10.05.2012, 02:54
Hello Friend :P kkk Eae Emos
To Com Um Problema Aqui... Tipo Meu Sistema De Pickup Ta Meio "Bugado"
Quando Passo Acima Da Pickup De Vida Acontece As Funзoes Da Pickup De Armas e Colete
Codigo..
Alguem Sabe Como Resolver Isso Ja Tentei De Tudo ;/
To Com Um Problema Aqui... Tipo Meu Sistema De Pickup Ta Meio "Bugado"
Quando Passo Acima Da Pickup De Vida Acontece As Funзoes Da Pickup De Armas e Colete
Codigo..
pawn Код:
pickup[0] = CreateDynamicPickup(359,8,288.1513,-58.8442,1001.5156,-1);
pickup[1] = CreateDynamicPickup(359,8,284.9370,-104.6143,1001.5156,-1);
pickup[2] = CreateDynamicPickup(359,8,313.0161,-162.6102,999.5938,-1);
life1 = CreatePickup(1240 , 1, 2833.3582,1318.6400,10.7772);
life2 = CreatePickup(1240 , 1, 2224.9268,2538.6997,10.8203);
pawn Код:
public OnPlayerPickUpPickup(playerid, pickupid)
{
if(pickupid == pickup[0])
{
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid,22,150);
GivePlayerWeapon(playerid,26,600);
GivePlayerWeapon(playerid,28,1500);
GivePlayerWeapon(playerid,31,1800);
GivePlayerWeapon(playerid,34,100);
GivePlayerWeapon(playerid,16,20);
SetPlayerArmour(playerid,100);
return SendClientMessage(playerid,verde,"INFO: Vocк pegou um kit para x1");
}
else if(pickupid == pickup[1])
{
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid,22,150);
GivePlayerWeapon(playerid,26,600);
GivePlayerWeapon(playerid,28,1500);
GivePlayerWeapon(playerid,31,1800);
GivePlayerWeapon(playerid,34,100);
GivePlayerWeapon(playerid,16,20);
SetPlayerArmour(playerid,100);
return SendClientMessage(playerid,verde,"INFO: Vocк pegou um kit para x1");
}
else if(pickupid == pickup[2])
{
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid,22,150);
GivePlayerWeapon(playerid,26,600);
GivePlayerWeapon(playerid,28,1500);
GivePlayerWeapon(playerid,31,1800);
GivePlayerWeapon(playerid,34,100);
GivePlayerWeapon(playerid,16,20);
SetPlayerArmour(playerid,100);
return SendClientMessage(playerid,verde,"INFO: Vocк pegou um kit para x1");
}
else if(pickupid == life1)
{
return SetPlayerHealth(playerid,100.0);
}
else if(pickupid == life2)
{
return SetPlayerHealth(playerid,100.0);
}
return 1;
}