[Crash address] Player crashes on spawn
#1

Hey guys, sometimes, using my gamemode, the player will crash as soon he spawns. This happens only sometimes or rarely but It's still something that should be fixed. I really don't use modifications or invalid things too much, and the login script is basic: load the user data and spawn the player at their last position.

Sometimes I have to change the spawn coordinates manually by editing the userfile to get rid of this problem.
Код:
SA-MP 0.3e
Exception At Address: 0x007324B6

 

Registers:

EAX: 0xC1000000 EBX: 0x0000002F ECX: 0x168B6228 EDX: 0x00000010

ESI: 0x00000007 EDI: 0x0DEC07D8 EBP: 0x1A121AB4 ESP: 0x0022FCA8

EFLAGS: 0x00210293

 

Stack:

+0000: 0x037719E8   0x037719E8   0x00000010   0x00000000

+0010: 0xFFFFFFFF   0xFFFFFFFF   0x0022FCCC   0x6E3561A4

+0020: 0x05FAECB8   0x0022FCF4   0x6E3A0220   0x05FAECB8

+0030: 0x04615C00   0x04615C00   0x0163BD84   0x05E0BFA4

+0040: 0x00000000   0x00000000   0x05E0C474   0x04615C34

+0050: 0x007F96F8   0x05E0BFA4   0x0000000F   0x0163BD84

+0060: 0x77067E90   0x00000000   0x04615C00   0x00000000

+0070: 0x34FCA391   0x0000001A   0x00000000   0x00000000

+0080: 0x00000000   0x0022FD18   0x00000010   0x00000000

+0090: 0x41800000   0x77067E90   0x036689DD   0x05E0BFA0

+00A0: 0x00001000   0x77067E90   0x00732639   0x1A121AB4

+00B0: 0x00000010   0x0401E350   0x00732BDC   0x037719E8

+00C0: 0x1A121AB4   0x00000010   0x77067E90   0x0000001A

+00D0: 0x0464B970   0x007337EA   0x0401E300   0x44824FF7

+00E0: 0x00000001   0x0053DFF3   0x00000000   0x0053EAA6

+00F0: 0x0163BD84   0x0053EAC4   0x43C80000   0x43960000

+0100: 0x0053ECC2   0x00000001   0x00619B71   0x0000001A

+0110: 0x00000001   0x00000001   0x0000000A   0x00748DA0

+0120: 0x0000001A   0x00000001   0x75F5D8F3   0x00000000

+0130: 0x0022FF88   0x7FFDF000   0x01630000   0x4F59B771

+0140: 0x016310F0   0x00000008   0x00000100   0x00000008

+0150: 0x00000102   0x43C80000   0x43960000   0x00000000

+0160: 0x00000000   0x00000320   0x00000258   0x00000000

+0170: 0x00000001   0x002306BC   0x00000200   0x00000000

+0180: 0x01370176   0x00DB68F3   0x00000176   0x00000137

+0190: 0x0000002C   0x0022FE2C   0x00825EA4   0x75F5D8F3

+01A0: 0x00000000   0x7FFDF000   0xFFFFFFFF   0x00821D17

+01B0: 0x00000065   0x00000065   0x0022FF88   0x008246F1

+01C0: 0x00400000   0x00000000   0x01921FF9   0x0000000A

+01D0: 0x00000094   0x00000006   0x00000001   0x00001DB1

+01E0: 0x00000002   0x76726553   0x20656369   0x6B636150

+01F0: 0x00003120   0x00000000   0x00000000   0x00000000

+0200: 0x00000000   0x00000000   0x00000000   0x00000000

+0210: 0x00000000   0x00000000   0x00000000   0x00000000

+0220: 0x00000000   0x00000000   0x00000000   0x00000000

+0230: 0x00000000   0x00000000   0x00000000   0x00000000

+0240: 0x00000000   0x00000000   0x00000000   0x00000000

+0250: 0x00000000   0x00000000   0x00000000   0x00000000

+0260: 0x00824588   0x00000000   0x00000000   0x7FFDF000

+0270: 0xC0000005   0x00000000   0x01921FF9   0x00000044

 

SCM Op: 0x3D1, lDbg: 0

 

Game Version: US 1.0

 

State Information: Ped Context: 0

P0 (0,0) P1 (0,0) P2 (0,0) P3 (145,0) 

P4 (145,0) P5 (145,0) P6 (0,0) P7 (66,164) 

P8 (65,0) P9 (65,0) P10 (65,0) P11 (67,163) 

P12 (67,84) P13 (0,0) P15 (67,164)
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#2

The spawn probably isn't saving properly, some coordinates make a player crash instantly. Try to debug the load/save of coordinates using printf and read the server log for any errors.
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#3

Possibly, but the coordinates are clean on the file. Could it be a loading mistake? And if so, why? Because this error happens sometimes only.
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