7 errors
#1

C:\Users\Administrator\Desktop\New Folder\gamemodes\grandlarc.pwn(130) : error 017: undefined symbol "NormalTele"
C:\Users\Administrator\Desktop\New Folder\gamemodes\grandlarc.pwn(135) : error 017: undefined symbol "NormalTele"
C:\Users\Administrator\Desktop\New Folder\gamemodes\grandlarc.pwn(141) : error 017: undefined symbol "NormalTele"
C:\Users\Administrator\Desktop\New Folder\gamemodes\grandlarc.pwn(147) : error 017: undefined symbol "InCar"
C:\Users\Administrator\Desktop\New Folder\gamemodes\grandlarc.pwn(147) : warning 215: expression has no effect
C:\Users\Administrator\Desktop\New Folder\gamemodes\grandlarc.pwn(147) : error 001: expected token: ";", but found "]"
C:\Users\Administrator\Desktop\New Folder\gamemodes\grandlarc.pwn(147) : error 029: invalid expression, assumed zero
C:\Users\Administrator\Desktop\New Folder\gamemodes\grandlarc.pwn(147) : fatal error 107: too many error messages on one line

Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase


7 Errors.

Код:
//----------------------------------------------------------
//
//  GRAND LARCENY  1.0
//  A freeroam gamemode for SA-MP 0.3
//
//----------------------------------------------------------

#include <a_samp>
#include <core>
#include <float>
#include "../include/gl_common.inc"
#include "../include/gl_spawns.inc"

#pragma tabsize 0

//----------------------------------------------------------

#define COLOR_WHITE 		0xFFFFFFFF
#define COLOR_NORMAL_PLAYER 0xFF4444FF

#define CITY_LOS_SANTOS 	0
#define CITY_SAN_FIERRO 	1
#define CITY_LAS_VENTURAS 	2

new total_vehicles_from_files=0;

// Class selection globals
new gPlayerCitySelection[MAX_PLAYERS];
new gPlayerHasCitySelected[MAX_PLAYERS];
new gPlayerLastCitySelectionTick[MAX_PLAYERS];

new Text:txtClassSelHelper;
new Text:txtLosSantos;
new Text:txtSanFierro;
new Text:txtLasVenturas;

//----------------------------------------------------------

main()
{
	print("\n---------------------------------------");
	print("Running Grand Larceny - by the SA-MP team\n");
	print("---------------------------------------\n");
}

//----------------------------------------------------------

public OnPlayerConnect(playerid)
{
	GameTextForPlayer(playerid,"~w~Grand Larceny",3000,4);
  	SendClientMessage(playerid,COLOR_WHITE,"Welcome to Grand Larceny");
  	
  	// class selection init vars
  	gPlayerCitySelection[playerid] = -1;
	gPlayerHasCitySelected[playerid] = 0;
	gPlayerLastCitySelectionTick[playerid] = GetTickCount();

	//SetPlayerColor(playerid,COLOR_NORMAL_PLAYER);
	
	return 1;
}

//----------------------------------------------------------

public OnPlayerSpawn(playerid)
{
	if(IsPlayerNPC(playerid)) return 1;
	
	new randSpawn = 0;
	
	SetPlayerInterior(playerid,0);
	TogglePlayerClock(playerid,0);
 	ResetPlayerMoney(playerid);
	GivePlayerMoney(playerid, 30000);
	
	// if they ever return to class selection make them city
	// select again first
	gPlayerHasCitySelected[playerid] = 0;

	if(CITY_LOS_SANTOS == gPlayerCitySelection[playerid]) {
 	    randSpawn = random(sizeof(gRandomSpawns_LosSantos));
 	    SetPlayerPos(playerid,
		 gRandomSpawns_LosSantos[randSpawn][0],
		 gRandomSpawns_LosSantos[randSpawn][1],
		 gRandomSpawns_LosSantos[randSpawn][2]);
		SetPlayerFacingAngle(playerid,gRandomSpawns_LosSantos[randSpawn][3]);
	}
	else if(CITY_SAN_FIERRO == gPlayerCitySelection[playerid]) {
 	    randSpawn = random(sizeof(gRandomSpawns_SanFierro));
 	    SetPlayerPos(playerid,
		 gRandomSpawns_SanFierro[randSpawn][0],
		 gRandomSpawns_SanFierro[randSpawn][1],
		 gRandomSpawns_SanFierro[randSpawn][2]);
		SetPlayerFacingAngle(playerid,gRandomSpawns_SanFierro[randSpawn][3]);
	}
	else if(CITY_LAS_VENTURAS == gPlayerCitySelection[playerid]) {
 	    randSpawn = random(sizeof(gRandomSpawns_LasVenturas));
 	    SetPlayerPos(playerid,
		 gRandomSpawns_LasVenturas[randSpawn][0],
		 gRandomSpawns_LasVenturas[randSpawn][1],
		 gRandomSpawns_LasVenturas[randSpawn][2]);
		SetPlayerFacingAngle(playerid,gRandomSpawns_LasVenturas[randSpawn][3]);
	}

	//SetPlayerColor(playerid,COLOR_NORMAL_PLAYER);
	
	SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL,200);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL_SILENCED,200);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_DESERT_EAGLE,200);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SHOTGUN,200);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SAWNOFF_SHOTGUN,200);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SPAS12_SHOTGUN,200);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_MICRO_UZI,200);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_MP5,200);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_AK47,200);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_M4,200);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SNIPERRIFLE,200);
    
    GivePlayerWeapon(playerid,WEAPON_COLT45,100);
	//GivePlayerWeapon(playerid,WEAPON_MP5,100);
	//TogglePlayerClock(playerid, 1);

	return 1;
}
//----------------------------------------------------------
public OnPlayerCommandText(playerid, cmdtext[])
{
	if(strcmp(cmdtext, "/chilliad", true) == 0)
	{
		NormalTele(playerid, "Chilliad",	-2338.1836, -1631.0298, 483.7010,244.0000,	-2334.8801, -1646.7010, 483.7031, 23.0000, 0);
		return 1;
	}
	if(strcmp(cmdtext, "/AA", true) == 0)
	{
	    NormalTele(playerid, "AA",  402.8024,2534.6926,16.700,   150.000,   411.1637,2539.2366,16.5473,   90.0000,   0);
		return 1;
	}

	if(strcmp(cmdtext, "/SFAirport", true) == 0)
	{
	    NormalTele(playerid, "SFAirport",  -1373.3844,-258.4916,14.0000,   315.0000,   -1373.3844,-258.4916,14.0000,   315.0000,   0);
		return 1;
   	}

	if(strcmp(cmdtext, "/kill", true) == 0)
	{
		InCar[playerid] = false;
		SendClientMessage(playerid, COLOR_BASIC, "Enjoy!");
		SendClientMessage(playerid,COLOR_GREY,"Use /Suicide for instant kill.");
		ResetPlayerWeapons(playerid);
		SetPlayerPos(playerid,-1808.089722,560.162476,235.500000);
		SetPlayerFacingAngle(playerid,0.0000);
		SetCameraBehindPlayer(playerid);
    	SetPlayerInterior(playerid, 0);
    	GivePlayerWeapon(playerid,5,1);
    	GivePlayerWeapon(playerid,16,9999);
    	DynUpdateStart(playerid);
    	PlayerPlaySound(playerid, 1085, 0.0, 0.0, 0.0);
		return 1;
	}

	if(strcmp(cmdtext, "/buyhealth", true) == 0)
	{
	    if (GetPlayerMoney(playerid) > 1000)
	    {
			SetPlayerHealth(playerid,100);
			GivePlayerMoney(playerid, -1000);
			SendClientMessage(playerid,COLOR_BASIC,"You've buy a medical pack for 1.000$.");
    		PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0);
		}
		else
  		{
			SendClientMessage(playerid,COLOR_RED,"You dont have money!");
		}
		return 1;
	}

	if(strcmp(cmdtext, "/buyarmour", true) == 0)
	{
	    if (GetPlayerMoney(playerid) > 5000)
	    {
			SetPlayerArmour(playerid, 100);
			GivePlayerMoney(playerid, -5000);
			SendClientMessage(playerid,COLOR_BASIC,"You've buy an armour for 5.000$.");
			PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0);
		}
		else
  		{
			SendClientMessage(playerid,COLOR_RED,"You dont have money!");
		}
		return 1;
	}

   	if(strcmp(cmdtext, "/angry") == 0)
   	{
		new name[MAX_PLAYER_NAME+1];
		new String[256];
		GetPlayerName(playerid, name, sizeof(name));
		format(String, sizeof(String), "%s is angry", name);
		SendClientMessageToAll(COLOR_GREY, String);
		return 1;
   	}

   	if(strcmp(cmdtext, "/happy") == 0)
   	{
		new name[MAX_PLAYER_NAME+1];
		new String[256];
		GetPlayerName(playerid, name, sizeof(name));
		format(String, sizeof(String), "%s is happy", name);
		SendClientMessageToAll(COLOR_GREY, String);
		return 1;
   	}

   	if(strcmp(cmdtext, "/back") == 0)
   	{
		new name[MAX_PLAYER_NAME+1];
		new String[256];
		GetPlayerName(playerid, name, sizeof(name));
		format(String, sizeof(String), "%s is back and ready to play", name);
		SendClientMessageToAll(COLOR_GREY, String);
		return 1;
   	}
	if(strcmp(cmdtext, "/fix", true) == 0)
	{
    	if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
    	{
			if(IsPlayerInArea(playerid, 1153.0000, 1307.5000, -2107.5000, -2003.5000) == 1)
        	{
        	    SendClientMessage(playerid,COLOR_RED,"You are not allawed to repair your vehicle in /BloodringArena.");
        	}
        	else
        	{
            	SetVehicleHealth(GetPlayerVehicleID(playerid),1000.0);
            	SendClientMessage(playerid,COLOR_BASIC,"Your vehicle has been fixed.");
            	SendClientMessage(playerid,COLOR_GREY,"Info: press the -Submission key- to repair your vehicle.");
            	SendClientMessage(playerid,COLOR_GREY,"        ( = key to activate smoke on a stuntplane).");
            	PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
        	}
    	}
    	else
    	{
        	SendClientMessage(playerid, COLOR_RED, "(You must be inside a vehicle to use this command).");
    	}
    	return 1;
	}
	if(strcmp(cmdtext, "/parachute", true) == 0)
	{
		GivePlayerWeapon(playerid, 46, 1);
		SendClientMessage(playerid,COLOR_BASIC,"You have a parachute now.");
		PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0);
		return 1;
	}

	if(strcmp(cmdtext, "/flowers", true) == 0)
	{
		GivePlayerWeapon(playerid, 14, 1);
		SendClientMessage(playerid,COLOR_BASIC,"You have flowers now.");
		PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0);
		return 1;
	}
	if(strcmp(cmdtext, "/nightvision", true) == 0)
	{
		GivePlayerWeapon(playerid, 44, 1);
		SendClientMessage(playerid,COLOR_BASIC,"You have nightvision now.");
		PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0);
		return 1;
	}

	if(strcmp(cmdtext, "/infrared", true) == 0)
	{
		GivePlayerWeapon(playerid, 45, 1);
		SendClientMessage(playerid,COLOR_BASIC,"You have infrared now.");
		PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0);
		return 1;
	}

	if(strcmp(cmdtext,"/nitro",true)==0)
	{
  		SendClientMessage(playerid,COLOR_BASIC,"Press the -Fire key- to activate/deactivate nitro.");
		return 1;
	}

	if (strcmp(cmdtext, "/flip", true)==0)
	{
		if(IsPlayerInAnyVehicle(playerid))
		{
			new Float:PX, Float:PY, Float:PZ, Float:PA;
			GetPlayerPos(playerid, PX, PY, PZ);
			GetVehicleZAngle(GetPlayerVehicleID(playerid), PA);
			SetVehiclePos(GetPlayerVehicleID(playerid), PX, PY, PZ+1);
			SetVehicleZAngle(GetPlayerVehicleID(playerid), PA);
			SendClientMessage(playerid, COLOR_BASIC,"Vehicle Fliped!");
			PlayerPlaySound(playerid, 1085, 0.0, 0.0, 0.0);
		}
		else
		{
			SendClientMessage(playerid, COLOR_RED,"You can't flip your player.");
		}
		return 1;
}
//----------------------------------------------------------

public OnPlayerDeath(playerid, killerid, reason)
{
    new playercash;
    
	if(killerid == INVALID_PLAYER_ID) {
        ResetPlayerMoney(playerid);
	} else {
		playercash = GetPlayerMoney(playerid);
		if(playercash > 0)  {
			GivePlayerMoney(killerid, playercash);
			ResetPlayerMoney(playerid);
		}
	}
   	return 1;
}

//----------------------------------------------------------

ClassSel_SetupCharSelection(playerid)
{
   	if(gPlayerCitySelection[playerid] == CITY_LOS_SANTOS) {
		SetPlayerInterior(playerid,11);
		SetPlayerPos(playerid,508.7362,-87.4335,998.9609);
		SetPlayerFacingAngle(playerid,0.0);
    	SetPlayerCameraPos(playerid,508.7362,-83.4335,998.9609);
		SetPlayerCameraLookAt(playerid,508.7362,-87.4335,998.9609);
	}
	else if(gPlayerCitySelection[playerid] == CITY_SAN_FIERRO) {
		SetPlayerInterior(playerid,3);
		SetPlayerPos(playerid,-2673.8381,1399.7424,918.3516);
		SetPlayerFacingAngle(playerid,181.0);
    	SetPlayerCameraPos(playerid,-2673.2776,1394.3859,918.3516);
		SetPlayerCameraLookAt(playerid,-2673.8381,1399.7424,918.3516);
	}
	else if(gPlayerCitySelection[playerid] == CITY_LAS_VENTURAS) {
		SetPlayerInterior(playerid,3);
		SetPlayerPos(playerid,349.0453,193.2271,1014.1797);
		SetPlayerFacingAngle(playerid,286.25);
    	SetPlayerCameraPos(playerid,352.9164,194.5702,1014.1875);
		SetPlayerCameraLookAt(playerid,349.0453,193.2271,1014.1797);
	}
	
}

//----------------------------------------------------------
// Used to init textdraws of city names

ClassSel_InitCityNameText(Text:txtInit)
{
  	TextDrawUseBox(txtInit, 0);
	TextDrawLetterSize(txtInit,1.25,3.0);
	TextDrawFont(txtInit, 0);
	TextDrawSetShadow(txtInit,0);
    TextDrawSetOutline(txtInit,1);
    TextDrawColor(txtInit,0xEEEEEEFF);
    TextDrawBackgroundColor(txtClassSelHelper,0x000000FF);
}

//----------------------------------------------------------

ClassSel_InitTextDraws()
{
    // Init our observer helper text display
	txtLosSantos = TextDrawCreate(10.0, 380.0, "Los Santos");
	ClassSel_InitCityNameText(txtLosSantos);
	txtSanFierro = TextDrawCreate(10.0, 380.0, "San Fierro");
	ClassSel_InitCityNameText(txtSanFierro);
	txtLasVenturas = TextDrawCreate(10.0, 380.0, "Las Venturas");
	ClassSel_InitCityNameText(txtLasVenturas);

    // Init our observer helper text display
	txtClassSelHelper = TextDrawCreate(10.0, 415.0,
	   " Press ~b~~k~~GO_LEFT~ ~w~or ~b~~k~~GO_RIGHT~ ~w~to switch cities.~n~ Press ~r~~k~~PED_FIREWEAPON~ ~w~to select.");
	TextDrawUseBox(txtClassSelHelper, 1);
	TextDrawBoxColor(txtClassSelHelper,0x222222BB);
	TextDrawLetterSize(txtClassSelHelper,0.3,1.0);
	TextDrawTextSize(txtClassSelHelper,400.0,40.0);
	TextDrawFont(txtClassSelHelper, 2);
	TextDrawSetShadow(txtClassSelHelper,0);
    TextDrawSetOutline(txtClassSelHelper,1);
    TextDrawBackgroundColor(txtClassSelHelper,0x000000FF);
    TextDrawColor(txtClassSelHelper,0xFFFFFFFF);
}

//----------------------------------------------------------

ClassSel_SetupSelectedCity(playerid)
{
	if(gPlayerCitySelection[playerid] == -1) {
		gPlayerCitySelection[playerid] = CITY_LOS_SANTOS;
	}
	
	if(gPlayerCitySelection[playerid] == CITY_LOS_SANTOS) {
		SetPlayerInterior(playerid,0);
   		SetPlayerCameraPos(playerid,1630.6136,-2286.0298,110.0);
		SetPlayerCameraLookAt(playerid,1887.6034,-1682.1442,47.6167);
		
		TextDrawShowForPlayer(playerid,txtLosSantos);
		TextDrawHideForPlayer(playerid,txtSanFierro);
		TextDrawHideForPlayer(playerid,txtLasVenturas);
	}
	else if(gPlayerCitySelection[playerid] == CITY_SAN_FIERRO) {
		SetPlayerInterior(playerid,0);
   		SetPlayerCameraPos(playerid,-1300.8754,68.0546,129.4823);
		SetPlayerCameraLookAt(playerid,-1817.9412,769.3878,132.6589);
		
		TextDrawHideForPlayer(playerid,txtLosSantos);
		TextDrawShowForPlayer(playerid,txtSanFierro);
		TextDrawHideForPlayer(playerid,txtLasVenturas);
	}
	else if(gPlayerCitySelection[playerid] == CITY_LAS_VENTURAS) {
		SetPlayerInterior(playerid,0);
   		SetPlayerCameraPos(playerid,1310.6155,1675.9182,110.7390);
		SetPlayerCameraLookAt(playerid,2285.2944,1919.3756,68.2275);
		
		TextDrawHideForPlayer(playerid,txtLosSantos);
		TextDrawHideForPlayer(playerid,txtSanFierro);
		TextDrawShowForPlayer(playerid,txtLasVenturas);
	}
}

//----------------------------------------------------------

ClassSel_SwitchToNextCity(playerid)
{
    gPlayerCitySelection[playerid]++;
	if(gPlayerCitySelection[playerid] > CITY_LAS_VENTURAS) {
	    gPlayerCitySelection[playerid] = CITY_LOS_SANTOS;
	}
	PlayerPlaySound(playerid,1052,0.0,0.0,0.0);
	gPlayerLastCitySelectionTick[playerid] = GetTickCount();
	ClassSel_SetupSelectedCity(playerid);
}

//----------------------------------------------------------

ClassSel_SwitchToPreviousCity(playerid)
{
    gPlayerCitySelection[playerid]--;
	if(gPlayerCitySelection[playerid] < CITY_LOS_SANTOS) {
	    gPlayerCitySelection[playerid] = CITY_LAS_VENTURAS;
	}
	PlayerPlaySound(playerid,1053,0.0,0.0,0.0);
	gPlayerLastCitySelectionTick[playerid] = GetTickCount();
	ClassSel_SetupSelectedCity(playerid);
}

//----------------------------------------------------------

ClassSel_HandleCitySelection(playerid)
{
	new Keys,ud,lr;
    GetPlayerKeys(playerid,Keys,ud,lr);
    
    if(gPlayerCitySelection[playerid] == -1) {
		ClassSel_SwitchToNextCity(playerid);
		return;
	}

	// only allow new selection every ~500 ms
	if( (GetTickCount() - gPlayerLastCitySelectionTick[playerid]) < 500 ) return;
	
	if(Keys & KEY_FIRE) {
	    gPlayerHasCitySelected[playerid] = 1;
	    TextDrawHideForPlayer(playerid,txtClassSelHelper);
		TextDrawHideForPlayer(playerid,txtLosSantos);
		TextDrawHideForPlayer(playerid,txtSanFierro);
		TextDrawHideForPlayer(playerid,txtLasVenturas);
	    TogglePlayerSpectating(playerid,0);
	    return;
	}
	
	if(lr > 0) {
	   ClassSel_SwitchToNextCity(playerid);
	}
	else if(lr < 0) {
	   ClassSel_SwitchToPreviousCity(playerid);
	}
}

//----------------------------------------------------------

public OnPlayerRequestClass(playerid, classid)
{
	if(IsPlayerNPC(playerid)) return 1;

	if(gPlayerHasCitySelected[playerid]) {
		ClassSel_SetupCharSelection(playerid);
		return 1;
	} else {
		if(GetPlayerState(playerid) != PLAYER_STATE_SPECTATING) {
			TogglePlayerSpectating(playerid,1);
    		TextDrawShowForPlayer(playerid, txtClassSelHelper);
    		gPlayerCitySelection[playerid] = -1;
		}
  	}
    
	return 0;
}

//----------------------------------------------------------

public OnGameModeInit()
{
	SetGameModeText("Stunt•DM•Drift•Race•Freeroam");
	ShowPlayerMarkers(PLAYER_MARKERS_MODE_GLOBAL);
	ShowNameTags(1);
	SetNameTagDrawDistance(40.0);
	EnableStuntBonusForAll(0);
	DisableInteriorEnterExits();
	SetWeather(2);
	
	//LimitGlobalChatRadius(300.0);
	
	ClassSel_InitTextDraws();

	// Player Class
	AddPlayerClass(1,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(2,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
 	AddPlayerClass(269,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(270,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(271,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(272,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(47,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(48,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(49,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(50,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(51,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(52,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(53,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(54,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(55,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(56,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(57,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(58,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
   	AddPlayerClass(68,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(69,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(70,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(71,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(72,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(73,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(75,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(76,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(78,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(79,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(80,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(81,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(82,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(83,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(84,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(85,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(87,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(88,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(89,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(91,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(92,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(93,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(95,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(96,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(97,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(98,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(99,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);

	// SPECIAL
	total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/trains.txt");
	total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/pilots.txt");

   	// LAS VENTURAS
     total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/lv_law.txt");
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/lv_airport.txt");
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/lv_gen.txt");
    
    // SAN FIERRO
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/sf_law.txt");
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/sf_airport.txt");
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/sf_gen.txt");
    
    // LOS SANTOS
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_law.txt");
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_airport.txt");
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_gen_inner.txt");
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_gen_outer.txt");
    
    // OTHER AREAS
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/whetstone.txt");
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/bone.txt");
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/flint.txt");
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/tierra.txt");
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/red_county.txt");

    printf("Total vehicles from files: %d",total_vehicles_from_files);

	return 1;
}

//----------------------------------------------------------

public OnPlayerUpdate(playerid)
{
	if(!IsPlayerConnected(playerid)) return 0;
	
	// changing cities by inputs
	if( !gPlayerHasCitySelected[playerid] &&
	    GetPlayerState(playerid) == PLAYER_STATE_SPECTATING ) {
	    ClassSel_HandleCitySelection(playerid);
	    return 1;
	}
	
	// No weapons in interiors
	if(GetPlayerInterior(playerid) != 0 && GetPlayerWeapon(playerid) != 0) {
	    SetPlayerArmedWeapon(playerid,0); // fists
	    return 0; // no syncing until they change their weapon
	}
	
	// Don't allow minigun
	if(GetPlayerWeapon(playerid) == WEAPON_MINIGUN) {
	    Kick(playerid);
	    return 0;
	}
	
	// No jetpacks allowed
	if(GetPlayerSpecialAction(playerid) == SPECIAL_ACTION_USEJETPACK) {
	    Kick(playerid);
	    return 0;
	}

	return 1;
}

//----------------------------------------------------------
Reply
#2

For this error:
Код:
C:\Users\Administrator\Desktop\New Folder\gamemodes\grandlarc.pwn(147) : error 017: undefined symbol "InCar"
Put this at the top of your script:
pawn Код:
new bool: InCar[MAX_PLAYERS];
Reply
#3

I compiled,but to many errors.


Код:
//----------------------------------------------------------
//
//  GRAND LARCENY  1.0
//  A freeroam gamemode for SA-MP 0.3
//
//----------------------------------------------------------

#include <a_samp>
#include <core>
#include <float>
#include "../include/gl_common.inc"
#include "../include/gl_spawns.inc"

#define COLOR_BASIC 0x0066FFAA
#define COLOR_RED 0xCC0000AA
#define COLOR_GREY 0xAFAFAFAA
#pragma tabsize 0

//----------------------------------------------------------

#define COLOR_WHITE 		0xFFFFFFFF
#define COLOR_NORMAL_PLAYER 0xFF4444FF

#define CITY_LOS_SANTOS 	0
#define CITY_SAN_FIERRO 	1
#define CITY_LAS_VENTURAS 	2

new total_vehicles_from_files=0;
new bool: InCar[MAX_PLAYERS];
forward DynUpdateStart(playerid);
forward DynUpdateEnd(playerid);
// Class selection globals
new gPlayerCitySelection[MAX_PLAYERS];
new gPlayerHasCitySelected[MAX_PLAYERS];
new gPlayerLastCitySelectionTick[MAX_PLAYERS];

new Text:txtClassSelHelper;
new Text:txtLosSantos;
new Text:txtSanFierro;
new Text:txtLasVenturas;

//----------------------------------------------------------

main()
{
	print("\n---------------------------------------");
	print("Running Grand Larceny - by the SA-MP team\n");
	print("---------------------------------------\n");
}

//----------------------------------------------------------

public OnPlayerConnect(playerid)
{
	GameTextForPlayer(playerid,"~w~Grand Larceny",3000,4);
  	SendClientMessage(playerid,COLOR_WHITE,"Welcome to Grand Larceny");
  	
  	// class selection init vars
  	gPlayerCitySelection[playerid] = -1;
	gPlayerHasCitySelected[playerid] = 0;
	gPlayerLastCitySelectionTick[playerid] = GetTickCount();

	//SetPlayerColor(playerid,COLOR_NORMAL_PLAYER);
	
	return 1;
}

//----------------------------------------------------------

public OnPlayerSpawn(playerid)
{
	if(IsPlayerNPC(playerid)) return 1;
	
	new randSpawn = 0;
	
	SetPlayerInterior(playerid,0);
	TogglePlayerClock(playerid,0);
 	ResetPlayerMoney(playerid);
	GivePlayerMoney(playerid, 30000);
	
	// if they ever return to class selection make them city
	// select again first
	gPlayerHasCitySelected[playerid] = 0;

	if(CITY_LOS_SANTOS == gPlayerCitySelection[playerid]) {
 	    randSpawn = random(sizeof(gRandomSpawns_LosSantos));
 	    SetPlayerPos(playerid,
		 gRandomSpawns_LosSantos[randSpawn][0],
		 gRandomSpawns_LosSantos[randSpawn][1],
		 gRandomSpawns_LosSantos[randSpawn][2]);
		SetPlayerFacingAngle(playerid,gRandomSpawns_LosSantos[randSpawn][3]);
	}
	else if(CITY_SAN_FIERRO == gPlayerCitySelection[playerid]) {
 	    randSpawn = random(sizeof(gRandomSpawns_SanFierro));
 	    SetPlayerPos(playerid,
		 gRandomSpawns_SanFierro[randSpawn][0],
		 gRandomSpawns_SanFierro[randSpawn][1],
		 gRandomSpawns_SanFierro[randSpawn][2]);
		SetPlayerFacingAngle(playerid,gRandomSpawns_SanFierro[randSpawn][3]);
	}
	else if(CITY_LAS_VENTURAS == gPlayerCitySelection[playerid]) {
 	    randSpawn = random(sizeof(gRandomSpawns_LasVenturas));
 	    SetPlayerPos(playerid,
		 gRandomSpawns_LasVenturas[randSpawn][0],
		 gRandomSpawns_LasVenturas[randSpawn][1],
		 gRandomSpawns_LasVenturas[randSpawn][2]);
		SetPlayerFacingAngle(playerid,gRandomSpawns_LasVenturas[randSpawn][3]);
	}

	//SetPlayerColor(playerid,COLOR_NORMAL_PLAYER);
	
	SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL,200);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL_SILENCED,200);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_DESERT_EAGLE,200);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SHOTGUN,200);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SAWNOFF_SHOTGUN,200);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SPAS12_SHOTGUN,200);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_MICRO_UZI,200);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_MP5,200);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_AK47,200);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_M4,200);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SNIPERRIFLE,200);
    
    GivePlayerWeapon(playerid,WEAPON_COLT45,100);
	//GivePlayerWeapon(playerid,WEAPON_MP5,100);
	//TogglePlayerClock(playerid, 1);

	return 1;
}
//----------------------------------------------------------
public OnPlayerCommandText(playerid, cmdtext[])
{
	if(strcmp(cmdtext, "/chilliad", true) == 0)
	{
		NormalTele(playerid, "Chilliad",	-2338.1836, -1631.0298, 483.7010,244.0000,	-2334.8801, -1646.7010, 483.7031, 23.0000, 0);
		return 1;
	}
	if(strcmp(cmdtext, "/AA", true) == 0)
	{
	    NormalTele(playerid, "AA",  402.8024,2534.6926,16.700,   150.000,   411.1637,2539.2366,16.5473,   90.0000,   0);
		return 1;
	}

	if(strcmp(cmdtext, "/SFAirport", true) == 0)
	{
	    NormalTele(playerid, "SFAirport",  -1373.3844,-258.4916,14.0000,   315.0000,   -1373.3844,-258.4916,14.0000,   315.0000,   0);
		return 1;
   	}

	if(strcmp(cmdtext, "/kill", true) == 0)
	{
		InCar[playerid] = false;
		SendClientMessage(playerid, COLOR_BASIC, "Enjoy!");
		SendClientMessage(playerid,COLOR_GREY,"Use /Suicide for instant kill.");
		ResetPlayerWeapons(playerid);
		SetPlayerPos(playerid,-1808.089722,560.162476,235.500000);
		SetPlayerFacingAngle(playerid,0.0000);
		SetCameraBehindPlayer(playerid);
    	SetPlayerInterior(playerid, 0);
    	GivePlayerWeapon(playerid,5,1);
    	GivePlayerWeapon(playerid,16,9999);
    	DynUpdateStart(playerid);
    	PlayerPlaySound(playerid, 1085, 0.0, 0.0, 0.0);
		return 1;
	}

	if(strcmp(cmdtext, "/buyhealth", true) == 0)
	{
	    if (GetPlayerMoney(playerid) > 1000)
	    {
			SetPlayerHealth(playerid,100);
			GivePlayerMoney(playerid, -1000);
			SendClientMessage(playerid,COLOR_BASIC,"You've buy a medical pack for 1.000$.");
    		PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0);
		}
		else
  		{
			SendClientMessage(playerid,COLOR_RED,"You dont have money!");
		}
		return 1;
	}

	if(strcmp(cmdtext, "/buyarmour", true) == 0)
	{
	    if (GetPlayerMoney(playerid) > 5000)
	    {
			SetPlayerArmour(playerid, 100);
			GivePlayerMoney(playerid, -5000);
			SendClientMessage(playerid,COLOR_BASIC,"You've buy an armour for 5.000$.");
			PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0);
		}
		else
  		{
			SendClientMessage(playerid,COLOR_RED,"You dont have money!");
		}
		return 1;
	}

   	if(strcmp(cmdtext, "/angry") == 0)
   	{
		new name[MAX_PLAYER_NAME+1];
		new String[256];
		GetPlayerName(playerid, name, sizeof(name));
		format(String, sizeof(String), "%s is angry", name);
		SendClientMessageToAll(COLOR_GREY, String);
		return 1;
   	}

   	if(strcmp(cmdtext, "/happy") == 0)
   	{
		new name[MAX_PLAYER_NAME+1];
		new String[256];
		GetPlayerName(playerid, name, sizeof(name));
		format(String, sizeof(String), "%s is happy", name);
		SendClientMessageToAll(COLOR_GREY, String);
		return 1;
   	}

   	if(strcmp(cmdtext, "/back") == 0)
   	{
		new name[MAX_PLAYER_NAME+1];
		new String[256];
		GetPlayerName(playerid, name, sizeof(name));
		format(String, sizeof(String), "%s is back and ready to play", name);
		SendClientMessageToAll(COLOR_GREY, String);
		return 1;
   	}
	if(strcmp(cmdtext, "/fix", true) == 0)
	{
    	if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
    	{
			if(IsPlayerInArea(playerid, 1153.0000, 1307.5000, -2107.5000, -2003.5000) == 1)
        	{
        	    SendClientMessage(playerid,COLOR_RED,"You are not allawed to repair your vehicle in /BloodringArena.");
        	}
        	else
        	{
            	SetVehicleHealth(GetPlayerVehicleID(playerid),1000.0);
            	SendClientMessage(playerid,COLOR_BASIC,"Your vehicle has been fixed.");
            	SendClientMessage(playerid,COLOR_GREY,"Info: press the -Submission key- to repair your vehicle.");
            	SendClientMessage(playerid,COLOR_GREY,"        ( = key to activate smoke on a stuntplane).");
            	PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
        	}
    	}
    	else
    	{
        	SendClientMessage(playerid, COLOR_RED, "(You must be inside a vehicle to use this command).");
    	}
    	return 1;
	}
	if(strcmp(cmdtext, "/parachute", true) == 0)
	{
		GivePlayerWeapon(playerid, 46, 1);
		SendClientMessage(playerid,COLOR_BASIC,"You have a parachute now.");
		PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0);
		return 1;
	}

	if(strcmp(cmdtext, "/flowers", true) == 0)
	{
		GivePlayerWeapon(playerid, 14, 1);
		SendClientMessage(playerid,COLOR_BASIC,"You have flowers now.");
		PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0);
		return 1;
	}
	if(strcmp(cmdtext, "/nightvision", true) == 0)
	{
		GivePlayerWeapon(playerid, 44, 1);
		SendClientMessage(playerid,COLOR_BASIC,"You have nightvision now.");
		PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0);
		return 1;
	}

	if(strcmp(cmdtext, "/infrared", true) == 0)
	{
		GivePlayerWeapon(playerid, 45, 1);
		SendClientMessage(playerid,COLOR_BASIC,"You have infrared now.");
		PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0);
		return 1;
	}

	if(strcmp(cmdtext,"/nitro",true)==0)
	{
  		SendClientMessage(playerid,COLOR_BASIC,"Press the -Fire key- to activate/deactivate nitro.");
		return 1;
	}

	if (strcmp(cmdtext, "/flip", true)==0)
	{
		if(IsPlayerInAnyVehicle(playerid))
		{
			new Float:PX, Float:PY, Float:PZ, Float:PA;
			GetPlayerPos(playerid, PX, PY, PZ);
			GetVehicleZAngle(GetPlayerVehicleID(playerid), PA);
			SetVehiclePos(GetPlayerVehicleID(playerid), PX, PY, PZ+1);
			SetVehicleZAngle(GetPlayerVehicleID(playerid), PA);
			SendClientMessage(playerid, COLOR_BASIC,"Vehicle Fliped!");
			PlayerPlaySound(playerid, 1085, 0.0, 0.0, 0.0);
		}
		else
		{
			SendClientMessage(playerid, COLOR_RED,"You can't flip your player.");
		}
		return 1;
}
//----------------------------------------------------------

public OnPlayerDeath(playerid, killerid, reason)
{
    new playercash;
    
	if(killerid == INVALID_PLAYER_ID) {
        ResetPlayerMoney(playerid);
	} else {
		playercash = GetPlayerMoney(playerid);
		if(playercash > 0)  {
			GivePlayerMoney(killerid, playercash);
			ResetPlayerMoney(playerid);
		}
	}
   	return 1;
}

//----------------------------------------------------------

ClassSel_SetupCharSelection(playerid)
{
   	if(gPlayerCitySelection[playerid] == CITY_LOS_SANTOS) {
		SetPlayerInterior(playerid,11);
		SetPlayerPos(playerid,508.7362,-87.4335,998.9609);
		SetPlayerFacingAngle(playerid,0.0);
    	SetPlayerCameraPos(playerid,508.7362,-83.4335,998.9609);
		SetPlayerCameraLookAt(playerid,508.7362,-87.4335,998.9609);
	}
	else if(gPlayerCitySelection[playerid] == CITY_SAN_FIERRO) {
		SetPlayerInterior(playerid,3);
		SetPlayerPos(playerid,-2673.8381,1399.7424,918.3516);
		SetPlayerFacingAngle(playerid,181.0);
    	SetPlayerCameraPos(playerid,-2673.2776,1394.3859,918.3516);
		SetPlayerCameraLookAt(playerid,-2673.8381,1399.7424,918.3516);
	}
	else if(gPlayerCitySelection[playerid] == CITY_LAS_VENTURAS) {
		SetPlayerInterior(playerid,3);
		SetPlayerPos(playerid,349.0453,193.2271,1014.1797);
		SetPlayerFacingAngle(playerid,286.25);
    	SetPlayerCameraPos(playerid,352.9164,194.5702,1014.1875);
		SetPlayerCameraLookAt(playerid,349.0453,193.2271,1014.1797);
	}
	
}

//----------------------------------------------------------
// Used to init textdraws of city names

ClassSel_InitCityNameText(Text:txtInit)
{
  	TextDrawUseBox(txtInit, 0);
	TextDrawLetterSize(txtInit,1.25,3.0);
	TextDrawFont(txtInit, 0);
	TextDrawSetShadow(txtInit,0);
    TextDrawSetOutline(txtInit,1);
    TextDrawColor(txtInit,0xEEEEEEFF);
    TextDrawBackgroundColor(txtClassSelHelper,0x000000FF);
}

//----------------------------------------------------------

ClassSel_InitTextDraws()
{
    // Init our observer helper text display
	txtLosSantos = TextDrawCreate(10.0, 380.0, "Los Santos");
	ClassSel_InitCityNameText(txtLosSantos);
	txtSanFierro = TextDrawCreate(10.0, 380.0, "San Fierro");
	ClassSel_InitCityNameText(txtSanFierro);
	txtLasVenturas = TextDrawCreate(10.0, 380.0, "Las Venturas");
	ClassSel_InitCityNameText(txtLasVenturas);

    // Init our observer helper text display
	txtClassSelHelper = TextDrawCreate(10.0, 415.0,
	   " Press ~b~~k~~GO_LEFT~ ~w~or ~b~~k~~GO_RIGHT~ ~w~to switch cities.~n~ Press ~r~~k~~PED_FIREWEAPON~ ~w~to select.");
	TextDrawUseBox(txtClassSelHelper, 1);
	TextDrawBoxColor(txtClassSelHelper,0x222222BB);
	TextDrawLetterSize(txtClassSelHelper,0.3,1.0);
	TextDrawTextSize(txtClassSelHelper,400.0,40.0);
	TextDrawFont(txtClassSelHelper, 2);
	TextDrawSetShadow(txtClassSelHelper,0);
    TextDrawSetOutline(txtClassSelHelper,1);
    TextDrawBackgroundColor(txtClassSelHelper,0x000000FF);
    TextDrawColor(txtClassSelHelper,0xFFFFFFFF);
}

//----------------------------------------------------------

ClassSel_SetupSelectedCity(playerid)
{
	if(gPlayerCitySelection[playerid] == -1) {
		gPlayerCitySelection[playerid] = CITY_LOS_SANTOS;
	}
	
	if(gPlayerCitySelection[playerid] == CITY_LOS_SANTOS) {
		SetPlayerInterior(playerid,0);
   		SetPlayerCameraPos(playerid,1630.6136,-2286.0298,110.0);
		SetPlayerCameraLookAt(playerid,1887.6034,-1682.1442,47.6167);
		
		TextDrawShowForPlayer(playerid,txtLosSantos);
		TextDrawHideForPlayer(playerid,txtSanFierro);
		TextDrawHideForPlayer(playerid,txtLasVenturas);
	}
	else if(gPlayerCitySelection[playerid] == CITY_SAN_FIERRO) {
		SetPlayerInterior(playerid,0);
   		SetPlayerCameraPos(playerid,-1300.8754,68.0546,129.4823);
		SetPlayerCameraLookAt(playerid,-1817.9412,769.3878,132.6589);
		
		TextDrawHideForPlayer(playerid,txtLosSantos);
		TextDrawShowForPlayer(playerid,txtSanFierro);
		TextDrawHideForPlayer(playerid,txtLasVenturas);
	}
	else if(gPlayerCitySelection[playerid] == CITY_LAS_VENTURAS) {
		SetPlayerInterior(playerid,0);
   		SetPlayerCameraPos(playerid,1310.6155,1675.9182,110.7390);
		SetPlayerCameraLookAt(playerid,2285.2944,1919.3756,68.2275);
		
		TextDrawHideForPlayer(playerid,txtLosSantos);
		TextDrawHideForPlayer(playerid,txtSanFierro);
		TextDrawShowForPlayer(playerid,txtLasVenturas);
	}
}

//----------------------------------------------------------

ClassSel_SwitchToNextCity(playerid)
{
    gPlayerCitySelection[playerid]++;
	if(gPlayerCitySelection[playerid] > CITY_LAS_VENTURAS) {
	    gPlayerCitySelection[playerid] = CITY_LOS_SANTOS;
	}
	PlayerPlaySound(playerid,1052,0.0,0.0,0.0);
	gPlayerLastCitySelectionTick[playerid] = GetTickCount();
	ClassSel_SetupSelectedCity(playerid);
}

//----------------------------------------------------------

ClassSel_SwitchToPreviousCity(playerid)
{
    gPlayerCitySelection[playerid]--;
	if(gPlayerCitySelection[playerid] < CITY_LOS_SANTOS) {
	    gPlayerCitySelection[playerid] = CITY_LAS_VENTURAS;
	}
	PlayerPlaySound(playerid,1053,0.0,0.0,0.0);
	gPlayerLastCitySelectionTick[playerid] = GetTickCount();
	ClassSel_SetupSelectedCity(playerid);
}

//----------------------------------------------------------

ClassSel_HandleCitySelection(playerid)
{
	new Keys,ud,lr;
    GetPlayerKeys(playerid,Keys,ud,lr);
    
    if(gPlayerCitySelection[playerid] == -1) {
		ClassSel_SwitchToNextCity(playerid);
		return;
	}

	// only allow new selection every ~500 ms
	if( (GetTickCount() - gPlayerLastCitySelectionTick[playerid]) < 500 ) return;
	
	if(Keys & KEY_FIRE) {
	    gPlayerHasCitySelected[playerid] = 1;
	    TextDrawHideForPlayer(playerid,txtClassSelHelper);
		TextDrawHideForPlayer(playerid,txtLosSantos);
		TextDrawHideForPlayer(playerid,txtSanFierro);
		TextDrawHideForPlayer(playerid,txtLasVenturas);
	    TogglePlayerSpectating(playerid,0);
	    return;
	}
	
	if(lr > 0) {
	   ClassSel_SwitchToNextCity(playerid);
	}
	else if(lr < 0) {
	   ClassSel_SwitchToPreviousCity(playerid);
	}
}

//----------------------------------------------------------

public OnPlayerRequestClass(playerid, classid)
{
	if(IsPlayerNPC(playerid)) return 1;

	if(gPlayerHasCitySelected[playerid]) {
		ClassSel_SetupCharSelection(playerid);
		return 1;
	} else {
		if(GetPlayerState(playerid) != PLAYER_STATE_SPECTATING) {
			TogglePlayerSpectating(playerid,1);
    		TextDrawShowForPlayer(playerid, txtClassSelHelper);
    		gPlayerCitySelection[playerid] = -1;
		}
  	}
    
	return 0;
}

//----------------------------------------------------------

public OnGameModeInit()
{
	SetGameModeText("Stunt•DM•Drift•Race•Freeroam");
	ShowPlayerMarkers(PLAYER_MARKERS_MODE_GLOBAL);
	ShowNameTags(1);
	SetNameTagDrawDistance(40.0);
	EnableStuntBonusForAll(0);
	DisableInteriorEnterExits();
	SetWeather(2);
	
	//LimitGlobalChatRadius(300.0);
	
	ClassSel_InitTextDraws();

	// Player Class
	AddPlayerClass(1,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(2,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
 	AddPlayerClass(269,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(270,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(271,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(272,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(47,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(48,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(49,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(50,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(51,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(52,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(53,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(54,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(55,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(56,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(57,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(58,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
   	AddPlayerClass(68,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(69,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(70,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(71,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(72,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(73,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(75,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(76,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(78,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(79,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(80,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(81,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(82,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(83,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(84,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(85,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(87,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(88,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(89,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(91,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(92,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(93,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(95,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(96,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(97,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(98,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(99,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);

	// SPECIAL
	total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/trains.txt");
	total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/pilots.txt");

   	// LAS VENTURAS
     total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/lv_law.txt");
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/lv_airport.txt");
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/lv_gen.txt");
    
    // SAN FIERRO
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/sf_law.txt");
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/sf_airport.txt");
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/sf_gen.txt");
    
    // LOS SANTOS
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_law.txt");
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_airport.txt");
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_gen_inner.txt");
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_gen_outer.txt");
    
    // OTHER AREAS
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/whetstone.txt");
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/bone.txt");
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/flint.txt");
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/tierra.txt");
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/red_county.txt");

    printf("Total vehicles from files: %d",total_vehicles_from_files);

	return 1;
}

//----------------------------------------------------------

public OnPlayerUpdate(playerid)
{
	if(!IsPlayerConnected(playerid)) return 0;
	
	// changing cities by inputs
	if( !gPlayerHasCitySelected[playerid] &&
	    GetPlayerState(playerid) == PLAYER_STATE_SPECTATING ) {
	    ClassSel_HandleCitySelection(playerid);
	    return 1;
	}
	
	// No weapons in interiors
	if(GetPlayerInterior(playerid) != 0 && GetPlayerWeapon(playerid) != 0) {
	    SetPlayerArmedWeapon(playerid,0); // fists
	    return 0; // no syncing until they change their weapon
	}
	
	// Don't allow minigun
	if(GetPlayerWeapon(playerid) == WEAPON_MINIGUN) {
	    Kick(playerid);
	    return 0;
	}
	
	// No jetpacks allowed
	if(GetPlayerSpecialAction(playerid) == SPECIAL_ACTION_USEJETPACK) {
	    Kick(playerid);
	    return 0;
	}

	return 1;
}

//----------------------------------------------------------
public OnPlayerDeath(playerid, killerid, reason)
{
    FadePlayerScreen(playerid, 0xFFFFFFCC, 6, 192);
 	GameTextForPlayer(playerid,"~w~LOL, YOU DIED",1000,1);
    SendDeathMessage(killerid, playerid, reason);
    GameTextForPlayer(killerid,"~r~You Murderer!",4000,3);
    if( DMZone[killerid] >= 1 )
    {
		GivePlayerMoney(killerid, 5000);
	}
    if( DMZone[killerid] == 0 )
    {
		GivePlayerMoney(killerid, -100);
		SendClientMessage(killerid, COLOR_RED, "Please don't kill others outside deathmatch zones. (-100$)");
	}
    return 1;
}
C:\Users\Administrator\Desktop\New Folder\gamemodes\grandlarc.pwn(135) : error 017: undefined symbol "NormalTele"
C:\Users\Administrator\Desktop\New Folder\gamemodes\grandlarc.pwn(140) : error 017: undefined symbol "NormalTele"
C:\Users\Administrator\Desktop\New Folder\gamemodes\grandlarc.pwn(146) : error 017: undefined symbol "NormalTele"
C:\Users\Administrator\Desktop\New Folder\gamemodes\grandlarc.pwn(162) : error 004: function "DynUpdateStart" is not implemented
C:\Users\Administrator\Desktop\New Folder\gamemodes\grandlarc.pwn(232) : error 017: undefined symbol "IsPlayerInArea"
C:\Users\Administrator\Desktop\New Folder\gamemodes\grandlarc.pwn(30 : error 029: invalid expression, assumed zero
C:\Users\Administrator\Desktop\New Folder\gamemodes\grandlarc.pwn(30 : error 004: function "OnPlayerDeath" is not implemented
C:\Users\Administrator\Desktop\New Folder\gamemodes\grandlarc.pwn(312) : error 017: undefined symbol "killerid"
C:\Users\Administrator\Desktop\New Folder\gamemodes\grandlarc.pwn(317) : error 017: undefined symbol "killerid"
C:\Users\Administrator\Desktop\New Folder\gamemodes\grandlarc.pwn(326) : warning 225: unreachable code
C:\Users\Administrator\Desktop\New Folder\gamemodes\grandlarc.pwn(326) : error 017: undefined symbol "ClassSel_SetupCharSelection"
C:\Users\Administrator\Desktop\New Folder\gamemodes\grandlarc.pwn(355) : error 017: undefined symbol "ClassSel_InitCityNameText"
C:\Users\Administrator\Desktop\New Folder\gamemodes\grandlarc.pwn(357) : error 017: undefined symbol "txtInit"
C:\Users\Administrator\Desktop\New Folder\gamemodes\grandlarc.pwn(35 : error 017: undefined symbol "txtInit"
C:\Users\Administrator\Desktop\New Folder\gamemodes\grandlarc.pwn(359) : error 017: undefined symbol "txtInit"
C:\Users\Administrator\Desktop\New Folder\gamemodes\grandlarc.pwn(360) : error 017: undefined symbol "txtInit"
C:\Users\Administrator\Desktop\New Folder\gamemodes\grandlarc.pwn(361) : error 017: undefined symbol "txtInit"
C:\Users\Administrator\Desktop\New Folder\gamemodes\grandlarc.pwn(362) : error 017: undefined symbol "txtInit"
C:\Users\Administrator\Desktop\New Folder\gamemodes\grandlarc.pwn(36 : error 017: undefined symbol "ClassSel_InitTextDraws"
C:\Users\Administrator\Desktop\New Folder\gamemodes\grandlarc.pwn(372) : error 017: undefined symbol "ClassSel_InitCityNameText"
C:\Users\Administrator\Desktop\New Folder\gamemodes\grandlarc.pwn(374) : error 017: undefined symbol "ClassSel_InitCityNameText"
C:\Users\Administrator\Desktop\New Folder\gamemodes\grandlarc.pwn(376) : error 017: undefined symbol "ClassSel_InitCityNameText"
C:\Users\Administrator\Desktop\New Folder\gamemodes\grandlarc.pwn(394) : error 017: undefined symbol "ClassSel_SetupSelectedCity"
C:\Users\Administrator\Desktop\New Folder\gamemodes\grandlarc.pwn(431) : error 017: undefined symbol "ClassSel_SwitchToNextCity"
C:\Users\Administrator\Desktop\New Folder\gamemodes\grandlarc.pwn(439) : error 017: undefined symbol "ClassSel_SetupSelectedCity"
C:\Users\Administrator\Desktop\New Folder\gamemodes\grandlarc.pwn(444) : error 017: undefined symbol "ClassSel_SwitchToPreviousCity"
C:\Users\Administrator\Desktop\New Folder\gamemodes\grandlarc.pwn(452) : error 017: undefined symbol "ClassSel_SetupSelectedCity"

Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase


26 Errors.
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