25.05.2012, 09:31
I have a ramp which create/move/destroy a ramp on DFT-30:
When i use /ramp up after using /ramp down, the rampdn object is not being destroyed,a little help?
When i use both commands, and /ramp up command, the /ramp down object should be destroyed,but is not
pawn Код:
new rampup = CreateObject(18756,0,0,-1000,0,0,0,100);
new rampdn = CreateObject(18756,0,0,-1000,0,0,0,100);
new carid = GetPlayerVehicleID(playerid);
//new mm = GetVehicleModel(carid);
GetPlayerName(playerid, sendername, sizeof(sendername));
if(IsADFT(carid))
{
if(strcmp(x_nr,"up",true) == 0)
{
AttachObjectToVehicle(rampup, carid, 0.524999,-2.700001,1.650000,-269.999877,0.000000,89.099983);
format(string, sizeof(string), "* %s a ridicat rampa.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
DestroyObject(rampdn);
return 1;
}
else if(strcmp(x_nr,"down",true) == 0)
{
AttachObjectToVehicle(rampdn, carid, 0.450000,-8.324991,0.075000,-35.100002,269.999877,178.199890);
format(string, sizeof(string), "* %s a lasat rampa.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
DestroyObject(rampup);
return 1;
When i use both commands, and /ramp up command, the /ramp down object should be destroyed,but is not