27.05.2012, 08:23
Hello all,
I have downloaded a Prison RP, but some command doesnt work and the code is already in the .amx file.
Example command (/gate)
PWN Code:
if i type /gate then it does nothing.
I have downloaded a Prison RP, but some command doesnt work and the code is already in the .amx file.
Example command (/gate)
PWN Code:
Код:
command(gate, playerid, params[]) { #pragma unused params new string[128]; if(Groups[Player[playerid][Group]][CommandTypes] == 1 || Groups[Player[playerid][Group]][CommandTypes] == 4) { GetPlayerPos(playerid, Positions[0][0], Positions[0][1], Positions[0][2]); GetDynamicObjectPos(lspdgate, Positions[1][0], Positions[1][1], Positions[1][2]); GetDynamicObjectPos(ImpoundGate, Positions[2][0], Positions[2][1], Positions[2][2]); GetDynamicObjectPos(PrisonGate, Positions[3][0], Positions[3][1], Positions[3][2]); if(GetDistance(Positions[0][0], Positions[0][1], Positions[0][2], Positions[1][0], Positions[1][1], Positions[1][2]) < 30.0) { if(GateOpen == 0) { format(string, sizeof(string), "* %s uses their remote to open the gates.", GetName(playerid)); NearByMessage(playerid, NICESKY, string); MoveDynamicObject(lspdgate, 1588.5617, -1638.0871, 5.7200, 1); GateOpen = 1; SetTimer("CloseLspdGate", 5000, false); } else { SendClientMessage(playerid, WHITE, "The gate is already open, wait for it to close."); } } else if(GetDistance(Positions[0][0], Positions[0][1], Positions[0][2], Positions[2][0], Positions[2][1], Positions[2][2]) < 30.0) { if(ImpoundOpen == 0) { format(string, sizeof(string), "* %s uses their remote to open the gates.", GetName(playerid)); NearByMessage(playerid, NICESKY, string); DestroyDynamicObject(ImpoundGate); ImpoundGate = CreateDynamicObject(968, 1544.681640625, -1630.8916015625, 13.054567337036, 0, 0, 90); // Gate open coords ImpoundOpen = 1; SetTimer("CloseImpoundGate", 5000, false); } else { SendClientMessage(playerid, WHITE, "The gate is already open, wait for it to close."); } } else if(GetDistance(Positions[0][0], Positions[0][1], Positions[0][2], Positions[3][0], Positions[3][1], Positions[3][2]) < 30.0) { if(PrisonGateOpen == 0) { format(string, sizeof(string), "* %s uses their remote to open the gates.", GetName(playerid)); NearByMessage(playerid, NICESKY, string); MoveDynamicObject(PrisonGate, 1788.4794921875, -1600.173828125, 19.745199203491, 1); PrisonGateOpen = 1; SetTimer("PrisonGateTimer", 5000, false); } else { SendClientMessage(playerid, WHITE, "The gate is already open, wait for it to close."); } } } else if(Player[playerid][Group] == 11) { GetPlayerPos(playerid, Positions[0][0], Positions[0][1], Positions[0][2]); GetDynamicObjectPos(MarketGate, Positions[1][0], Positions[1][1], Positions[1][2]); if(MarketGateOpen == 0) { format(string, sizeof(string), "* %s uses their remote to open the gates.", GetName(playerid)); NearByMessage(playerid, NICESKY, string); MoveDynamicObject(MarketGate, 828.37866210938, -1357.3833007813, 4.50577330589294, 1); MarketGateOpen = 1; } else { format(string, sizeof(string), "* %s uses their remote to close the gates.", GetName(playerid)); NearByMessage(playerid, NICESKY, string); MoveDynamicObject(MarketGate, 828.37866210938, -1357.3833007813, 0.50577330589294, 1); MarketGateOpen = 0; } } else { if(Player[playerid][Group] == 5) { GetPlayerPos(playerid, Positions[0][0], Positions[0][1], Positions[0][2]); GetDynamicObjectPos(CGate1, Positions[1][0], Positions[1][1], Positions[1][2]); if(GetDistance(Positions[0][0], Positions[0][1], Positions[0][2], Positions[1][0], Positions[1][1], Positions[1][2]) < 30.0) { if(CGateOpen == 0) { format(string, sizeof(string), "* %s uses their remote to open the doors.", GetName(playerid)); NearByMessage(playerid, NICESKY, string); MoveDynamicObject(CGate1, 1479.6882324219, -1649.5045166016, -38.890918731689, 1); MoveDynamicObject(CGate2, 1485.3944091797, -1649.4760742188, -38.890918731689, 1); CGateOpen = 1; } else { format(string, sizeof(string), "* %s uses their remote to close the doors.", GetName(playerid)); NearByMessage(playerid, NICESKY, string); MoveDynamicObject(CGate1, 1481.1398925781, -1649.4718017578, -38.890918731689, 1); MoveDynamicObject(CGate2, 1484.1184082031, -1649.4512939453, -38.890918731689, 1); CGateOpen = 0; } } } } return 1; }