Problem with Saving system!
#1

Hello.When I set my self Admin level 5.And relog.Admin level wont save.I don`t know why.

CODE
pawn Код:
public OnPlayerConnect(playerid)
{
    gPlayerLogged[playerid] = 0;
    new file[256],string[126],name[MAX_PLAYER_NAME];
    GetPlayerName(playerid, name, sizeof(name));
    format(file, sizeof(file), SERVER_USER_FILE, name);


    if (!dini_Exists(file))
    {
        format(string, sizeof(string), "{FFFFFF}Welcome "COL_BLUE"%s(%d){FFFFFF} to the server, you're "COL_RED"not{FFFFFF} registered\n\nPlease log in by inputting your password.", name, playerid);
        ShowPlayerDialog(playerid, 1, DIALOG_STYLE_INPUT, "{FFFFFF}Registration", string, "Register", "Leave");
        pInfo[playerid][pFailLogins]    = 0;
        pInfo[playerid][pLevel]         = -1;
    }
    if(fexist(file))
    {
        format(string, sizeof(string), "{FFFFFF}Welcome "COL_BLUE"%s(%d){FFFFFF} to the server, you're registered\n\nPlease log in by inputting your password.", name, playerid);
        ShowPlayerDialog(playerid, 2, DIALOG_STYLE_INPUT, "{FFFFFF}Login", string, "Login", "Leave");
    }
    return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    new file[256],name[MAX_PLAYER_NAME];
    GetPlayerName(playerid, name, sizeof(name));
    format(file, sizeof(file), SERVER_USER_FILE, name);

    pInfo[playerid][pFailLogins]    = 0;
    pInfo[playerid][pLevel]         = -1;

    if(gPlayerLogged[playerid] == 1)
    {
        dini_IntSet(file, "Score", pInfo[playerid][pScore]);
        dini_IntSet(file, "Money", pInfo[playerid][pMoney]);
        dini_IntSet(file, "AdminLevel",pInfo[playerid][pLevel]);
        dini_IntSet(file, "Kills",pInfo[playerid][pKills]);
        dini_IntSet(file, "Deaths",pInfo[playerid][pDeaths]);
    }
    gPlayerLogged[playerid] = 0;
    {
        pInfo[playerid][pFailLogins]    = 0;
        pInfo[playerid][pLevel]         = -1;
    }
    return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    if (dialogid == 1)
    {
        new file[256], string[228],offstring[70],name[MAX_PLAYER_NAME];
        GetPlayerName(playerid, name, sizeof(name));
        format(file, sizeof(file), SERVER_USER_FILE, name);
        if(!response) return Kick(playerid);
        if (!strlen(inputtext)) return ShowPlayerDialog(playerid, 1, DIALOG_STYLE_INPUT, "{FFFFFF}Registration", ""COL_RED"[ERROR]{FFFFFF}Please input password!", "Register", "Leave");
        dini_Create(file);
        dini_IntSet(file, "Password", udb_hash(inputtext));
        dini_IntSet(file, "AdminLevel",pInfo[playerid][pLevel] = -1);
        dini_IntSet(file, "Money",pInfo[playerid][pMoney] = 500);
        dini_IntSet(file, "Score",pInfo[playerid][pScore] = 0);
        dini_IntSet(file, "Kills",pInfo[playerid][pKills] = 0);
        dini_IntSet(file, "Deaths",pInfo[playerid][pDeaths] = 0);

        format(string,sizeof(string),"{FFFFFF}You have been "COL_GREEN"successfully {FFFFFF}registred\n\n\
                                     {FFFFFF}Account:"
COL_BLUE"%s\n\
                                     {FFFFFF}Password:"
COL_BLUE"%s\n\n\
                                     {FFFFFF}You have been automaticly login!"
,
                                     name,
                                     inputtext);

        format(offstring,sizeof(offstring),"{FFFFFF}Welcome,"COL_BLUE"%s",name);
        ShowPlayerDialog(playerid,3,DIALOG_STYLE_MSGBOX,offstring,string,"Spawn","");

        gPlayerLogged[playerid] = 1;
    }
    if (dialogid == 2)
    {
        new name[MAX_PLAYER_NAME], file[256],string[227],offstring[70];
        GetPlayerName(playerid, name, sizeof(name));
        format(file, sizeof(file), SERVER_USER_FILE, name);
        if(!response) return Kick(playerid);
        if (!strlen(inputtext)) return ShowPlayerDialog(playerid, 2, DIALOG_STYLE_INPUT, "{FFFFFF}", ""COL_RED"[ERROR]{FFFFFF}Please input right password!", "Login", "Leave");
        new tmp;
        tmp = dini_Int(file, "Password");
        if(udb_hash(inputtext) != tmp)
        {
            format(string, sizeof (string), "{FFFFFF}Welcome "COL_BLUE"%s(%d){FFFFFF} to the server, you're registered\n\nPlease log in by inputting your password.\n"embed_red"Wrong password!", pName[playerid],playerid);
            ShowPlayerDialog(playerid, 2, DIALOG_STYLE_INPUT,"{FFFFFF}Login", string,"Login","Kick");
            pInfo[playerid][pFailLogins]++;
            if(pInfo[playerid][pFailLogins] >= MAX_FAIL_LOGINS)
            {
                SendClientMessage(playerid, red, "[ERROR]"embed_grey"Failed to login!");
                Kick(playerid);
                return 1;
            }
        }
        else
        {
            gPlayerLogged[playerid] = 1;
            pInfo[playerid][pLevel] = dini_Int(file, "AdminLevel");
            SetPlayerScore(playerid, pInfo[playerid][pScore]);
            GivePlayerMoney(playerid, dini_Int(file, "Money")-GetPlayerMoney(playerid));
            pInfo[playerid][pKills] = dini_Int(file, "Kills");
            pInfo[playerid][pDeaths] = dini_Int(file, "Deaths");
            format(string,sizeof(string),"{FFFFFF}Your stats are:\n\n\
                                         {FFFFFF}Account:"
COL_BLUE"%s\n\
                                         {FFFFFF}Admin Level:"
COL_BLUE"%s\n\
                                         {FFFFFF}Kills:"
COL_RED"%d\n\
                                         {FFFFFF}Deaths:"
COL_RED"%d",
                                         name,
                                         LevelName(playerid),
                                         pInfo[playerid][pKills],
                                         pInfo[playerid][pDeaths]);
            format(offstring,sizeof(offstring),"{FFFFFF}Welcome back,"COL_BLUE"%s",name);
            ShowPlayerDialog(playerid,3, DIALOG_STYLE_MSGBOX,offstring,string,"Spawn","");
        }
    }
    return 1;
}
Please help.
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#2

Does everything else load?
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#3

Quote:
Originally Posted by [FMJ]PowerSurge
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Does everything else load?
FIXED
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