[GameMode] [0.3e] Texture Viewer v1.0 - 290 textures avaliable!
#1

Texture viewer v1.0
Important note: This script will be still updated. In future updates, there will be more textures avaliable. It also uses functions which were introduced in 0.3e!

1. About the script.
This script is a gamemode, which allows you to view through many textures for a SetObjectMaterial feature (which was added in 0.3e). Currently, in v1.0 you are allowed to view 290 textures. More of them will be avaliable in next versions (with other little updates). I'm thinking of adding 200-400 more textures in every next version.
I'm releasing this now, because I think 290 textures is enough for start.

2. What does it exactly do?
If you are looking for a texture for SetObjectMaterial function, you can try out this viewer to find which you need. You can also use a generator feature, which generates a SetObjectMaterial code.

3. Where can I find generated code?
After clicking "Generate" in texture viewer mode, you can find a generated code in server_log.txt (in future version it will be changed to a file in scriptfiles).

An example of generated code:
pawn Code:
SetObjectMaterial(objectid,materialindex,3922,"bistro","mp_snow"); //Texture ID 7
Note: You will need to change objectid and materialindex to your script.

4. Which textures were added in?
This version (v1.0) contains textures from:
- Liberty City and Battleground interiors (100%)
- SA-MP IMG file (90%, all without clothes)
- additional stuff (50%)

5. Screenshots.

Click a picture to see it bigger.


6. Download.


v1.0 - PWN file - Click here!
v1.0 - AMX file - Click here!


_____________________

I hope you will like it. If you have any suggestions or problems with this script, post here!
Reply
#2

Awesome, I will use this.

Many thanks.

@first
Reply
#3

Wow, amazing! I'll use it .
Reply
#4

COOOOOOOOOL
Reply
#5

Awesome, but why did u took objects from other games ..

Edit: I think I know lol.
Reply
#6

Nice +rep
Reply
#7

Awesome, i will test this.
Reply
#8

I have made my own system for that think :d
BTW, Good Job Bro'
Reply
#9

Quote:
Originally Posted by davve95
View Post
Awesome, but why did u took objects from other games ..

Edit: I think I know lol.
Which objects? It uses only one object (a platform), so I guess you mean textures... All of them (v1.0) were in gta3.img and SA-MP img file.
Reply
#10

Great Job !! +1
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)