03.05.2012, 13:37
Hello, Ive been trying to save my players health in his file using the following
but it saves the health as 1 and the armour as one what ever the health or armour may be.. so even if its full when he leaves it still saves as one. Please help
Код:
public OnPlayerDisconnect(playerid, reason)
{
new Float:health, Float:armour, Name[MAX_PLAYER_NAME], File[256];
GetPlayerName(playerid, Name, sizeof(Name));
format(File, sizeof(File), PFile, Name);
if(PInfo[playerid][Logged] == 1)
{
dini_IntSet(File, "Health", GetPlayerHealth(playerid,health));
dini_IntSet(File, "Armour", GetPlayerArmour(playerid, armour));
return 1;
}
return 1;
}

