[HELP] Include Messup - i'm sick of it
#1

I'm really sick of it i'm very tired i cannot find the solution on the problem
when i try /afk it freeze me but when i try second /afk it still doesn't unfreeze me

TogglePlayerAFK - true (freeze) : false (unfreeze)

here is exactly what i did

pawn Код:
CMD:afk(playerid, params[])
{
    new string[128], name[MAX_PLAYER_NAME];
    GetPlayerName(playerid, name, MAX_PLAYER_NAME);
    switch(GetPlayerAFKToggle(playerid))
    {
         case 0:
         {
             TogglePlayerAFK(playerid, true);
             format(string, 128, "%s(%d) are Away from his Keyboard!", name, playerid);
             SendClientMessageToAll(-1, string);
             SendClientMessage(playerid, -1, "You are away from your keyboard!");
         }
         case 1:
         {
             TogglePlayerAFK(playerid, false);
             format(string, 128, "%s(%d) are Back from his Keyboard!", name, playerid);
             SendClientMessageToAll(-1, string);
             SendClientMessage(playerid, -1, "You are back from your keyboard!");
         }
    }
    return 1;
}
even if i make it if statement it make nonsense it still the same

Include Code

pawn Код:
#if defined _roAFK_included
        #endinput
#endif
#define _roAFK_included

#include <a_samp>
#include <YSI\y_hooks>

new AFKing[MAX_PLAYERS],
    AFKTimer[MAX_PLAYERS];

forward OnPlayerAFK(playerid);

/*
native TogglePlayerAFK(playerid, toggle);
native GetPlayerAFK(playerid);
*/


#if defined _FILTERSCRIPT_
     hook roAFK_OnFilterScriptInit()
     {
         print("Your filterscript is using RollTi's Afficient AFK v1.0");
     }
#else
     hook roAFK_OnGameModeInit()
     {
         print("Your gamemode is using RollTi's Afficient AFK v1.0");
     }
#endif

stock TogglePlayerAFK(playerid, bool:toggle)
{
    new Float:hp;
    GetPlayerHealth(playerid, hp);
    if(toggle == false)
    {
        TogglePlayerControllable(playerid, 1);
        AFKing[playerid] = 1;
        SetPlayerHealth(playerid, hp);
        KillTimer(AFKTimer[playerid]);
    }
    else if(toggle == true)
    {
        SetPlayerHealth(playerid, 9999999.9);
        TogglePlayerControllable(playerid, 0);
        AFKing[playerid] = 0;
        AFKTimer[playerid] = SetTimerEx("OnPlayerAFK", 300000, false, "d", playerid);  
    }
    return 1;
}

stock GetPlayerAFKToggle(playerid)
{
    return AFKing[playerid];
}
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#2

and hey how do i add a word Unknown in my location system?
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#3

You need make public "OnPlayerAFK(playerid)"
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#4

i already made OnPlayerAFK

pawn Код:
public OnPlayerAFK(playerid)
{
    return Kick(playerid);
}
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#5

Try this:

pawn Код:
#include <a_samp>
#include <YSI\y_hooks>

#define GetPlayerAFKToggle(%0) \
            AFKing[%0]

new bool:AFKing[MAX_PLAYERS char];
forward OnPlayerAFK(playerid);

/*
native TogglePlayerAFK(playerid, toggle);
native GetPlayerAFK(playerid);
*/


#if defined _FILTERSCRIPT_
     hook roAFK_OnFilterScriptInit()
     {
         print("Your filterscript is using RollTi's Afficient AFK v1.0");
         SetTimer("eOnPlayerAFK", 300000, true);
     }
#else
     hook roAFK_OnGameModeInit()
     {
         print("Your gamemode is using RollTi's Afficient AFK v1.0");
     }
#endif

stock TogglePlayerAFK(playerid, bool:toggle)
{
    static Float:hp; GetPlayerHealth(playerid, hp);
    if(!toggle)
    {
        TogglePlayerControllable(playerid, true);
        SetPlayerHealth(playerid, hp);
        KillTimer(AFKTimer[playerid]);
        AFKing{playerid} = true;

    }
    if(toggle == true)
    {
        SetPlayerHealth(playerid, 9999999.9);
        TogglePlayerControllable(playerid, 0);
        AFKing{playerid} = true;
    }
    return 1;
}

eOnPlayerAfk(); public eOnPlayerAfk()
{
    for(new i, e = GetMaxPlayers(); i != e; ++i){
        if(IsPlayerConnected(i)) {
            if(AFKing{i}){
                CallLocalFunction("OnPlayerAFK", "i", i);
            }
        }
    }
    return 1;
}
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#6

The code seems fine to me atm. Let me check it clearly and completely.
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#7

pawn Код:
// Had this AFKSystem.inc in my directories. Check it if you can use it.

////////////////////////////////////////////////////////////////////////////////
//
//                      Lach's Multi AFK System v1.0                          //
//                           by Antonio [G-RP]                                //
//
////////////////////////////////////////////////////////////////////////////////
//
//    FEEL FREE TO EDIT THIS FILTERSCRIPT - BUT LEAVE THE CREDITS IN IT!
//

#include <a_samp>
#define MAX_AFKTIME     6 // In Minutes

forward StartAFK(playerid);
forward StopAFK(playerid);
forward Check();

new Float:Pos[MAX_PLAYERS][3];

public OnFilterScriptInit()
{
    print("\n--------------------------------------");
    print(" Multi AFK System v1.0 by Antonio[G-RP]");
    print("--------------------------------------\n");
   
    SetTimer("Check", 1000, 1);
    return 1;
}

public OnFilterScriptExit()
{
    for(new i=0; i<MAX_PLAYERS; i++) {
        StopAFK(i);
    }
    return 1;
}

public Check()
{
    for(new i=0; i<MAX_PLAYERS; i++) {
        if(!IsPlayerConnected(i)) continue;
        new Float:x, Float:y, Float:z;
        GetPlayerPos(i, x, y, z);
       
        if(!GetPVarInt(i,"TabbedOut"))
        {
            if((GetTickCount() - GetPVarInt(i, "LastUpdate")) >= 1000) {
                SetPVarInt(i, "TabbedOut", 1);
                CallLocalFunction("StartAFK", "i", i);
            }
            if(x != 0) {
                if(Pos[i][0] == x && Pos[i][1] == y && Pos[i][2] == z) {
                    SetPVarInt(i, "AFKTime", GetPVarInt(i, "AFKTime") + 1);
                }
            }

            if(!(Pos[i][0] == x && Pos[i][1] == y && Pos[i][2] == z)) {
                CallLocalFunction("StopAFK", "i", i);
            }
        }
        if(GetPVarInt(i, "TabbedOut"))
        {
            SetPVarInt(i, "AFKTime", GetPVarInt(i, "AFKTime") + 1);
        }
       
        if(GetPVarInt(i, "AFKTime") == 300) {
            CallLocalFunction("StartAFK", "i", i);
        }
       
        if(GetPVarInt(i, "AFKTime") >= MAX_AFKTIME*60) {
            printf("Player AFK time %d", GetPVarInt(i, "AFKTime"));
            new string[70], name[24];
            GetPlayerName(i, name, 24);
            format(string, sizeof(string), "%s was kicked by system for being AFK for %d minute(s).", name, MAX_AFKTIME);
            SendClientMessageToAll(0xFFFFFFFF, string);
            Kick(i);
        }
        GetPlayerPos(i, Pos[i][0], Pos[i][1], Pos[i][2]);
    }
    return 1;
}

public OnPlayerConnect(playerid)
{
    for(new i=0; i<3; i++) {
        Pos[playerid][i] = 0;
    }
    return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    DeletePVar(playerid, "TabbedOut");
    DeletePVar(playerid, "LastUpdate");
    return 1;
}

public OnPlayerUpdate(playerid)
{
    SetPVarInt(playerid, "LastUpdate", GetTickCount());
    if(GetPVarInt(playerid, "TabbedOut")) {
        SetPVarInt(playerid, "TabbedOut", 0);
        CallLocalFunction("StopAFK", "i", playerid);
    }
    return 1;
}

public StartAFK(playerid)
{
    if(GetPVarInt(playerid, "AFKText")) Delete3DTextLabel(Text3D:GetPVarInt(playerid, "AFKText"));
    SetPVarInt(playerid, "AFKText", _:Create3DTextLabel("Player is AFK", 0xFF0000FF, 0.0, 0.0, 0.0, 25.0, GetPlayerVirtualWorld(playerid), 1));
    Attach3DTextLabelToPlayer(Text3D:GetPVarInt(playerid, "AFKText"), playerid, 0.0, 0.0, 0.3);
    SetPlayerColor(playerid, 0xFF0000FF);
    return 1;
}

public StopAFK(playerid)
{
    if(GetPVarInt(playerid, "AFKText")) Delete3DTextLabel(Text3D:GetPVarInt(playerid, "AFKText"));
    if(GetPVarInt(playerid, "AFKTime")) DeletePVar(playerid, "AFKTime");
    SetPlayerColor(playerid, 0xFFFFFFFF);
    return 1;
}
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#8

pawn Код:
stock TogglePlayerAFK(playerid, bool:toggle)
{
    static Float:hp; GetPlayerHealth(playerid, hp);
    if(!toggle)
    {
        TogglePlayerControllable(playerid, true);
        SetPlayerHealth(playerid, hp);
        KillTimer(AFKTimer[playerid]);
        AFKing{playerid} = true;

    }
    if(toggle == true)
    {
        SetPlayerHealth(playerid, 9999999.9);
        TogglePlayerControllable(playerid, 0);
        AFKing{playerid} = true;
    }
    return 1;
}
to this

pawn Код:
stock TogglePlayerAFK(playerid, bool:toggle)
{
    static Float:hp; GetPlayerHealth(playerid, hp);
    if(!toggle)
    {
        TogglePlayerControllable(playerid, 1);
        SetPlayerHealth(playerid, hp);
        KillTimer(AFKTimer[playerid]);
        AFKing{playerid} = false;

    }
    if(toggle == true)
    {
        SetPlayerHealth(playerid, 9999999.9);
        TogglePlayerControllable(playerid, 0);
        AFKing{playerid} = true;
    }
    return 1;
}
Also fixed a mistake that you'd have a problem with it later..
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#9

Fixed!

Thanks to all rep+ both of you
except Ballu, i cannot give Rep to ballu anymore i just give him about few minutes ago
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#10

Quote:
Originally Posted by RollTi
Посмотреть сообщение
What happen to GetPlayerAFKToggle?
pawn Код:
TogglePlayerControllable( playerid, 0 ); // freezes the player
TogglePlayerControllable( playerid, 1 ); // unfreezes the player
You can use it as bool thought.
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