23.04.2012, 09:00
Hey mates /get drugs is driving me crazy I can't understand what is the problem, it says that only players which have Job id: 4 can buy the drugs but that's not true, when I go ingame every one can buy drugs. I need to remove this command cause it is silly and make a new simple one. Can some one help me do it all I want is:
1. If player is in range of: he can use /get drugs.
2. Drugs costs 25$ each grams.
3. You can not have more then 100grams of drugs on you.
4. Only members with job id 4 can buy drugs.
The other system I want to remove:
1. If player is in range of: he can use /get drugs.
2. Drugs costs 25$ each grams.
3. You can not have more then 100grams of drugs on you.
4. Only members with job id 4 can buy drugs.
The other system I want to remove:
Код:
if(strcmp(x_job,"drugs",true) == 0) { if(PlayerInfo[playerid][pDrugs] > 15) { format(string, sizeof(string), "** You still have %d grams with you, sell them first !", PlayerInfo[playerid][pDrugs]); SendClientMessage(playerid, COLOR_GREY, string); return 1; } new tel; new price; new ammount; tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /get drugs [ammount]"); return 1; } new level = PlayerInfo[playerid][pDrugsSkill]; ammount = strval(tmp); if(level >= 0 && level <= 50) { tel = 200; if(ammount < 1 || ammount > 6) { SendClientMessage(playerid, COLOR_GREY, "** You cant go below 1 or above 6 at your Skill Level!"); return 1; } } else if(level >= 51 && level <= 100) { tel = 150; if(ammount < 1 || ammount > 12) { SendClientMessage(playerid, COLOR_GREY, "** You cant go below 1 or above 12 at your Skill Level!"); return 1; } } else if(level >= 101 && level <= 200) { tel = 100; if(ammount < 1 || ammount > 20) { SendClientMessage(playerid, COLOR_GREY, "** You cant go below 1 or above 20 at your Skill Level!"); return 1; } } else if(level >= 201 && level <= 400) { tel = 50; if(ammount < 1 || ammount > 30) { SendClientMessage(playerid, COLOR_GREY, "** You cant go below 1 or above 30 at your Skill Level!"); return 1; } } else if(level >= 401) { tel = 10; if(ammount < 1 || ammount > 99) { SendClientMessage(playerid, COLOR_GREY,"** You cant go below 1 or above 99 at your Skill Level!"); return 1; } } if (PlayerInfo[playerid][pJob] == 4 && IsPlayerInRangeOfPoint(playerid, 2, 523.6057,-1812.9794,6.5713) || IsPlayerInRangeOfPoint(playerid, 2, 1424.1729,-1317.9955,13.5547)) { price = ammount * tel; if(GetPlayerMoney(playerid) > price) { format(string, sizeof(string), "* You bought %d grams for $%d.", ammount, price); SendClientMessage(playerid, COLOR_LIGHTBLUE, string); SafeGivePlayerMoney(playerid, -price); PlayerInfo[playerid][pDrugs] = ammount; } else { SendClientMessage(playerid, COLOR_GREY, "** You cant afford the Drugs !"); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, "** You are not a Drugs Dealer, or not near the Drug Package !"); return 1; } }