[Ajuda] Enviar comando ao logar
#1

Ola amigos. como que eu faзo pra quando o jogador logar,se ele for admin,ja entrar no /trabalhar automaticamente ?
obrigado
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#2

pawn Код:
public OnPlayerSpawn(playerid)
{
    if(VarAdmin[playerid] > 0)
    {
//        cmd_trabalhar(playerid, "");
        OnPlayerCommandText(playerid, "/trabalhar");
    }
    return 1;
}
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#3

pawn Код:
if(trabalhando[playerid] < 1)
    {
            cmd_trabalhar(playerid, "/trabalhar");
        OnPlayerCommandText(playerid, "/trabalhar");
    }
deu isso amigo.
pawn Код:
C:\Users\Markos\Documents\SAMP\Rpg\gamemodes\PlayLag.pwn(7861) : error 017: undefined symbol "cmd_trabalhar"
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#4

pawn Код:
public OnPlayerSpawn(playerid)
{
    if(PlayerInfo[playerid][pAdmin] > 0) OnPlayerCommandText(playerid, "/trabalhar");
    return 1;
}
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#5

funciono brigadгo
+rep
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#6

Agora apareceu outra duvida,quando o jogador fala alguma coisa no chat normal,se a cor do nome dele for azul,o nome dele sai azul,se for verde sai verde,como faзo pra sair branco no chat.mas sem mudar a cor do nick ?

@foi mal o double,como apago esse post ?
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#7

Poste o OnPlayerText.
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#8

pawn Код:
public OnPlayerText(playerid, text[])
{
            ChatLog(playerid, text);
            if(EstaAFK[playerid] == 0)
        {
        TFora[playerid] = SetTimerEx("Fora", 60000, 1, "i", playerid);
        EstaAFK[playerid] = 1;
        return 1;
        }
        else if(EstaAFK[playerid] == 1)
        {
            KillTimer(TFora[playerid]);
            TFora[playerid] = SetTimerEx("Fora", 60000, 1, "i", playerid);
            EstaAFK[playerid] = 1;
            return 1;
        }
    new giver[MAX_PLAYER_NAME];
    new giveplayer[MAX_PLAYER_NAME];

    new tmp[128];
    new string[360];
    new giveplayerid;
    PlayerInactivity[playerid] = 0;
    if(TentouDivulgar(text))
    {
        if(cdivulgar[playerid] >= 4)
        {
            SendClientMessage(playerid, COLOR_LIGHTBLUE,"Aqui vocк nгo pode anunciar servidores!");
            Kick(playerid);
        }
        format(string, 128, "AdmAviso: [%d]%s tentou divulgar: %s.",playerid,PlayerName(playerid),text);
        ABroadCast(COLOR_YELLOW,string,1);
        DivulgouLog(string);
        cdivulgar[playerid] += 1;
        return 0;
    }
    if(PlayerInfo[playerid][pMuted] == 1)
    {
        SendClientMessage(playerid, TEAM_CYAN_COLOR, "Vocк nгo pode falar, vocк foi calado");
        return 0;
    }
   
        else if ((strcmp("Confirma", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("Confirma")))
        {
            if(IsAtClothShop(playerid))
            {
                PlayerInfo[playerid][pSkin] = ChosenSkin[playerid];
                SelectCharPlace[playerid] = 0;
                SelectCharID[playerid] = 0;
                SelectChar[playerid] = 0;
                return 0;
            }
            if(ChangePos2[playerid][1] == 1)
            {
                PlayerInfo[playerid][pSkin] = ChosenSkin[playerid];
                SetPlayerInterior(playerid, ChangePos2[playerid][0]);
                SetPlayerPos(playerid, ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]);
                ChangePos2[playerid][1] = 0;
                return 0;
            }
            PlayerInfo[playerid][pSkin] = ChosenSkin[playerid];
            //PlayerInfo[playerid][pSpawn] = 0;
            SetSpawnInfo(playerid, PlayerInfo[playerid][pTeam], PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0);
            gTeam[playerid] = PlayerInfo[playerid][pTeam];
            SetPlayerToTeamColor(playerid);
            MedicBill[playerid] = 0;
            SpawnPlayer(playerid);
            SelectCharPlace[playerid] = 0;
            SelectCharID[playerid] = 0;
            SelectChar[playerid] = 0;
            return 0;
        }
        else
        {
            SendClientMessage(playerid, TEAM_VAGOS_COLOR, "* Use 'Proximo', ou 'Confirma'.");
            return 0;
        }
    }
pode ter algum erro ai,pois eu apaguei a parte de escolher skin.
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#9

Sу tem isso?
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#10

pawn Код:
public OnPlayerText(playerid, text[])
{
            ChatLog(playerid, text);
            if(EstaAFK[playerid] == 0)
        {
        TFora[playerid] = SetTimerEx("Fora", 60000, 1, "i", playerid);
        EstaAFK[playerid] = 1;
        return 1;
        }
        else if(EstaAFK[playerid] == 1)
        {
            KillTimer(TFora[playerid]);
            TFora[playerid] = SetTimerEx("Fora", 60000, 1, "i", playerid);
            EstaAFK[playerid] = 1;
            return 1;
        }
    new giver[MAX_PLAYER_NAME];
    new giveplayer[MAX_PLAYER_NAME];

    new tmp[128];
    new string[360];
    new giveplayerid;
    PlayerInactivity[playerid] = 0;
    if(TentouDivulgar(text))
    {
        if(cdivulgar[playerid] >= 4)
        {
            SendClientMessage(playerid, COLOR_LIGHTBLUE,"Aqui vocк nгo pode anunciar servidores!");
            Kick(playerid);
        }
        format(string, 128, "AdmAviso: [%d]%s tentou divulgar: %s.",playerid,PlayerName(playerid),text);
        ABroadCast(COLOR_YELLOW,string,1);
        DivulgouLog(string);
        cdivulgar[playerid] += 1;
        return 0;
    }
    if(PlayerInfo[playerid][pMuted] == 1)
    {
        SendClientMessage(playerid, TEAM_CYAN_COLOR, "Vocк nгo pode falar, vocк foi calado");
        return 0;
    }
    if(SelectChar[playerid] == 255)
    {
        new idx;
        tmp = strtok(text, idx);
        if ((strcmp("Proximo", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("Proximo")))
        {
            switch (SelectCharID[playerid])
            {
                case 1: //Policia Militar
                {
                    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 280); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 280; }
                    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 281); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 281; }
                    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 282); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 282; }
                    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 265); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = 265; }
                    else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, 267); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = 267; }
                    else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, 246); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 246; }
                }
                case 2: //B.O.P.E
                {
                    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 285); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 285; }
                    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 298); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 298; }
                    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 285); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 285; }
                }
                case 3: //Exйrcito
                {
                    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 287); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 287; }
                    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 191); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 191; }
                }
                case 4: //SAMU
                {
                    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 91); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 91; }
                    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 279); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 279; }
                    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 277); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 277; }
                    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 276); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = 276; }
                    else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, 275); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = 275; }
                    else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, 279); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = 279; }
                    else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, 274); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 274; }
                }
                case 5: //Varrios Los Aztecas
                {
                    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 116); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 116; }
                    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 115); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 115; }
                    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 114); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 114; }
                    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 41); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = 41; }
                    else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, 148); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 148; }
                }
                case 6: //Hamas
                {
                    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 122); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 122; }
                    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 272); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 272; }
                    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 131); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 131; }
                    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 128); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 128; }
                }
                case 7: //Prefeito
                {
                    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 164); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 164; }
                    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 163); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 163; }
                    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 17); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 17; }
                    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 141); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 141; }
                }
                case 8: //Hitman Agency
                {
                    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 166); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 166; }
                    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 165); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 165; }
                    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 127); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 127; }
                }
                case 9: //Reporteres
                {
                    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 188); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 188; }
                    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 187); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 187; }
                    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 148); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 148; }
                }
                case 10: //Taxistas
                {
                    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 255); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 255; }
                    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 219); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 219; }
                    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 253); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 253; }
                }
                case 11: //Policia federal
                {
                    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 224); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 224; }
                    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 286); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 286; }
                }
                case 12: //Mafia CN
                {
                    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 17); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 17; }
                    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 43); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 43; }
                    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 46); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 46; }
                    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 98); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = 98; }
                    else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, 111); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = 111; }
                    else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, 223); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = 223; }
                    else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, 126); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 126; }
                }
                case 13: //Yakuza
                {
                    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 203); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 203; }
                    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 204); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 204; }
                    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 117); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 117; }
                    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 118); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = 118; }
                    else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, 169); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 169; }
                }
                case 14: //Groove
                {
                    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 105); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 105; }
                    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 106); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 106; }
                    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 107); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 107; }
                    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 271); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = 271; }
                    else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, 195); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = 195; }
                    else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, 269); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 269; }
                }
                case 15: //Al'qaeda
                {
                    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 30); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 30; }
                    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 47); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 47; }
                    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 48); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 48; }
                    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 192); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 192; }
                }
                case 16: //Policia Civil
                {
                    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 59); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 59; }
                    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 124); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 124; }
                    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 76); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 76; }
                }
                case 17: //Ballas
                {
                    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 102); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 102; }
                    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 103); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 103; }
                    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 104); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 104; }
                    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 40); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 40; }
                }
                case 18: //Vagos
                {
                    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 108); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 108; }
                    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 109); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 109; }
                    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 110); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 110; }
                    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 91); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = 91; }
                    else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, 85); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 85; }
                }
                case 19: //Bloodz
                {
                    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 19); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 19; }
                    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 170); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 170; }
                    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 40); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 40; }
                    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 193); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 193; }
                }
                case 20: //Sons of Anarchy
                {
                    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 247); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 247; }
                    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 248); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 248; }
                }
                case 21: //DRIFTERS
                {
                    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 101); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 101; }
                    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 293); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 293; }
                }
                case 22: //TRIADS
                {
                    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 117); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 117; }
                    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 118); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 118; }
                }
                case 23: //FARC
                {
                    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 111); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 111; }
                    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 112); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 112; }
                }
            }
            return 0;
        }
        else if ((strcmp("Confirma", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("Confirma")))
        {
            if(IsAtClothShop(playerid))
            {
                PlayerInfo[playerid][pSkin] = ChosenSkin[playerid];
                SelectCharPlace[playerid] = 0;
                SelectCharID[playerid] = 0;
                SelectChar[playerid] = 0;
                return 0;
            }
            if(ChangePos2[playerid][1] == 1)
            {
                PlayerInfo[playerid][pSkin] = ChosenSkin[playerid];
                SetPlayerInterior(playerid, ChangePos2[playerid][0]);
                SetPlayerPos(playerid, ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]);
                ChangePos2[playerid][1] = 0;
                return 0;
            }
            PlayerInfo[playerid][pSkin] = ChosenSkin[playerid];
            //PlayerInfo[playerid][pSpawn] = 0;
            SetSpawnInfo(playerid, PlayerInfo[playerid][pTeam], PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0);
            gTeam[playerid] = PlayerInfo[playerid][pTeam];
            SetPlayerToTeamColor(playerid);
            MedicBill[playerid] = 0;
            SpawnPlayer(playerid);
            SelectCharPlace[playerid] = 0;
            SelectCharID[playerid] = 0;
            SelectChar[playerid] = 0;
            return 0;
        }
        else
        {
            SendClientMessage(playerid, TEAM_VAGOS_COLOR, "* Use 'Proximo', ou 'Confirma'.");
            return 0;
        }
    }
    if(MarriageCeremoney[playerid] > 0)
    {
        new idx;
        tmp = strtok(text, idx);
        if ((strcmp("sim", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("sim")))
        {
            if(GotProposedBy[playerid] < 999)
            {
                if(IsPlayerConnected(GotProposedBy[playerid]))
                {
                    GetPlayerName(playerid, sendername, sizeof(sendername));
                    GetPlayerName(GotProposedBy[playerid], giveplayer, sizeof(giveplayer));
                    format(string, sizeof(string), "Padre: %s Vocк aceita %s como sua esposa? (Digite 'sim', qualquer outra coisa cancela o casamento).", giveplayer,PlayerName(playerid));
                    SendClientMessage(GotProposedBy[playerid], COLOR_WHITE, string);
                    MarriageCeremoney[GotProposedBy[playerid]] = 1;
                    MarriageCeremoney[playerid] = 0;
                    GotProposedBy[playerid] = 999;
                    return true;
                }
                else
                {
                    MarriageCeremoney[playerid] = 0;
                    GotProposedBy[playerid] = 999;
                    return 0;
                }
            }
            else if(ProposedTo[playerid] < 999)
            {
                if(IsPlayerConnected(ProposedTo[playerid]))
                {
                    GetPlayerName(playerid, sendername, sizeof(sendername));
                    GetPlayerName(ProposedTo[playerid], giveplayer, sizeof(giveplayer));
                    if(PlayerInfo[playerid][pSex] == 1 && PlayerInfo[ProposedTo[playerid]][pSex] == 2)
                    {
                        format(string, sizeof(string), "Padre: %s e %s eu vos declaro Marido e Mulher, Pode Beijar a Noiva.", sendername, giveplayer);
                        SendClientMessage(playerid, COLOR_WHITE, string);
                        format(string, sizeof(string), "Padre: %s e %s eu vos declaro Marido e Mulher, Pode Beijar o Noivo.", giveplayer, PlayerName(playerid));
                        SendClientMessage(ProposedTo[playerid], COLOR_WHITE, string);
                        format(string, sizeof(string), "Noticia de Casamento: Temos um novo Casamento, %s e %s se casaram.", sendername, giveplayer);
                        OOCNews(COLOR_WHITE, string);
                    }
                    else if(PlayerInfo[playerid][pSex] == 1 && PlayerInfo[ProposedTo[playerid]][pSex] == 1)
                    {
                        format(string, sizeof(string), "Padre: %s e %s eu os declaro Marido e Marido, Pode Beijar o Noivo.", sendername, giveplayer);
                        SendClientMessage(playerid, COLOR_WHITE, string);
                        format(string, sizeof(string), "Padre: %s e %s eu os declaro Marido e Marido, Pode Beijar o Noivo.", giveplayer, PlayerName(playerid));
                        SendClientMessage(ProposedTo[playerid], COLOR_WHITE, string);
                        format(string, sizeof(string), "Noticia de Casamento: Temos um novo Casamento Gay, %s e %s se casaram.", sendername, giveplayer);
                        OOCNews(COLOR_WHITE, string);
                    }
                    else if(PlayerInfo[playerid][pSex] == 2 && PlayerInfo[ProposedTo[playerid]][pSex] == 2)
                    {
                        format(string, sizeof(string), "Padre: %s e %s eu os declaro Esposa e Esposa, Pode Beijar a Noiva.", sendername, giveplayer);
                        SendClientMessage(playerid, COLOR_WHITE, string);
                        format(string, sizeof(string), "Padre: %s e %s eu os declaro Esposa e Esposa, Pode Beijar a Noiva", giveplayer, PlayerName(playerid));
                        SendClientMessage(ProposedTo[playerid], COLOR_WHITE, string);
                        format(string, sizeof(string), "Noticia de Casamento: Temos um novo Casamento Lesbico, %s e %s se casaram.", sendername, giveplayer);
                        OOCNews(COLOR_WHITE, string);
                    }
                    //MarriageCeremoney[ProposedTo[playerid]] = 1;
                    MarriageCeremoney[ProposedTo[playerid]] = 0;
                    MarriageCeremoney[playerid] = 0;
                    format(string, sizeof(string), "%s", PlayerName(playerid));
                    strmid(PlayerInfo[ProposedTo[playerid]][pMarriedTo], string, 0, strlen(string), 255);
                    format(string, sizeof(string), "%s", giveplayer);
                    strmid(PlayerInfo[playerid][pMarriedTo], string, 0, strlen(string), 255);
                    GivePlayerMoney(playerid, - 100);
                    PlayerInfo[playerid][pMarried] = 1;
                    PlayerInfo[ProposedTo[playerid]][pMarried] = 1;
                    PlayerInfo[ProposedTo[playerid]][pPHousekey] = PlayerInfo[playerid][pPHousekey];
                    PlayerInfo[ProposedTo[playerid]][pPbiskey] = PlayerInfo[playerid][pPbiskey];
                    ProposedTo[playerid] = 999;
                    MarriageCeremoney[playerid] = 0;
                    return true;
                }
                else
                {
                    MarriageCeremoney[playerid] = 0;
                    ProposedTo[playerid] = 999;
                    return 0;
                }
            }
        }
        else
        {
            if(GotProposedBy[playerid] < 999)
            {
                if(IsPlayerConnected(GotProposedBy[playerid]))
                {
                    GetPlayerName(playerid, sendername, sizeof(sendername));
                    GetPlayerName(GotProposedBy[playerid], giveplayer, sizeof(giveplayer));
                    format(string, sizeof(string), "* Vocк deseja se casar com %s, Se Quizer Digite 'sim'.",giveplayer);
                    SendClientMessage(playerid, COLOR_YELLOW, string);
                    format(string, sizeof(string), "* %s quer casar com Vocк, um 'sim' foi dito.",PlayerName(playerid));
                    SendClientMessage(GotProposedBy[playerid], COLOR_YELLOW, string);
                    return 0;
                }
                else
                {
                    MarriageCeremoney[playerid] = 0;
                    GotProposedBy[playerid] = 999;
                    return 0;
                }
            }
            else if(ProposedTo[playerid] < 999)
            {
                if(IsPlayerConnected(ProposedTo[playerid]))
                {
                    GetPlayerName(playerid, sendername, sizeof(sendername));
                    GetPlayerName(ProposedTo[playerid], giveplayer, sizeof(giveplayer));
                    format(string, sizeof(string), "* Vocк deseja se casar com %s, Se Quizer Digite 'sim'.",giveplayer);
                    SendClientMessage(playerid, COLOR_YELLOW, string);
                    format(string, sizeof(string), "* %s quer casar com Vocк, um 'sim' foi dito.",PlayerName(playerid));
                    SendClientMessage(ProposedTo[playerid], COLOR_YELLOW, string);
                    return 0;
                }
                else
                {
                    MarriageCeremoney[playerid] = 0;
                    ProposedTo[playerid] = 999;
                    return 0;
                }
            }
        }
        return 0;
    }
    if(ConnectedToPC[playerid] == 255)
    {
        new idx;
        tmp = strtok(text, idx);
        if ((strcmp("Contratos", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("Contratos")))
        {
            if(GetPlayerOrg(playerid) == 8) { FH = 1; }
            if(GetPlayerOrg(playerid) == 22) { FK = 1; }
            SearchingHit(playerid);
            return 0;
        }
        else if ((strcmp("noticias", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("noticias")))
        {
                new x_nr[256];
                x_nr = strtok(text, idx);

                if(!strlen(x_nr)) {
                    SendClientMessage(playerid, COLOR_WHITE, "|__________________ Noticia da agencia dos Assasinos __________________|");
                    SendClientMessage(playerid, COLOR_WHITE, "USE: noticias [Numero] ou noticias apagar [Numero] ou noticias apagar tudo");
                    format(string, sizeof(string), "1: %s :: Assasino: %s", News[hAdd1], News[hContact1]);
                    SendClientMessage(playerid, COLOR_GREY, string);
                    format(string, sizeof(string), "2: %s :: Assasino: %s", News[hAdd2], News[hContact2]);
                    SendClientMessage(playerid, COLOR_GREY, string);
                    format(string, sizeof(string), "3: %s :: Assasino: %s", News[hAdd3], News[hContact3]);
                    SendClientMessage(playerid, COLOR_GREY, string);
                    format(string, sizeof(string), "4: %s :: Assasino: %s", News[hAdd4], News[hContact4]);
                    SendClientMessage(playerid, COLOR_GREY, string);
                    format(string, sizeof(string), "5: %s :: Assasino: %s", News[hAdd5], News[hContact5]);
                    SendClientMessage(playerid, COLOR_GREY, string);
                    SendClientMessage(playerid, COLOR_WHITE, "|________________________________________________________|");
                    return 0;
                }//lets start
                if(strcmp(x_nr,"1",true) == 0)
                {
                    if(PlacedNews[playerid] == 1) { SendClientMessage(playerid, COLOR_GREY, "   Ja tem uma noticia nesse numero, apague primeiro!"); return 0; }
                    if(PlayerInfo[playerid][pCargo] < 3) { SendClientMessage(playerid, COLOR_GREY, "   Vocк precisa de cargo 3+ para escrever uma noticia!"); return 0; }
                    if(News[hTaken1] == 0)
                    {
                        GetPlayerName(playerid, sendername, sizeof(sendername));
                        if(strlen(text)-(strlen(x_nr)) < 9) { SendClientMessage(playerid, COLOR_GREY, "   Texto da noticia muito curto!"); return 0; }
                        format(string, sizeof(string), "%s",right(text,strlen(text)-7)); strmid(News[hAdd1], string, 0, strlen(string), 255);
                        format(string, sizeof(string), "%s",sendername); strmid(News[hContact1], string, 0, strlen(string), 255);
                        News[hTaken1] = 1; PlacedNews[playerid] = 1;
                        SendClientMessage(playerid, COLOR_LIGHTBLUE, "* Vocк criou uma nova noticia na agencia dos Assasinos.");
                        return 0;
                    }
                    else
                    {
                        SendClientMessage(playerid, COLOR_GREY, "   Slot 1 ocupado!");
                        return 0;
                    }
                }
                else if(strcmp(x_nr,"2",true) == 0)
                {
                    if(PlacedNews[playerid] == 1) { SendClientMessage(playerid, COLOR_GREY, "   Ja tem uma noticia nesse numero, apague primeiro!"); return 0; }
                    if(PlayerInfo[playerid][pCargo] < 3) { SendClientMessage(playerid, COLOR_GREY, "   Vocк precisa de cargo 3+ para escrever uma noticia!"); return 0; }
                    if(News[hTaken2] == 0)
                    {
                        GetPlayerName(playerid, sendername, sizeof(sendername));
                        if(strlen(text)-(strlen(x_nr)) < 9) { SendClientMessage(playerid, COLOR_GREY, "   Texto da noticia muito curto!"); return 0; }
                        format(string, sizeof(string), "%s",right(text,strlen(text)-7)); strmid(News[hAdd2], string, 0, strlen(string), 255);
                        format(string, sizeof(string), "%s",sendername); strmid(News[hContact2], string, 0, strlen(string), 255);
                        News[hTaken2] = 1; PlacedNews[playerid] = 1;
                        SendClientMessage(playerid, COLOR_LIGHTBLUE, "* Vocк criou uma nova noticia na agencia dos Assasinos.");
                        return 0;
                    }
                    else
                    {
                        SendClientMessage(playerid, COLOR_GREY, "   Slot 2 ocupado!");
                        return 0;
                    }
                }
                else if(strcmp(x_nr,"3",true) == 0)
                {
                    if(PlacedNews[playerid] == 1) { SendClientMessage(playerid, COLOR_GREY, "   Ja tem uma noticia nesse numero, apague primeiro!"); return 0; }
                    if(PlayerInfo[playerid][pCargo] < 3) { SendClientMessage(playerid, COLOR_GREY, "   Vocк precisa de cargo 3+ para escrever uma noticia!"); return 0; }
                    if(News[hTaken3] == 0)
                    {
                        GetPlayerName(playerid, sendername, sizeof(sendername));
                        if(strlen(text)-(strlen(x_nr)) < 9) { SendClientMessage(playerid, COLOR_GREY, "   Texto da noticia muito curto!"); return 0; }
                        format(string, sizeof(string), "%s",right(text,strlen(text)-7)); strmid(News[hAdd3], string, 0, strlen(string), 255);
                        format(string, sizeof(string), "%s",sendername); strmid(News[hContact3], string, 0, strlen(string), 255);
                        News[hTaken3] = 1; PlacedNews[playerid] = 1;
                        SendClientMessage(playerid, COLOR_LIGHTBLUE, "* Vocк criou uma nova noticia na agencia dos Assasinos.");
                        return 0;
                    }
                    else
                    {
                        SendClientMessage(playerid, COLOR_GREY, "   Slot 3 ocupado!");
                        return 0;
                    }
                }
                else if(strcmp(x_nr,"4",true) == 0)
                {
                    if(PlacedNews[playerid] == 1) { SendClientMessage(playerid, COLOR_GREY, "   Ja tem uma noticia nesse numero, apague primeiro!"); return 0; }
                    if(PlayerInfo[playerid][pCargo] < 3) { SendClientMessage(playerid, COLOR_GREY, "   Vocк precisa de cargo 3+ para escrever uma noticia!"); return 0; }
                    if(News[hTaken4] == 0)
                    {
                        GetPlayerName(playerid, sendername, sizeof(sendername));
                        if(strlen(text)-(strlen(x_nr)) < 9) { SendClientMessage(playerid, COLOR_GREY, "   Texto da noticia muito curto !"); return 0; }
                        format(string, sizeof(string), "%s",right(text,strlen(text)-7)); strmid(News[hAdd4], string, 0, strlen(string), 255);
                        format(string, sizeof(string), "%s",sendername); strmid(News[hContact4], string, 0, strlen(string), 255);
                        News[hTaken4] = 1; PlacedNews[playerid] = 1;
                        SendClientMessage(playerid, COLOR_LIGHTBLUE, "* Vocк criou uma nova noticia na agencia dos Assasinos.");
                        return 0;
                    }
                    else
                    {
                        SendClientMessage(playerid, COLOR_GREY, "   Slot 4 ocupado!");
                        return 0;
                    }
                }
                else if(strcmp(x_nr,"5",true) == 0)
                {
                    if(PlacedNews[playerid] == 1) { SendClientMessage(playerid, COLOR_GREY, "   Ja tem uma noticia nesse numero, apague primeiro!"); return 0; }
                    if(PlayerInfo[playerid][pCargo] < 3) { SendClientMessage(playerid, COLOR_GREY, "   Vocк precisa de cargo 3+ para escrever uma noticia!"); return 0; }
                    if(News[hTaken5] == 0)
                    {
                        GetPlayerName(playerid, sendername, sizeof(sendername));
                        if(strlen(text)-(strlen(x_nr)) < 9) { SendClientMessage(playerid, COLOR_GREY, "   Texto da noticia muito curto!"); return 0; }
                        format(string, sizeof(string), "%s",right(text,strlen(text)-7)); strmid(News[hAdd5], string, 0, strlen(string), 255);
                        format(string, sizeof(string), "%s",sendername); strmid(News[hContact5], string, 0, strlen(string), 255);
                        News[hTaken5] = 1; PlacedNews[playerid] = 1;
                        SendClientMessage(playerid, COLOR_LIGHTBLUE, "* Vocк criou uma nova noticia na agencia dos Assasinos.");
                        return 0;
                    }
                    else
                    {
                        SendClientMessage(playerid, COLOR_GREY, "   Slot 5 ocupado !");
                        return 0;
                    }
                }
                else if(strcmp(x_nr,"apagar",true) == 0)
                {
                    if(PlayerInfo[playerid][pCargo] < 4)
                    {
                        SendClientMessage(playerid, COLOR_GREY, "   Vocк precisa de cargo 4+ para apagar mensagens!");
                        return 0;
                    }
                    new string1[MAX_PLAYER_NAME];
                    new x_tel[256];
                    x_tel = strtok(text, idx);
                    if(!strlen(x_tel)) {
                        SendClientMessage(playerid, COLOR_WHITE, "USE: noticias apagar [Numero] ou noticias apagar tudo.");
                        return 0;
                    }
                    if(strcmp(x_tel,"1",true) == 0)
                    {
                        format(string, sizeof(string), "Nada"); strmid(News[hAdd1], string, 0, strlen(string), 255);
                        format(string1, sizeof(string1), "Ninguem");    strmid(News[hContact1], string1, 0, strlen(string1), 255);
                        News[hTaken1] = 0;
                        PlacedNews[playerid] = 0;
                        SendClientMessage(playerid, COLOR_LIGHTBLUE, "* Vocк apagou a noticia (1) da Agencia dos Assasinos.");
                        return 0;
                    }
                    else if(strcmp(x_tel,"2",true) == 0)
                    {
                        format(string, sizeof(string), "Nada"); strmid(News[hAdd2], string, 0, strlen(string), 255);
                        format(string1, sizeof(string1), "Ninguem");    strmid(News[hContact2], string1, 0, strlen(string1), 255);
                        News[hTaken2] = 0;
                        PlacedNews[playerid] = 0;
                        SendClientMessage(playerid, COLOR_LIGHTBLUE, "* Vocк apagou a noticia (2) da Agencia dos Assasinos.");
                        return 0;
                    }
                    else if(strcmp(x_tel,"3",true) == 0)
                    {
                        format(string, sizeof(string), "Nada"); strmid(News[hAdd3], string, 0, strlen(string), 255);
                        format(string1, sizeof(string1), "Ninguem");    strmid(News[hContact3], string1, 0, strlen(string1), 255);
                        News[hTaken3] = 0;
                        PlacedNews[playerid] = 0;
                        SendClientMessage(playerid, COLOR_LIGHTBLUE, "* Vocк apagou a noticia (3) da Agencia dos Assasinos.");
                        return 0;
                    }
                    else if(strcmp(x_tel,"4",true) == 0)
                    {
                        format(string, sizeof(string), "Nada"); strmid(News[hAdd4], string, 0, strlen(string), 255);
                        format(string1, sizeof(string1), "Ninguem");    strmid(News[hContact4], string1, 0, strlen(string1), 255);
                        News[hTaken4] = 0;
                        PlacedNews[playerid] = 0;
                        SendClientMessage(playerid, COLOR_LIGHTBLUE, "* Vocк apagou a noticia (4) da Agencia dos Assasinos.");
                        return 0;
                    }
                    else if(strcmp(x_tel,"5",true) == 0)
                    {
                        format(string, sizeof(string), "Nada"); strmid(News[hAdd5], string, 0, strlen(string), 255);
                        format(string1, sizeof(string1), "Ninguem");    strmid(News[hContact5], string1, 0, strlen(string1), 255);
                        News[hTaken5] = 0;
                        PlacedNews[playerid] = 0;
                        SendClientMessage(playerid, COLOR_LIGHTBLUE, "* Vocк apagou a noticia (5) da Agencia dos Assasinos.");
                        return 0;
                    }
                    else if(strcmp(x_tel,"tudo",true) == 0)
                    {
                        format(string, sizeof(string), "Nada"); strmid(News[hAdd1], string, 0, strlen(string), 255);
                        format(string1, sizeof(string1), "Ninguem");    strmid(News[hContact1], string1, 0, strlen(string1), 255);
                        News[hTaken1] = 0;
                        format(string, sizeof(string), "Nada"); strmid(News[hAdd2], string, 0, strlen(string), 255);
                        format(string1, sizeof(string1), "Ninguem");    strmid(News[hContact2], string1, 0, strlen(string1), 255);
                        News[hTaken2] = 0;
                        format(string, sizeof(string), "Nada"); strmid(News[hAdd3], string, 0, strlen(string), 255);
                        format(string1, sizeof(string1), "Ninguem");    strmid(News[hContact3], string1, 0, strlen(string1), 255);
                        News[hTaken3] = 0;
                        format(string, sizeof(string), "Nada"); strmid(News[hAdd4], string, 0, strlen(string), 255);
                        format(string1, sizeof(string1), "Ninguem");    strmid(News[hContact4], string1, 0, strlen(string1), 255);
                        News[hTaken4] = 0;
                        format(string, sizeof(string), "Nada"); strmid(News[hAdd5], string, 0, strlen(string), 255);
                        format(string1, sizeof(string1), "Ninguem");    strmid(News[hContact5], string1, 0, strlen(string1), 255);
                        News[hTaken5] = 0;
                        PlacedNews[playerid] = 0;
                        PlacedNews[playerid] = 0;
                        PlacedNews[playerid] = 0;
                        PlacedNews[playerid] = 0;
                        PlacedNews[playerid] = 0;
                        SendClientMessage(playerid, COLOR_LIGHTBLUE, "* Vocк apagou todas as mensagens da agencia dos Assasinos.");
                        return 0;
                    }
                    else
                    {
                        SendClientMessage(playerid, COLOR_WHITE, "USE: noticias apagar [Numero] ou noticias apagar tudo.");
                        return 0;
                    }
                }
                else { return 0; }
        }
        else if ((strcmp("darcont", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("darcont")))
        {
            if(PlayerInfo[playerid][pCargo] < 4)
            {
                SendClientMessage(playerid, COLOR_GREY, "   Vocк precisa de cargo 4+ para dar contrato!");
                return 0;
            }
            if(hitfound == 0)
            {
                SendClientMessage(playerid, COLOR_GREY, "   Nгo ha contratos, USE contratos em seu laptop primeiro!");
                return 0;
            }
            tmp = strtok(text, idx);
            if(!strlen(tmp))
            {
                SendClientMessage(playerid, COLOR_GRAD1, "USE: darcont [ID/Nome]");
                return 0;
            }
            //giveplayerid = strval(tmp);
            giveplayerid = ReturnUser(tmp);
            if(IsPlayerConnected(giveplayerid))
            {
                if(giveplayerid != INVALID_PLAYER_ID)
                {
                    if(GetPlayerOrg(playerid) != GetPlayerOrg(giveplayerid))
                    {
                        SendClientMessage(playerid, COLOR_GREY, "   Esse Jogador nгo й um Assassino!");
                        return 0;
                    }
                    if(GoChase[giveplayerid] < 999)
                    {
                        SendClientMessage(playerid, COLOR_GREY, "   Esse assasino ja possui um contrato!");
                        return 0;
                    }
                    if(IsPlayerConnected(hitid))
                    {
                        GetPlayerName(playerid, sendername, sizeof(sendername));
                        GetPlayerName(giveplayerid, giver, sizeof(giver));
                        GetPlayerName(hitid, giveplayer, sizeof(giveplayer));
                        format(string, sizeof(string), "* Assasino %s, deu um contrato para %s matar: %s(ID:%d), por R$%d.", sendername, giver, giveplayer, hitid, PlayerInfo[hitid][pHeadValue]);
                        SendFamilyMessage(GetPlayerOrg(playerid), COLOR_YELLOW, string);
                        GoChase[giveplayerid] = hitid;
                        GetChased[hitid] = giveplayerid;
                        GotHit[hitid] = 1;
                        hitid = 0;
                        hitfound = 0;
                        return 0;
                    }
                    else
                    {
                        SendClientMessage(playerid, COLOR_GREY, "   O contrato saiu do servidor, USE contratos no seu laptop novamente!");
                        return 0;
                    }
                }
                return 0;
            }
            else
            {
                SendClientMessage(playerid, COLOR_GREY, "   Esse nгo e um assasino ativo!");
                return 0;
            }
        }
        else if ((strcmp("membros", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("membros")))
        {
            SendClientMessage(playerid, COLOR_WHITE, "|__________________ Membros da Agencia __________________|");
            for(new i=0; i < MAX_PLAYERS; i++)
            {
                if(IsPlayerConnected(i))
                {
                    if(GetPlayerOrg(playerid) == 8 || GetPlayerOrg(playerid) == 22)
                    {
                        GetPlayerName(i, giveplayer, sizeof(giveplayer));
                        format(string, sizeof(string), "* %s: Cargo %d", giveplayer,PlayerInfo[i][pCargo]);
                        SendClientMessage(playerid, COLOR_GREY, string);
                    }
                }
            }
        }
        else if ((strcmp("pedido", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("pedido")))
        {
            if(OrderReady[playerid] > 0)
            {
                SendClientMessage(playerid, COLOR_GREY, "Seu pacote foi entregue a sua HQ, verifique na Caixa de Pacotes !");
                return 0;
            }
            tmp = strtok(text, idx);
            if ((strcmp("1", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("1")))
            {
                if(PlayerInfo[playerid][pCargo] < 1) { SendClientMessage(playerid, COLOR_GREY, "   Vocк nгo tem cargo suficiente para pegar esse pacote!"); return 0; }
                if(GetPlayerMoney(playerid) > 1)
                {
                    SendClientMessage(playerid, COLOR_GREY, "Seu pacote foi entregue a sua HQ, verifique na Caixa de Pacotes !");
                    OrderReady[playerid] = 1;
                    return 0;
                }
                else
                {
                    SendClientMessage(playerid, COLOR_GREY,"   Vocк nгo possui essa grana!");
                    return 0;
                }
            }
            else if ((strcmp("2", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("2")))
            {
                if(PlayerInfo[playerid][pCargo] < 1) { SendClientMessage(playerid, COLOR_GREY, "   Vocк nгo tem cargo suficiente para pegar esse pacote!"); return 0; }
                if(GetPlayerMoney(playerid) > 1)
                {
                    SendClientMessage(playerid, COLOR_GREY, "Seu pacote foi entregue a sua HQ, verifique na Caixa de Pacotes !");
                    OrderReady[playerid] = 2;
                    return 0;
                }
                else
                {
                    SendClientMessage(playerid, COLOR_GREY,"   Vocк nгo possui essa grana!");
                    return 0;
                }
            }
            else if ((strcmp("3", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("3")))
            {
                if(PlayerInfo[playerid][pCargo] < 1) { SendClientMessage(playerid, COLOR_GREY, "   Vocк nгo tem cargo suficiente para pegar esse pacote!"); return 0; }
                if(GetPlayerMoney(playerid) > 1)
                {
                    SendClientMessage(playerid, COLOR_GREY, "Seu pacote foi entregue a sua HQ, verifique na Caixa de Pacotes !");
                    OrderReady[playerid] = 3;
                    return 0;
                }
                else
                {
                    SendClientMessage(playerid, COLOR_GREY,"   Vocк nгo possui essa grana!");
                    return 0;
                }
            }
            else if ((strcmp("4", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("4")))
            {
                if(PlayerInfo[playerid][pCargo] < 2) { SendClientMessage(playerid, COLOR_GREY, "   Vocк nгo tem cargo suficiente para pegar esse pacote!"); return 0; }
                if(GetPlayerMoney(playerid) > 1)
                {
                    SendClientMessage(playerid, COLOR_GREY, "Seu pacote foi entregue a sua HQ, verifique na Caixa de Pacotes !");
                    OrderReady[playerid] = 4;
                    return 0;
                }
                else
                {
                    SendClientMessage(playerid, COLOR_GREY,"   Vocк nгo possui essa grana!");
                    return 0;
                }
            }
            else if ((strcmp("5", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("5")))
            {
                if(PlayerInfo[playerid][pCargo] < 2) { SendClientMessage(playerid, COLOR_GREY, "   Vocк nгo tem cargo suficiente para pegar esse pacote!"); return 0; }
                if(GetPlayerMoney(playerid) > 1)
                {
                    SendClientMessage(playerid, COLOR_GREY, "Seu pacote foi entregue a sua HQ, verifique na Caixa de Pacotes !");
                    OrderReady[playerid] = 5;
                    return 0;
                }
                else
                {
                    SendClientMessage(playerid, COLOR_GREY,"   Vocк nгo possui essa grana!");
                    return 0;
                }
            }
            else if ((strcmp("6", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("6")))
            {
                if(PlayerInfo[playerid][pCargo] < 3) { SendClientMessage(playerid, COLOR_GREY, "   Vocк nгo tem cargo suficiente para pegar esse pacote!"); return 0; }
                if(GetPlayerMoney(playerid) > 1)
                {
                    SendClientMessage(playerid, COLOR_GREY, "Seu pacote foi entregue a sua HQ, verifique na Caixa de Pacotes !");
                    OrderReady[playerid] = 6;
                    return 0;
                }
                else
                {
                    SendClientMessage(playerid, COLOR_GREY,"   Vocк nгo possui essa grana!");
                    return 0;
                }
            }
            else if ((strcmp("7", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("7")))
            {
                if(PlayerInfo[playerid][pCargo] < 3) { SendClientMessage(playerid, COLOR_GREY, "   Vocк nгo tem cargo suficiente para pegar esse pacote!"); return 0; }
                if(GetPlayerMoney(playerid) > 1)
                {

                    SendClientMessage(playerid, COLOR_GREY, "Seu pacote foi entregue a sua HQ, verifique na Caixa de Pacotes !");
                    OrderReady[playerid] = 7;
                    return 0;
                }
                else
                {
                    SendClientMessage(playerid, COLOR_GREY,"   Vocк nгo possui essa grana!");
                    return 0;
                }
            }
            else if ((strcmp("8", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("8")))
            {
                if(GanhouArmamento == GetPlayerOrg(playerid))
                {
                    SendClientMessage(playerid, COLOR_LIGHTBLUE, "Seu Bфnus foi entregue a sua HQ, verifique na Caixa de Pacotes !");
                    OrderReady[playerid] = 8;
                    return 0;
                }
                else
                {
                    SendClientMessage(playerid, COLOR_GREY,"   A sua organizaзгo nгo ganhou o Bфnus Especial por contratos concluidos!");
                    return 0;
                }
            }
            else
            {
                SendClientMessage(playerid, COLOR_WHITE, "|__________________[ Pedidos Disponiveis ]__________________|");
                if(PlayerInfo[playerid][pCargo] >= 1) { SendClientMessage(playerid, COLOR_GREY, "|(1) Cargo 1 - 6: Knife, Eagle, MP5, Shotgun"); }
                if(PlayerInfo[playerid][pCargo] >= 2) { SendClientMessage(playerid, COLOR_GREY, "|(2) Cargo 2 - 6: Knife, Eagle, AK47, MP5, Shotgun"); }
                if(PlayerInfo[playerid][pCargo] >= 2) { SendClientMessage(playerid, COLOR_GREY, "|(3) Cargo 2 - 6: Knife, Eagle, AK47, MP5, Shotgun, Colete"); }
                if(PlayerInfo[playerid][pCargo] >= 3) { SendClientMessage(playerid, COLOR_GREY, "|(4) Cargo 3 - 6: Knife, Eagle, AK47, MP5, Shotgun, Colete"); }
                if(PlayerInfo[playerid][pCargo] >= 3) { SendClientMessage(playerid, COLOR_GREY, "|(5) Cargo 3 - 6: Knife, Eagle, AK47, MP5, Shotgun, Colete"); }
                if(PlayerInfo[playerid][pCargo] >= 4) { SendClientMessage(playerid, COLOR_GREY, "|(6) Cargo 4 - 6: Knife, Eagle, AK47, MP5, Shotgun, Colete"); }
                if(PlayerInfo[playerid][pCargo] >= 4) { SendClientMessage(playerid, COLOR_GREY, "|(7) Cargo 4 - 6: Knife, Eagle, AK47, MP5, Shotgun, Colete"); }
                SendClientMessage(playerid, COLOR_LIGHTRED, "|(8) Bфnus: Knife, Eagle, AK47, MP5, Combat Shotgun, Sniper, Colete, e 100 mil.");
                return 0;
            }
        }
        else if ((strcmp("sair", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("sair")))
        {
            SendClientMessage(playerid, COLOR_LIGHTBLUE, "* Vocк desligou seu laptop e se desconectou de sua agencia.");
            ConnectedToPC[playerid] = 0;
            return 0;
        }
        else
        {
                SendClientMessage(playerid, COLOR_WHITE, "|___ Agencia dos Assasinos ___|");
                SendClientMessage(playerid, COLOR_YELLOW2, "|");
                SendClientMessage(playerid, COLOR_YELLOW2, "| - Noticias");
                SendClientMessage(playerid, COLOR_YELLOW2, "| - Contratos");
                SendClientMessage(playerid, COLOR_YELLOW2, "| - DarCont");
                SendClientMessage(playerid, COLOR_YELLOW2, "| - Pedido");
                SendClientMessage(playerid, COLOR_YELLOW2, "| - Membros");
                SendClientMessage(playerid, COLOR_YELLOW2, "| - Sair");
                SendClientMessage(playerid, COLOR_WHITE, "|______________|00:00|");
                return 0;
        }
     return 0;
 }
Creio que seja isso.
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