09.06.2012, 08:27
Can u convert these cmds so i could just to cuff and arrest if any players are near me instead of using cuff [putplayerid]
and arrest[putplayerid] cus it takes to long
cuff cmd code
arrest cmd code
i hope yall can please help me
and arrest[putplayerid] cus it takes to long
cuff cmd code
Код:
dcmd_cuff(playerid,params[]) { new string[128]; new ID; if(sscanf(params, "u", ID)) { SendClientMessage(playerid,COLOR_ERROR,"USAGE: /cuff (Player Name/ID)"); return 1; } if(IsSpawned[playerid] != 1) { SendClientMessage(playerid,COLOR_ERROR,"You must be alive and spawned in order to be able to use this command."); return 1; } if(IsKidnapped[playerid] == 1) { SendClientMessage(playerid,COLOR_ERROR,"You are kidnapped. You cannot use this command."); return 1; } if(IsFrozen[playerid] == 1) { SendClientMessage(playerid,COLOR_ERROR,"You have been frozen by a Server Administrator. You cannot use this command."); return 1; } if(InAdminMode[ID] == 1) { SendClientMessage(playerid,COLOR_ERROR,"You cannot use this command on this player because they are in Administrator mode."); return 1; } if(gTeam[playerid] != TEAM_COP && gTeam[playerid] != TEAM_ARMY && gTeam[playerid] != TEAM_CIA) { SendClientMessage(playerid,COLOR_ERROR,"Only law enforcement can place cuffs on suspects."); return 1; } if(GetDistanceBetweenPlayers(playerid,ID) > 4) { format(string,sizeof(string),"%s(%d) is too far away. You cannot reach him to place cuffs on him.",PlayerName(ID),ID); SendClientMessage(playerid,COLOR_ERROR,string); return 1; } if(gTeam[ID] == TEAM_COP || gTeam[ID] == TEAM_ARMY || gTeam[ID] == TEAM_CIA) { SendClientMessage(playerid,COLOR_ERROR,"You cannot place other Law Enforcement officer in cuffs. You might lose your job for that .."); return 1; } if(IsCuffed[ID] == 1) { format(string,sizeof(string),"%s(%d) is already cuffed. You don't want to waste a second pair of cuffs on them.",PlayerName(ID),ID); SendClientMessage(playerid,COLOR_ERROR,string); return 1; } if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER || GetPlayerState(playerid) == PLAYER_STATE_PASSENGER) { SendClientMessage(playerid,COLOR_ERROR,"You cannot place a suspect in cuffs while in a vehicle. Exit the vehicle first."); return 1; } if(GetPlayerState(ID) == PLAYER_STATE_DRIVER || GetPlayerState(ID) == PLAYER_STATE_PASSENGER) { SendClientMessage(playerid,COLOR_ERROR,"You cannot place a suspect in cuffs while they are in a vehicle. Get them to exit the vehicle first."); return 1; } if(playerid == ID) { SendClientMessage(playerid,COLOR_ERROR,"You cannot put cuffs on yourself, it wouldn't be a good idea with rapists around."); return 1; } if(IsSpawned[ID] != 1) { format(string,sizeof(string),"%s(%d) is not spawned. You cannot place cuffs on dead people ..",PlayerName(ID),ID); SendClientMessage(playerid,COLOR_ERROR,string); return 1; } if(IsFrozen[ID] == 1) { format(string,sizeof(string),"%s(%d) is frozen by a Server Administrator. You cannot place cuffs them.",PlayerName(ID),ID); SendClientMessage(playerid,COLOR_ERROR,string); return 1; } if(AttemptedToCuffRecently[playerid] >= 1) { SendClientMessage(playerid,COLOR_ERROR,"You're handcuffs are stuck in the lock from your last attempt. Please wait until they get unstuck first."); return 1; } new crand = random(100); if(crand <= 30) { SendClientMessage(playerid,COLOR_ERROR,"Cuff attempt failed. The suspect's arm slipped out of your hands."); AttemptedToCuffRecently[playerid] =25; return 1; } if(GetDistanceBetweenPlayers(playerid,ID) <= 4 && crand > 30) { SendClientMessage(playerid,COLOR_DEADCONNECT,"[[_Suspect Cuffed_]]"); format(string,sizeof(string),"You have placed cuffs on %s(%d)! They can no longer move.",PlayerName(ID),ID); SendClientMessage(playerid,COLOR_LIGHTBLUE,string); SendClientMessage(ID,COLOR_DEADCONNECT,"[[_Placed in handcuffs_]]"); format(string,sizeof(string),"Law enforcement officer %s(%d) has placed you in handcuffs! You cannot move! You will be auto uncuffed in 30 seconds.",PlayerName(playerid),playerid); SendClientMessage(ID,COLOR_LIGHTBLUE,string); TogglePlayerControllable(ID,0); LoopingAnim(ID, "ped", "cower", 3.0, 1, 0, 0, 0, 0); // Taking Cover IsCuffed[ID] =1; CuffTime[ID] =30; return 1; } return 1; }
Код:
dcmd_arrest(playerid,params[]) { new string[128]; new ID; if(sscanf(params, "u", ID)) { SendClientMessage(playerid,COLOR_ERROR,"USAGE: /arrest (Player Name/ID)"); return 1; } if(IsSpawned[playerid] != 1) { SendClientMessage(playerid,COLOR_ERROR,"You must be alive and spawned in order to be able to use this command."); return 1; } if(IsKidnapped[playerid] == 1) { SendClientMessage(playerid,COLOR_ERROR,"You are kidnapped. You cannot use this command."); return 1; } if(IsFrozen[playerid] == 1) { SendClientMessage(playerid,COLOR_ERROR,"You have been frozen by a Server Administrator. You cannot use this command."); return 1; } if(gTeam[playerid] != TEAM_COP && gTeam[playerid] != TEAM_ARMY && gTeam[playerid] != TEAM_CIA) { SendClientMessage(playerid,COLOR_ERROR,"Only law enforcement can arrest wanted suspects."); return 1; } if(!IsPlayerConnected(ID)) { format(string,sizeof(string),"The player ID (%d) is not connected to the server. You cannot arrest them.",ID); SendClientMessage(playerid,COLOR_ERROR,string); return 1; } if(GetDistanceBetweenPlayers(playerid,ID) > 4) { format(string,sizeof(string),"%s(%d) is too far away. You cannot reach him to arrest him.",PlayerName(ID),ID); SendClientMessage(playerid,COLOR_ERROR,string); return 1; } if(IsCuffed[ID] == 0) { format(string,sizeof(string),"%s(%d) is not cuffed. You have to place the suspect in cuffs before attempted to arrest them.",PlayerName(ID),ID); SendClientMessage(playerid,COLOR_ERROR,string); return 1; } if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER || GetPlayerState(playerid) == PLAYER_STATE_PASSENGER) { SendClientMessage(playerid,COLOR_ERROR,"You cannot arrest a suspect while in a vehicle. Exit the vehicle first."); return 1; } if(GetPlayerState(ID) == PLAYER_STATE_DRIVER || GetPlayerState(ID) == PLAYER_STATE_PASSENGER) { SendClientMessage(playerid,COLOR_ERROR,"You cannot arrest a suspect they are in a vehicle. Get them to exit the vehicle first."); return 1; } if(InAdminMode[ID] == 1) { SendClientMessage(playerid,COLOR_ERROR,"You cannot use this command on this player because they are in Administrator mode."); return 1; } if(playerid == ID) { SendClientMessage(playerid,COLOR_ERROR,"You cannot arrest yourself, why would you do that anyway?"); return 1; } if(IsSpawned[ID] != 1) { format(string,sizeof(string),"%s(%d) is not spawned. You arrest dead people ..",PlayerName(ID),ID); SendClientMessage(playerid,COLOR_ERROR,string); return 1; } if(IsFrozen[ID] == 1) { format(string,sizeof(string),"%s(%d) is frozen by a Server Administrator. You cannot arrest them.",PlayerName(ID),ID); SendClientMessage(playerid,COLOR_ERROR,string); return 1; } if(GetPlayerWantedLevel(ID) < 4) { format(string,sizeof(string),"%s(%d)'s wanted level is too low. You cannot jail them. Use /ticket (Player ID).",PlayerName(ID),ID); SendClientMessage(playerid,COLOR_ERROR,string); return 1; } if(GetDistanceBetweenPlayers(playerid,ID) <= 4) { SendClientMessage(ID,COLOR_DEADCONNECT,"[[_Arrested_]]"); format(string,sizeof(string),"You have been sent to San Fierro Prison by Law Enforcement Officer %s(%d)",PlayerName(playerid),playerid); SendClientMessage(ID,COLOR_LIGHTBLUE,string); //Give the Police Officer Reward IncreasePlayerScore(playerid,2); //Show the jail TextDraw for suspect TextDrawShowForPlayer(ID,JailTimer[ID]); //Others ResetPlayerWeapons(ID); //Send the suspect to jail if(GetPlayerWantedLevel(ID) >= 4 && GetPlayerWantedLevel(ID) <= 10) { format(string,sizeof(string),"[POLICE ACTION] Law Enforcement Officer %s(%d) has sent the low wanted suspect %s(%d) to San Fierro Prison.",PlayerName(playerid),playerid,PlayerName(ID),ID); SendClientMessageToAll(COLOR_ORANGE,string); format(string,sizeof(string),"7[POLICE ACTION] Law Enforcement Officer %s(%d) has sent the low wanted suspect %s(%d) to San Fierro Prison.",PlayerName(playerid),playerid,PlayerName(ID),ID); IRC_GroupSay(gGroupID,IRC_CHANNEL,string); //Give the police officer reward format(string,sizeof(string),"You have recieved $10000 for sending the low wanted suspect %s(%d) to prison.",PlayerName(ID),ID); SendClientMessage(playerid,COLOR_LIGHTBLUE,string); GivePlayerMoney(playerid,10000); new rnd = random(sizeof(JailSpawnPoints)); JailTime[ID] =180; IsCuffed[ID] =0; CuffTime[ID] =0; TotalJailTime[ID] =180; SetPlayerInterior(ID,10); SetPlayerPos(ID,JailSpawnPoints[rnd][0],JailSpawnPoints[rnd][1],JailSpawnPoints[rnd][2]); SetPlayerFacingAngle(ID,JailSpawnPoints[rnd][3]); TogglePlayerControllable(ID,1); StopLoopingAnim(ID); SetPlayerWantedLevel(ID,0); SetPlayerToTeamColour(ID); return 1; } if(GetPlayerWantedLevel(ID) >= 11 && GetPlayerWantedLevel(ID) <= 19) { format(string,sizeof(string),"[POLICE ACTION] Law Enforcement Officer %s(%d) has sent the wanted suspect %s(%d) to San Fierro Prison.",PlayerName(playerid),playerid,PlayerName(ID),ID); SendClientMessageToAll(COLOR_ORANGE,string); format(string,sizeof(string),"7[POLICE ACTION] Law Enforcement Officer %s(%d) has sent the wanted suspect %s(%d) to San Fierro Prison.",PlayerName(playerid),playerid,PlayerName(ID),ID); IRC_GroupSay(gGroupID,IRC_CHANNEL,string); //Give the police officer reward format(string,sizeof(string),"You have recieved $15000 for sending the wanted suspect %s(%d) to prison.",PlayerName(ID),ID); SendClientMessage(playerid,COLOR_LIGHTBLUE,string); GivePlayerMoney(playerid,15000); new rnd = random(sizeof(JailSpawnPoints)); JailTime[ID] =250; IsCuffed[ID] =0; CuffTime[ID] =0; TotalJailTime[ID] =250; SetPlayerInterior(ID,10); SetPlayerPos(ID,JailSpawnPoints[rnd][0],JailSpawnPoints[rnd][1],JailSpawnPoints[rnd][2]); SetPlayerFacingAngle(ID,JailSpawnPoints[rnd][3]); TogglePlayerControllable(ID,1); StopLoopingAnim(ID); SetPlayerWantedLevel(ID,0); SetPlayerToTeamColour(ID); return 1; } if(GetPlayerWantedLevel(ID) >= 20 && GetPlayerWantedLevel(ID) <= 29) { format(string,sizeof(string),"[POLICE ACTION] Law Enforcement Officer %s(%d) has sent the wanted suspect %s(%d) to San Fierro Prison.",PlayerName(playerid),playerid,PlayerName(ID),ID); SendClientMessageToAll(COLOR_ORANGE,string); format(string,sizeof(string),"7[POLICE ACTION] Law Enforcement Officer %s(%d) has sent the wanted suspect %s(%d) to San Fierro Prison.",PlayerName(playerid),playerid,PlayerName(ID),ID); IRC_GroupSay(gGroupID,IRC_CHANNEL,string); //Give the police officer reward format(string,sizeof(string),"You have recieved $15000 for sending the wanted suspect %s(%d) to prison.",PlayerName(ID),ID); SendClientMessage(playerid,COLOR_LIGHTBLUE,string); GivePlayerMoney(playerid,15000); new rnd = random(sizeof(JailSpawnPoints)); JailTime[ID] =340; IsCuffed[ID] =0; CuffTime[ID] =0; TotalJailTime[ID] =340; SetPlayerInterior(ID,10); SetPlayerPos(ID,JailSpawnPoints[rnd][0],JailSpawnPoints[rnd][1],JailSpawnPoints[rnd][2]); SetPlayerFacingAngle(ID,JailSpawnPoints[rnd][3]); TogglePlayerControllable(ID,1); StopLoopingAnim(ID); SetPlayerWantedLevel(ID,0); SetPlayerToTeamColour(ID); return 1; } if(GetPlayerWantedLevel(ID) >= 30 && GetPlayerWantedLevel(ID) <= 39) { format(string,sizeof(string),"[POLICE ACTION] Law Enforcement Officer %s(%d) has sent the most wanted suspect %s(%d) to San Fierro Prison.",PlayerName(playerid),playerid,PlayerName(ID),ID); SendClientMessageToAll(COLOR_ORANGE,string); format(string,sizeof(string),"7[POLICE ACTION] Law Enforcement Officer %s(%d) has sent the most wanted suspect %s(%d) to San Fierro Prison.",PlayerName(playerid),playerid,PlayerName(ID),ID); IRC_GroupSay(gGroupID,IRC_CHANNEL,string); //Give the police officer reward format(string,sizeof(string),"You have recieved $25000 for sending the most wanted suspect %s(%d) to prison.",PlayerName(ID),ID); SendClientMessage(playerid,COLOR_LIGHTBLUE,string); GivePlayerMoney(playerid,25000); new rnd = random(sizeof(JailSpawnPoints)); JailTime[ID] =400; IsCuffed[ID] =0; CuffTime[ID] =0; TotalJailTime[ID] =400; SetPlayerInterior(ID,10); SetPlayerPos(ID,JailSpawnPoints[rnd][0],JailSpawnPoints[rnd][1],JailSpawnPoints[rnd][2]); SetPlayerFacingAngle(ID,JailSpawnPoints[rnd][3]); TogglePlayerControllable(ID,1); StopLoopingAnim(ID); SetPlayerWantedLevel(ID,0); SetPlayerToTeamColour(ID); return 1; } if(GetPlayerWantedLevel(ID) >= 40) { format(string,sizeof(string),"[POLICE ACTION] Law Enforcement Officer %s(%d) has sent the maniac %s(%d) to San Fierro Prison.",PlayerName(playerid),playerid,PlayerName(ID),ID); SendClientMessageToAll(COLOR_ORANGE,string); format(string,sizeof(string),"7[POLICE ACTION] Law Enforcement Officer %s(%d) has sent the maniac %s(%d) to San Fierro Prison.",PlayerName(playerid),playerid,PlayerName(ID),ID); IRC_GroupSay(gGroupID,IRC_CHANNEL,string); //Give the police officer reward format(string,sizeof(string),"You have recieved $40000 for sending the maniac %s(%d) to prison.",PlayerName(ID),ID); SendClientMessage(playerid,COLOR_LIGHTBLUE,string); GivePlayerMoney(playerid,40000); new rnd = random(sizeof(JailSpawnPoints)); JailTime[ID] =500; IsCuffed[ID] =0; CuffTime[ID] =0; TotalJailTime[ID] =500; SetPlayerInterior(ID,10); SetPlayerPos(ID,JailSpawnPoints[rnd][0],JailSpawnPoints[rnd][1],JailSpawnPoints[rnd][2]); SetPlayerFacingAngle(ID,JailSpawnPoints[rnd][3]); TogglePlayerControllable(ID,1); StopLoopingAnim(ID); SetPlayerWantedLevel(ID,0); SetPlayerToTeamColour(ID); return 1; } return 1; } return 1; }