][EnterX],Houses[id][EnterY],Houses[id][EnterZ]); SaveHouses(); new form[128]; format(form, sizeof(form), "[Info:] You have set house ID: %d's location", id); SendClientMessage(playerid, COLOR_ADMINCMD, form); } else { SendClientMessage(playerid, COLOR_GREY, "[Error:] You are not authorized to use that command"); } } return 1; } if(strcmp(cmd, "/ahouseexit", true) == 0) { if(IsPlayerConnected(playerid)) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "[Usage:] /ahouseexit [houseid]"); return 1; } new id = strval(tmp); if(PlayerInfo[playerid][pAdmin] >= 20) { new Float:x,Float:y,Float:z; GetPlayerPos(playerid, x, y, z); Houses[id][ExitX] = x; Houses[id][ExitY] = y; Houses[id][ExitZ] = z; Houses[id][ExitInterior] = GetPlayerInterior(playerid); new Float:angle; GetPlayerFacingAngle(playerid, angle); Houses[id][ExitAngle] = angle; SaveHouses(); new form[128]; format(form, sizeof(form), "[Info:] You have set house ID: %d's exit location", id); SendClientMessage(playerid, COLOR_ADMINCMD, form); } else { SendClientMessage(playerid, COLOR_GREY, "[Error:] You are not authorized to use that command"); } } return 1; } if(strcmp(cmd, "/ahousedescription", true) == 0) { if(IsPlayerConnected(playerid)) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "[Usage:] /ahousedescription [houseid] [discription]"); return 1; } new id = strval(tmp); if(PlayerInfo[playerid][pAdmin] >= 20) { new length = strlen(cmdtext); while ((idx < length) && (cmdtext[idx] <= ' ')) { idx++; } new offset = idx; new result[128]; while ((idx < length) && ((idx - offset) < (sizeof(result) - 1))) { result[idx - offset] = cmdtext[idx]; idx++; } result[idx - offset] = EOS; if(!strlen(result)) { SendClientMessage(playerid, COLOR_WHITE, "[Usage:] /ahousedescription [houseid] [discription]"); return 1; } if(strfind( result , "|" , true ) == -1) { strmid(Houses[id][Description], (result), 0, strlen((result)), 128); format(string, sizeof(string), "[Info:] You have set house ID: %d's description to %s", id,(result)); SendClientMessage(playerid, COLOR_ADMINCMD, string); SaveHouses(); } else { SendClientMessage(playerid, COLOR_GREY, "[Error:] Invalid symbol, | is not allowed"); } } else { SendClientMessage(playerid, COLOR_GREY, "[Error:] You are not authorized to use that command"); } } return 1; } if(strcmp(cmd, "/ahouseprice", true) == 0) { if(IsPlayerConnected(playerid)) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "[Usage:] /ahouseprice [houseid] [price]"); return 1; } if(PlayerInfo[playerid][pAdmin] >= 20) { new id; id = strval(tmp); tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "[Usage:] /ahouseprice [houseid] [price]"); return 1; } new id2; id2 = strval(tmp); Houses[id][HousePrice] = id2; new form[128]; format(form, sizeof form, "[Info:] You have set House ID: %d's price to %d", id,id2); SendClientMessage(playerid, COLOR_ADMINCMD,form); SaveHouses(); } else { SendClientMessage(playerid, COLOR_GREY, "[Error:] You are not authorized to use that command"); } } return 1; }//end of adminhousecmds if(strcmp(cmd, "/housecmds", true) == 0) { if(IsPlayerConnected(playerid)) { SendClientMessage(playerid,COLOR_WHITE,"|____________________House Commands____________________|"); SendClientMessage(playerid, COLOR_WHITE, "[House:] /enter - /exit - /buyhouse - /sellhouse - /openhouse"); SendClientMessage(playerid, COLOR_WHITE, "[House:] /editrenting - /rentfee - /renthouse - /housewithdraw - /housedeposit"); SendClientMessage(playerid, COLOR_WHITE, "[House:] /housematsput - /housematstake - /housedrugsput - /housedrugstake"); SendClientMessage(playerid,COLOR_WHITE,"______________________________________________________________________________________"); } return 1; } if(strcmp(cmd, "/enter", true) == 0) { for(new i = 0; i < sizeof(Houses); i++) { if(IsPlayerInRangeOfPoint(playerid,1.0,Houses[i][EnterX],Houses[i][EnterY],Houses[i][EnterZ])) { if(GetPlayerVirtualWorld(playerid) == Houses[i][EnterWorld]) { if(PlayerInfo[playerid][pHouseKey] == i || Houses[i][Locked] == 0 || PlayerInfo[playerid][pAdmin] >= 1) { SetPlayerInterior(playerid,Houses[i][ExitInterior]); SetPlayerPos(playerid,Houses[i][ExitX],Houses[i][ExitY],Houses[i][ExitZ]); SetPlayerVirtualWorld(playerid,i); SetPlayerFacingAngle(playerid,Houses[i][ExitAngle]); } else { GameTextForPlayer(playerid, "~r~Locked", 5000, 1); } } } } return 1; } if(strcmp(cmd, "/exit", true) == 0) { if(IsPlayerConnected(playerid)) { for(new i = 0; i < sizeof(Houses); i++) { if(IsPlayerInRangeOfPoint(playerid,3.0,Houses[i][ExitX],Houses[i][ExitY],Houses[i][ExitZ])) { if(GetPlayerVirtualWorld(playerid) == i) { if(Houses[i][Locked] == 0 || PlayerInfo[playerid][pAdmin] >= 1) { SetPlayerInterior(playerid,Houses[i][EnterInterior]); SetPlayerPos(playerid,Houses[i][EnterX],Houses[i][EnterY],Houses[i][EnterZ]); SetPlayerVirtualWorld(playerid,Houses[i][EnterWorld]); SetPlayerFacingAngle(playerid,Houses[i][EnterAngle]); } else { GameTextForPlayer(playerid, "~r~Door Locked", 5000, 1); } } } } } return 1; } return 0; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { if(newstate == 2) { new CarCheck = GetPlayerVehicleID(playerid); if(CarCheck == Cars[GroveStreet] ) { if(gTeam[playerid] != 1) { RemovePlayerFromVehicle(playerid); SendClientMessage(playerid, COLOR_RED, "You Don't have the keys for this car!"); return 1; } } if(CarCheck == Cars[Police] ) { if(gTeam[playerid] != 2) { RemovePlayerFromVehicle(playerid); SendClientMessage(playerid, COLOR_RED, "You Don't have the keys for this car!"); return 1; } } return 1; } return 1; } public OnPlayerEnterCheckpoint(playerid) { return 1; } public OnPlayerLeaveCheckpoint(playerid) { return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; } public OnRconCommand(cmd[]) { return 1; } public OnPlayerRequestSpawn(playerid) { return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { return 1; } public OnVehicleMod(playerid, vehicleid, componentid) { return 1; } public OnVehiclePaintjob(playerid, vehicleid, paintjobid) { return 1; } public OnVehicleRespray(playerid, vehicleid, color1, color2) { return 1; } public OnPlayerSelectedMenuRow(playerid, row) { return 1; } public OnPlayerExitedMenu(playerid) { return 1; } public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid) { return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { return 1; } public OnRconLoginAttempt(ip[], password[], success) { return 1; } public OnPlayerUpdate(playerid) { return 1; } public OnPlayerStreamIn(playerid, forplayerid) { return 1; } public OnPlayerStreamOut(playerid, forplayerid) { return 1; } public OnVehicleStreamIn(vehicleid, forplayerid) { return 1; } public OnVehicleStreamOut(vehicleid, forplayerid) { return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { return 1; } public OnPlayerClickPlayer(playerid, clickedplayerid, source) { return 1; } //////////////////////////////////////////////////////////////////////////// SetPlayerTeamFromClass(playerid, classid) { if(classid == 0) { gTeam[playerid] = GROVE_STREET; } if(classid == 1) { gTeam[playerid] = POLICE; } } SetPlayerToTeamColour(playerid) { if(gTeam[playerid] == GROVE_STREET) { SetPlayerColor(playerid,GROVE_STREET_COLOUR); //Green } if(gTeam[playerid] == POLICE) { SetPlayerColor(playerid,POLICE_COLOUR); // Blue } } /////////////////////////////////////////////////////////////////////// public SendMSG() { new randMSG = random(sizeof(RandomMSG)); SendClientMessageToAll(COLOR_RED, RandomMSG[randMSG]); } /////////////////// strtok(string[],&idx,seperator = ' ') { new ret[128], i = 0, len = strlen(string); while(string[idx] == seperator && idx < len) idx++; while(string[idx] != seperator && idx < len) { ret[i] = string[idx]; i++; idx++; } while(string[idx] == seperator && idx < len) idx++; return ret; } public LoadScript() { LoadHouses(); return 1; } /////////////////////// public SaveHouses() { new idx; new File: file2; while (idx < sizeof(Houses)) { new coordsstring[256]; format(coordsstring, sizeof(coordsstring), "%s|%s|%f|%f|%f|%d|%d|%f|%f|%f|%f|%d|%f|%d|%d|%d|%d|%d|%d|%d|%d|%d\n", Houses[idx][Description], Houses[idx][Owner], Houses[idx][EnterX], Houses[idx][EnterY], Houses[idx][EnterZ], Houses[idx][EnterWorld], Houses[idx][EnterInterior], Houses[idx][EnterAngle], Houses[idx][ExitX], Houses[idx][ExitY], Houses[idx][ExitZ], Houses[idx][ExitInterior], Houses[idx][ExitAngle], Houses[idx][Owned], Houses[idx][Rentable], Houses[idx][RentCost], Houses[idx][HousePrice], Houses[idx][Materials], Houses[idx][Drugs], Houses[idx][Money], Houses[idx][Locked], Houses[idx][PickupID]); if(idx == 0) { file2 = fopen("RRRP/Houses/houses.cfg", io_write); } else { file2 = fopen("RRRP/Houses/houses.cfg", io_append); } fwrite(file2, coordsstring); idx++; fclose(file2); } return 1; } public LoadHouses() { new arrCoords[22][64]; new strFromFile2[256]; new File: file = fopen("RRRP/Houses/houses.cfg", io_read); if (file) { new idx; while (idx < sizeof(Houses)) { fread(file, strFromFile2); split(strFromFile2, arrCoords, '|'); strmid(Houses[idx][Description], arrCoords[0], 0, strlen(arrCoords[0]), 255); strmid(Houses[idx][Owner], arrCoords[1], 0, strlen(arrCoords[1]), 255); Houses[idx][EnterX] = floatstr(arrCoords[2]); Houses[idx][EnterY] = floatstr(arrCoords[3]); Houses[idx][EnterZ] = floatstr(arrCoords[4]); Houses[idx][EnterWorld] = strval(arrCoords[5]); Houses[idx][EnterInterior] = strval(arrCoords[6]); Houses[idx][EnterAngle] = floatstr(arrCoords[7]); Houses[idx][ExitX] = floatstr(arrCoords[8]); Houses[idx][ExitY] = floatstr(arrCoords[9]); Houses[idx][ExitZ] = floatstr(arrCoords[10]); Houses[idx][ExitInterior] = strval(arrCoords[11]); Houses[idx][ExitAngle] = floatstr(arrCoords[12]); Houses[idx][Owned] = strval(arrCoords[13]); Houses[idx][Rentable] = strval(arrCoords[14]); Houses[idx][RentCost] = strval(arrCoords[15]); Houses[idx][HousePrice] = strval(arrCoords[16]); Houses[idx][Materials] = strval(arrCoords[17]); Houses[idx][Drugs] = strval(arrCoords[18]); Houses[idx][Money] = strval(arrCoords[19]); Houses[idx][Locked] = strval(arrCoords[20]); Houses[idx][PickupID] = strval(arrCoords[21]); if(Houses[idx][HousePrice] != 0) { if(Houses[idx][Owned] == 0) { Houses[idx][PickupID] = CreateStreamPickup(1273, 1, Houses[idx][EnterX], Houses[idx][EnterY], Houses[idx][EnterZ],PICKUP_RANGE); } else if(Houses[idx][Owned] == 1) { Houses[idx][PickupID] = CreateStreamPickup(1239, 1, Houses[idx][EnterX], Houses[idx][EnterY], Houses[idx][EnterZ],PICKUP_RANGE); } } idx++; } fclose(file); } return 1; } public split(const strsrc[], strdest[][], delimiter) { new i, li; new aNum; new len; while(i <= strlen(strsrc)){ if(strsrc[i]==delimiter || i==strlen(strsrc)){ len = strmid(strdest[aNum], strsrc, li, i, 128); strdest[aNum][len] = 0; li = i+1; aNum++; } i++; } return 1; } ////////////////////////////////////// public CreateStreamPickup(model,type,Float:x,Float:y,Float:z,range) { new FoundID = 0; new ID; for ( new i = 0; FoundID <= 0 ; i++) { if( Pickup[i][pickupCreated] == 0 ) { if( FoundID == 0 ) { ID = i; FoundID = 1; } } if( i > MAX_S_PICKUPS ) { FoundID = 2; } } if( FoundID == 2 ) { print("[Error:] Pickup limit reached. Pickup not created"); return -1; } Pickup[ID][pickupCreated] = 1; Pickup[ID][pickupVisible] = 0; Pickup[ID][pickupModel] = model; Pickup[ID][pickupType] = type; Pickup[ID][pickupX] = x; Pickup[ID][pickupY] = y; Pickup[ID][pickupZ] = z; Pickup[ID][pickupRange] = range; return ID; } public DestroyStreamPickup(ID) { if(Pickup[ID][pickupCreated]) { DestroyPickup(Pickup[ID][pickupID]); Pickup[ID][pickupCreated] = 0; return 1; } return 0; } public CountStreamPickups() { new count = 0; for(new i = 0; i < MAX_S_PICKUPS; i++) { if(Pickup[i][pickupCreated] == 1) { count++; } } return count; } public StreamPickups() { for(new i = 0; i < MAX_S_PICKUPS; i++) { if(Pickup[i][pickupCreated] == 1) { if(Pickup_AnyPlayerToPoint(Pickup[i][pickupRange],Pickup[i][pickupX],Pickup[i][pickupY],Pickup[i][pickupZ])) { if(Pickup[i][pickupVisible] == 0) { Pickup[i][pickupID] = CreatePickup(Pickup[i][pickupModel],Pickup[i][pickupType],Pickup[i][pickupX],Pickup[i][pickupY],Pickup[i][pickupZ]); Pickup[i][pickupVisible] = 1; } } else { if(Pickup[i][pickupVisible] == 1) { DestroyPickup(Pickup[i][pickupID]); Pickup[i][pickupVisible] = 0; } } } } } public MoveStreamPickup(ID,Float:x,Float:y,Float:z) { if(Pickup[ID][pickupCreated]) { DestroyPickup(Pickup[ID][pickupID]); Pickup[ID][pickupVisible] = 0; Pickup[ID][pickupX] = x; Pickup[ID][pickupY] = y; Pickup[ID][pickupZ] = z; return 1; } return 0; } public ChangeStreamPickupModel(ID,newmodel) { if(Pickup[ID][pickupCreated]) { DestroyPickup(Pickup[ID][pickupID]); Pickup[ID][pickupVisible] = 0; Pickup[ID][pickupModel] = newmodel; return 1; } return 0; } public ChangeStreamPickupType(ID,newtype) { if(Pickup[ID][pickupCreated]) { DestroyPickup(Pickup[ID][pickupID]); Pickup[ID][pickupVisible] = 0; Pickup[ID][pickupType] = newtype; return 1; } return 0; } public Pickup_AnyPlayerToPoint(Float:radi, Float:x, Float:y, Float:z) { for (new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { new Float:oldposx, Float:oldposy, Float:oldposz; new Float:tempposx, Float:tempposy, Float:tempposz; GetPlayerPos(i, oldposx, oldposy, oldposz); tempposx = (oldposx -x); tempposy = (oldposy -y); tempposz = (oldposz -z); if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi))) { return 1; } } } return 0; } //////////////////////////////////// stock GetPlayerNameEx(playerid) { new string[24]; GetPlayerName(playerid,string,24); new str[24]; strmid(str,string,0,strlen(string),24); for(new i = 0; i < MAX_PLAYER_NAME; i++) { if (str[i] == '_') str[i] = ' '; } return str; } ReturnUser(text[], playerid = INVALID_PLAYER_ID) { new pos = 0; while (text[pos] < 0x21) { if (text[pos] == 0) return INVALID_PLAYER_ID; pos++; } new userid = INVALID_PLAYER_ID; if (IsNumeric(text[pos])) { userid = strval(text[pos]); if (userid >=0 && userid < MAX_PLAYERS) { if(!IsPlayerConnected(userid)) { userid = INVALID_PLAYER_ID; } else { return userid; } } } new len = strlen(text[pos]); new count = 0; new name[MAX_PLAYER_NAME]; for (new i = 0; i < MAX_PLAYERS; i++) { if (IsPlayerConnected(i)) { GetPlayerName(i, name, sizeof (name)); if (strcmp(name, text[pos], true, len) == 0) { if (len == strlen(name)) { return i; } else { count++; userid = i; } } } } if (count != 1) { if (playerid != INVALID_PLAYER_ID) { if (count) { SendClientMessage(playerid, COLOR_GREY, "[Error:] Multiple players found, please narrow search"); } else { SendClientMessage(playerid, COLOR_GREY, "[Error:] No matching player found"); } } userid = INVALID_PLAYER_ID; } return userid; } IsNumeric(const string[]) { for (new i = 0, j = strlen(string); i < j; i++) { if (string[i] > '9' || string[i] < '0') return 0; } return 1; }
2. How to get rid of custom markers like cj house marker there how do i delete it